The information contained in these documents is confidential and intended for the internal use of the recipients only. Do not publish or re-distribute A Leading International Esports Business PREPARED BY GFINITY JUNE 2019
The information contained in these documents is confidential and intended for the internal use of the recipients only. Do not publish or re-distribute
A Leading International Esports Business
PREPARED BY GFINITY JUNE 2019
Gfinity Esports2 Gfinity Esports2
The information contained in this confidential document (“Presentation”) has been prepared by Gfinity PLC (the “Company”). It has not been verified and is subject to material updating, re-vision and further amendment. This Presentation has not been approved by an authorised person in accordance with Section 21 of the Financial Services and Markets Act 2000 and therefore it is being delivered for information purposes only to a very limited number of persons and companies who are persons who have professional experience in matters relating to investments and who fall within the category of person set out in Article 19 of the Financial Services and Markets Act 2000 (Financial Promotion) Order 2005 (the “Order”) or are high net worth companies within the meaning set out in Article 49 of the Order or are otherwise permitted to receive it. Any other person who receives this Presentation should not rely or act upon it. By accepting this Presentation and not immediately returning it, the recipient represents and warrants that they are a person who falls within the above description of persons entitled to receive the Pres-entation. This Presentation is not to be disclosed to any other person or used for any other purpose.
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Gfinity Esports3
Key investment highlights
01
0403
02A leading international esports business
Trusted independent esports partner
Leverage and create value with partners
Revamped growth strategy delivering
Gfinity Esports4 Gfinity Esports4
Growth of esports, fuelled by digitisation mega trend
1972
1st official video game competition - Spacewar
1980
Atari Space Invaders Championship
1981
Twin Galaxies formed – tracked top players scores on Space Invaders & Donkey Kong
1996
Battle by the Bay, first major Street Fighter tournament
2000’s
Explosion of internet cafes
2009
League of Legends launched 2010-12
Starcraft II, DOTA2, Counter Strike launched
2012
Gfinity founded 2017
F1 esports first full season
2019
Inaugural ePremier League
1997
Quake’s Red Annihilation, 2000+ entrants
Cyberathlete Professional League founded
2004
First FIFA Interactive World Cup 2010
Growth of Multi-player Online Battle Arena MOBA games
2011
Twitch founded
2014
Twitch acquired for $970m by Amazon
2018
Overwatch League media rights $45m
Dec ‘9516m internet
users
Dec ‘051,018m internet users
Dec ‘153,366m
internet users
March ‘194,383m internet
Fnatic, Team Dignitas, Optic Gaming, SK Telecom T1 and TSM esports teams founded
Gfinity Esports5
2.2 BILLION
People globally who play
video games
Large and growing global audience and market
2017 2018 2019e 2020e 2021e 2022e0
100
200
300
400
500
600
143
192
222
335
395
454
518
580
645
253
285
316
347
173 201 233 264 297
m
Esports enthusiasts Occasional viewers
0
30
60
90
120
150
180
USDm
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018
6 3 5 9 1319
36
61
93
112
151
0
200
400
600
800
1000
1,200
1,400
1,600
1,800
2,000
2,200
USDm
2017 2018 2019e 2020e 2021e 2022e
Dedicated esports fan growth Prize money development Esports revenue growth
Media rights
Merch & tickets
Advertising Sponsorships Publisher fee
655865
1,096
1,3401,566
1,79072
823
231
161
501
395 MILLION
Global number of players
& enthusiasts in
2018
737
The number of major
global Esports events
in 2018
$151 MILLION
Prize money broke
$150 million mark for the
first time in 2018
$1.80 BILLION
Projected Esports
revenue by 2022
32%
Global Esports revenue
increase during 2018
Gfinity Esports6 Gfinity Esports6
Consumer always decides
SPENDMOBILE
EXPOSURE
PLAY WATCH
TALK
MOTIVATION
SOCIALISTA24%
ATHLETE3%
CONTROLLER10%
ASPIRER10%
WATCHER6%
Complex consumer landscape
• 900 million esports and competitive gaming engaged consumers
• Not a homogenous group
Proprietary solutions to generate long term sustainable value for the wider audience beyond smaller group of hardcore fans:
- insights led- targeted - clear vision of behaviours and motivations
*Consumer segmentation/definition proprietary to Gfinity
900 Million
Gfinity Esports7
Sports Rights Holders
Brands
Gfinity Esports7
Gfinity uniquely positioned in fragmented esports ecosystem
Consumers
Media
In a world of co-dependency Gfinity’s value is unparalleled in creating compelling experiences for next generation of digital consumers
The fragmented ecosystem requires end-to-end esports solution to build large sustainable new revenue streams. Gfinity delivers this:
Esports platform and expertise that drives engagement and profitability
Publishers
Access to proven esports and entertainment formats engaging a young audience
Media
Solutions that future proof franchise, connecting with valuable and hard to reachdemographic
Sports Rights Holders
Solutions that deliver memorable experiences, connects to hard to reach younger consumers
Ability to play, compete, be part of communities, and be entertained by engagingcontent
Brands
Consumers
Publishers
Gfinity Esports8 Gfinity Esports8
What we do
Esports Solutions
Strategic Client Management Design; Develop; Deliver
What We Do
Our Approach
What We Deliver
Our Difference
competitions Tournament Live & ancillary content
Competitive gaming
entertainment
Build community &engagement
Holistic solution development
Consumer insights
Proprietary tech platform Tribe World class
production
Creating long term, new business verticals in the virtual world
Advisory services
Long term value creation
Gfinity Esports9 Gfinity Esports9
Opportunity - evolution of financial model
Monetisation Of Esports Solutions
Other RevenuesMedia Rights AdvertisingSponsorship
Service Provision Partnership Model
Esports Solution
Publishers Rights Holders
Brands
Esports Solution
Publishers
Rights Holders
Brands
Gfinity contracted to create solution. Business client monetises Gfinity and partners own/co-own, create IP. Monetise and share commercial rights
Tickets, merch, virtual items, subscription
Gfinity Esports10
The Opportunity – transition from Service Provision to Partnership Model
Gfinity brings additional value to Publishers and Sports Rights Holders
Publishers
- Extend reach and create new revenue streams
- Complete technology platform & integrations
- World class execution across gaming genres
- Expertise in esports, media and content
Sports rights holders
- Create new business vertical in virtual world
- Connect physical and digital worlds
- Access next generation audiences
- Trusted end-to-end solution design, develop and deliver
Football Motorsports Other SportsSelectedcommercial rights
Rightsacquisition/JV
Rights partnershipTier 2
Tier 3
Tier 1
Tier 2
Tier 3
Indicative based on Gfinity segmentation
Gfinity Esports11
Case Study - Igniting a motorsports esports revolution
Formula 1 Esports Other Motorsports The Future
Design, develop and deliver long term strategic
esports solutions
Creating new consumer touch points
Proprietary solution for each rights holder to connect
with young and digital consumers
3 seasons designed, developed and delivered by
Gfinity
Creation of new virtual business vertical
New audience – 70% under the age of 34
1.1Bn number of motorsport fans
250 million gamers who love motorsports
Portfolio of global solutions targeting younger
audience
Proprietary IP and partner IP bridging the gap
between the real and virtual
Mainstream approach to expand addressable market
and grow number of fans
Gfinity Esports12
Case Study - Igniting a football esports revolution
EA Sports FIFA Other Football The Future
Gfinity designing, developing and delivering solutions
for a growing number of additional football rights
holders
Football clubs and leagues need solutions to address
the next generation fan
Multi-year relationship, growing 4x since inception
World class delivery of an increasing number publisher
owned esports programme
From Service Provision to include limited commercial
rights (tournament sponsorship)
500 million gamers who love football
Bridging the gap to 2.2bn soccer fans
Portfolio of global solutions targeting younger
audience
Leverage strong brands to grow Esports reach and
value
- New competitive gaming entertainment formats:
- Creative partner concepts
- Owned formats (IP) with commercial rights
Gfinity Esports13
One year on
Design, Develop, DeliverMotorsports; football; popular gamesPresence in USA
Refocused the business
Delivery on financial commitments
Significant increase in revenues
Improved margins
Stabilised cost base
Increasing share of commercial rights
Financial performance
Reprioritization of resourcesCommercial focus and strengthened team
Strategic client management
F1; EA Sports; Activision Blizzard
Growth in strategic partnerships
Premier League; Truxtun Capital; IndyCar
Strategic partners
Community growth
Intergration of RealSport
Media distribution channel
Gfinity Esports14 Gfinity Esports14
Four business priortiesPeople
Grow Owned/Shared IP
Strategic Client Management
Pathway to Breakeven
Consumer Focus
+ Creation of new business verticals in the virtual world
+ Acquire own/partnership esports and esports entertainment rights
+ Increase level of profit share and monetisation
+ Revenue growth through number and scale of strategic accounts
+ Focused deployment of resources to value add areas
+ Strong financial discipline
+ Building on strong platform for growth
+ Commercial focus
- 10 strategic partnerships
+ Deepen relationships across ecosystem
+ Insights driven
+ Test and learn across Gfinity community/tribe
+ Gfinity to become key media monetization partner
- 30 business partnerships
- 50 in partnership pipeline
+ Design; Develop; Deliver solutions
+ Shared monetization to transform operational scalability
Gfinity Esports15
Financial highlights and ambition
Financial characteristics
2016 2017 2018 LTM H1(19)
£1.4 £2.4
£4.3
£6.9
- Scalable business model driven by Gfinity value creation and profit sharing with stakeholders
- Opex is largely fixed due to historic investment in solutions, brand and content production capability
- Upside from partnership model driven by esports solution monetisation and IP sharing
RevenueFirst year end June
Mediumterm
Partnership driven revenue share model- Level of IP sharing and commercial rights- Size and scope of investment
Service provision- Number of clients- Size and scope of engagement
Financial ambition
- Target of break-even within 2021- Target group gross margin of 30-40%- Target EBITDA margin of 15-25%- Opex of £10-12m through the medium term
Gfinity Esports17
Senior Leadership Team
GrahamWallace
BryanHealy
PaulKent
AmandaLawson
JonathanHall
GLOBAL CHIEF OPERATIONS OFFICER
GLOBAL HEAD OF CLIENT SERVICESGLOBAL HEAD OF ESPORTS SOLUTIONS
P R E V I O U S LY
P R E V I O U S LYC O M P E T I T I V E G A M I N G P R E V I O U S LY
P R E V I O U S LY
MTV
Manchester City FCGlasgow Rangers FC
UFCWMGFIFA 2010 World Cup
20+ Years Experience in designing Esports solutions
UFC
ITV Sport
Saracens RFC
PA Consulting
Arthur Andersen
GLOBAL HEAD OF CONTENT
CHIEF FINANCIAL OFFICER
IMG
P R E V I O U S LY
HeinekenAmerican Express
GLOBAL BRAND & MARCOMNS OFFICER
John Clarke
Burson-Marsteller PR
GrahamWallaceEXECUTIVE CHAIRMAN
P R E V I O U S LY
GLOBAL BRAND OFFICER
UFC
Manchester City
Garry Cook
CHIEF EXECUTIVE OFFICER
P R E S I D E N T
Michael Jordan Brand, NIKE
Gfinity Esports18
Summary
Uniquely positioned in fragmented esports ecosystem. Focused on design, development and delivery of esports solutions for publishers, sports rights holders, brands and media companies. Driven by consumer insights.
Deepened long-term relationships with world class partners and added a number of new organisations to our client portfolio. Being chosen based on esports expertise and ability to create and execute global and large scale solutions
Leverage trusted partner franchises to co-create new long term business vertical and monetise fast growing media sector through rights management, IP development and end-to-end esports solutions and technology
New management team re-focused business. Strategic Client Management approach implemented. Deepened existing and added new strategic partnerships. Opened office in fast growing US market. Delivering on financial commitments.
A leading international esports business
Preferred and trusted independent esports partner
Leverage and create value with partners
Revamped growth strategy bearing fruits
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