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A-Licence Manual Page 1 of 56 Updated: 1 Dec 2016 Art Computer: ASA A-Licence Training Manual 2016.doc A-LICENCE TRAINING MANUAL
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Page 1: A-LICENCE TRAINING MANUAL - Skydiving Melbourne · Art Computer: ASA A-Licence Training Manual 2016.doc ACCELERATED FREEFALL A-LICENCE TRAINING TABLE Below is the overview of the

A-Licence Manual Page 1 of 56 Updated: 1 Dec 2016 Art Computer: ASA A-Licence Training Manual 2016.doc

A-LICENCE

TRAINING MANUAL

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A-Licence Manual Page 2 of 56 Updated: 1 Dec 2016 Art Computer: ASA A-Licence Training Manual 2016.doc

MANUAL INFORMATION

This manual is provided to Dropzones, Club and Instructors as a training aid. About this publication This manual is produced by The Australian Skydiving Association (ASA) for providing information for ASA Training organisation and its members. If you want more information or copies of this manual please contact your local dropzone or the ASA Office. Disclaimer

WARNING: Parachuting is dangerous. Where the applicant is a consumer as defined by any relevant law such as the Trade Practices Act 1974 or similar State Laws, then certain rights will be implied into a contract for the supply of goods or services for the benefit of the applicant. These terms and rights and any liability of the Association flowing from them cannot be excluded, restricted or modified by the contract. In all other cases except where inconsistent with the above any person parachuting, learning to parachute, training to parachute, flying in any aircraft being used for or in connect ion with parachuting or participating in any activity carried out by the Association does so entirely at their own risk. It is a condition of admission to membership of this Association, that this Association, its office-bearers, committee-persons, members and servants or agents are absolved from all liability howsoever arising from injury or damage howsoever caused (and whether fatal or otherwise) arising out of membership of this Association or participation in parachuting, learning to parachute, training to parachute, flying in any aircraft being used for or in connection with parachuting or in any way caused by or arising out of any activity carried out by this Association whether or not such injury or damage is in any way whatsoever due to negligent act, breach of duty, default and/or omission on the part of this Association, its office-bearers, committee-persons, members and servants or agents. Any person parachuting, learning to parachute, training to parachute, flying in any aircraft being used for or in connect ion with parachuting or participating in any activity carried out by the Association are only allowed to do so on the distinct understanding that they do so entirely at their own risk.

Copyright The Australian Skydiving Association © 2016. This revision was published on 1 Dec 2016 Resources & Credits

1. APF “A” Licence Manual 2. CSPA “A” Parachutist Information Manual 3. BPA AFF Manual 4. ASA Operational Regulations 5. www.dropzone.com – various safety articles

This manual was developed and edited by Jamie Hughes-Gage (Cutaway Adventures) Revision review completed by the ASA Instructor Committee. Contact the ASA

Australian Skydiving Association

87 Mountain View Road, Montmorency VIC 3094 Australia Ph: +61 (03) 9432 2419

Website: www.skydivingassoc.com.au – Email: [email protected]

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INTRODUCTION

This manual is to be used as a training aid to assist dropzones, instructors and students in fulfilling and obtaining their ‘A’ Licence Certificate. Formal instruction is required by individuals in learning to skydive – this manual is not to be used solely by itself but in conjunction with ASA Parachute Instructors & Operations Manual (PIOM) and ASA Operation Regulations. This manual provides a variety of useful knowledge from within the worldwide industry of skydiving and parachuting to provide the latest up to date information from when it was published. For further suitable information and training aids please seek advice from instructors. In the AFF Training Lesson Plans, the following are diagrams and there reference.

Individuals obtaining there ‘A’ Licence certificate will also have to read the ASA Operation Regulations with focus on your responsibilities and rights at the different levels within the organisation. They should also be focusing on general operations and safety issues relating to skydiving. Approved ASA research materials are:

Basic Canopy Flight by Skydive University Inc

The Parachute and its pilot by Brian Germain

The Parachute Manual by Dan Poynter

Parachuting: The Skydivers Handbook by Dan Poynter Visual Media

Basic Canopy Flight & Basic Body Flight by Skydive University Inc

Survival Series – Break away / Pack like a Pro / Ground Rush /

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ACCELERATED FREEFALL A-LICENCE TRAINING TABLE

Below is the overview of the Accelerated Freefall A-Licence Training Table and program. Full descriptions, lesson plans, instructor notes and more information are contained within this manual.

STAGE DESCRIPTION SAFETY HEIGHTS INST.

1

Introductory Training Descent Practice Ripcord Pulls Overcoming sensory overload Canopy Control

Tongue Pokes at 5,500ft Pull Main Parachute at 4,000ft

2 x JM TA

2

Practice Ripcord Pulls Arm & Leg Awareness Forward movement Canopy Control

Tongue Pokes at 5,000ft Pull Main Parachute at 4,000ft

2 x JM TA

3

Hover control (Boxman) Heading maintenance Canopy Control

Wave at 4,500ft Pull Main Parachute at 4,000ft

2 x JM TA

4

Hover control (Boxman) Heading maintenance Canopy Control

Wave at 4,500ft Pull Main Parachute at 4,000ft

1 x JM (option for 2

x JM) TA

5

360o Turns Canopy Control

Wave at 4,500ft Pull Main Parachute at 4,000ft

1 x JM TA

6

360o Turns Forward Movement Canopy Control Assessment Jump for Solo Endorsement

Wave at 4,500ft Pull Main Parachute at 4,000ft

1 x JM

7

Sub terminal Control Backloop Tracking Canopy Control

Wave at 4,500ft Pull Main Parachute at 4,000ft

1 x JM

8

Fast & Slow Fall Figure Eight & Backloop “S” Track Canopy Control Assessment Jump for A-Licence

Wave at 4,500ft Pull Main Parachute at 4,000ft

1 x JM

9

Emergency Exits Sub terminal Control Canopy Control Assessment Jump for A-Licence

Exit at 4,000ft 5 second delay Pull Main Parachute by 3,500ft

1 x JM

5 x Solo

Descents

Practice Skills from previous jumps Canopy Control Consolidation Jumps

Wave at 4,500ft Pull Main Parachute at 4,000ft

None

NB: All heights are noted in Above Ground Level (AGL) JM = Jumpmaster TA = Target Assistant

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TRAINING REQUIREMENTS TO BE COMPLETED

AFF STAGE ONE

STUDENTS must complete the following before commencing any form of training (Theory, Practical, Classroom, etc)

- All required paperwork completed and signed - Member of Australian Skydiving Association - Minimum 16 years of age - If under 18 years of age – Parental Consent or Guardian written permission

FIRST JUMP COURSE must be conducted by an Instructor B or higher; the following must be covered:

- Equipment Lesson - Canopy Control (Assessing Canopy, Control) - Landing Pattern & TA Procedures - Canopy Malfunctions - Freefall Procedures & Reserve Drills - Body Position - Harness Training - Aircraft Exits - Emergencies (Freefall, Canopy, Landings, Aircraft, PLF, Landing Hazards) - Dropzone Brief - Satisfactory complete First Jump Course written exam

The Course Instructor and DZSO must have assessed and found the Student competence in all aspects of training before further training or AFF Stage One is completed. FURTHER TRAINING can be done by an AFF Instructor D or higher; the following may be completed:

- Table Training - Creeper - Watching training visual media - Aircraft Mock up (Exit) - Canopy Control - Landing Pattern & TA Procedures

ALL TRAINING DESCENTS ARE TO BE DONE UNDER THE SUPERVISION OF THE DROPZONE SAFETY OFFICER (ON THE DAY)

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TRAINING REQUIREMENTS TO BE COMPLETED

AFF STAGE TWO to COMPLETION OF TRAINING TABLE

STUDENTS must complete the following before commencing any form of training (Theory, Practical, Classroom, etc)

- All required paperwork completed and signed - Member of Australian Skydiving Association - If under 18 years of age – Parental Consent or Guardian written permission

REVISION (Over 4 weeks since last jump) must be conducted by an Instructor B or higher; the following must be covered: Refer to Manifest for time frames of un-currency

- Equipment - Canopy Control (Assessing Canopy, Control) - Landing Pattern & TA Procedures - Canopy Malfunctions - Freefall Procedures & Reserve Drills - Body Position - Harness Training - Aircraft Exits - Emergencies (Freefall, Canopy, Landings, Aircraft, PLF, Landing Hazards) - Dropzone Brief - Satisfactory complete Revision Examination

The Instructor must have assessed and found the Student competence in all aspects of training before further training or AFF Stage Two is completed. Student and Instructor must complete and sign retraining forms before emplaning for next training descent. FURTHER TRAINING can be done by an AFF Instructor D or higher; the following may be completed:

- Table Training - Creeper - Watching training visual media - Aircraft Mock up (Exit) - Canopy Control - Landing Pattern & TA Procedures

ALL TRAINING DESCENTS ARE TO BE DONE UNDER THE SUPERVISION OF THE DROPZONE SAFETY OFFICER (ON THE DAY)

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AFF STAGES REQUIRING EXTRA CONSIDERATION

The A-Licence training tables consists of 9 Training Stages and 5 Solo Descents in which instructors are teaching non-skydivers a safe flying position and manoeuvres. Individuals completing the A-Licence training table all progress and learn the skills at different rates. It has been found over years of running the program that certain stages within the A-Licence training table require extra attention to details by all parties involved especially instructor to ensure the student can achieve the best outcome of successfully completing the stages with minimal or no repeats; these stages are #3, #4, #5 and #6. All individuals are different in body shape, size, height, weight, etc. and will all fly differently in the sky. It is the Instructors job to work as hard as they can to assist in the development of an individuals flying ability while on the job. Senior Instructors are to assist Junior Instructors in understanding students’ body types and how this affects fall rate and manoeuvres. Instructors:

1) To are to “Dress for Success” on every training descent suitable to the weight, height and build for the student that they are jumping with to ensure they have the fall rate range to keep with the student at all times.

2) Ensure that all freefall signals required for each stage are taught during the brief.

3) Ensure the student understands the importance of Neutral Flying Position (Boxman)

4) Ensure the student understands their body in relation to fall rate (slow & fast)

Students:

1) To wear the same jumpsuit, container size, altimeter position on all stages.

Repeat Stages: We can all get caught up in wanting to master of teaching students. Try not to get caught up in students repeating stages. Before their next jump or repeat stage, try using the following:

1) The use of a camera-flyer or instructor to wear camera for visual debriefing of student 2) Change of Instructor

3) Modifying Stage

Modifying Stages: Be careful! Try to avoid modifying stages with the training table. If an instructor deems that modifying a stage to assist in the skill development of the individual they must be approved by a Chief Instructor or DZSO.

REMEMBER LEAD BY EXAMPLE!

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FREEFALL SIGNALS & EMERGENCY SITUATIONS (1/3)

VISUAL JUMPMASTER ACTION STUDENT RESPONSE

SHAKE / SHAKE Jumpmaster performs action on students upper and lower body

ARCH HARDER

THUMB DOWN Jumpmaster performs signal in front of students face

ARCH HARDER

POINTED FINGER AT ALTI Jumpmaster performs signal in front of students face

CHECK ALTIMETER

LOOSE 1 x JUMPMASTER

ARCH & CARRY ON

LOOSE 2 x JUMPMASTER

ARCH & PULL MAIN HANDLE

TONGUE POKE BACK Jumpmaster to respond to students signal at designated attitude as per descent

TONGUE POKES Student to perform first at designated altitude as per descent.

FIST Jumpmaster pumps fist in front of students face

ARCH & PULL MAIN HANDLE

FINGER PINCH Jumpmaster performs signal in front of students face

HEEL CLICK (SLOW – CLOSE LEGS)

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FREEFALL SIGNALS & EMERGENCY SITUATIONS (2/3)

VISUAL JUMPMASTER ACTION STUDENT RESPONSE

TWO FINGER STRAIGHT Jumpmaster signals in front of students face

STRAIGHTEN LEGS Student to straighten legs from the knee to the feet

TWO FINGER BEND Jumpmaster signals in front of students face

BEND LEGS Student to straighten legs from the knee

WAVING INWARD

FLY FORWARD TO JM

POINTED FINGER UP ROTATING MOTION

PERFORM TURN

POINTED FINGER SIDE ROTATING MOTION

PERFORM BACKLOOP

POINTED FINGER INTO DISTANCE

FLY IN THAT DIRECTION (Turn and Forward)

SHAKA

RELAX & SMILE

THUMBS UP

ACTION BEING PERFORMED ALL GOOD (LOOKING GOOD)

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FREEFALL SIGNALS & EMERGENCY SITUATIONS (3/3)

IN & AROUND AIRCRAFT SITUATION ACTION REQUIRED

Canopy dislodges and fills the aircraft but hasn’t left yet

Smoother it as quickly as possible + Inform Instructor

Canopy dislodges and leaves the aircraft

Follow it out as quickly as possible

BELOW 1000FT Aircraft Failure

Adopt Forced Landing Position

1000FT – 3000FT Get out PULL RESERVE

ABOVE 3000FT Get out PULL MAIN

UNDER CANOPY SITUATION ACTION REQUIRED

Canopy Malfunctions

- Low Speed - High Speed

Partial or Total

Assess situation quickly Perform Reserve Deployment Drills as per training

Overtaking another canopy in the sky at same level

Overtaking shall be done on the right

Landing Pattern Lowest canopy has right of way

Approaching head on

Each canopy immediately turns right with steering toggle or risers

NB: Experienced skydivers give right of way to Students and Tandem descents

FREEFALL - GOLDEN RULES:

Never sacrifice altitude for stability

Try something twice, try something else

If in doubt, whip it out

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COMMUNICATION SYSTEMS

GROUND COMMUNICATION PANELS

SAFE TO JUMP ORBIT AIRCRAFT NO LEARNERS (EXPERIENCED JUMPERS ONLY)

LAND AIRCRAFT (NO JUMPING)

TARGET ASSISTANT (TA) – COMMUNICATION SYSTEMS

ITEMS DESCRIPTION ACTION REQUIRED

2-way Radio and Helmet fitted with 1 way receiver. TA – Uses Radio Student – Wear Helmet

TA Uses simple commands throughout the canopy descent. Student is to respond to commands by controlling the canopy in which the TA directs.

Ground Arrow. Seen from canopy opening heights. Big Metal Arrow on pivot point, wind faces into wind

TA turns the arrow in the direction that he wants the student to fly throughout the canopy descent to assist. Student is to respond by facing the canopy in the same direction

Batons. Approx double the size of a tennis racket. Bright colour.

TA puts batons up at approx 500ft (final landing approach). Heel Click Response. Student is to mirror the image (slight toggle movements)

NB: The use of the above communication systems for student and training descents must only be used by a holder of a Target Assistant Endorsement and/or Instructor D or higher. Students must be on TA for the first 5 descents. After which time with DZSO or a person authorised by CI or DZSO the student to land themselves.

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DROPZONE KNOWLEDGE

AIRCRAFT SAFETY 1. Never approach an aircraft from the front 2. No smoking near the aircraft or refuelling areas 3. Always have my gear checked by an instructor prior to

emplaning 4. Ensure you have been briefed on specific aircraft and all its

issues (exits, sitting arrangements, door) 5. Ensure Pilot & ALL Participants agree on exit point, order

and opening heights as per ASA Op Regs.

LANDING PATTERNS & LANDING AREAS Every dropzone that conducts various forms of skydiving and parachuting disciplines has a set area in which individuals are designated to land.

- Student Area (A-C Licence) - Tandem & Experience Area - Swoopers

You should be familiar which each area and where they are located around the dropzone / airfield before commencing. Many dropzones have specific landing patterns during the day’s operations; this will change due to weather and wind conditions on the days. You should be familiar with these before commencing jumping to avoid conflicts under parachute. Example: LEFT TURN for landing pattern or RIGHT TURN for landing pattern WIND DIRECTION INDICATORS There are several items we can use around the Dropzone (airfield) to assess the ground wind conditions on the day; this will assist us in determining the safest way to land “INTO WIND”. You should be familiar with each device used at your local dropzone and how you can assess the wind conditions with each one.

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BODY POSITION (ARCH) BOXMAN (1/2)

Highly Stable

Body should be relaxed

Arms & Legs Position locked into place

Low Centre of Gravity

Knees and Elbows high

Push Hips down

Approx 90o Bend in elbow

Fingertips visible in vision

Head up

Legs & Knees should be shoulder width

apart

Left & Right Symmetry

Front and Back Symmetry

Even angle under arms

Even angle at bend of knee

Arms & Legs work together

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BODY POSITION (ARCH) BOXMAN (2/2)

In maintaining a good symmetrical body position there will be a balanced and even defection of air over the body. It is important to ensure your body remains stable without any movement in any direction.

- Forward - Backward - Sideways (Left and Right) - Rotational (Left and Right)

If we can achieve this, this means we are sitting still on the grid.

Being in a belly to earth position gives us the best chance for our parachute to deploy correctly without:

- Entanglement to the body - Possible malfunctions -

THE ‘BOXMAN POSITION’ or NEUTRAL POSITION is the BUILDING BLOCK FOR ALL SKYDIVING MANOEUVRES

70% of ALL skydiving body position issues are generally found in the LOWER BODY because we cannot see them!

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MANOEUVRES – TURNS (LEFT & RIGHT)

There are many different techniques for turning however the basic principles are essentially the same for each method. The basic concept of a turn is to disrupt the airflow over the front or back of the body in order for the remaining force to push your body left or right. Turning on our centre point should be one our ultimate goals known as a “Turn in Place”. Other skills to be learnt over time where we will be able to change the pivot point of our turn to create more dynamic and transitional movements. Just like all freefall manoeuvres they are best performed when we feel calm, relaxed and confident going into the training descent. Try not to over think

It is just as important to understand how to stop any manoeuvre so that you can remain stable, and then start your next manoeuvre effectively and efficiently. Upper Body Turns (arm or chest turn) Starting with a neutral “boxman” position. Look in the direction that you want to turn – left or right Lower body remains in your neutral position Maintain a line across your shoulders to left and right elbows Left Turn

Drop left arm down below chest level

Raise right arm above the head

Don’t twist through spine, but rotate through hip area Right Turn

Drop right arm down below chest level

Raise left arm above the head

Don’t twist through spine, but rotate through hip area Stopping a Turn

If you are turning LEFT to stop your turn, perform a right turn until you stop on heading then go back to your neutral “boxman” position.

It is the opposite for RIGHT turns.

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MANOEUVRES – FORWARD AND TRACKING

“Track Position”

Moving forward is one of the many manoeuvres freefall that we use just about on every skydive descent. The concept is the change of the pitch in the upper and lower body it will change the airflow underneath the body to push most of the air out of the lower half of the body.

You can move forward with both upper and lower body individually however the most effective is use a combination of both, however using mostly our lower body to determine the speed and the upper body for staying on heading and directional control if required. It is just as important to understand how to stop for forward movement and the importance of the “wash off” slowing down phase to ensure that you don’t collide with another skydiver in the sky at high speeds.

Upper Body (Only)

Starting with a neutral “boxman” position.

Bring your back arms parallel to the body – the further you bring then back the faster you will go

Lower Body (Only)

Starting with a neutral “boxman” position.

Extend Legs straight (point the toes) –

The more you extended & push on the air the greater the drive

Combination of both Upper & Lower Body

Starting with a neutral “boxman” position.

Extend Legs straight (point the toes) first

The more you extended & push on the air the greater the drive

Bring your arms back parallel to the body as required to create the desired speed and angle of approach

TRACKING (maximum distance) Tracking is an important skill to learn, it is essentially forward movement. It is used at “Break Off” height during a freefall descent to ensure all individuals have enough vertical and horizontal separation from each in order for their parachute to be deployed cleanly and to avoid collisions during the canopy opening phase. A “Track” should contain no arch or with a slight de-arch in the lower half of the body. This will great a more horizontal forward movement for greater distance and separation

70% of ALL skydiving body position issues can relate to NO or POOR use/input of lower body

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MANEUVERS - BACKLOOP

The skydiving “backloop” is similar to a “backsault”, “back flip” used in many sports (i.e. gymnastics). The manoeuvre and some components are used in various skydiving flying disciplines:

- Freestyle - Style and Accuracy - Free flying - Used for fun

In style & accuracy is a specific manoeuvre that is judged based on cleanliness of move and heading upon the axis. In Freestyle and Free flying it is used to assist in transitions between moves and types of flying “sit fly” and “head down” Upper Body (Component)

Push your arms forward towards your knees

Look up and over your body Lower Body (Component)

Tuck your knees towards your chest Backloop (Combination of both Upper & Lower Body)

Starting with a neutral “boxman” position.

A coordinated used of the upper and lower body actions

The faster, cleaner and more coordinated your body works the smoother the manoeuvre will be

During the orientation phase you will see - Sky - Ground - Sky

As you see the horizon or ground will the sky above

Snap back into arch position

Relax back into neutral boxman position This manoeuvre requires a firm and full commitment of all components to rotate through backloop NB: For students and beginner skydivers this manoeuvre can cause instable and disorientation. Please ensure that all persons under “B” Licence receive sufficient ground training in performing this manoeuvre as well as the recovery techniques used.

INSTABLILTY RECOVERY

If you find yourself unstable or on your back.

1. Hard Arch 2. Look to one side and twist and rotate body pivoting on the hip

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MANEUVERS – FAST FALL & SLOW FALL – FALL RATE ADJUSTMENT

Slow Fall (1)

Slow Fall (2)

Fast Fall (1)

Fast Fall (2)

Adjusting your fall rate is an extremely important skill to achieve as it will assist you in your skydiving career in all disciplines especially Relative Work (RW) – flying with other people in formation. There is a number of different ways to trim and adjust your body achieve different fall rates.

Slow Fall (1)

Starting with a neutral “boxman” position.

Extend your arms wide and outwards from your body

Straighten and widen your legs

Flatten your body to ensure you have no “arch” left – i.e.: plank of wood

Relax back into a neutral “boxman” position to stop

Slow Fall (2)

Starting with a neutral “boxman” position.

Push your arms lower than your chest area

Slightly drop the knees but still have lower leg extended

De-arch your body creating a back high body position (Like hugging a big fit ball)

Relax back into a neutral “boxman” position to stop Fast Fall (1)

Starting with a neutral “boxman” position.

Bring your arms closing inwards towards your body

Tuck you knees with your feet bend your bottom

Arch harder in your back region – creating a bigger curve in the spine from front to back

Relax back into a neutral “boxman” position to stop

Fast Fall (2)

Starting with a neutral “boxman” position.

Let your arms sweep back behind your head with your fingers towards the sky

Let your legs sweep back behind your body – creating a knee high position

Arch harder in your back region – creating a bigger curve in the spine from front to back

Relax back into a neutral “boxman” position to stop

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CANOPY CHARATERISTICS

The most commonly found parachute canopy found around today is a ram-air canopy. These canopies have many advantages for skydivers today providing them with a safe and enjoyable experience during their canopy descent. When skydivers first started with round parachutes, they would have to of made up to 100 descents before moving onto square. This type of parachute is square or rectangular and is made completely out of lightweight rip stop nylon. There is a top and bottom surface of nylon, and then a set of fabric ribs between them. The ribs divide the parachute into a set of individual cells (7 or 9). Air enters, or rams, into the front of the canopy to inflate the cells and give the parachute an airfoil shape. This shape makes the parachute act like a wing. Instead of coming straight down like you would with a round parachute, you actually glide in with a ram-air chute. You also have a lot of control with a ram-air chute. You have two sets of lines connecting to the rear edge of the parachute on the left and right sides. You control these lines with two handles called toggles. When you pull on the left toggle, you lower the back part of the left side of the wing. This causes the left side of the parachute to slow down, so you turn to the left. You can turn to the right in the same way. If you pull both the left and right toggles together, it slows the whole wing down and acts like a brake. This allows you to flare to a stop during landing. This level of control makes extremely precise landings possible.

It is important for all skydivers to understand how their canopy fly’s in all configurations. “THE FLARE” The flare (or slowing your canopy down) upon landing is one of the

most important skills that a skydiver needs to know and master to ensure they can walk away safety from every descent. Many students ask at what height should I start my flare; unfortunately there are too many variables. (i.e. Winds, type of parachute, wing loading) to get an exact height. It is a feeling which can only be learnt by practice for that individual. Tips: Small Toggle movements, Eyes looking up at Horizon, Monitor Traffic, Find Clear Area, Flare evenly Always steer/fly the canopy until your arrive on the ground PARACHUTE LANDING FALL (PLF) The PLF is a technique used to avoid possible injury on hard landings, off dropzone, students training and turbulence. Tips: ½ Brakes, Knees Bent, Feet & Knees Together, Tuck head, arms close to body, roll, roll, roll!

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CANOPY DESCENT – VISUAL REPRESENTATION WITH TA

APPROX 3,000FT - PERFORM CANOPY CHECKS SQUARE & FLYING STRAIGHT KICK OUT OF LINE TWISTS RELEASE THE BRAKES SLIDER IS DOWN END CELLS INFLATED LOCATE DROPZONE & FOLLOW TA BRAKES CHECKS

UNDER CANOPY FOLLOW TA COMMUNICATIONS (Radio or Arrow) LOOK OUT FOR OTHER CANOPIES IN THE SKY

LANDING PATTERN SET UP APPROX 900FT – DOWNWIND LEG APPROX 600 FT – BASE LEG APPROX 300FT – INTO WIND BATTONS GO UP – CLICK HEALS UNDER RADIO – LISTEN FOR INSTRUCTIONS IF AVAILABLE GET READY FOR FLARE ON TA SIGNAL

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CANOPY DESCENT – VISUAL REPRESENTATION WITH NO TA

APPROX 3,000FT - PERFORM CANOPY CHECKS SQUARE & FLYING STRAIGHT KICK OUT OF LINE TWISTS RELEASE THE BRAKES SLIDER IS DOWN END CELLS INFLATED LOCATE DROPZONE & FOLLOW TA BRAKES CHECKS UNDER CANOPY LOOK OUT FOR OTHER CANOPIES IN THE SKY ASSESS WIND CONDITIONS STAY UPWIND

LANDING PATTERN SET UP APPROX 900FT – DOWNWIND LEG APPROX 600 FT – BASE LEG APPROX 300FT – INTO WIND MINOR CORRECTIONS (no more than 90o turn) APPROX 100FT – NO MORE CORRECTIONS GET READY FOR FLARE NB: LOOK AT THE HORIZON NOT THE GROUND This is important so that you don’t get the ground rush effect and flare too early or too late

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AFF STAGE ONE – LESSON PLAN

AIMS SEQUENCE 1. Overcoming Sensory Overload “The bland bit when you go to out of the plane”. This is caused by too many new things happening in high stress situation for your mind to consciously assimilate and recall accurately at a later time. Sensory overload can also occur to anyone and at anytime during the jump if something unexpected happens. 2. Height Awareness Height = Time = Safety. (Must be maintained at all times) Our problem in skydiving is hitting the ground too fast at the end of the jump! If we know how high we are at all times we can be prepared to pull the ripcord at a suitable time and also give us sufficient time to deal with any emergencies. The objective remains with us on every jump we do from now on. 3. General Awareness Student is to look around and experience the jump using as many senses as possible. The more different ways the student can experience and recall the jump, the more clue they have at understanding and performing in this new environment.

4. Ripcord Pull at 4,000ft Solo pull of main ripcord handle at 4,000ft

HEIGHT ACTIVITY SIGNALS 10,000’ 9,000’ (Extended) (Normal) 5,500ft 4,000ft

Exit & Arch ,000 Relax (Breathe) Check Alit 1 x PRP (Look, Reach) Arch 1 x PRP (Look, Reach, Arch) Leisure Time Awareness Check Tongue Poke (L) Tongue Poke (R) Look, Gasp, Monitor Alti Pull, Arch, Count

6,000 arch count Shake / Shake (JM) Wait for Return (JM) Wait for Return (JM)

CHECK ALTI AT EVERY OCCASION

SIGNALS: Fist – Arch & Pull IMMEDIATELY

Shake – ARCH HARDER Pointed Finger – CHECK ALTI Loose 1 x JM – Carry On Loose 2 x JM – Arch & Pull

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AFF STAGE ONE – FREEFALL SEQUENCE – VISUAL REPRESENTATION

SET UP FOR EXIT Check IN – OK Check OUT – OK OUT / IN / OUT

HARD ARCH ARCH 000 COUNT

APPROX 9,500ft 1ST x PRP – LOOK / REACH (JM SHAKE) 2ND x PRP – LOOK / REACH (STUDENT ARCH)

LEISURE TIME GENERAL AWARENESS MONITOR ALTIMETER

5,500 FT AWARENESS CHECK TONGUE POKE (L) (JM RESPOND) TONGUE POKE (R) (JM RESPOND)

4,000FT PULL MAIN HANDLE TIME AWARENESS COUNT

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AFF STAGE ONE – INSTRUCTOR NOTES

SOME ISSUES / PROBLEMS

IN & AROUND THE PLANE

Equipment not checked / not fitted properly / missing items

Aircraft awareness and safety

Rig – Handles / Pins – being dislodged

Climb out / Set up / Exit Timing

Sensory Overload Too Great

Nervousness

Not firm and prepared DURING FREEFALL

Weak Arch upon leaving the plane

If tumbling JM2 (Jumpmaster No 2) is to get off, while JM1 stays with student trying to get them stable.

Basic Stable Body Position (ARCH)

Just want to do drill and not wait for key heights. (Potential to pull height)

Practice Ripcord Pull (PRP) Wrong

If missed Tongue Pokes – Get ready to pull

Cannot read altimeter

Not monitoring altimeter

DURING DEPLOYMENT

If still tumbling at 4,000ft pull handle anyway.

No Pull

SOS System - Deployment Bag stuck in container (grab bridle with one hand and quickly yank up) (This is due to two instructors either side of person creating a bigger burble of air.)

BOC System – Student Hangs on to Pilot chute

BOC System – JM watch head/face for arm throw

Rush Pull - instability UNDER CANOPY

Too long to perform canopy checks

Not following TA (Radio / Arrow / Batons)

Students not mirroring TA (Batons only)

Canopy Malfunctions

Off Dropzone Landings

Miss-timing flare

AFF JUMPMASTERS TO ASSESS ALL AREAS OF AFF STAGE 1 – STUDENT MUST ACHIEVE ALL AIMS

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AFF STAGE TWO – LESSON PLAN

AIMS SEQUENCE 1. Heading Awareness Direction in space Important for relative work (RW) 2. Arm & Leg Awareness Awareness of arm & leg positions Demonstrate how movements of arms & legs will influence our path through the air Control of limbs will deflect the air over the body to control ourselves during the skydive 3. Forward Movement Used in relative work to build formations and for sequential manoeuvring NB: Refer to Manoeuvres section 4. Ripcord Pull at 4,000ft Solo pull of main ripcord handle at 4,000ft

HEIGHT ACTIVITY SIGNALS 10,000’ 9,500’ Look (L) 5,000ft 4,000ft

Exit & Arch ,000 Relax to Boxman Check Alit 1 x PRP (Look, Reach, Arch)

1. Heel Clicks 2. Forward Movement 3. (R) Turn by JM

Tongue Poke (L) Tongue Poke (R) Look, Gasp, Monitor Alti Pull, Arch, Count

6,000 arch count Shake – JM1 Finger Pinch – JM2 Point – JM2 Shake – JM1 Wait for Return Wait for Return

CHECK ALTI BETWEEN EACH STEP SIGNALS: Finger Pinch – HEEL CLICKS

Point Finger – FORWARD MOVEMENT Fist – Arch & Pull IMMEDIATELY Shake – ARCH HARDER Pointed Finger – CHECK ALTI Slow Finger Pinch – BRING LEGS CLOSER TOGETHER

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AFF STAGE TWO – FREEFALL SEQUENCE – VISUAL REPRESENTATION

SET UP FOR EXIT Check IN – OK Check OUT – OK OUT / IN / OUT

HARD ARCH ARCH 000 COUNT

APPROX 9,500ft PRP – LOOK REACH HEEL CLICKS CHECK ALTI

ABOVE 5000ft RIGHT HAND TURN CHECK ALTI

5,000 FT AWARENESS CHECK TONGUE POKE (L) (JM RESPOND) TONGUE POKE (R) (JM RESPOND)

4,000FT PULL MAIN HANDLE TIME AWARENESS COUNT

FORWARD MOVEMENT FOR APPROX 5 -7 seconds JM SHAKE - BACK ARCH CHECK ALTI

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AFF STAGE TWO – INSTRUCTOR NOTES

SOME ISSUES / PROBLEMS

IN & AROUND THE PLANE

Equipment not checked / not fitted properly / missing items

Aircraft awareness and safety

Rig – Handles / Pins – being dislodged

Climb out / Set up / Exit Timing

Sensory Overload Too Great

Nervousness

Not firm and prepared DURING FREEFALL

Weak Arch upon leaving the plane

If tumbling JM2 (Jumpmaster No 2) is to get off, while JM1 stays with student trying to get them stable.

Basic Stable Body Position (ARCH)

Just want to do drill and not wait for key heights. (Potential to pull height)

Practice Ripcord Pull (PRP) Wrong

If missed Tongue Pokes – Get ready to pull

Not monitoring altimeter

May do Tongue Pokes too high

Misinterprets signals

Forward movement more like Delta Dive Manoeuvre

DURING DEPLOYMENT

If still tumbling at 4,000ft pull handle anyway.

No Pull

SOS System - Deployment Bag stuck in container (grab bridle with one hand and quickly yank up) (This is due to two instructors either side of person creating a bigger burble of air.)

BOC System – Student Hangs on to Pilot chute

BOC System – JM watch head/face for arm throw

Rush Pull - instability UNDER CANOPY

Too long to perform canopy checks

Not following TA (Radio / Arrow / Batons)

Students not mirroring TA (Batons only)

Canopy Malfunctions

Off Dropzone Landings

Miss-timing flare

AFF JUMPMASTERS TO ASSESS ALL AREAS OF AFF STAGE 2 – STUDENT MUST ACHIEVE ALL AIMS

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AFF STAGE THREE – LESSON PLAN

AIMS SEQUENCE 1. Hover Control Falling straight down, as if inside a well without touching the sides Analogy of helicopter Important for relative work (RW) NB: Refer to Body Position - Boxman 2. Heading Maintenance Introduce principle of maintaining a heading Important for RW 3. Solo Pull at 4,000ft Solo pull of main ripcord handle at 4,000ft 4. Observe / Spotting Observe the flight path of aircraft in relation to the Dropzone Observe jump-run in relation to the SPOT

WRIST MOUNTED ALTI (Wrist Altimeter to be used from this jump onwards)

HEIGHT ACTIVITY SIGNALS 10,000’ 9,500’ 5,000ft 4,500ft 4,000ft

Exit & Arch ,000 Relax to comfortable flying position (Boxman) Check Alit How are my legs? – JM2 How are my arms? – JM1 Check Alti (JM2 may fly in front) Stop Manoeuvres Wave Check Alti Look, Gasp, Monitor Alti Pull, Arch, Count

6,000 arch count 2 Straight Fingers 2 Bent Fingers OK :Let JM moves (R) arm – OK Follow Signals

CHECK ALTI BETWEEN EACH STEP SIGNALS: Straight Fingers – STRAIGHTEN LEGS

Bent Fingers – BEND LEGS Fist – Arch & Pull IMMEDIATELY Shake – ARCH HARDER Pointed Finger – CHECK ALTI Slow Finger Pinch – BRING LEGS CLOSER Thumbs Down – ARCH HARDER

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AFF STAGE THREE – FREEFALL SEQUENCE VISUAL REPRESENTATION

SET UP FOR EXIT Check IN – OK Check OUT – OK OUT / IN / OUT HARD ARCH

ARCH 000 COUNT RELAX INTO BOXMAN

JUMPMASTER (2) FLY TO FRONT JM (1) HANG ON ASSESS HOVER 4,500 FT

WAVE

4,000FT PULL MAIN HANDLE TIME AWARENESS COUNT

APPROX 9,500ft CHECK ALTI (L) JM - LEG CORRECTIONS? RESPOND TO SIGNALS (R) JM - ARM CORRECTIONS? JM WILL ADJUST

HEADING RESPOND ALTIMETER ARMS LEGS

5,000 FT STOP MANOEUVRES

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AFF STAGE THREE – INSTRUCTOR NOTES

SOME ISSUES / PROBLEMS

IN & AROUND THE PLANE

Equipment not checked / not fitted properly / missing

Aircraft awareness and safety

Rig – Handles / Pins – being dislodged

Climb out / Set up / Exit Timing

Sensory Overload Too Great

Nervousness DURING FREEFALL

Basic Stable Body Position (ARCH)

Just want to do drill and not wait for key heights. (Potential to pull high)

If missed Wave – Get ready to pull

Not monitoring altimeter

Misinterprets signals

Too busy looking at Instructor our in front

JM2 Sinks out on formation – “Dress for Success”

When JM2 lets go the formation tends to move Left. Have signal ready for when they complete turn.

If JM1 is struggling with student fly back and dock on and continue jump.

If flying well. JM1 let go at front end. Loose grip on leg strap

Student not putting in enough input into controlling hover

DURING DEPLOYMENT

If still tumbling at 4,000ft pull handle anyway.

No Pull – too busy looking at instructor

BOC System – Student Hangs on to Pilot chute

BOC System – JM watch head/face for arm throw

Rush Pull – instability

Instructor to ensure they know pull & opening heights

UNDER CANOPY

Too long to perform canopy checks

Not following TA (Radio / Arrow / Batons)

Students not mirroring TA (Batons only)

Canopy Malfunctions

Off Dropzone Landings

Miss-timing flare

Insufficient altimeter checks

AFF JUMPMASTERS TO ASSESS ALL AREAS OF AFF STAGE 3 – STUDENT MUST ACHIEVE ALL AIMS

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AFF STAGE FOUR – LESSON PLAN

AIMS SEQUENCE 1. Hover Control Falling straight down, as if inside a well without touching the sides Analogy of helicopter Important for relative work (RW) NB: Refer to Body Position - Boxman 2. Heading Maintenance Introduce principle of turning Important for RW NB: Refer to Manoeuvres section 3. Solo Pull at 4,000ft Solo pull of main ripcord handle at 4,000ft 4. Full Release – Flying Unassisted Maintain a heading and a stable body position

HEIGHT ACTIVITY SIGNALS 10,000’ 9,500’ 4,500ft 4,000ft

Exit & Arch ,000 (2 x JM’s optional) Relax to comfortable flying position (Boxman) Check Alit How is my body? JM Release Focus on Heading 45 Degree Turns Check Alti JM2 flies to front) Wave Look, Gasp, Monitor Alti Pull, Arch, Count

6,000 arch count 2 Straight Fingers 2 Bent Fingers OK Follow Signals

CHECK ALTI BETWEEN EACH STEP SIGNALS: Finger Pinch – HEEL CLICKS

Point Finger – FORWARD MOVEMENT Fist – Arch & Pull IMMEDIATELY Shake – ARCH HARDER Pointed Finger – CHECK ALTI Thumbs Down – ARCH HARDER

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AFF STAGE FOUR – FREEFALL SEQUENCE – VISUAL REPRESENTATION

SET UP FOR EXIT Check IN – OK Check OUT – OK OUT / IN / OUT HARD ARCH

ARCH 000 COUNT RELAX INTO BOXMAN

JUMPMASTER FLY TO FRONT

5,000 FT STOP MANOEUVRES 4,500 FT WAVE 4,000FT PULL MAIN HANDLE TIME AWARENESS COUNT

APPROX 9,500ft CHECK ALTI JM - LEG CORRECTIONS? RESPOND TO SIGNALS JM - ARM CORRECTIONS? JM WILL ADJUST

HEADING RESPOND ALTIMETER ARMS LEGS

MAINTAIN HEADING MAINTAINCE

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AFF STAGE FOUR – INSTRUCTOR NOTES

SOME ISSUES / PROBLEMS

IN & AROUND THE PLANE

Equipment not checked / not fitted properly / missing

Aircraft awareness and safety

Rig – Handles / Pins – being dislodged

Climb out / Set up / Exit Timing

Sensory Overload Too Great

Nervousness

DURING FREEFALL

Basic Stable Body Position (ARCH)

Just want to do drill and not wait for key heights. (Potential to pull height)

Not monitoring altimeter

Misinterprets signals

Too busy looking at Instructor our in front

JM Sinks out on formation – “Dress for Success”

Upon Release Student spin up (flat)

Upon Release Student may have involuntary turn

Upon Release Student may get unstable (tumble)

Upon Release Students nervousness increases

DURING DEPLOYMENT

If still tumbling at 4,000ft pull handle anyway.

No Pull – too busy looking at instructor

Rush Pull – instability

Instructor to ensure they know pull & opening heights UNDER CANOPY

Too long to perform canopy checks

Not following TA (Radio / Arrow / Batons)

Students not mirroring TA (Batons only)

Canopy Malfunctions

Off Dropzone Landings

Miss-timing flare

Insufficient altimeter checks

AFF JUMPMASTERS TO ASSESS ALL AREAS OF AFF STAGE 4 – STUDENT MUST ACHIEVE ALL AIMS

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AFF STAGE FIVE – LESSON PLAN

AIMS SEQUENCE 1. 360 Degree Turns Refer to Manoeuvrers section 2. Pull at 4,000ft Solo pull of main ripcord handle at 4,000ft 3. Observe / Spotting Observe the flight path of aircraft in relation to the Dropzone Observe jump-run in relation to the SPOT

HEIGHT ACTIVITY 10,000’ 5,000ft 4,500ft 4,000ft

Linked Exit Check Alti JM positions 3-5’ in front of student Student 360 degree (R) turn Check Alti Student 360 degree (L) turn Check Alti Dock & Check Alti -Repeat- Stop Manoeuvres Wave Check Alti Look, Grasp, Pull, Arch, Count

CHECK ALTI BETWEEN EACH STEP

SIGNALS: Finger Pinch – HEEL CLICKS

Point Finger – FORWARD MOVEMENT Fist – Arch & Pull IMMEDIATELY Thumb Down – ARCH HARDER Pointed Finger – CHECK ALTI Vertical Rotating Finger - TURN

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AFF STAGE FIVE – FREEFALL SEQUENCE – VISUAL REPRESENTATION

SET UP FOR EXIT Check IN – OK

Check OUT – OK OUT / IN / OUT

HARD ARCH ARCH 000 COUNT RELAX INTO BOXMAN

APPROX 9,500ft CHECK ALTI

JUMPMASTER FLY TO FRONT

5,000 FT STOP MANOEUVRES 4,500 FT WAVE

4,000FT PULL MAIN HANDLE TIME AWARENESS COUNT

JM - LEG CORRECTIONS? RESPOND TO SIGNALS JM - ARM CORRECTIONS? JM WILL ADJUST

360o TURN (R) and (L)

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AFF STAGE FIVE – INSTRUCTOR NOTES

SOME ISSUES / PROBLEMS

IN & AROUND THE PLANE

Equipment not checked / not fitted properly / missing

Aircraft awareness and safety

Rig – Handles / Pins – being dislodged

Climb out / Set up / Exit Timing

Nervousness

DURING FREEFALL

Not monitoring altimeter

JM Sinks out on formation

Upon Release Student spin up (flat)

Upon Release Student may have involuntary turn

Upon Release Student may get unstable (tumble) FORWARD MOVEMENT

- legs bent - legs straight but not pushing down on air - may need to bring arms back more - may bring arms and legs back too quick and dive

TURNS - May be quick or slow - May be involuntary - Turn may be too wide - May get out of control

DURING DEPLOYMENT

No Pull – too busy looking at instructor

Rush Pull – instability

Instructor to ensure they know pull & opening heights UNDER CANOPY

Too long to perform canopy checks

Not following TA (Radio / Arrow / Batons)

Students not mirroring TA (Batons only)

Canopy Malfunctions

Off Dropzone Landings

Miss-timing flare

If off TA – could land anywhere and in any direction

Insufficient altimeter checks

AFF JUMPMASTERS TO ASSESS ALL AREAS OF AFF STAGE 5 – STUDENT MUST ACHIEVE ALL AIMS

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AFF STAGE SIX – LESSON PLAN

AIMS SEQUENCE 1. 360 Degree Turns Refer to Manoeuvres section 2. Forward Movement Refer to Manoeuvres section 3. 180 degree Turn – Wave 4. Solo Pull at 4,000ft Pull of main ripcord handle at 4,000ft NB: Assessment Jump – Endorsement for Solo may be received after the completion of Stage 6 with approval of the DZSO If student is successful and is endorsed for solo, endorsement needs to written into student’s logbook and signed by DZSO. (see page 39)

HEIGHT ACTIVITY 10,000’ 5,000ft 4,000ft

Linked Exit Check Alti JM positions 5-10’ in front of student Student 360 degree (R) turn Check Alti Forward Movement and Dock Check Alti Student 360 degree (L) turn Check Alti Dock & Check Alti Student initiates break-off (by Wave) Then turns 180 degrees & Waves Check Alti Look, Grasp Pull, Arch, Count

CHECK ALTI BETWEEN EACH STEP

SIGNALS: Finger Pinch – HEEL CLICKS

Point Finger – FORWARD MOVEMENT Fist – Arch & Pull IMMEDIATELY Thumb Down – ARCH HARDER Pointed Finger – CHECK ALTI

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AFF STAGE SIX – FREEFALL SEQUENCE VISUAL REPRESENTATION

SET UP FOR EXIT Check IN – OK

Check OUT – OK OUT / IN / OUT

HARD ARCH ARCH 000 COUNT RELAX INTO BOXMAN

JUMPMASTER FLY TO FRONT

5,000 FT BREAK OFF TURN 180o WAVE

4,000FT PULL MAIN HANDLE TIME AWARENESS COUNT

APPROX 9,500ft CHECK ALTI

(1) 360o TURN

(L) and/or (R)

(2) FORWARD

MOVEMENT

(Repeat 1 & 2 as height allows)

180o Turn

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AFF STAFE SIX – INSTRUCTOR NOTES

SOME ISSUES / PROBLEMS

IN & AROUND THE PLANE

Equipment not checked / not fitted properly / missing

Aircraft awareness and safety

Rig – Handles / Pins – being dislodged

Climb out / Set up / Exit Timing

Nervousness

DURING FREEFALL

Not monitoring altimeter

JM Sinks out on formation

Upon Release Student spin up (flat)

Upon Release Student may have involuntary turn

Upon Release Student may get unstable (tumble) FORWARD MOVEMENT

- legs bent - legs straight but not pushing down on air - may need to bring arms back more - may bring arms and legs back too quick and dive

TURNS - May be quick - May be involuntary - May be slow - May get out of control

DURING DEPLOYMENT

No Pull – too bust looking at instructor

Rush Pull – instability

Instructor to ensure they know pull & opening heights UNDER CANOPY

Too long to perform canopy checks

Not following TA (Radio / Arrow / Batons)

Students not mirroring TA (Batons only)

Canopy Malfunctions

Off Dropzone Landings

Miss-timing flare

If off TA – could land anywhere and in any direction

Insufficient altimeter checks

AFF JUMPMASTERS TO ASSESS ALL AREAS OF AFF STAGE 6 – STUDENT MUST ACHIEVE ALL AIMS

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SOLO ENDORSEMENT

STUDENT NOTES – LOGBOOK PAGE INSTRUCTOR NOTES

Jump No Date place Aircraft

N/A

Xx/xx/xx EUROA N/A

Equipment altitude Delay/total time distance

N/A

N/A N/A N/A

Description: CLEARED FOR SOLO I must ensure the following procedure will occur, 1. Brief DZSO on all descents prior to emplaning 2. Have gear checked by an instructor

- At Fitting - Prior to emplaning - In aircraft before exit

3. Debrief the DZSO after completion of jumps 4. Inform the DZSO of opening heights 5. Inform the DZSO of any issues relating to the jump, whether they are good or bad. Student Signed: Date: DZSO Signed: : Date:

Student to copy the above into a page of their logbook. Once completed signed off by the DZSO

Instructor to congratulate student of reaching first milestone in the A-License training table. Instructor to reinforce the following safety points for descents:

Height & Time Awareness

Opening Heights

Monitor Altimeter

Aircraft Procedures

Set Up Approach for Landing

Landing Hazards

Other canopies in the sky

Have gear checked by an instructor - At Fitting - Prior to emplaning - In aircraft before exit

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SOLO TRAINING JUMPS – BRIEFING NOTES

STUDENT NOTES INSTRUCTOR NOTES

Solo Training Jumps are to be used to consolidate and practice the skills you have learnt from your previous training descents. You cannot practice or teach yourself new skills that you have not been briefed on during your solo descents. All solo descents must be conducted under the supervision on the DZSO. Make sure you inform them of your planned descent sequence prior to emplaning. Your first solo jump is a reward! Use the freefall time to enjoy the view, practice any skills your have learnt and just enjoy the sport for what it is. Your first solo jump must be completed as a solo jump with no camera-flyers filming you. If you wish to be filmed then you can on your other solos or training descents.

A student’s first solo cannot have a camera-flyer with film their jump; this is to ensure they can fully enjoy their first solo descent. If they wish to be filmed they can do so on later descents. During all solo descents a student cannot perform skills or manoeuvres that they have not learnt yet. Instructor to reinforce the following safety points for descents:

Height & Time Awareness

Opening Heights

Monitor Altimeter

Aircraft Procedures

Set Up Approach for Landing

Landing Hazards

Other canopies in the sky

Have gear checked by an instructor - At Fitting - Prior to emplaning - In aircraft before exit

Recommended Jump Progression - Solo # 1 - Solo # 2 - AFF # 7 Solo’s should focus on poised - Solo # 3 stable exits - AFF # 8 - Solo # 4 - AFF # 9 - Solo # 5 Last Solo – HAVE FUN!!!

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AFF STAGE SEVEN – LESSON PLAN

AIMS SEQUENCE 1. Sub terminal Control Demonstrate that movements can be performed before reaching terminal velocity 2. BACKLOOP Demonstrate instability recovery Fun, used in style Head thrown well back, arms swept down and legs to chest Look for opposite horizon on the way over, go back into boxman position after sighting horizon 3. Tracking Very important Similar to delta, but flatter to get more horizontal movement Legs extended (shoulder width apart & toes pointed), arms at 45 degrees from body to the side (for stability), roll shoulders forward, suck stomach in, push palms down 4. Understanding Aircraft Loads Student to be involved in load briefing with pilot and other jumpers

HEIGHT ACTIVITY 10,000’ 4,500ft 4,000ft

Solo Poised Exit Check Alti Turn face JM JM demonstrates backloop Student performs backloop Check Alti JM signals direction of track – at 90o Student turns to direction pointed and tracks for 5 seconds (JM will follow) Stop forward movement by flaring Check Alti Waves Check Alti Look, Grasp Pull, Arch, Count

CHECK ALTI BETWEEN EACH STEP

SIGNALS: Finger Pinch – HEEL CLICKS

Point Finger – FORWARD MOVEMENT Fist – Arch & Pull IMMEDIATELY Thumb Down – ARCH HARDER Pointed Finger – CHECK ALTI

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AFF STAGE SEVEN – FREEFALL SEQUENCE – VISUAL REPRESENTATION

SET UP FOR EXIT Check IN with JM

SOLO POISED EXIT WORKING SUBTERMINAL RELAX INTO BOXMAN

APPROX 9,500ft CHECK ALTI

JUMPMASTER FLY TO FRONT

4,500 FT STOP & ARCH

4,000FT

PULL MAIN HANDLE TIME AWARENESS

COUNT

(1) JM Performs Backloop

Student Performs Backloop

(If there is enough height, JM to get student to perform backloop)

(2) TURN & TRACK

(Repeat 2 if height allows in

opposite direction)

JM to follow Student

TURN 90o & TRACK

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AFF STAGE SEVEN – INSTRUCTOR NOTES

SOME ISSUES / PROBLEMS

IN & AROUND THE PLANE

Equipment not checked / not fitted properly / missing

Aircraft awareness and safety

Rig – Handles / Pins – being dislodged

Climb out / Set up / Exit Timing

Nervousness

SUBTERMINAL CONTROL (DIVE EXIT)

Legs too straight

Arms not forward enough

Students not working it

Student may get unstable BACKLOOP Demonstration of Backloop (by JM)

- Tuck legs towards chest - Pull arms towards chest - Throw head back - Lean backwards - These items should be done all together - MUST BE SHOWN STABILITY RECOVERY EXERCISE

Not enough effort put in

Rolls off to one side

Student performs multiple loops

Student tumbles and takes more than 1000ft to recover

Students look is fixated on JM and floats

TRACKING

May be too quick

Not enough leg input

Not enough arm input

Legs & Arms in wrong position

Student still arching

Students tracks for too long

Students track is too short DURING DEPLOYMENT

Deploys in track position

No Pull – too busy looking at instructor

Rush Pull – instability UNDER CANOPY

Too long to perform canopy checks

Canopy Malfunctions

Off Dropzone Landings

Miss-timing flare

NO TA - could land anywhere and in any direction

Insufficient alti checks

AFF JUMPMASTERS TO ASSESS ALL AREAS OF AFF STAGE 7 – STUDENT MUST ACHIEVE ALL AIMS

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AFF STAGE EIGHT – LESSON PLAN

AIMS SEQUENCE 1. Fast and Slow Fall To match fall rates with others during sequential RW NB: Refer to Manoeuvres section 2. Figure Eight & Backloop Demonstrate instability recovery (Back loop cannot be performed below 5,000 FT) NB: Refer to Manoeuvres section 3. ‘S’ Track Normal Track position Dip shoulders slightly to turn or change direction 4. Understanding Aircraft Loads Student to be involved in load briefing with pilot and other jumpers NB: Assessment Jump – Student to show that they have learnt a variety of skills and are safe to fly as a solo skydiver

HEIGHT ACTIVITY 10,000’ 4,500ft 4,000ft

Stable Poised Exit Check Alti Student performs fast fall Check Alti Student performs slow fall Check Alti Student performs figure eight & backloop Student turns 180 degrees and tracks with ‘S’ turn Flare Waves Look, Grasp Pull, Arch, Count

CHECK ALTI BETWEEN EACH STEP

SIGNALS: Finger Pinch – HEEL CLICKS

Point Finger – FORWARD MOVEMENT Fist – Arch & Pull IMMEDIATELY Thumb Down – ARCH HARDER Pointed Finger – CHECK ALTI

NB: Limited signals should be used throughout jump

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AFF STAGE EIGHT – FREEFALL SEQUENCE – VISUAL REPRESENTATION

SET UP FOR EXIT Check IN with JM

STABLE POISED EXIT RELAX TO BOXMAN

APPROX 9,500ft CHECK ALTI

JUMPMASTER FLY TO FRONT

4,500 FT STOP & ARCH

WAVE

4,000FT

PULL MAIN HANDLE TIME AWARENESS

COUNT

(1) FAST FALL SLOW FALL (4) ‘S’ TRACK

JM to follow Student

‘S’ TRACK

(3) ‘BACKLOOP

(2) FIGURE OF EIGHT 360o (L) Turn 360o (R) Turn

360 (L)

360 (R)

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AFF STAGE EIGHT – INSTRUCTOR NOTES

SOME ISSUES / PROBLEMS

IN & AROUND THE PLANE

Equipment not checked / not fitted properly / missing

Aircraft awareness and safety

Rig – Handles / Pins – being dislodged

Climb out / Set up / Exit Timing

Nervousness

FAST & SLOW FALL (Fall Rate Control)

Legs too straight

Arms not forward enough

Students not working it

Student may get unstable FIGURE OF EIGHT ‘8’

Turns are too slow or too quick

Turns don’t stop on heading

Turns are too wide BACKLOOP

Not enough effort put in

Rolls off to one side

Student performs multiple loops

Student tumbles and takes more than 1000ft to recover

Students look is fixated on JM and floats

‘S’ TRACKING

May be too quick

Not enough leg input

Not enough arm input

Legs & Arms in wrong position

Student still arching

Students tracks for too long

Students track is too short OVERALL SAFETY

Not enough altimeter checks

Student to know pull and opening heights DURING DEPLOYMENT

Deploys in track position

No Pull – too bust looking at instructor

Rush Pull – instability UNDER CANOPY

Too long to perform canopy checks

Canopy Malfunctions

Off Dropzone Landings

Miss-timing flare

NO TA - could land anywhere and in any direction NB: This is the final assessment jump in the AFF training program. Manoeuvres need to be clean to ensure quality and standards are achieved.

AFF JUMPMASTERS TO ASSESS ALL AREAS OF AFF STAGE 8 – STUDENT MUST ACHIEVE ALL AIMS

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AFF STAGE NINE – LESSON PLAN

AIMS SEQUENCE 1. Emergency Exit Procedure In the event of an aircraft emergency you may have to get out quickly. You have to be able exit the aircraft, get stable quickly and pull your ripcord 2. Low Altitude Skydives Sometimes the weather may affect the height at which we can skydive from. This usually due to low cloud. Even if the plane cannot get up to the desired height of 10,000 – 14,000ft, you can still do a skydive from a lower attitude. Just remember you DO NOT have the same amount of freefall time and must still pull your parachute by 2,500ft

HOP & POP

HEIGHT ACTIVITY 4,000ft 3,500ft

Check with JM for exit Climb out to exit position Count – OUT / IN / OUT ARCH HARD – BIG STUDENT ARCH ARCH thousand LOOK thousand REACH thousand PULL thousand Time Awareness Count Canopy Checks

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AFF STAGE NINE – FREEFALL SEQUENCE – VISUAL REPRESENTATION

POISED EXIT

RELATIVE WIND

RELATIVE WIND

SUBTERMINAL SPEED

RELATIVE WIND

TERMINAL VELOCITY

COUNT

ARCH THOUSAND HOLD

LOOK THOUSAND REACH THOUSAND PULL THOUSAND

5 SECOND DELAY

TIPS – DO’ & DON’T

HEAD UP (Looking at Plane) ARCH BODY

PRESENT CHEST AREA LEGS SLIGHTLY STRAIGHT

ARMS WIDE NEED TO WORK RELATIVE WIND

DON’T LOOK DOWN

DON’T SWIM WITH ARMS DON’T KICK

LOOK at AIRCRAFT

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DIVE EXIT – FREEFALL SEQUENCE – VISUAL REPRESENTATION

DIVE EXIT

RELATIVE WIND

TERMINAL VELOCITY

RELATIVE WIND

SUBTERMINAL SPEED

RELATIVE WIND

TIPS – DO’ & DON’T

AIM FOR 45o ANGLE HEAD UP

ARCH BODY LEGS BEND UP BOTTOM ARMS WIDE & IN FRONT

NEED TO WORK RELATIVE WIND

DON’T SWIM WITH ARMS DON’T KICK

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AFF STAGE NINE – INSTRUCTOR NOTES

SOME ISSUES / PROBLEMS

IN & AROUND THE PLANE

Equipment not checked / not fitted properly / missing

Aircraft awareness and safety

Rig – Handles / Pins – being dislodged

Climb out / Set up / Exit Timing

Nervousness

SUBTERMINAL CONTROL

Doesn’t present into Relative Wind

Rush procedure

Student pulls handle with wrong hand

Head down

Student doesn’t leave symmetrical

Not enough input into working relative wind

DURING DEPLOYMENT

Pulls unstable

Rush Pull – instability

Student to know pull and opening heights

UNDER CANOPY

Too long to perform canopy checks

Canopy Malfunctions

Off Dropzone Landings

Miss-timing flare

No TA – could land anywhere and in any direction

AFF JUMPMASTERS TO ASSESS ALL AREAS OF AFF STAGE 9 – STUDENT MUST ACHIEVE ALL AIMS

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MAIN PARACHUTE ACTIVITION SYSTEM

RIPCORD (Located on hip, chest or back) With a spring-loaded pilot chute

Grasp & Pull the ripcord away from housing

The pin is extracted from the main closing loop

The spring loaded pilot chute pushes the flaps on the container open

The pilot chute springs out of container and into the air behind you

The pilot chute drags our the deployment bag

The canopy opening sequence and deployment usually follows THROW-AWAY (Located on Leg “LOC” or Back “BOC”) With a collapse pilot chute w/ kill line

Grasp Handle (connected to pilot chute) at the pocket location

In one firm and smooth motion pull and throw pilot chute into the air flow

As it inflates the bridle extends pulling the pin from the closing loop releasing the container flaps

The pilot chute extracts the deployment bag from the container

The canopy opening sequence and deployment usually follows PULL OUT (Located on Leg “LOC” or Back “BOC”) With a non-collapse pilot chute

Grasp Handle (connected to pilot chute) at the pocket location

In one firm and smooth motion pull and throw pilot chute into the air flow

It inflates the bridle extends pulling the pin from the closing loop releasing the container flaps

The pilot chute extracts the deployment bag from the container

The canopy opening sequence and deployment usually follows

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SINGLE OPERATION SYSTEM (SOS)

The SOS system was designed and developed for student training purposes. Activation Method: Look and Locate Handle Grasp the Yellow Handle with both Hands Pull Handle & red tab (if applicable) down and across the body Ensure all cables are clear from housing Place handles down front of jumpsuit after action The SOS does two functions by pulling the one handle

- Disconnects the Main Parachute from Harness - Activates the Reserve Parachute

The system like all systems has both advantages and disadvantages. An Instructor B or higher should be the only one to provide the initial training for the individual using the system.

RESERVE DEPLOYMENT DRILL

LOOK (Locate Handle) GRASP (With both Handles)

PULL (Cables down & across body) CLEAR CABLES (In front of face)

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TWO SHOT ACTIVITION SYSTEM (TAS / DOS)

The Two-Shot Activation System (TAS) is used worldwide on generally most parachute systems (rigs) by manufacturers. The system can be used on just about any parachute system. The Dual Operations System (DOS) system is a combination of the SOS system and the TAS system and is used commonly for student training for added safety during early period of their training. TAS Activation Method: Cutaway Pad – Disconnects the Main Parachute from Harness Reserve Handle – Activates the Reserve DOS Activation Method: Cutaway Pad - Disconnects the Main Parachute from Harness – Activates the Reserve Parachute Reserve Handle - Disconnects the Main Parachute from Harness – Activates the Reserve Parachute Each system has its advantages and disadvantages. There is considered two training methods of the Reserve Deployment Drill for the TAS and DOS systems. These are mentioned to the left. An Instructor B or higher should be the only one to provide the initial training for the individual using the system. Any student converting from SOS to TAS must be complete all required paperwork and complete a TAS conversion jump program.

RESERVE DEPLOYMENT DRILL (1)

LOOK & LOCATE CUTAWAY PAD GRASP CUTAWAY PAD PULL CUTAWAY PAD

LOOK & LOCATE RESERVE HANDLE GRASP RESERVE HANDLE PULL RESERVE HADNDLE

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BACKUP DEVICES

Reserve Static Lanyard / Line (RSL)

Automatic Activation Devices (AAD) There are a number of varieties of AAD’s on the market today. They are fitted to either the main or reserve components to the parachute systems. They are highly recommended items for experienced skydivers under the ASA Operations Regulations. For skydivers under an ‘F’ Licence it is mandatory to have an AAD fitted to your parachute system. The FXC12000 (commonly used in student training) can be set at different activation altitudes depending on the type of jump or stage being performed. Normally found on the main canopy. The CYPRESS or Vigil has a build in unit with a predetermined attitude at which the unit will activate. Refer to Manufacturers Manuals for more information. Reserve Static Lanyard / Line (RSL) The RSL is a lanyard attached to one or both the main risers and then connects into the Reserve Cable. If you cutaway your main parachute, as the risers fly away from your system the RSL extended and pulls the reserve cable. This will then extract the reserve pin that will start the reserve deployment. Like all pieces of equipment they all have their advantages and disadvantages, you should be familiar with both. For more information please refer to manufacturer’s manuals, instructors or riggers. NB: AAD’s & RSL are backup devices are should never be solely relied on during your skydiving career. However in most cases both pieces equipment have proven to be an extra safety device for many.

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INSTRUCTOR ADDITIONAL INFORMATION

WEIGHT OF STUDENT JUMPMASTER GUIDE – SIZE & CLOTHING OPTIONS

Below 60kg (132 lb)

60kg – 70kg (132lb – 154lb)

70kg – 80kg (154lb – 176lb)

80kg – 90kg (176lb – 198lb)

90kg – 100kg (198lb – 220lb)

100kg – 110kg (220lb – 242lb)