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human-Centric research strategy design wisdom + craft 1 A (BRIEF) HISTORY OF USER EXPERIENCE human-Centric research strategy design wisdom + craft @chrispalle @wisdomandcraft #uxhistory
41

A (Brief) History of User Experience

Aug 17, 2014

Download

Design

Chris Pallé

Those who don't learn from history are doomed to NOT repeat it.

We know the old adage, but the other reality is that there's nothing new under the sun. The same goes for the practice of User Experience (UX) and it goes back further than you might think.

History can be fun – especially when we see how it relates to our ever-expanding and shifting industry of today. This presentation is geared to new practitioners who want to understand the foundations of our field and veterans who would like to see a different perspective on our profession. Let's look at the practice of UX through a historical lens at some of man's most creative pursuits and demonstrate the parallels between the past and today's design trends.
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Transcript
Page 1: A (Brief) History of User Experience

human-Centricresearchstrategydesign

wisdom+ craft

1

A (BRIEF) HISTORY OF

USER EXPERIENCE

human-Centricresearchstrategydesign

wisdom+ craft

chrispallewisdomandcraft

uxhistory

wisdom+ craft

BOTHSCIENCE+ART

httpwwwpanomaticsnettheundividedmind

wisdom+ craft

DEEP ROOTS IN COMMUNICATION

sender receiverMESSAGE

feedback

httpenwikipediaorgwikiHistory_of_writing

PROTOWRITING

4

wisdom+ craft

httpenwikipediaorgwikiHistory_of_writing

Cuneiform

wisdom+ craft

DEEP ROOTS IN COMMUNICATION

httpenwikipediaorgwikiHistory_of_writing

Early Chinese PictogramsKanji

wisdom+ craft

Johannes GutenbergThe Printing Press amp Moveable Type(Invented in early 1400s) Humanist or Venetian Type

(15th Century)

Textura (Blackletter) Printed Type(15th Century)

DEEP ROOTS IN COMMUNICATION

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchThe Dome of St Peters Basilica Rome

Medieval Architecture

Renaissance Architecture

GOTHIC ARCHITECTURE

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchRENAISSANCE ARCHITECTURE

The Dome of St Peters Basilica Rome

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 2: A (Brief) History of User Experience

wisdom+ craft

BOTHSCIENCE+ART

httpwwwpanomaticsnettheundividedmind

wisdom+ craft

DEEP ROOTS IN COMMUNICATION

sender receiverMESSAGE

feedback

httpenwikipediaorgwikiHistory_of_writing

PROTOWRITING

4

wisdom+ craft

httpenwikipediaorgwikiHistory_of_writing

Cuneiform

wisdom+ craft

DEEP ROOTS IN COMMUNICATION

httpenwikipediaorgwikiHistory_of_writing

Early Chinese PictogramsKanji

wisdom+ craft

Johannes GutenbergThe Printing Press amp Moveable Type(Invented in early 1400s) Humanist or Venetian Type

(15th Century)

Textura (Blackletter) Printed Type(15th Century)

DEEP ROOTS IN COMMUNICATION

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchThe Dome of St Peters Basilica Rome

Medieval Architecture

Renaissance Architecture

GOTHIC ARCHITECTURE

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchRENAISSANCE ARCHITECTURE

The Dome of St Peters Basilica Rome

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 3: A (Brief) History of User Experience

wisdom+ craft

DEEP ROOTS IN COMMUNICATION

sender receiverMESSAGE

feedback

httpenwikipediaorgwikiHistory_of_writing

PROTOWRITING

4

wisdom+ craft

httpenwikipediaorgwikiHistory_of_writing

Cuneiform

wisdom+ craft

DEEP ROOTS IN COMMUNICATION

httpenwikipediaorgwikiHistory_of_writing

Early Chinese PictogramsKanji

wisdom+ craft

Johannes GutenbergThe Printing Press amp Moveable Type(Invented in early 1400s) Humanist or Venetian Type

(15th Century)

Textura (Blackletter) Printed Type(15th Century)

DEEP ROOTS IN COMMUNICATION

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchThe Dome of St Peters Basilica Rome

Medieval Architecture

Renaissance Architecture

GOTHIC ARCHITECTURE

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchRENAISSANCE ARCHITECTURE

The Dome of St Peters Basilica Rome

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 4: A (Brief) History of User Experience

httpenwikipediaorgwikiHistory_of_writing

PROTOWRITING

4

wisdom+ craft

httpenwikipediaorgwikiHistory_of_writing

Cuneiform

wisdom+ craft

DEEP ROOTS IN COMMUNICATION

httpenwikipediaorgwikiHistory_of_writing

Early Chinese PictogramsKanji

wisdom+ craft

Johannes GutenbergThe Printing Press amp Moveable Type(Invented in early 1400s) Humanist or Venetian Type

(15th Century)

Textura (Blackletter) Printed Type(15th Century)

DEEP ROOTS IN COMMUNICATION

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchThe Dome of St Peters Basilica Rome

Medieval Architecture

Renaissance Architecture

GOTHIC ARCHITECTURE

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchRENAISSANCE ARCHITECTURE

The Dome of St Peters Basilica Rome

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 5: A (Brief) History of User Experience

wisdom+ craft

httpenwikipediaorgwikiHistory_of_writing

Cuneiform

wisdom+ craft

DEEP ROOTS IN COMMUNICATION

httpenwikipediaorgwikiHistory_of_writing

Early Chinese PictogramsKanji

wisdom+ craft

Johannes GutenbergThe Printing Press amp Moveable Type(Invented in early 1400s) Humanist or Venetian Type

(15th Century)

Textura (Blackletter) Printed Type(15th Century)

DEEP ROOTS IN COMMUNICATION

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchThe Dome of St Peters Basilica Rome

Medieval Architecture

Renaissance Architecture

GOTHIC ARCHITECTURE

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchRENAISSANCE ARCHITECTURE

The Dome of St Peters Basilica Rome

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 6: A (Brief) History of User Experience

wisdom+ craft

DEEP ROOTS IN COMMUNICATION

httpenwikipediaorgwikiHistory_of_writing

Early Chinese PictogramsKanji

wisdom+ craft

Johannes GutenbergThe Printing Press amp Moveable Type(Invented in early 1400s) Humanist or Venetian Type

(15th Century)

Textura (Blackletter) Printed Type(15th Century)

DEEP ROOTS IN COMMUNICATION

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchThe Dome of St Peters Basilica Rome

Medieval Architecture

Renaissance Architecture

GOTHIC ARCHITECTURE

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchRENAISSANCE ARCHITECTURE

The Dome of St Peters Basilica Rome

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 7: A (Brief) History of User Experience

wisdom+ craft

Johannes GutenbergThe Printing Press amp Moveable Type(Invented in early 1400s) Humanist or Venetian Type

(15th Century)

Textura (Blackletter) Printed Type(15th Century)

DEEP ROOTS IN COMMUNICATION

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchThe Dome of St Peters Basilica Rome

Medieval Architecture

Renaissance Architecture

GOTHIC ARCHITECTURE

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchRENAISSANCE ARCHITECTURE

The Dome of St Peters Basilica Rome

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 8: A (Brief) History of User Experience

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchThe Dome of St Peters Basilica Rome

Medieval Architecture

Renaissance Architecture

GOTHIC ARCHITECTURE

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchRENAISSANCE ARCHITECTURE

The Dome of St Peters Basilica Rome

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 9: A (Brief) History of User Experience

wisdom+ craft

Laon Cathedral 1160-1225

Ideal Gothic ChurchRENAISSANCE ARCHITECTURE

The Dome of St Peters Basilica Rome

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 10: A (Brief) History of User Experience

wisdom+ craft

1452-1519LEONARDO DAVINCI

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 11: A (Brief) History of User Experience

The Scientific Method

Retain or Reject Hypothesis

ObservationExperience

Define Problem

Hypothesis

Gather Evidence

Develop Theory

11

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 12: A (Brief) History of User Experience

wisdom+ craft

12

TELEGRAPH KEYS

Straight

ldquoSideswiperrdquo

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 13: A (Brief) History of User Experience

wisdom+ craft

13

TELEPHONE

One-Way

Two-Way

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 14: A (Brief) History of User Experience

wisdom+ craft

14

WIRELESS REMOTE CONTROL

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 15: A (Brief) History of User Experience

wisdom+ craft

COMPUTING

1st Tabulating Machine(c 1885)

IBM Type 704 (c 1957)

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 16: A (Brief) History of User Experience

wisdom+ craft

RB Thomas - First scanner1957httppatapsconistgovImageGallerydetailscfmimageid=342IMAGING

First Scanned Image1957httppatapsconistgovImageGallerydetailscfmimageid=342

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 17: A (Brief) History of User Experience

wisdom+ craft

Walt Disney 1901-1966

World Travel1925

Fashion1920s

ldquoHollywoodlandrdquoc 1923

CULTURAL PHENOMENON

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 18: A (Brief) History of User Experience

wisdom+ craft

NOT THE PRESENTATION LAYER

httpwirewaxwordpresscom20120327smart-tv-just-got-smarter

SOCIAL INTERACTIONS BETWEEN PEOPLE AND MACHINE AND BETWEEN OTHER PEOPLE

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 19: A (Brief) History of User Experience

wisdom+ craft

NOT THE PRESENTATION LAYER

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 20: A (Brief) History of User Experience

wisdom+ craft

ARPANET Logical MapMarch 1977

Douglas EnglebartInventor

First Mouse1952

INFORMATION AGE DAWNS

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 21: A (Brief) History of User Experience

wisdom+ craft

INFORMATION AGE DAWNS

Original Apple ldquoLisardquo1979-1983

Xerox Star 8010 Document Processor1981 Originally $17000

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 22: A (Brief) History of User Experience

wisdom+ craft

INFORMATION AGE DAWNS

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 23: A (Brief) History of User Experience

wisdom+ craft

Proposal for World Wide Web Originally ldquoMeshrdquoSir Tim Berners-Lee 1989

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 24: A (Brief) History of User Experience

wisdom+ craft

America Online CDs

INFORMATION AGE RISENMosaic First Web Browser 1993

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 25: A (Brief) History of User Experience

wisdom+ craft

25

FROM COMPLEXITY TO SIMPLICITY

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 26: A (Brief) History of User Experience

wisdom+ craft

Claude ShannonldquoFather of the information agerdquoBoolean Algebra - Digital Logic AND OR amp NOT

httpwwwyoutubecomwatchv=z2Whj_nL-x8ampsns=em

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 27: A (Brief) History of User Experience

wisdom+ craft

found through a google image search URL HERE

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 28: A (Brief) History of User Experience

wisdom+ craft

COMPLEXITY EXPLOSION

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

(Too long didnrsquot Read)

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 29: A (Brief) History of User Experience

wisdom+ craft

ldquoInternet of Thingsrdquo - ldquoBig Datardquo

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 30: A (Brief) History of User Experience

30

COGNITIVE SCIENCES

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 31: A (Brief) History of User Experience

Social Sciences EconomicsPe

rfect

ion

Eciency

ExcellenceWas

te

Poor Craftsmanship

Mathematics Statistics

31

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 32: A (Brief) History of User Experience

wisdom+ craft

ON VISUAL PERCEPTION

Direct Perception What you see is there not what you perceive to be a state of mind - indirect perception

Invariants Fixed objects in space

Optic Flow Apparent movement of objects through space

Affordances

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 33: A (Brief) History of User Experience

wisdom+ craft

AFFORDANCES

Learn more about JJ Gibson and Donald Norman

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 34: A (Brief) History of User Experience

wisdom+ craft

HICK-HYMAN LAWTime to make a decision increases with complexity

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 35: A (Brief) History of User Experience

wisdom+ craft

What the

FITTSrsquoLAWTime required to move to target is a function of its size and distance

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 36: A (Brief) History of User Experience

Don NormanRichard SaulWurman

Jakob Neilson

36

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 37: A (Brief) History of User Experience

Steve Krug Donrsquot Make Me Think

Christina Wodtke IA Blueprints for the Web amp BoxesandArrowscom

Peter Morville amp Lou Rosefeld Information Architecture for the Web

37

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 38: A (Brief) History of User Experience

THE BUSINESS OF EXPERIENCE

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 22 Print

Extract Commodities

MAKE GOODS

DeliverServices

Stage Experiences

Differentiated

UnDifferentiated

Competitive Position

Needs of Customers

Relevant to

Irrelevant to

38

PremiumMarket Pricing

Guide Transformation

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 39: A (Brief) History of User Experience

wisdom+ craft

EXPERIENCE REALMS

ABSORPTION

ACTIVEPARTICIPATION

Pine B Joseph and James H Gilmore The Experience Economy Boston MA Harvard Business Review 1999 30 Print

IMMERSION

PASSIVE PARTICIPATION

ESCAPIST

EDUCATIONALENTERTAINMENT

ESTHETICYoursquore not really ldquocreating experiencesrdquo unless yoursquore hitting all these high notes The experience must have a participatory aspect to its theme to the point where the personsrsquo life is so immersed for a period of time that their perception has shifted to believe that their experience is entirely based on their own active participation

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 40: A (Brief) History of User Experience

wisdom+ craft

CLOSING THOUGHTSAlways ensure we bake in feedback loops consider the economic impact we can have

Donrsquot limit yourself to just USER experience think about your entire Cast of Characters

Identify bodies of work in the Cognitive Sciences and Arts that need experimentation and exploration

Investigate the notion of Service Design but also consider how thematic experiences could potentially play a role in your projects

Go Forth Dig in Learn Our History

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory

Page 41: A (Brief) History of User Experience

human-Centricresearchstrategydesign

wisdom+ craft

THANKS QUESTIONS

41

chrispallewisdomandcraft

uxhistory