Army ListOrks!1848HQ0Warboss0.0060Base Cost160WSBSSTWIALdSvEre
We go!525534496+Furious ChargeIndependent CharacterMob
RuleWaaagh!Once per game on any turn after the 1st, a model with
this sepcial rule (if they are your Warlord) may call a Waaagh! If
they do so, all units with the 'Ere We Go! Special Rule may charge
in the Assault Phase, even if they made a Run move in the same
turn. SluggaChoppaStikkbombsMay Take:4Eavy Armor004+Replace Slugga
nd Choppa with:40Mega Armor T-L Shoota and Power Klaw002+May take
items from Melee Weapons List0Melee Weapon Choice00Melee Weapon
Choice0May take items from Ranged Weapons List10Kombi
Skorcha018/Template4/56/4Assault 2/Assault 10Ranged Weapon
Choice0May take items from Runts & Squiqs15Attack Squiq (0-1)0A
model with an Attack Squiq may re-roll on To hit Roll in Close
Combat0Runts and Squigs Choice00Runts and Squigs Choice0May take
items from Orky Know-Wots:5Cybork BodyFNP (6+)0Orky Choice0Orky
Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant
choose Gifts from both lists - Lists differentiated by an *)25Da
Lucky Stikk125All models in the bearers unit add +1 to the Weapon
Skill characteristic on their profile (this is not cumulative with
the bonus from a Waaagh! banner). In addition, the bearer can
choose to re-roll any failed To Hit or To Wound rolls or saving
throws that they make. However, should three or more of the
re-rolls generate failed results in the same turn, the model is
immediately removed as a casualty with no saving throws of any kind
allowed.35Warboss Gazbag's Blitzbike135A model equipped with
Warboss Gazbags Blitzbike changes their unit type to Bike, as
described in Warhammer 40,000: The Rules. In addition, this model
has a 4+ Armour Save. When turbo-boosting, this model can move up
to 18" instead of 12" and counts its cover save as being 1 point
higher than normal until the start of its next turn. Warboss
Gazbags Blitzbike is equipped with twin-linked kustom dakkablastas
with the following profile: 24" S6 AP3 Assault 320Choppa of Da
Ragnarok*120S+2 AP5 Melee Grand Destiny, 2-Handed Grand Destiny: At
the end of any Assaulu phase the bearer of the Choopa of Da
Ragnarok inflicted 1 or more casualities, The Weapons Str is
increased by 1 and its AP is lowered by 1, this lasts for the rest
of the battle (Max S+6 Ap1)0Gift Choice00Gift Choice00Gift
Choice0Weirdboy0.0045Base
Cost145WSBSSTWIALdSvWeirdboyStaff424423376+Ere We Go!Wyrdbane:
Grants AW and can reroll 1failed DtW per turnFurious
ChargeIndependent CharacterMob RulePsyker ML=1 (Daemonology and
Power of the Waaagh!)Waaagh! EnergyA Wierdboy generates +1 WC point
if, at the start of the psychic phase, there are ten or more models
with the 'Ere We Go! Special rule within 12" of him. If a Weirdboy
generates an extra WC point in this manner, he must pass at least 1
Psychic Test during that phase ot suffer a single S2 hit at the end
of that Psychic Phase with no saves allowed. This special rule does
not apply if the Weirdboy in in a transport or a building.May be
Upgraded to:25Psyker ML=200Mek0.0015Base
Cost115WSBSSTWIALdSvSlugga423412276+ChoopaMek's ToolsIn each of
your Shooting phases, instead of firing his weapons, a model
equipped with Meks tools may choose to repair a single friendly
vehicle that he is in base contact with or embarked upon. To repair
a vehicle, roll a D6. If the result is 5 or more, you may either
restore a Hull Point lost earlier in the battle or repair a Weapon
Destroyed result or an Immobilised result instead; this is
effective immediately. StikkbombsEre We Go!Furious ChargeMob
RuleMekaniaksFor each HQ choice in a Detachment (not including
other Meks) you may include a single Mek chosen from this
datasheet. These selections do not use up Force Organisation slots.
Before the battle, immediately after determining Warlord Traits,
any Mek that is not already part of another unit must, if possible,
be assigned to any unit with the Infantry or Artillery type in
their Detachment; a Mek cannot leave his unit and is treated as
part of it for the entire battle for all rules purposes. Any Mek
May Replace Choopa With:30Killsaw130Any Mek May be Accompanied
by:5Grot Oiler00Any Mek may take items from Mek Weapons List:0Mek
Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon
Choice00Mek Weapon Choice0Big Mek0.0035Base
Cost135WSBSSTWIALdSvSlugga424423386+ChoopaMek's ToolsIn each of
your Shooting phases, instead of firing his weapons, a model
equipped with Meks tools may choose to repair a single friendly
vehicle that he is in base contact with or embarked upon. To repair
a vehicle, roll a D6. If the result is 5 or more, you may either
restore a Hull Point lost earlier in the battle or repair a Weapon
Destroyed result or an Immobilised result instead; this is
effective immediately. StikkbombsEre We Go!Furious ChargeMob
RuleIndependent CharacterMay Take:4Eavy Armor004+May Replace Slugga
with one of the Following:50Kustom Force Field150The bearer, and
all models within 6", receive a 5+ invulnerable save against any
shooting attacks. If the bearer is embarked in a vehicle, then the
vehicle receives a 5+ invulnerable save against any shooting
attacks instead.50Shokk Attack Gun150Any Mek May Replace Choopa
With:30Killsaw00Replace Slugga nd Choppa with:40Mega Armor Kustom
Blasta and Power Klaw002+(5++)A Big Mek in Mega Armour may Replace
Mega Blasta with:10KillsawA Big Mek with Mega Armor may take one of
the following:25Tellyporta Blasta50Kustom ForcefieldAny Mek may
take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon
Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0May
take items from Melee Weapons List0Melee Weapon Choice00Melee
Weapon Choice0May take items from Runts & Squiqs0Runts and
Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May
take items from Orky Know-Wots:25Warbike1Confers 4+ armor save and
adds +1 to the Jink comes with T-L dakka Gun0Orky Choice0Orky
Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant
choose Gifts from both lists - Lists differentiated by an *)0Gift
Choice000Gift Choice000Gift Choice00Gift Choice00Gift Choice00Gift
Choice0Painboy0.0050Base Cost150WSBSSTWIALdSvUrty
Syringe424423376+Dok's ToolsAs long as the bearer is alive, all
models in his unit have the Feel No Pain special rule.Ere We
Go!Furious ChargeMob RuleIndependent CharacterMay take items from
Runts & Squiqs0Runts and Squigs Choice000Runts and Squigs
Choice00Runts and Squigs Choice0May take items from Orky
Know-Wots:25Warbike125Confers 4+ armor save and adds +1 to the Jink
comes with T-L dakka Gun5Bosspole15Reroll any result other than
Breakin Heads on the Mob Rule table.0Orky Choice00Orky Choice0Mad
Dok Grotsnik0.00160Base Cost1160WSBSSTWIALdSvSlugga524533494+Power
KlawUrty SyringeDok's ToolsEre We Go!Furious ChargeMob
RuleIndependent CharacterOne Scalpel Short of a MedPackDok Grotsnik
and any unit he joins have the Fearless and Rampage special rules.
Once Dok Grotsnik has joined a unit, he may not leave it unless he
is the last remaining member of that unit.WARLORD TRAIT:Brutal But
Kunnin'Kaptin Badrukk Da Freeboota King0.00110Base
Cost1110WSBSSTWIALdSvSlugga524423493+
(5++)ChoopaStikkbombsBosspoleGitfindaIf remained Stationary, BS is
3Goldtoof Armor3+ Armor Save and a 5++Da Rippa24" S7 AP2 Assault3,
Gets Hot!WARLORD TRAIT:Kunnin' but BrutalEre We Go!Furious
ChargeMob RuleIndependent CharacterTake up to 3 max3Ammo
Runts00Boss Zagstruk Da Boss0.0065Base
Cost165WSBSSTWIALdSvSlugga525423484+ChoopaStikkbombsEavy
ArmorCybork BodyRokkit PackModels equipped with rokkit packs gain
the Jump unit type as described in Warhammer 40,000: The Rules. A
unit made up exclusively of models with rokkit packs can choose to
use them to Run 2D6" in the Shooting phase instead of the normal
D6" even if it used them in the Movement phase. If it does so,
every model in the unit must take a Dangerous Terrain test.Da
Vulcha's ClawsHammer of Wrath attacks made by Boss Zagstruk are
Strength 8 and AP2.WARLORD TRAIT:Bellowing TyrantEre We Go!Furious
Charge0Mob Rule0Independent Character0Grukk Face-Rippa0.00130Base
Cost1130WSBSSTWIALdSvKombiWeapon with Rokkit
Launcha525534494+Attack SquigStikkbombsEavy
ArmorBosspoleGit-Rippax22Melee, Shred, Specialist Weapon,
UnwieldyWaaagh!WARLORD TRAIT:Bellowing TyrantEre We Go!Furious
ChargeMob RuleIndependent CharacterFeel No PainELITES0Burna
Boyz0.0016Base Cost (5-15 per
unit)116WSBSSTWIALdSvBurna423412276+StikkbombsEre we Go!Furious
ChargeMob Rule16May add up to 10 Burna Boyz00Up to 3 models may be
upgraped to:WSBSSTWIALdSv0Meks with Mek Tools, Slugga, Choppa
(Character)0423412276+Any Mek May Replace Choopa
With:20Killsaw00Any Mek May be Accompanied by:5Grot Oiler00Any Mek
may take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon
Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0May
Select a Trukk as a Dedicated TransportTankbustas0.0013Base Cost
(5-15 per unit)0WSBSSTWIALdSvRokkit
Launcha423412276+StikkbombsTankbusta Bombs (Melta Bombs)Ere we
Go!Furious ChargeMob RuleTank HuntersGlory HogsIn a mission that
has the First Blood Secondary Objective, the Ork player receives
double the normal number of Victory Points from that objective if
the first casualty to be removed is an enemy vehicle that was
destroyed by an attack made by one or more units of Tankbustas.
13May add up to 10 Tankbustas005May include up to 3 Bomb Squigs0One
use only. A model with a bomb squig can make a Shooting attack
using the following profile. Bomb squigs cannot be used to make
Snap Shots, and cannot be used to attack Flyers, Flying Monstrous
Creatures, or Skimmers.18".....S8.....AP4.....Assault 1,
ScuttleScuttleBam!, One Use OnlyScuttle Scuttle Blam!: Bomb squigs
always hit the target on a To Hit roll of 2 or more.Up to 2 models
may replace rokkit launchas with:15TankhammersOne model may
upgraded to:WSBSSTWIALdSv10Boss Nob0424423376+Boss Nob may take
items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice100Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice100Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole0May
Select a Trukk as a Dedicated TransportSkrak's Skull Nobz0.0018Base
Cost (4 Nobz, 1 Skrak Head-Smasha (Character, Same
Profile))590WSBSSTWIALdSvSlugga424423374+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule12Hammer of Wrath (Skrak Head-Smasha
Only)112Must keep this allocation of Weapons:25Power Klaw25010Kombi
Skorcha0The entire mob has:4Eavy Armor520Model with the Kombi
Weapon has:3Ammo Runt13Skrak, and the 2 Nobz with PKs
have:5Bosspole315
Nobz0.0018Base Cost (3-10 per unit, 1 is automatically a
character)10180WSBSSTWIALdSvSlugga424423376+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule18May include up to 7 additional Nobz0Any
model may take items from Melee Wepaons and/or Ranged Weapons
list:25Power Klaw250x22Melee, Unwieldy, Specialist Weapon5Big
Choppa315+25Melee, 2-Handed0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice0The entire mob may take:4Eavy Armor04+One Nob may
take:20Waaagh! Banner0All models in a unit that includes a Waaagh!
Banner add +1 to the Weapon Skill characteristic on their
profile.Any model may take:3Ammo Runt0Any model may
take:5Bosspole0The entire mob may take:27Warbikes513554+May Select
a Trukk or Battlewagon as a Dedicated Transport0Meganobz0.0040Base
Cost (3-10 per unit, 1 is automatically a
character)140WSBSSTWIALdSvT-L Shoota424423372+Power KlawMega
ArmorStikkbombsEre We Go!Furious ChargeMob Rule18May include up to
7 additional MegaNobz6108Any model may replace T-L Shoota and PK
with:102x Killsaws220Any model may replace T-L Shoota with 1 of the
following:5Kombiweapon with Rokkit Launcha05Kombiweapon with
Skorcha0Any model may take:5Bosspole0May Select a Trukk or
Battlewagon as a Dedicated Transport0Kommandos0.0010Base Cost (5-15
per unit)00WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May
include up to 10 additional Kommandos0Up to 2 Kommandos may replace
slugga with one of the following:5Rokkit Launcha05Big
SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss
Nob00424423376+Boss Nob may take items from Melee Wepaons
list:0Melee Weapon Choice000Melee Weapon Choice05Boss Nob may Take
a Bosspole0Boss Snikrot The Green Ghost0.0060Base
Cost160WSBSSTWIALdSvMork's Teeth- Suser AP5 Melee,
Shred525423486+StikkbombsFearInfiltrateMove Through CoverStealthEre
We Go!Furious ChargeMob RuleIndependent CharacterAmbushIf Boss
Snikrot joins a unit of Kommandos that are held in Reserves, and no
other Independent Characters join the unit, then Snikrots unit can
move on from any table edge when they arrive from Reserves. No dice
roll is required to determine where they enter from; the Ork player
chooses. In addition, Boss Snikrot and his unit have their Stealth
special rule replaced with the Shrouded special rule on the turn
they deploy or arrive from reserves, until the start of their next
turn.Boss of the Red Skull kommandosBoss Snikrot can only join
units of Kommandos. If Boss Snikrot is included in a Detachment
that includes at least one unit of Kommandos, Boss Snikrot does not
take up a slot on the Force Organisation Chart.
TROOPS0Boyz0.006Base Cost (10-30 per
unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1272The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice000Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportGretchin0.003Gretchin Base
Cost (10 per unit)1030WSBSSTWIALdSv5Runtherd1523221215-Grot Blasta
(Gretchin)423412276+Grabba Stikk (Runtherd)Slugga
(Runtherd)Stikkbombsere We Go! (Runtherd Only)Furious Charge
(Runtherd Only)3May add up to 20 additional Gretchin103010Must Take
1 additional Runtherd for every 10 additional Gretchin110Any
Runtherd may replace Grabba Stikk with5Grot Prod0Any Runtherd may
take:15Squig Hound0Each time a unit with a squig hound fails a
Morale check it suffers D6 Strength 3 AP- hits and must then
re-roll the failed Morale check. If the re-roll is failed, it
cannot be re-rolled again, and the squig hound will not inflict any
further hits. Rustgob's Runtz0.003Gretchin Base Cost (10 per
unit)1030WSBSSTWIALdSv5Rustgob (Runtherd)1523221215-Grot Blasta
(Gretchin)423412276+Grabba Stikk (Runtherd)Slugga
(Runtherd)Stikkbombsere We Go! (Runtherd Only)Furious Charge
(Runtherd Only)Any Runtherd may take:10Squig Hound110Each time a
unit with a squig hound fails a Morale check it suffers D6 Strength
3 AP- hits and must then re-roll the failed Morale check. If the
re-roll is failed, it cannot be re-rolled again, and the squig
hound will not inflict any further hits. FAST
ATTACK630Trukk1.022530Base Cost 6180BSFASARAHPVehicle (Fast, Open
Topped, Transport)21010103Big ShootaRanmshackleRoll a D6 each time
a Trukk suffers a penetrating hit. On the roll of a 6, the Trukk
only suffers a glancing hit instead.Transport Capacity - 12Mob
RuleMay replace Big Shoota with:0Rokkit Launcha0Any Mek may take
items from Ork Vehicle Equipment List:5Peinforced Ram315A vehicle
with a reinforced ram can Tank Shock and Ram, and treats its front
Armour Value as two higher than normal when Ramming. Furthermore,
the vehicle may re-roll failed Dangerous Terrain tests.15Boarding
Plank230If a unit disembarks from an Open-topped vehicle with a
boarding plank and declares a charge in the same turn, it adds +2
to its charge distance (to a maximum of 12). 0Vehicle Equipment
Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle
Equipment Choice00Vehicle Equipment Choice0Stormboyz0.009Base Cost
(5-30 per
unit)545WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsRokkit
PackModels equipped with rokkit packs gain the Jump unit type as
described in Warhammer 40,000: The Rules. A unit made up
exclusively of models with rokkit packs can choose to use them to
Run 2D6" in the Shooting phase instead of the normal D6" even if it
used them in the Movement phase. If it does so, every model in the
unit must take a Dangerous Terrain test.Ere we Go!Furious ChargeMob
Rule9May add up to 25 Stormboyz1090One model may upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons list:0Melee Weapon Choice100Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice05Boss Nob may Take
a Bosspole00May Select a Trukk as a Dedicated
TransportDeffkoptas0.0030Base Cost (1-5 per unit)0WSBSSTWIALdSvT-L
Big Shoota423522274+ChoppaHit and RunEre We Go!Furious ChargeMob
RuleScout30May include up to 4 additional Deffkoptas0Any Deffkopta
may replace T-L Big Shoota with one of the following:0T-L Rokkit
Launcha00Kustom Mega Blasta0Any Deffkopta may take:15Big
Bomm025BuzzsawDakkaJet0.00110Base Cost 0BSFASARAHPVehicle
(Flyer)210101032x T-L Supa ShootasStrafing RunSupersonicWaaagh!
PlaneDuring a turn in which a Waaagh! is called, each of this
models Assault weapons fires one more shot than normal.May take any
of the following:5Red Paint Job020Additional T-L Supa
Shoota015Flyboss0Burna Bommer1.0135115Base Cost
1115BSFASARAHPVehicle (Flyer)21010103T-L Big ShootaT-L Supa
Shoota2x Burna BombsSupersonicWaaagh! PlaneDuring a turn in which a
Waaagh! is called, each of this models Assault weapons fires one
more shot than normal.Grot Gunner When a model with this special
rule fires a big shoota or twin-linked big shoota, these shots are
resolved at Ballistic Skill 3.May take any of the following:10Up to
6 Skorcha Missiles2205Red Paint Job0Blitza Bommer1.0270135Base Cost
2270BSFASARAHPVehicle (Flyer)21010103Big SHootaT-L Supa Shoota2x
Boom BombsSupersonicWaaagh! PlaneDuring a turn in which a Waaagh!
is called, each of this models Assault weapons fires one more shot
than normal.Grot Gunner When a model with this special rule fires a
big shoota or twin-linked big shoota, these shots are resolved at
Ballistic Skill 3.May take any of the following:5Red Paint
Job0Warbiker0.0018Base Cost (3-15 per
unit)00WSBSSTWIALdSvSlugga423512274+ChoppaWarbikesEre We Go!Furious
ChargeMob Rule18May include up to 12 additional Warbikers0One Boy
may be upgraded to:WSBSSTWIALdSv10Boss Nob00424423376+Boss Nob may
take items from Melee Wepaons list:0Melee Weapon Choice000Melee
Weapon Choice05Boss Nob may Take a Bosspole0Warbuggy0.0030Base Cost
130BSFASARAHPVehicle (Fast, Open Topped)21010102Warbuggy: T-L Big
ShootaSkorcha: SkorchaWartrakk: T-L Big ShootaTracked (Wartrakk and
Skorcha only, Re-roll Dangerous Terrain)Outflank25May include up to
4 additional Warbuggies250Any Warbuggy may be upgraded
to:5Wartrakk010Skorcha0Any Warbuggy or Wartrakk may exchange T-L
Big Shoota for: 0T-L Rokkit Launcha30Any Warbuggy may take:5Red
Paint Job010Extra Armor010Grot Riggers0HEAVY SUPPORT304Mek
Gunz1.012918Base Cost (1-5 per unit) Each Gun includes 2
Gretchin472WSBSSTWIALdSv3Each Mek Gun can take up to 2 add'l
Gretchin412---72---3+Close Combat
Weapon23221215-KannonArtilleryEach Mek Gun may take:3Ammo Runt
(1/gun max)39Any Mek Gun can replace its Kannon with one of the
following:0Lobba05Zzap Gun012Bubblechukka012Kustom Mega
Kannon012Smasha Gun11212Traktor Kannon224May Select a Drop Pod,
Rhino or Razorback as a Dedicated TransportBattlewagon1.0175110Base
Cost1110BSFASARAHPVehicle (Tank, Open-Topped,
Transport)21412104Transport Capacity - 20If BW has a 'Ard Case it
has 5 Fire Points 2 on each side and 1 at RearIf BW has a 'Ard Case
it has 3 Access Pts, 1 on each side and 1 at RearMay
Takea:30Killkannon0May Take one of the
following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the
following in any comboniation5Big SHoota2105Rokkit Launcha210May
take any of the following:10Deff Rolla11015Ard Case5Grabbin
Klaw0Any Mek may take items from Ork Vehicle Equipment List:10Extra
Armor110As per WH 40K Rulebook10Grot Riggers110A vehicle with grot
riggers has the It Will Not Die special rule.15Boarding Plank115If
a unit disembarks from an Open-topped vehicle with a boarding plank
and declares a charge in the same turn, it adds +2 to its charge
distance (to a maximum of 12). 0Vehicle Equipment Choice00Vehicle
Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment
Choice0Looted Wagon0.0037Base Cost137BSFASARAHPVehicle (Tank,
Open-Topped, Transport)21111103Transport Capacity - 12If LW has a
'Ard Case it has 3 Fire Points 1 on each side and 1 at RearIf LW
has a 'Ard Case it has 1 Access Pt at RearMay
Takea:30Killkannon0May take up to 3 of the following in any
comboniation5Big SHoota155Rokkit Launcha155Skorcha15May take any of
the following:10Deff Rolla11015Ard Case5Grabbin Klaw0Any Mek may
take items from Ork Vehicle Equipment List:10Wreckin' Ball110R3" S9
AP4 Assault d30Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice00Vehicle Equipment
Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Deff
Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle
(Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of
the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom
Mega-Blasta5Skorcha10Power Klaw00May Take any of the
following:10Grot Riggers11010Extra Armor110Killa Kan0.0050Base
Cost150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan
KlawCowardly Grots!If a unit of Killa Kans suffers 25% or more
casualties during any one phase, the unit must roll a D6 at the end
of that phase. Add +1 to the dice roll if there are three or more
Killa Kans in the unit, and a further +1 if there are one or more
Deff Dreads within 6" of the unit. On a result of 3+ the test is
passed and nothing happens. On a result of 1-2 the test is failed
and every model in the unit immediately suffers a Crew Shaken
result. Note that no models lose a Hull Point as a result of a
failed Cowardly Grots! test.May replace Big Shooat with 1 of the
following:0Rokkit Launcha05Kustom
Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot
Riggers010Extra ArmorKrumpa's Killa Kanz0.0050Base Cost (2 Killa
Kanz, 1 Krumpa (Character Same Profile))3150WSBSSFASARAIAHPVehicle
(Walker)235111110222Big ShootaKan KlawPower Mad Bully (Krumpa
only)Krumpa Counts as a Deff Dread for the purposes of the Cowardly
Grots! Special RuleCowardly Grots!If a unit of Killa Kans suffers
25% or more casualties during any one phase, the unit must roll a
D6 at the end of that phase. Add +1 to the dice roll if there are
three or more Killa Kans in the unit, and a further +1 if there are
one or more Deff Dreads within 6" of the unit. On a result of 3+
the test is passed and nothing happens. On a result of 1-2 the test
is failed and every model in the unit immediately suffers a Crew
Shaken result. Note that no models lose a Hull Point as a result of
a failed Cowardly Grots! test.May replace Big Shooat with 1 of the
following:0Rokkit Launcha105Kustom
Mega-Blasta5Skorcha5Grotzooka15May Take any of the following:10Grot
Riggers010Extra ArmorGorkanaut0.00245Base
Cost1245WSBSSFASARAIAHPVehicle (Walker,
Transport)428131312245Deffstorm Mega Shoota2x Big Shootas2x Rokkit
LaunchasSkorchaKlaw of Gork (or possibly Mork)RampageTransport
Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take
any of the following:20Grot Riggers010Extra
Armor0Morkanaut0.00230Base Cost1230WSBSSFASARAIAHPVehicle (Walker,
Transport)428131312245Kustom Mega-Blasta2x Big Shootas2x Rokkit
LaunchasKustom Mega-KannonKlaw of Gork (or possibly Mork)Transport
Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take
any of the following:50Kustom Force Field020Grot Riggers010Extra
Armor0Lootas0.0014Base Cost (5-15 per
unit)15210WSBSSTWIALdSvDeffgun423412276+StikkbombsEre we Go!Furious
ChargeMob RuleUp to 3 models may be upgraped to:WSBSSTWIALdSv0Meks
with Mek Tools, Slugga, Choppa (Character)0423412276+Any Mek May
Replace Choppa With:20Killsaw00Any Mek May be Accompanied by:5Grot
Oiler00Any Mek may take items from Mek Weapons List:0Mek Weapon
Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon
Choice00Mek Weapon Choice0May Select a Trukk as a Dedicated
TransportFlash Gitz0.0022Base Cost (5-10 per unit) 1 is
automatically a Kaptin
(Character)0WSBSSTWIALdSvSnazzgun424423376+Stikkbombs424423376+BosspoleGitfindaIf
remained Stationary, BS is 3Ere we Go!Furious ChargeMob RuleAny
model may takeWSBSSTWIALdSv3Ammo runt0424423376+May Select a Trukk
as a Dedicated TransportLORDS OF WAR0Ghazghkull Thraka The Beast of
Armageddon0.00225Base Cost0WSBSSTWIALdSvCybork Body625544592+Mega
ArmorBig ShootaPower KlawBosspoleStikkbombsWARLORD TRAIT:Prophet of
the Waaagh!Ere we Go!Furious ChargeMob RuleEternal
WarriorIndependent CharacterWaaagh!Prophet of Gork and MorkIf
Ghazghkull is your Warlord, he gains a 2+ Invulnerable save on any
turn he calls a Waaagh! This invulnerable save lasts until the
start of his next turn. In addition, Ghazghkull and all other
models in his unit that are equipped with mega armour can Run on a
turn he calls a Waaagh! despite having the Slow and Purposeful
special rule (which is conferred by wearing mega armour). May take
items from Runts & Squiqs0Runts and Squigs Choice00Runts and
Squigs Choice00Runts and Squigs Choice00Runts and Squigs
Choice0Stompa0.00770Base Cost1770WSBSSFASARAIAHPVehicle
(Super-Heavy Walker, Transport)4281313122453x Big
ShootasDeffkannonSkorchaSupa-Gatler3x Supa RokkitsT-L Big
SHootaMega-ChoppaEffigyAll friendly units with the Orks Faction
that are within 6" of a Stompa have the Fearless special
rule.Transport Capacity - 20Fire Points - 4 (3 in belly, 1 in
Head)Access Points: 1 at the RearMay Take any of the
following:30Grot Riggers020Up to 2 additional Supa
Rokkits0FORMATIONS/DETACHMENTS914DETATCHMENT - Ork
HordeCOMPULSORY1HQ3TroopsOPTIONAL2HQ6Troops3Elites3Fast
Attack3Heavy Support1Lords of
War1FortificationRESTRICTIONS:NONECOMMAND BENEFITS:Boss of Da
Waaagh!If Chosen as Primary Detatchment, can re-roll Warlord Traits
choosen from Orks:CodexThe Greenskin HordesEvery unit with 10+
models gains HoW if it Successfully charges an opponent and the
charge range rolled is 10 or greater (before modifiers). The unit
still gains this benefit even if reduced to less than 10 models as
a result of Overwatch, Dangerous terrain, etc. As long at it
successfuly makes the Charge.DETATCHMENT - Great
Waaagh!COMPULSORY1HQ2Troops1ElitesOPTIONAL1HQ6Troops4Elites3Fast
Attack3Heavy Support1Lords of War1FortificationRESTRICTIONS:All
units in this Detatchment must be part of the Orks Faction
(excluding Fortifications)COMMAND BENEFITS:Biggest an' Da
BestApplies to Warlod only, the Warlord must issue and accept
challenges whenever possibleDa Boss iz Watchin'Units with the Mob
special rule gain a +2 modifier to any rolls on the Mob Rule table.
However, should this still result in a breakin' Heads or Squabble
Result, then d3+3 hits are suffered instead of d6Da Right Boss for
the PlanIf Primary Detatchment, you can re-roll the result when
rolling on the Waaagh! Ghazghkull Warlord Traits TableTellyporta
StrikeBefore Deployment roll a d6 for each non flyer unit in this
detatchment, (add +1 for Troops) on a roll of 6+ that unit has the
Deep Strike Special RuleFORMATION - Ork
Warband1.09141Warboss1Mek1Nobz OR Meganobz6Boyz1Gretchin
RESTRICTIONS:NONECOMMAND BENEFITS:Boss of Da Waaagh!If Chosen as
Primary Detatchment, can re-roll Warlord Traits choosen from
Orks:CodexThe Greenskin HordesEvery unit with 10+ models gains HoW
if it Successfully charges an opponent and the charge range rolled
is 10 or greater (before modifiers). The unit still gains this
benefit even if reduced to less than 10 models as a result of
Overwatch, Dangerous terrain, etc. As long at it successfuly makes
the Charge.StampedeIf Formation's Warboss is your Warlord, then
they can use his Waaagh! Everyturn after the
first.Warboss1.014060Base Cost160WSBSSTWIALdSvEre We
go!525534496+Furious ChargeIndependent CharacterMob RuleWaaagh!Once
per game on any turn after the 1st, a model with this sepcial rule
(if they are your Warlord) may call a Waaagh! If they do so, all
units with the 'Ere We Go! Special Rule may charge in the Assault
Phase, even if they made a Run move in the same turn.
SluggaChoppaStikkbombsMay Take:4Eavy Armor004+Replace Slugga nd
Choppa with:40Mega Armor T-L Shoota and Power Klaw002+May take
items from Melee Weapons List0Melee Weapon Choice00Melee Weapon
Choice0May take items from Ranged Weapons List0Ranged Weapon
Choice00Ranged Weapon Choice0May take items from Runts &
Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and
Squigs Choice0May take items from Orky Know-Wots:0Orky Choice0Orky
Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and
Mork (Cant choose Gifts from both lists - Lists differentiated by
an *)25Da Lucky Stikk125All models in the bearers unit add +1 to
the Weapon Skill characteristic on their profile (this is not
cumulative with the bonus from a Waaagh! banner). In addition, the
bearer can choose to re-roll any failed To Hit or To Wound rolls or
saving throws that they make. However, should three or more of the
re-rolls generate failed results in the same turn, the model is
immediately removed as a casualty with no saving throws of any kind
allowed.20Headwoppa's Killchoppa120S+2 AP5 Melee, Decapitating
Strike, Rending, 2-Handed Decapitating Strike: Any To Wound roll of
a 6 made with Headwoppas Killchoppa has the Instant Death special
rule.35Warboss Gazbag's Blitzbike135A model equipped with Warboss
Gazbags Blitzbike changes their unit type to Bike, as described in
Warhammer 40,000: The Rules. In addition, this model has a 4+
Armour Save. When turbo-boosting, this model can move up to 18"
instead of 12" and counts its cover save as being 1 point higher
than normal until the start of its next turn. Warboss Gazbags
Blitzbike is equipped with twin-linked kustom dakkablastas with the
following profile: 24" S6 AP3 Assault 30Gift Choice00Gift
Choice00Gift Choice0Mek1.05015Base
Cost115WSBSSTWIALdSvSlugga423412276+ChoopaMek's ToolsIn each of
your Shooting phases, instead of firing his weapons, a model
equipped with Meks tools may choose to repair a single friendly
vehicle that he is in base contact with or embarked upon. To repair
a vehicle, roll a D6. If the result is 5 or more, you may either
restore a Hull Point lost earlier in the battle or repair a Weapon
Destroyed result or an Immobilised result instead; this is
effective immediately. StikkbombsEre We Go!Furious ChargeMob
RuleMekaniaksFor each HQ choice in a Detachment (not including
other Meks) you may include a single Mek chosen from this
datasheet. These selections do not use up Force Organisation slots.
Before the battle, immediately after determining Warlord Traits,
any Mek that is not already part of another unit must, if possible,
be assigned to any unit with the Infantry or Artillery type in
their Detachment; a Mek cannot leave his unit and is treated as
part of it for the entire battle for all rules purposes. Any Mek
May Replace Choopa With:30Killsaw130Any Mek May be Accompanied
by:5Grot Oiler00Any Mek may take items from Mek Weapons
List:5Rokkit Launcha152483Assault 10Mek Weapon Choice00Mek Weapon
Choice00Mek Weapon Choice00Mek Weapon Choice0Nobz1.031218Base Cost
(3-10 per unit, 1 is automatically a
character)590WSBSSTWIALdSvSlugga424423376+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule18May include up to 7 additional Nobz0Any
model may take items from Melee Wepaons and/or Ranged Weapons
list:5Big Choppa15+25Melee, 2-Handed25Power Klaw250x22Melee,
Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice0The entire mob may take:4Eavy Armor04+One Nob may
take:20Waaagh! Banner0All models in a unit that includes a Waaagh!
Banner add +1 to the Weapon Skill characteristic on their
profile.Any model may take:3Ammo Runt0Any model may
take:5Bosspole15The entire mob may take:27Warbikes616254+May Select
a Trukk or Battlewagon as a Dedicated
Transport0Meganobz1.015540Base Cost (3-10 per unit, 1 is
automatically a character)140WSBSSTWIALdSvT-L Shoota424423372+Power
KlawMega ArmorStikkbombsEre We Go!Furious ChargeMob Rule18May
include up to 7 additional MegaNobz590Any model may replace T-L
Shoota and PK with:102x Killsaws220Any model may replace T-L Shoota
with 1 of the following:5Kombiweapon with Rokkit
Launcha05Kombiweapon with Skorcha0Any model may take:5Bosspole15May
Select a Trukk or Battlewagon as a Dedicated
Transport0Boyz1.01176Base Cost (10-30 per
unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee,
Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may
Take a Bosspole15May Select a Trukk as a Dedicated
TransportBoyz1.01176Base Cost (10-30 per
unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee,
Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may
Take a Bosspole15May Select a Trukk as a Dedicated
TransportBoyz1.01176Base Cost (10-30 per
unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee,
Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may
Take a Bosspole15May Select a Trukk as a Dedicated
TransportBoyz1.01176Base Cost (10-30 per
unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee,
Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may
Take a Bosspole15May Select a Trukk as a Dedicated
TransportBoyz1.01176Base Cost (10-30 per
unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee,
Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may
Take a Bosspole15May Select a Trukk as a Dedicated
TransportBoyz1.01176Base Cost (10-30 per
unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee,
Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may
Take a Bosspole15May Select a Trukk as a Dedicated
TransportGretchin1.01403Gretchin Base Cost (10 per
unit)1030WSBSSTWIALdSv5Runtherd1523221215-Grot Blasta
(Gretchin)423412276+Grabba Stikk (Runtherd)Slugga
(Runtherd)Stikkbombsere We Go! (Runtherd Only)Furious Charge
(Runtherd Only)3May add up to 20 additional Gretchin206010Must Take
1 additional Runtherd for every 10 additional Gretchin220Any
Runtherd may replace Grabba Stikk with5Grot Prod210Any Runtherd may
take:15Squig Hound115Each time a unit with a squig hound fails a
Morale check it suffers D6 Strength 3 AP- hits and must then
re-roll the failed Morale check. If the re-roll is failed, it
cannot be re-rolled again, and the squig hound will not inflict any
further hits.
FORMATION - Council of Waaagh!0.001Ghazghkull Thraka The Beast
of Armageddon1Mad Dok Grotsnik2Warbosses1Big
Mek1NobzRESTRICTIONS:Nobz must be equipped with a Waaagh!
BannerCOMMAND BENEFITS:Biggest an' Da BestApplies to Warlod only,
the Warlord must issue and accept challenges whenever possibleDa
Boss iz Watchin'Units with the Mob special rule gain a +2 modifier
to any rolls on the Mob Rule table. However, should this still
result in a breakin' Heads or Squabble Result, then d3+3 hits are
suffered instead of d6Boss MobAll models must be deployed as a
single unit, models with the IC special rule cannont choose to join
or leaveBanner of da Great Waaagh!As long as the bearer of the
Waaagh! Banner is still aloive all models in the same unit are
Fearless and add 1 to their WS. Additionally, all friednly units in
the Ork Faction within 12" re-roll failed morale and Pinning
ChecksGhazghkull' LeftenuntzBoth Ork Warbosses have +1 WS.Further
more, at the start of the battle roll twice on the Waaagh!
Ghazghkull Warlord Traits table, re-rolling duplicates and apply
both results to Ghazghkull Thraka in addition to his normal Warlord
TraitGhazghkull Thraka The Beast of Armageddon0.00225Base
Cost0WSBSSTWIALdSvCybork Body625544592+Mega ArmorBig ShootaPower
KlawBosspoleStikkbombsWARLORD TRAIT:Prophet of the Waaagh!Ere we
Go!Furious ChargeMob RuleEternal WarriorIndependent
CharacterWaaagh!Prophet of Gork and MorkIf Ghazghkull is your
Warlord, he gains a 2+ Invulnerable save on any turn he calls a
Waaagh! This invulnerable save lasts until the start of his next
turn. In addition, Ghazghkull and all other models in his unit that
are equipped with mega armour can Run on a turn he calls a Waaagh!
despite having the Slow and Purposeful special rule (which is
conferred by wearing mega armour). May take items from Runts &
Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and
Squigs Choice00Runts and Squigs Choice0Warboss0.0060Base
Cost160WSBSSTWIALdSvEre We go!525534496+Furious ChargeIndependent
CharacterMob RuleWaaagh!Once per game on any turn after the 1st, a
model with this sepcial rule (if they are your Warlord) may call a
Waaagh! If they do so, all units with the 'Ere We Go! Special Rule
may charge in the Assault Phase, even if they made a Run move in
the same turn. SluggaChoppaStikkbombsMay Take:4Eavy
Armor004+Replace Slugga nd Choppa with:40Mega Armor T-L Shoota and
Power Klaw002+May take items from Melee Weapons List0Melee Weapon
Choice00Melee Weapon Choice0May take items from Ranged Weapons
List0Ranged Weapon Choice00Ranged Weapon Choice0May take items from
Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs
Choice00Runts and Squigs Choice0May take items from Orky
Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceMay take
Items from Gifts of Gork and Mork (Cant choose Gifts from both
lists - Lists differentiated by an *)0Gift Choice00Gift
Choice00Gift Choice00Gift Choice00Gift Choice00Gift
Choice0Warboss0.0060Base Cost160WSBSSTWIALdSvEre We
go!525534496+Furious ChargeIndependent CharacterMob RuleWaaagh!Once
per game on any turn after the 1st, a model with this sepcial rule
(if they are your Warlord) may call a Waaagh! If they do so, all
units with the 'Ere We Go! Special Rule may charge in the Assault
Phase, even if they made a Run move in the same turn.
SluggaChoppaStikkbombsMay Take:4Eavy Armor004+Replace Slugga nd
Choppa with:40Mega Armor T-L Shoota and Power Klaw002+May take
items from Melee Weapons List0Melee Weapon Choice00Melee Weapon
Choice0May take items from Ranged Weapons List0Ranged Weapon
Choice00Ranged Weapon Choice0May take items from Runts &
Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and
Squigs Choice0May take items from Orky Know-Wots:0Orky Choice0Orky
Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and
Mork (Cant choose Gifts from both lists - Lists differentiated by
an *)0Gift Choice00Gift Choice00Gift Choice00Gift Choice00Gift
Choice00Gift Choice0Big Mek0.0035Base
Cost135WSBSSTWIALdSvSlugga424423386+ChoopaMek's ToolsIn each of
your Shooting phases, instead of firing his weapons, a model
equipped with Meks tools may choose to repair a single friendly
vehicle that he is in base contact with or embarked upon. To repair
a vehicle, roll a D6. If the result is 5 or more, you may either
restore a Hull Point lost earlier in the battle or repair a Weapon
Destroyed result or an Immobilised result instead; this is
effective immediately. StikkbombsEre We Go!Furious ChargeMob
RuleIndependent CharacterMay Take:4Eavy Armor004+May Replace Slugga
with one of the Following:50Kustom Force Field150The bearer, and
all models within 6", receive a 5+ invulnerable save against any
shooting attacks. If the bearer is embarked in a vehicle, then the
vehicle receives a 5+ invulnerable save against any shooting
attacks instead.50Shokk Attack Gun00Any Mek May Replace Choopa
With:30Killsaw00Replace Slugga nd Choppa with:40Mega Armor Kustom
Blasta and Power Klaw1402+(5++)A Big Mek in Mega Armour may Replace
Mega Blasta with:10KillsawA Big Mek with Mega Armor may take one of
the following:25Tellyporta Blasta50Kustom ForcefieldAny Mek may
take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon
Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0May
take items from Melee Weapons List0Melee Weapon Choice00Melee
Weapon Choice0May take items from Runts & Squiqs0Runts and
Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May
take items from Orky Know-Wots:0Orky Choice0Orky Choice0Orky
Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant
choose Gifts from both lists - Lists differentiated by an *)0Gift
Choice000Gift Choice000Gift Choice00Gift Choice00Gift Choice00Gift
Choice0Mad Dok Grotsnik0.00160Base
Cost1160WSBSSTWIALdSvSlugga524533494+Power KlawUrty SyringeDok's
ToolsEre We Go!Furious ChargeMob RuleIndependent CharacterOne
Scalpel Short of a MedPackDok Grotsnik and any unit he joins have
the Fearless and Rampage special rules. Once Dok Grotsnik has
joined a unit, he may not leave it unless he is the last remaining
member of that unit.WARLORD TRAIT:Brutal But Kunnin'Nobz0.0018Base
Cost (3-10 per unit, 1 is automatically a
character)590WSBSSTWIALdSvSlugga424423376+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule18May include up to 7 additional Nobz0Any
model may take items from Melee Wepaons and/or Ranged Weapons
list:0Melee Weapon Choice100Melee Weapon Choice200Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice0The entire mob may take:4Eavy
Armor04+One Nob may take:20Waaagh! Banner0All models in a unit that
includes a Waaagh! Banner add +1 to the Weapon Skill characteristic
on their profile.Any model may take:3Ammo Runt0Any model may
take:5Bosspole0The entire mob may take:27Warbikes513554+May Select
a Trukk or Battlewagon as a Dedicated Transport0
FORMATION - Ghazghkull's Bullyboyz0.003MeganobzRESTRICTIONS:All
units must include at least 5 modelsCOMMAND BENEFITS:Biggest an' Da
BestApplies to Warlod only, the Warlord must issue and accept
challenges whenever possibleDa Boss iz Watchin'Units with the Mob
special rule gain a +2 modifier to any rolls on the Mob Rule table.
However, should this still result in a breakin' Heads or Squabble
Result, then d3+3 hits are suffered instead of
d6FearFearlessBullyboyzAll models in this formation add 1 to their
WSMeganobz0.0040Base Cost (3-10 per unit, 1 is automatically a
character)140WSBSSTWIALdSvT-L Shoota424423372+Power KlawMega
ArmorStikkbombsEre We Go!Furious ChargeMob Rule18May include up to
7 additional MegaNobz6108Any model may replace T-L Shoota and PK
with:102x Killsaws220Any model may replace T-L Shoota with 1 of the
following:5Kombiweapon with Rokkit Launcha05Kombiweapon with
Skorcha0Any model may take:5Bosspole0May Select a Trukk or
Battlewagon as a Dedicated Transport0Meganobz0.0040Base Cost (3-10
per unit, 1 is automatically a character)140WSBSSTWIALdSvT-L
Shoota424423372+Power KlawMega ArmorStikkbombsEre We Go!Furious
ChargeMob Rule18May include up to 7 additional MegaNobz6108Any
model may replace T-L Shoota and PK with:102x Killsaws220Any model
may replace T-L Shoota with 1 of the following:5Kombiweapon with
Rokkit Launcha05Kombiweapon with Skorcha0Any model may
take:5Bosspole0May Select a Trukk or Battlewagon as a Dedicated
Transport0Meganobz0.0040Base Cost (3-10 per unit, 1 is
automatically a character)140WSBSSTWIALdSvT-L Shoota424423372+Power
KlawMega ArmorStikkbombsEre We Go!Furious ChargeMob Rule18May
include up to 7 additional MegaNobz6108Any model may replace T-L
Shoota and PK with:102x Killsaws220Any model may replace T-L Shoota
with 1 of the following:5Kombiweapon with Rokkit
Launcha05Kombiweapon with Skorcha0Any model may take:5Bosspole0May
Select a Trukk or Battlewagon as a Dedicated Transport0
FORMATION - Da Vulcha Skwad0.001Boss Zagstruk Da
Boss3StormboyzRESTRICTIONS:NONECOMMAND BENEFITS:Biggest an' Da
BestApplies to Warlod only, the Warlord must issue and accept
challenges whenever possibleDa Boss iz Watchin'Units with the Mob
special rule gain a +2 modifier to any rolls on the Mob Rule table.
However, should this still result in a breakin' Heads or Squabble
Result, then d3+3 hits are suffered instead of d6Dead on
TargetishAll units in this Formation begin the game in Reserve and
arrive Via Deep Strike However, they only scatter d6"'Ard
'ItterzHoW Attacks caused by any models in a unit joined by Boss
Zagstruckgain the Shred Specilal Rule as long as he is part of that
unitVulcha SkwadDuring deployment the controlling payer can choose
to form Boss Zagstruk and all of the Stormboyz in this formation
into a single unitl. Zagstruck cannot leave this unit and counts
for 3 VPs if destroyed Boss Zagstruk Da Boss1.06565Base
Cost165WSBSSTWIALdSvSlugga525423484+ChoppaStikkbombsEavy
ArmorCybork BodyRokkit PackModels equipped with rokkit packs gain
the Jump unit type as described in Warhammer 40,000: The Rules. A
unit made up exclusively of models with rokkit packs can choose to
use them to Run 2D6" in the Shooting phase instead of the normal
D6" even if it used them in the Movement phase. If it does so,
every model in the unit must take a Dangerous Terrain test.Da
Vulcha's ClawsHammer of Wrath attacks made by Boss Zagstruk are
Strength 8 and AP2.WARLORD TRAIT:Bellowing TyrantEre We Go!Furious
Charge0Mob Rule0Independent Character0Stormboyz1.01459Base Cost
(5-30 per
unit)545WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsRokkit
PackModels equipped with rokkit packs gain the Jump unit type as
described in Warhammer 40,000: The Rules. A unit made up
exclusively of models with rokkit packs can choose to use them to
Run 2D6" in the Shooting phase instead of the normal D6" even if it
used them in the Movement phase. If it does so, every model in the
unit must take a Dangerous Terrain test.Ere we Go!Furious ChargeMob
Rule9May add up to 25 Stormboyz1090One model may upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons list:0Melee Weapon Choice100Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice05Boss Nob may Take
a Bosspole00May Select a Trukk as a Dedicated
TransportStormboyz1.01459Base Cost (5-30 per
unit)545WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsRokkit
PackModels equipped with rokkit packs gain the Jump unit type as
described in Warhammer 40,000: The Rules. A unit made up
exclusively of models with rokkit packs can choose to use them to
Run 2D6" in the Shooting phase instead of the normal D6" even if it
used them in the Movement phase. If it does so, every model in the
unit must take a Dangerous Terrain test.Ere we Go!Furious ChargeMob
Rule9May add up to 25 Stormboyz1090One model may upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons list:0Melee Weapon Choice100Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice05Boss Nob may Take
a Bosspole00May Select a Trukk as a Dedicated
TransportStormboyz1.01459Base Cost (5-30 per
unit)545WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsRokkit
PackModels equipped with rokkit packs gain the Jump unit type as
described in Warhammer 40,000: The Rules. A unit made up
exclusively of models with rokkit packs can choose to use them to
Run 2D6" in the Shooting phase instead of the normal D6" even if it
used them in the Movement phase. If it does so, every model in the
unit must take a Dangerous Terrain test.Ere we Go!Furious ChargeMob
Rule9May add up to 25 Stormboyz1090One model may upgraded
to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from
Melee Wepaons list:0Melee Weapon Choice100Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice05Boss Nob may Take
a Bosspole00May Select a Trukk as a Dedicated Transport
FORMATION - Blitz
Brigade0.005BattlewagonsRESTRICTIONSEverybattlewagon in this
formation must have a reinforced ram or a Deff RollaCOMMAND
BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord
must issue and accept challenges whenever possibleDa Boss iz
Watchin'Units with the Mob special rule gain a +2 modifier to any
rolls on the Mob Rule table. However, should this still result in a
breakin' Heads or Squabble Result, then d3+3 hits are suffered
instead of d6ScoutKnow Yer LimitzInfantry units that begin the game
embarked in a BW from this formation cannot assault on the first
turn if their BW made a Scout move during
deploymentBattlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank,
Open-Topped, Transport)21412104Transport Capacity - 20If BW has a
'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW
has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at
RearMay Takea:30Killkannon0May Take one of the
following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the
following in any comboniation5Big SHoota2105Rokkit Launcha210May
take any of the following:10Deff Rolla11015Ard Case5Grabbin
Klaw0Any Mek may take items from Ork Vehicle Equipment List:10Grot
Riggers110A vehicle with grot riggers has the It Will Not Die
special rule.10Extra Armor110As per WH 40K Rulebook0Vehicle
Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment
Choice00Vehicle Equipment Choice00Vehicle Equipment
Choice0Battlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank,
Open-Topped, Transport)21412104Transport Capacity - 20If BW has a
'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW
has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at
RearMay Takea:30Killkannon0May Take one of the
following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the
following in any comboniation5Big SHoota2105Rokkit Launcha210May
take any of the following:10Deff Rolla11015Ard Case5Grabbin
Klaw0Any Mek may take items from Ork Vehicle Equipment
List:0Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle
Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment
Choice00Vehicle Equipment Choice00Vehicle Equipment
Choice0Battlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank,
Open-Topped, Transport)21412104Transport Capacity - 20If BW has a
'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW
has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at
RearMay Takea:30Killkannon0May Take one of the
following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the
following in any comboniation5Big SHoota2105Rokkit Launcha210May
take any of the following:10Deff Rolla11015Ard Case5Grabbin
Klaw0Any Mek may take items from Ork Vehicle Equipment
List:0Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle
Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment
Choice00Vehicle Equipment Choice00Vehicle Equipment
Choice0Battlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank,
Open-Topped, Transport)21412104Transport Capacity - 20If BW has a
'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW
has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at
RearMay Takea:30Killkannon0May Take one of the
following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the
following in any comboniation5Big SHoota2105Rokkit Launcha210May
take any of the following:10Deff Rolla11015Ard Case5Grabbin
Klaw0Any Mek may take items from Ork Vehicle Equipment
List:0Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle
Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment
Choice00Vehicle Equipment Choice00Vehicle Equipment
Choice0Battlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank,
Open-Topped, Transport)21412104Transport Capacity - 20If BW has a
'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW
has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at
RearMay Takea:30Killkannon0May Take one of the
following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the
following in any comboniation5Big SHoota2105Rokkit Launcha210May
take any of the following:10Deff Rolla11015Ard Case5Grabbin
Klaw0Any Mek may take items from Ork Vehicle Equipment
List:0Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle
Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment
Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0
FORMATION - Dread Mob0.001Big Mek1Painboy2Gorkanauts or
Morkanauts (in any combination)3Deff Dreads3Killa
KansRESTRICTIONSAll units of Killa Kans must have 3 modelsCOMMAND
BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord
must issue and accept challenges whenever possibleDa Boss iz
Watchin'Units with the Mob special rule gain a +2 modifier to any
rolls on the Mob Rule table. However, should this still result in a
breakin' Heads or Squabble Result, then d3+3 hits are suffered
instead of d6'Ere We Go!Wall of SteelAll models with the HoW
special rule inflict d3 hits instead of just 1Big Mek0.0035Base
Cost135WSBSSTWIALdSvSlugga424423386+ChoopaMek's ToolsIn each of
your Shooting phases, instead of firing his weapons, a model
equipped with Meks tools may choose to repair a single friendly
vehicle that he is in base contact with or embarked upon. To repair
a vehicle, roll a D6. If the result is 5 or more, you may either
restore a Hull Point lost earlier in the battle or repair a Weapon
Destroyed result or an Immobilised result instead; this is
effective immediately. StikkbombsEre We Go!Furious ChargeMob
RuleIndependent CharacterMay Take:4Eavy Armor004+May Replace Slugga
with one of the Following:50Kustom Force Field150The bearer, and
all models within 6", receive a 5+ invulnerable save against any
shooting attacks. If the bearer is embarked in a vehicle, then the
vehicle receives a 5+ invulnerable save against any shooting
attacks instead.50Shokk Attack Gun00Any Mek May Replace Choopa
With:30Killsaw00Replace Slugga nd Choppa with:40Mega Armor Kustom
Blasta and Power Klaw1402+(5++)A Big Mek in Mega Armour may Replace
Mega Blasta with:10KillsawA Big Mek with Mega Armor may take one of
the following:25Tellyporta Blasta50Kustom ForcefieldAny Mek may
take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon
Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0May
take items from Melee Weapons List0Melee Weapon Choice00Melee
Weapon Choice0May take items from Runts & Squiqs0Runts and
Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May
take items from Orky Know-Wots:0Orky Choice0Orky Choice0Orky
Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant
choose Gifts from both lists - Lists differentiated by an *)0Gift
Choice000Gift Choice000Gift Choice00Gift Choice00Gift Choice00Gift
Choice0Painboy0.0050Base Cost150WSBSSTWIALdSvUrty
Syringe424423376+Dok's ToolsAs long as the bearer is alive, all
models in his unit have the Feel No Pain special rule.Ere We
Go!Furious ChargeMob RuleIndependent CharacterMay take items from
Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs
Choice00Runts and Squigs Choice0May take items from Orky
Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceDeff
Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle
(Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of
the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom
Mega-Blasta5Skorcha10Power Klaw00May Take any of the
following:10Grot Riggers010Extra ArmorDeff Dread0.0080Base
Cost180WSBSSFASARAIAHPVehicle (Walker)4251212102332x Big Shootas2x
Power KlawsMay replace any of the Big Shooats with 1 of the
following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha10Power
Klaw00May Take any of the following:10Grot Riggers010Extra
ArmorDeff Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle
(Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of
the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom
Mega-Blasta5Skorcha10Power Klaw00May Take any of the
following:10Grot Riggers010Extra ArmorKilla Kan0.0050Base
Cost150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan
KlawCowardly Grots!If a unit of Killa Kans suffers 25% or more
casualties during any one phase, the unit must roll a D6 at the end
of that phase. Add +1 to the dice roll if there are three or more
Killa Kans in the unit, and a further +1 if there are one or more
Deff Dreads within 6" of the unit. On a result of 3+ the test is
passed and nothing happens. On a result of 1-2 the test is failed
and every model in the unit immediately suffers a Crew Shaken
result. Note that no models lose a Hull Point as a result of a
failed Cowardly Grots! test.May replace Big Shooat with 1 of the
following:0Rokkit Launcha05Kustom
Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot
Riggers010Extra ArmorKilla Kan0.0050Base
Cost150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan
KlawCowardly Grots!If a unit of Killa Kans suffers 25% or more
casualties during any one phase, the unit must roll a D6 at the end
of that phase. Add +1 to the dice roll if there are three or more
Killa Kans in the unit, and a further +1 if there are one or more
Deff Dreads within 6" of the unit. On a result of 3+ the test is
passed and nothing happens. On a result of 1-2 the test is failed
and every model in the unit immediately suffers a Crew Shaken
result. Note that no models lose a Hull Point as a result of a
failed Cowardly Grots! test.May replace Big Shooat with 1 of the
following:0Rokkit Launcha05Kustom
Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot
Riggers010Extra ArmorKilla Kan0.0050Base
Cost150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan
KlawCowardly Grots!If a unit of Killa Kans suffers 25% or more
casualties during any one phase, the unit must roll a D6 at the end
of that phase. Add +1 to the dice roll if there are three or more
Killa Kans in the unit, and a further +1 if there are one or more
Deff Dreads within 6" of the unit. On a result of 3+ the test is
passed and nothing happens. On a result of 1-2 the test is failed
and every model in the unit immediately suffers a Crew Shaken
result. Note that no models lose a Hull Point as a result of a
failed Cowardly Grots! test.May replace Big Shooat with 1 of the
following:0Rokkit Launcha05Kustom
Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot
Riggers010Extra ArmorGorkanaut0.00245Base
Cost1245WSBSSFASARAIAHPVehicle (Walker,
Transport)428131312245Deffstorm Mega Shoota2x Big Shootas2x Rokkit
LaunchasSkorchaKlaw of Gork (or possibly Mork)RampageTransport
Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take
any of the following:20Grot Riggers010Extra
Armor0Gorkanaut0.00245Base Cost1245WSBSSFASARAIAHPVehicle (Walker,
Transport)428131312245Deffstorm Mega Shoota2x Big Shootas2x Rokkit
LaunchasSkorchaKlaw of Gork (or possibly Mork)RampageTransport
Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take
any of the following:20Grot Riggers010Extra
Armor0Morkanaut0.00230Base Cost1230WSBSSFASARAIAHPVehicle (Walker,
Transport)428131312245Kustom Mega-Blasta2x Big Shootas2x Rokkit
LaunchasKustom Mega-KannonKlaw of Gork (or possibly Mork)Transport
Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take
any of the following:50Kustom Force Field020Grot Riggers010Extra
Armor0Morkanaut0.00230Base Cost1230WSBSSFASARAIAHPVehicle (Walker,
Transport)428131312245Kustom Mega-Blasta2x Big Shootas2x Rokkit
LaunchasKustom Mega-KannonKlaw of Gork (or possibly Mork)Transport
Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take
any of the following:50Kustom Force Field020Grot Riggers010Extra
Armor0
FORMATION - Boss Snikrot's Red Skull Kommandos0.001Boss Snikrot
The Green Ghost4KommandosRESTRICTIONSNONECOMMAND BENEFITS:Biggest
an' Da BestApplies to Warlod only, the Warlord must issue and
accept challenges whenever possibleDa Boss iz Watchin'Units with
the Mob special rule gain a +2 modifier to any rolls on the Mob
Rule table. However, should this still result in a breakin' Heads
or Squabble Result, then d3+3 hits are suffered instead of d6Sneaky
GitzBoss Snikrot must join one of the Kommando units from this
formation. When rolling for reserves make one roll for the entire
formation. They may enter from ANY table edge of the controlling
player's choice. Furthermore, on the turn they arrive, they may
re-roll all failed cover saves. until the start of thier next
turn.Strike from da ShadowsAll units in this formation have the
Stealth special rule replaced with Shrouded on the turn they arrive
from Reserves until the start of their next turn.Boss Snikrot The
Green Ghost1.06060Base Cost160WSBSSTWIALdSvMork's Teeth- Suser AP5
Melee, Shred525423486+StikkbombsFearInfiltrateMove Through
CoverStealthEre We Go!Furious ChargeMob RuleIndependent
CharacterAmbushIf Boss Snikrot joins a unit of Kommandos that are
held in Reserves, and no other Independent Characters join the
unit, then Snikrots unit can move on from any table edge when they
arrive from Reserves. No dice roll is required to determine where
they enter from; the Ork player chooses. In addition, Boss Snikrot
and his unit have their Stealth special rule replaced with the
Shrouded special rule on the turn they deploy or arrive from
reserves, until the start of their next turn.Boss of the Red Skull
kommandosBoss Snikrot can only join units of Kommandos. If Boss
Snikrot is included in a Detachment that includes at least one unit
of Kommandos, Boss Snikrot does not take up a slot on the Force
Organisation Chart. Kommandos1.012010Base Cost (5-15 per
unit)10100WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May
include up to 10 additional Kommandos0Up to 2 Kommandos may replace
slugga with one of the following:5Rokkit Launcha2105Big
SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss
Nob110424423376+Boss Nob may take items from Melee Wepaons
list:0Melee Weapon Choice100Melee Weapon Choice05Boss Nob may Take
a Bosspole0Kommandos1.012010Base Cost (5-15 per
unit)10100WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May
include up to 10 additional Kommandos0Up to 2 Kommandos may replace
slugga with one of the following:5Rokkit Launcha2105Big
SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss
Nob110424423376+Boss Nob may take items from Melee Wepaons
list:0Melee Weapon Choice000Melee Weapon Choice05Boss Nob may Take
a Bosspole0Kommandos1.012010Base Cost (5-15 per
unit)10100WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May
include up to 10 additional Kommandos0Up to 2 Kommandos may replace
slugga with one of the following:5Rokkit Launcha2105Big
SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss
Nob110424423376+Boss Nob may take items from Melee Wepaons
list:0Melee Weapon Choice100Melee Weapon Choice05Boss Nob may Take
a Bosspole0Kommandos0.0010Base Cost (5-15 per
unit)00WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May
include up to 10 additional Kommandos0Up to 2 Kommandos may replace
slugga with one of the following:5Rokkit Launcha05Big
SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss
Nob00424423376+Boss Nob may take items from Melee Wepaons
list:0Melee Weapon Choice000Melee Weapon Choice05Boss Nob may Take
a Bosspole0
FORMATION - Green Tide0.001Warboss10BoyzRESTRICTIONS:The entire
formation must fight on foot, no Trukksand no warbikesCOMMAND
BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord
must issue and accept challenges whenever possibleDa Boss iz
Watchin'Units with the Mob special rule gain a +2 modifier to any
rolls on the Mob Rule table. However, should this still result in a
breakin' Heads or Squabble Result, then d3+3 hits are suffered
instead of d6Green TideAll of the units may forma single unit. The
Warboss cannot leave this unit. The Green Tide counts as 11 VPs if
it is completely destryoed, if the Green Tide ever rolls a Squabble
or Breaking heads result, then the controlling player allocates any
hits/wounds.The Greenskin HordesEvery unit gains HoW if it
Successfully charges an opponent and the charge range rolled is 10
or greater (before modifiers). The unit still gains this benefit
even if reduced to less than 10 models as a result of Overwatch,
Dangerous terrain, etc. As long at it successfuly makes the
Charge.StampedeIf Formation's Warboss is your Warlord, then they
can use his Waaagh! Everyturn after the first.Warboss0.0060Base
Cost160WSBSSTWIALdSvEre We go!525534496+Furious ChargeIndependent
CharacterMob RuleWaaagh!Once per game on any turn after the 1st, a
model with this sepcial rule (if they are your Warlord) may call a
Waaagh! If they do so, all units with the 'Ere We Go! Special Rule
may charge in the Assault Phase, even if they made a Run move in
the same turn. SluggaChoppaStikkbombsMay Take:4Eavy
Armor004+Replace Slugga nd Choppa with:40Mega Armor T-L Shoota and
Power Klaw002+May take items from Melee Weapons List0Melee Weapon
Choice00Melee Weapon Choice0May take items from Ranged Weapons
List0Ranged Weapon Choice00Ranged Weapon Choice0May take items from
Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs
Choice00Runts and Squigs Choice0May take items from Orky
Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceMay take
Items from Gifts of Gork and Mork (Cant choose Gifts from both
lists - Lists differentiated by an *)0Gift Choice00Gift
Choice00Gift Choice00Gift Choice00Gift Choice00Gift
Choice0Boyz0.006Base Cost (10-30 per
unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated Transport
FORMATION - Skyboss Wingnutz Air
Armada0.003Dakkajet1Burna-Bommer1Blitza-BommerRESTRICTIONSOne
Dakkajet must take a FlybossCOMMAND BENEFITS:Airborne HordeWhenever
a flyer from this formation leaves combat airspace it returns to
play with a full compliment of HPs and starting quota of One-Use
WeaponsDakkaJet1.0125110Base Cost 1110BSFASARAHPVehicle
(Flyer)210101032x T-L Supa ShootasStrafing RunSupersonicWaaagh!
PlaneDuring a turn in which a Waaagh! is called, each of this
models Assault weapons fires one more shot than normal.May take any
of the following:5Red Paint Job020Additional T-L Supa
Shoota015Flyboss115Ballistic Skill 3 when shooting at Jetbikes,
Skimmers, Flyers or Flying Monstrous CreaturesDakkaJet1.0110110Base
Cost 1110BSFASARAHPVehicle (Flyer)210101032x T-L Supa
ShootasStrafing RunSupersonicWaaagh! PlaneDuring a turn in which a
Waaagh! is called, each of this models Assault weapons fires one
more shot than normal.May take any of the following:5Red Paint
Job020Additional T-L Supa Shoota015Flyboss0DakkaJet1.0110110Base
Cost 1110BSFASARAHPVehicle (Flyer)210101032x T-L Supa
ShootasStrafing RunSupersonicWaaagh! PlaneDuring a turn in which a
Waaagh! is called, each of this models Assault weapons fires one
more shot than normal.May take any of the following:5Red Paint
Job020Additional T-L Supa Shoota015Flyboss0Burna
Bommer1.0145115Base Cost 1115BSFASARAHPVehicle (Flyer)21010103T-L
Big ShootaT-L Supa Shoota2x Burna BombsSupersonicWaaagh!
PlaneDuring a turn in which a Waaagh! is called, each of this
models Assault weapons fires one more shot than normal.Grot Gunner
When a model with this special rule fires a big shoota or
twin-linked big shoota, these shots are resolved at Ballistic Skill
3.May take any of the following:10Up to 6 Skorcha Missiles3305Red
Paint Job0Blitza Bommer1.0135135Base Cost 1135BSFASARAHPVehicle
(Flyer)21010103Big SHootaT-L Supa Shoota2x Boom
BombsSupersonicWaaagh! PlaneDuring a turn in which a Waaagh! is
called, each of this models Assault weapons fires one more shot
than normal.Grot Gunner When a model with this special rule fires a
big shoota or twin-linked big shoota, these shots are resolved at
Ballistic Skill 3.May take any of the following:5Red Paint Job0
FORMATION - Kaptin Badrukk's Flash Gitz0.001Kaptin Badrukk Da
Freeboota King2Flash GitzRESTRICTIONSUnits of Flash Gitz must have
at least 10 modelsCOMMAND BENEFITS:Kaptin Badrukk's Flash
GitzDuring deployment, the controlling player can choose to form
Kaptin Badrukk and all of the units of Flash Gitz in this Formation
into a single unit known as Kaptin Badrukks Flash Gitz. Badrukk
cannot leave this unit. Kaptin Badrukks Flash Gitz counts as 3
units for Victory Points purposes if it is completely
destroyed.KustomizedAll Snazz guns count as Master CraftedKaptin
Badrukk Da Freeboota King1.0110110Base
Cost1110WSBSSTWIALdSvSlugga524423493+
(5++)ChoopaStikkbombsBosspoleGitfindaIf remained Stationary, BS is
3Goldtoof Armor3+ Armor Save and a 5++Da Rippa24" S7 AP2 Assault3,
Gets Hot!WARLORD TRAIT:Kunnin' but BrutalEre We Go!Furious
ChargeMob RuleIndependent CharacterTake up to 3 max3Ammo
Runts00Flash Gitz1.022022Base Cost (5-10 per unit) 1 is
automatically a Kaptin
(Character)10220WSBSSTWIALdSvSnazzgun424423376+Stikkbombs424423376+BosspoleGitfindaIf
remained Stationary, BS is 3Ere we Go!Furious ChargeMob RuleAny
model may takeWSBSSTWIALdSv3Ammo runt0424423376+May Select a Trukk
as a Dedicated TransportFlash Gitz1.022022Base Cost (5-10 per unit)
1 is automatically a Kaptin
(Character)10220WSBSSTWIALdSvSnazzgun424423376+Stikkbombs424423376+BosspoleGitfindaIf
remained Stationary, BS is 3Ere we Go!Furious ChargeMob RuleAny
model may takeWSBSSTWIALdSv3Ammo runt0424423376+May Select a Trukk
as a Dedicated Transport
FORMATION - Grukk's Rippin' Crew0.001Grukk Face-Rippa1Skrak's
Skull Nobz1Rusgob's Runtz1Krumpa's Killa
KansRESTRICTIONSNoneCOMMAND BENEFITS:What Grukk Syas GoesWhile
Grukk is alive all units in the formation re-roll failed Morale,
Pinning Fear or Cowardly Grots TestsTellyporta AttackAll units in
the formation have Deep Strike. If all units start the game in
reserve they will automatically arrive in your first turn (no rolls
are necessary)Grukk Face-Rippa1.0130130Base
Cost1130WSBSSTWIALdSvKombiWeapon with Rokkit
Launcha525534494+Attack SquigStikkbombsEavy
ArmorBosspoleGit-Rippax22Melee, Shred, Specialist Weapon,
UnwieldyWaaagh!WARLORD TRAIT:Bellowing TyrantEre We Go!Furious
ChargeMob RuleIndependent CharacterFeel No PainSkrak's Skull
Nobz1.019018Base Cost (4 Nobz, 1 Skrak Head-Smasha (Character, Same
Profile))590WSBSSTWIALdSvSlugga424423374+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule12Hammer of Wrath (Skrak Head-Smasha
Only)112Any model may take items from Melee Wepaons and/or Ranged
Weapons list:25Power Klaw25010Kombi Skorcha0The entire mob may
take:4Eavy Armor520Any model may take:3Ammo Runt13Any model may
take:5Bosspole315The entire mob may take:Rustgob's
Runtz1.0453Gretchin Base Cost (10 per
unit)1030WSBSSTWIALdSv5Rustgob (Runtherd)1523221215-Grot Blasta
(Gretchin)423412276+Grabba Stikk (Runtherd)Slugga
(Runtherd)Stikkbombsere We Go! (Runtherd Only)Furious Charge
(Runtherd Only)Any Runtherd may take:10Squig Hound110Each time a
unit with a squig hound fails a Morale check it suffers D6 Strength
3 AP- hits and must then re-roll the failed Morale check. If the
re-roll is failed, it cannot be re-rolled again, and the squig
hound will not inflict any further hits. Krumpa's Killa
Kanz1.015550Base Cost (2 Killa Kanz, 1 Krumpa (Character Same
Profile))3150WSBSSFASARAIAHPVehicle (Walker)235111110222Big
ShootaKan KlawPower Mad Bully (Krumpa only)Krumpa Counts as a Deff
Dread for the purposes of the Cowardly Grots! Special RuleCowardly
Grots!If a unit of Killa Kans suffers 25% or more casualties during
any one phase, the unit must roll a D6 at the end of that phase.
Add +1 to the dice roll if there are three or more Killa Kans in
the unit, and a further +1 if there are one or more Deff Dreads
within 6" of the unit. On a result of 3+ the test is passed and
nothing happens. On a result of 1-2 the test is failed and every
model in the unit immediately suffers a Crew Shaken result. Note
that no models lose a Hull Point as a result of a failed Cowardly
Grots! test.May replace Big Shooat with 1 of the following:0Rokkit
Launcha105Kustom Mega-Blasta5Skorcha5Grotzooka15May Take any of the
following:10Grot Riggers010Extra Armor
FORMATION - Grukk's Goff Killmob0.001Grukk Face-Rippa1Skrak's
Skull Nobz3Boyz1Gorkanaut2Deff Dreads1Killa KanzRESTRICTIONSThe
Boyz must be at least 20 models and equipped with Sluggas and
Choppas. The Killa Kanz must have at least 3 modelsCOMMAND
BENEFITS:FearGrukk's KillboyzSkraks Skull-Nobz and all units of
Boyz in this Formation can re-roll their charge distances.Grukk
Face-Rippa0.00130Base Cost1130WSBSSTWIALdSvKombiWeapon with Rokkit
Launcha525534494+Attack SquigStikkbombsEavy
ArmorBosspoleGit-Rippax22Melee, Shred, Specialist Weapon,
UnwieldyWaaagh!WARLORD TRAIT:Bellowing TyrantEre We Go!Furious
ChargeMob RuleIndependent CharacterFeel No PainSkrak's Skull
Nobz0.0018Base Cost (4 Nobz, 1 Skrak Head-Smasha (Character, Same
Profile))590WSBSSTWIALdSvSlugga424423374+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule12Hammer of Wrath (Skrak Head-Smasha
Only)112Any model may take items from Melee Wepaons and/or Ranged
Weapons list:25Power Klaw25010Kombi Skorcha0The entire mob may
take:4Eavy Armor520Any model may take:3Ammo Runt13Any model may
take:5Bosspole315The entire mob may take:Boyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30
per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We
Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The
entire mob may replace sluggas with::1Shootas0The entire mob may
take:4Eavy Armor04+For Every 10 models one Boy may replace ranged
weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded
to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from
Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May
Select a Trukk as a Dedicated TransportGorkanaut0.00245Base
Cost1245WSBSSFASARAIAHPVehicle (Walker,
Transport)428131312245Deffstorm Mega Shoota2x Big Shootas2x Rokkit
LaunchasSkorchaKlaw of Gork (or possibly Mork)RampageTransport
Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take
any of the following:20Grot Riggers010Extra Armor0Deff
Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle
(Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of
the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom
Mega-Blasta5Skorcha10Power Klaw00May Take any of the
following:10Grot Riggers010Extra ArmorDeff Dread0.0080Base
Cost180WSBSSFASARAIAHPVehicle (Walker)4251212102332x Big Shootas2x
Power KlawsMay replace any of the Big Shooats with 1 of the
following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha10Power
Klaw00May Take any of the following:10Grot Riggers010Extra
ArmorKilla Kan0.0050Base Cost150WSBSSFASARAIAHPVehicle
(Walker)235111110222Big ShootaKan KlawCowardly Grots!If a unit of
Killa Kans suffers 25% or more casualties during any one phase, the
unit must roll a D6 at the end of that phase. Add +1 to the dice
roll if there are three or more Killa Kans in the unit, and a
further +1 if there are one or more Deff Dreads within 6" of the
unit. On a result of 3+ the test is passed and nothing happens. On
a result of 1-2 the test is failed and every model in the unit
immediately suffers a Crew Shaken result. Note that no models lose
a Hull Point as a result of a failed Cowardly Grots! test.May
replace Big Shooat with 1 of the following:0Rokkit Launcha05Kustom
Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot
Riggers010Extra Armor
Spec Rules & Warlord TraitsOrk Special RulesEre We Go!If
every model in a unit has this special rule, the unit can re-roll a
single dice when determining its charge range.Mob RuleIf every
model in a unit has this special rule, and the unit fails a Morale
check or Pinning test (after any re-rolls they may have), roll
immediately on the following table:D6 Result1 Born to Fight: If the
unit is locked in combat, it is treated as if it had passed the
Morale check or Pinning test. If the unit is not locked in combat,
it fails the Morale check or Pinning test.2-3 Breaking Heads: If
the unit includes one or more Ork characters (including Independent
Characters), it suffers D6 Strength 4 AP- hits, and is then treated
as if it had passed the Morale check or Pinning test. These hits
are Randomly Allocated, but cannot be allocated to Ork characters
(any excess hits are lost). If the unit does not include any Ork
characters, it fails the Morale check or Pinning test.4-6 Squabble:
If the unit has 10 or more models, it suffers D6 Strength 4 AP-
hits, and is then treated as if it had passed the Morale check or
Pinning test. The hits are Randomly Allocated. If the unit has
fewer than 10 models, it fails the Morale check or Pinning
test.Warlord Traits1 - Prohet of the Waaagh!The Warlord gains the
Waaagh! special rule. If the Warlord already has the Waaagh!
special rule then, in addition to the usual effects, all friendly
models with the Ere We Go! special rule gain the Fearless special
rule when he calls a Waaagh!, until the start of their next turn.2
- Bellowing TyrantThe Warlord, and all friendly units with the Orks
Faction within 12" of him, re-roll failed Morale checks and Pinning
tests.3 - Like a Thunderbolt!The Warlord, and all friendly units
with the Orks Faction within 12" of him, can reroll all the dice
when determining Run moves or charge range. 4 - Brutal but
Kunnin'The Warlord can re-roll one failed To Hit or To Wound roll
each turn.5 - Kunnin' but BrutalThe Warlord can re-roll one failed
armour or invulnerable saving throw each turn.6 - Might is RightThe
Warlord receives +1 to the Strength characteristic on his
profile.
1 - Sup Shootist Warlord has a BS of 32 - Waaagh! MongererThe
Warlord and any unit they join has the Crusader special rule (roll
an extra d6 and pick the highest when running)3 - MadboyWarlord has
Rage USR4 - A Kunnin' PlanThe Warlord and any unit he joins has the
Outflank USR5