Army BuilderSpace Wolves1851HQ371Njal Stormcaller, Lord of
Tempests0.00180Base Cost1180WSBSSTWIALdSvRunic
Armor5444243102+Staff of the Stormcaller (S+2, AP4, Concussive,
Force, Wyrdbane)Wyrdbane: Grants AW and can reroll 1failed DtW per
turnNightwing (24" S3 AP- Assault d6)Bolt PistolF&K
GrenadesTRAIT: Saga of MajestyPsychic HoodATSKNFAcute SensesCounter
AttackIndependent CharacterMaster Psyker ML=3Lord Of Tempests
(reroll failed attempt to manifest Tempestas powers)May replace
Runic Armor with:0Terminator Armor10Wolf Lord Ragnar
Blackmane0.00195Base Cost00WSBSSTWIALdSvPower Armor6544354103+Bolt
PistolFrostfang (S+1 AP3, Melee Rending Mastercrafted)Melta
BombsF&K GrenadesTRAIT: Saga of the Warrior
BornATSKNFIndependent CharacterAcute SensesCounter AttackRageInsane
Bravado (must issue and accept challenges)War Howl (models in unit
from SWF have Furious Charge)Incredible Reflexes (reroll a single
failed Save each assault phase)WSBSSTWIALdSv8May be Accompanied by
up to 2 Fen Wolves (Svangir and Ulfgir)00404414265+Ulrik the
Slayer0.00145Base Cost1145WSBSSTWIALdSvPower Armor6544253103+Plasma
PistolF&K GrenadesCrozius Arcanum (power Maul)Wolf
AmuletHealing BalmsRELIC: Wolf Helm of Russ (All SWF units within
12" are Stubborn)Independent CharacterAcute SensesCounter
AttackFearlessSlayer's Oath (all SW Faction units within 6" gain
Preferred Enemy)TRAIT: Saga of the BeastslayerCanis
Wolfborn0.00185Base Cost1185WSBSSTWIALdSvPower Armor525535583+Wolf
Claws x2F&K GrenadesFangirModels with a Thunderwolf mount
change their unit type to Cavalry, as described in Warhammer
40,000: The Rules. All close combat attacks made by a model with a
Thunderwolf mount have the Rending special rule. In addition, a
model upgraded to have a Thunderwolf mount increases their
Strength, Toughness, Attacks and Wounds characteristics by 1 (these
bonuses are already included in the profiles of models that have a
Thunderwolf mount as part of their standard wargear).TRAIT: Saga of
the WolfkinATSKNFIndependent CharacterAcute SensesCounter
AttackRampageBorn of WolvesCanis Wolfborn, and all Fenrisian Wolves
and Cyberwolves in his unit, re-roll failed To Hit rolls in close
combat during an Assault phase in which they charged into
combat.8May take up to 2 Fenrisian Wolves0Harald
Deathwolf1.0190190Base Cost1190WSBSSTWIALdSvPower
Armor525545583+Bolt PistolFrost AxeStorm ShieldF&K
GrenadesThunderwolf MountModels with a Thunderwolf mount change
their unit type to Cavalry, as described in Warhammer 40,000: The
Rules. All close combat attacks made by a model with a Thunderwolf
mount have the Rending special rule. In addition, a model upgraded
to have a Thunderwolf mount increases their Strength, Toughness,
Attacks and Wounds characteristics by 1 (these bonuses are already
included in the profiles of models that have a Thunderwolf mount as
part of their standard wargear).TRAIT: Saga of the
WolfkinATSKNFIndependent CharacterAcute SensesCounter
AttackOutflank8May take up to 2 Fenrisian Wolves0Mantle of the Ice
Troll KingHarald Deathwolf is unaffected by all Pyromancy psychic
powers and all flamer weapons as defined in Warhammer 40,000: The
Rules.Bjorn the Fell Handed0.00220Base
Cost1220WSBSSFASARAIAHPAssault Cannon667131210344Trueclaw w/ Heavy
FlamerS10 AP2 Melee Master Crafted, ShredSmoke LaunchersTRAIT: Saga
of MajestyVenerableAncient TacticianWard of the PrimarchReplace
Assault Cannon with:0Plasma Cannon00Helfrost Cannon10246/83/1Heavy
1, Blast, Helfrost/Heavy 1 Helfrost5T-L Lascannon0May take Drop Pod
as Dedicated TransportWolf Lord0.00105Base
Cost1105WSBSSTWIALdSvPower Armor6544354103+ChainswordBolt
PistolFrag and Krak GrenadesBelt of RussATSKNFIndependent
CharacterAcute SensesCounter-Attack8Up to 2 Fenrisian
Wolves216WSBSSTWIALdSv20Runic Armor (replaces Power
Armor)120404414256+0Boltgun (replaces Bolt Pistol)0May take items
from Melee Weapons List0Melee Weapon Choice00Melee Weapon
Choice0May take items from Ranged Weapons List0Ranged Weapon
Choice00Ranged Weapon Choice0May take items from Special Issue
Wargear List0Special Issue Choice00Special Issue Choice00Special
Issue Choice0May take Items from either Relics List45Morkai's Claws
(Pair) *145S+1 AP3 Melee, Maul, Rending, Shred Specialist Weapon
(Maul: gain d3 attacks for Specialist Weapon Pair instead of just
1)40The Wulfen Stone140Wearer and unit have Furious Charge, and
Rage (wearer only)15Fellclaw's Teeth *115rerolls all failed to hit
rolls in close combat0Relic Choice00Relic Choice00Relic
Choice0Replace 1 ranged or Melee Weapon with:15Storm Shield0If
Terminator Armor is not chosen may take:50Thunderwolf
Mount150Models with a Thunderwolf mount change their unit type to
Cavalry, as described in Warhammer 40,000: The Rules. All close
combat attacks made by a model with a Thunderwolf mount have the
Rending special rule. In addition, a model upgraded to have a
Thunderwolf mount increases their Strength, Toughness, Attacks and
Wounds characteristics by 1 (these bonuses are already included in
the profiles of models that have a Thunderwolf mount as part of
their standard wargear).May replace Power Armor BP, ChSw, F&K
Grnds with:40Terminator Armor SB, and PW0In Termie Armor may only
take Termie Weapons, Special Issue Warger, and Relics0Terminator
Weapon Choice, Storm Bolter Replacement00Terminator Weapon Choice,
Power Weapon Replacement0Rune Priest0.0060Base
Cost3180WSBSSTWIALdSvPower Armor5444242103+Runic WeaponBolt
PistolFrag and Krak GrenadesATSKNFIndependent CharacterAcute
SensesCounter-AttackPsyker ML=1 (Select two Powers)Replace BP
&/or ccw with25Upgrade to Master of Runes ML=20010Psychic
Hood33025Runic Armor (replaces Power Armor)375May take items from
Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May
take items from Ranged Weapons List15Plasma Pistol1151272Pistol,
Gets Hot!0Ranged Weapon Choice0May take items from Special Issue
Wargear List0Special Issue Choice00Special Issue Choice00Special
Issue Choice0May take Items from either Relics List0Relic
Choice000Relic Choice000Relic Choice00Relic Choice00Relic
Choice00Relic Choice0May replace Power Armor BP, ChSw, F&K
Grnds with:25Terminator Armor SB, and PW00A Rune Priest in
Terminator armor may take 1 of the following:10Combi Weapon05Storm
Bolter0A Rune Priest in Terminator Armor may only select items from
the Special Issue Wargear List and the Relics ListWolf
Priest0.00110Base Cost1110WSBSSTWIALdSvPower
Armor5444242103+Crozius Arcanum (power Maul)Bolt PistolWolf
AmuletHealing BalmsFrag and Krak GrenadesATSKNFIndependent
CharacterAcute SensesCounter-AttackFearlessOath of War20Runic Armor
(replaces Power Armor)120May take items from Ranged Weapons
List15Plasma Pistol001272Pistol, Gets Hot!0Ranged Weapon Choice0May
take items from Special Issue Wargear List0Special Issue
Choice00Special Issue Choice00Special Issue Choice0May take Items
from either Relics List0Relic Choice000Relic Choice000Relic
Choice00Relic Choice00Relic Choice00Relic Choice0May replace Power
Armor BP, ChSw, F&K Grnds with:30Terminator Armor with Storm
Bolter00A Wolf Priest in Terminator Armour may only take Items from
the Special Issue Wargear and/or Relics of the Fang Lists.Wolf
Guard Battle Leader1.018150Base Cost150WSBSSTWIALdSvPower
Armor554425393+ChainswordBolt PistolFrag and Krak
GrenadesATSKNFIndependent CharacterAcute SensesCounter-Attack8Up to
2 Fenrisian Wolves216WSBSSTWIALdSv25Runic Armor (replaces Power
Armor)0404414256+0Boltgun (replaces Bolt Pistol)0May take items
from Melee Weapons List30Thunderhammer0x215Storm Shield115-May take
items from Ranged Weapons List0Ranged Weapon Choice00Ranged Weapon
Choice0May take items from Special Issue Wargear List0Special Issue
Choice00Special Issue Choice00Special Issue Choice0May take Items
from either Relics List35The Armor of Russ1352+ 4++ and applies a
-5Init to enemy in a challenge45Morkai's Claws (Pair) *0S+1 AP3
Melee, Maul, Rending, Shred Specialist Weapon (Maul: gain d3
attacks for Specialist Weapon Pair instead of just 1)15Fellclaw's
Teeth *115rerolls all failed to hit rolls in close combat0Relic
Choice00Relic Choice00Relic Choice0May replace Power Armor BP,
ChSw, F&K Grnds with:40Terminator Armor SB, and PW0In Termie
Armor may only take Termie Weapons, Special Issue Warger, and
Relics25Thunderhammer0x22Melee, Concussive, Specialist Weapon,
Unwoeldy00Storm Shield0--Confers 3++ on Wielder0Replace 1 ranged or
Melee Weapon with:25Storm Shield0A WGBL in Terminator Armor may
only select items from the Terminator Weapons, Special Issue
Wargear List and the Relics ListIf Terminator Armor is not chosen
may take:50Thunderwolf Mount150Models with a Thunderwolf mount
change their unit type to Cavalry, as described in Warhammer
40,000: The Rules. All close combat attacks made by a model with a
Thunderwolf mount have the Rending special rule. In addition, a
model upgraded to have a Thunderwolf mount increases their
Strength, Toughness, Attacks and Wounds characteristics by 1 (these
bonuses are already included in the profiles of models that have a
Thunderwolf mount as part of their standard wargear).Krom
Dragongaze0.00135Base Cost1135WSBSSTWIALdSvPower
Armor6544354103+Bolt PistolFrag and Krak GrenadesATSKNFIndependent
CharacterAcute SensesCounter-AttackFurious ChargeStubbornWARLORD
TRAIT: Saga of the Warrior BornWyrmclaw+22Melee, Mastercrafted,
UnwieldyELITES315Wolf Guard 0.0018Base Cost (5-10 per unit 1
Automatically a Character)8144WSBSSTWIALdSvPower
Armor444414293+ChainswordBolt PistolF&K GrenadesATSKNFAcute
SensesCounter AttackAny WG model may replace BP & chainsword
with:0Bolter0Any WG model maytake items from Melee Weapons or
Ranged Weapons lists:30Pair of Wolf Claws130+13Melee, Shred,
Specialist Weapon25Power Fist250x22Melee, Unwieldy, Specialist
Weapon20Frost Sword120+13Melee0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice010Combi
Plasma33024/244/75/2RF/RF, Gets Hot!15Plasma Pistol1151272Pistol,
Gets Hot!5Storm Bolter152445Assault 20Ranged Weapon Choice00Ranged
Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged
Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0Whole
Unit may take:3Jump Pack0OK007Space marine Bike0OK00Any May
Choose5Melta Bombs0Unit may Select Rhino, Razorback, Drop Pod,
Stormwolf, Land Raider (Any) as a Dedicated TransportWolf Guard
Terminators0.0033Base Cost (3-10 per unit 1 Automatically a
Character)13429WSBSSTWIALdSvTerminator Armor444414293+Storm
BolterPower WeaponATSKNFAcute SensesCounter AttackDeep StrikeAny WG
model may replace sotrm bolter and power weapon
with:15Thunderhammer and Storm Shield34515Pair of Wolf
Claws115+13Melee, Shred, Specialist WeaponAny model may take items
from Terminator Weapons List:00Terminator Weapon Choice, Storm
Bolter Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement025Thunderhammer125x22Melee, Concussive, Specialist
Weapon, Unwoeldy015Power Fist115x22Melee, Unwieldy, Specialist
Weapon00Terminator Weapon Choice, Storm Bolter Replacement00Storm
Shield10--Confers 3++ on Wielder05Frost Axe15+22Melee,
Unwieldy010Power Fist220x22Melee, Unwieldy, Specialist
Weapon015Chainfist345x22Melee, Armourbane, Specialist Weapon,
Unwieldy015Thunderhammer115x22Melee, Concussive, Specialist Weapon,
Unwoeldy00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon Replacement0For
every 5 models in unit 1 may choose:10Replace SB with Heavy
Flamer020Replace SB with Assault Cannon12025Cyclone Missile
Launcher125Unit may Select Stormwolf or Land Raider (Any) as a
Dedicated TransportArjac Rockfist, Anvil of Fenris0.00115Base
Cost1115Independent CharacterWSBSSTWIALdSvAcute
Senses555424392+ATSKNFCounter AttackFoehammerAnvil ShieldTerminator
ArmorAnvil of FenrisGrimnar's ChampionStubbornThe Fierce Eye's Wolf
Guard0.0033Base Cost (4 WGTs 1 Beoric Winterfang (Character Same
Profile))5165WSBSSTWIALdSvTerminator Armor444414293+Storm
BolterPower WeaponATSKNFAcute SensesCounter AttackDeep StrikeAny WG
model may replace sotrm bolter and power weapon
with:15Thunderhammer and Storm Shield11515Pair of Wolf Claws0All
models must take the following:05Frost Sword15+13Melee0Beoric
Winterfang10Power Fist110x22Melee, Unwieldy, Specialist
Weapon010Power Fist110x22Melee, Unwieldy, Specialist
Weapon015Chainfist115x22Melee, Armourbane, Specialist Weapon,
Unwieldy0For every 5 models in unit 1 may choose:10Replace SB with
Heavy Flamer110Unit may Select Stormwolf or Land Raider (Any) as a
Dedicated TransportDreadnought0.0095Base
Cost2190WSBSSFASARAIAHPMulti Melta446121210423Dreadnought Power
Fist w/ Storm Bolter5Smoke Launchers0SearchlightVenerable
(Venerable Dreads only)May Take Items from Dreadnought Weapons
List:5T-L Autocannon1520Assault Cannon120Replace Power Fist with
one of the following:5Great Wolf Claw w/ built in Storm
Bolter010Missile
Launcher110ERROR:#N/AERROR:#N/AERROR:#N/AERROR:#N/A15T-L
Autocannon1154874Heavy 2, Twin LinkedReplace Built in Storm Bolter
with:10Heavy Flamer010Extra Armor00Upgrade
to:WSBSSFASARAIAHP25Venerable Dreadnought0556121210423A Vene Dread
may replace Multi Melta and Powerfist with:25Fenrisian Great Axe
and Blizzard Shield0May Select a Drop Pod as a Dedicated
TransportMurderfang0.00135Base Cost1135WSBSSFASARAIAHPVehicle
(Walker, Character)536121210443Furious ChargeIt Will Not
DieRageRampageMurderlust (ignore Crew Shaken and Stunned
results)SearchlightSAPTYPE0Pair of Muderclaws (one w/SB, one
w/Heavy Flamer)10+12Melee, Shred, Specialist, MastercraftedMay
Select a Drop Pod as a Dedicated TransportIron Priest1.031555Base
Cost3165WSBSSTWIALdSvRunic Armor 444414282+Servo-ArmBolter or Bolt
PistolThunderhammerF&K GrenadesATSKNFAcute SensesCounter
AttackIndependent CharacterBattlesmithIn each of your Shooting
phases, instead of firing his weapons, an IronPriest can choose to
repair a single friendly vehicle that he is in base contact with or
embarked upon. To repair a vehicle, roll a D6 and add +1 for each
Servitor with a servoarm in his unit. If the result is a 5 or more,
you may either restore a Hull Point lost earlier in the battle, or
repair a Weapon Destroyed or Immobilised result suffered earlier in
the battle; this is effective immediately.The Iron Priest may be
accompanied by:WSBSSTWIALdSv15Cyberwolves (0-4)0444414282+10Thrall
Servitors (0-5) w/ Servo Arm0333313184+The Iron Priest may
ride:50Thunderwolf Mount3150Up to 2 Servitors may replace Servo Arm
with:5Heavy Bolter010Multi Melta020Plasma Cannon0The Iron Priest
may take Special Issue Wargear items:0Special Issue Choice00Special
Issue Choice00Special Issue Choice0Wolf Scouts Pack0.0014Base Cost
(5-10 per unit)10140Scout Armor (Scouts Only)WSBSSTWIALdSvPower
Armor (Pack Leader Only)444414184+Bolt PistolBoltgunF&K
GrenadesATSKNFAcute SensesCounter AttackInfiltrateMove Through
CoverScoutF&K GrenadesAll Wolf Scouts may take:2Camo
Cloaks00May Upgrade 1 Wolf Scout to:WSBSSTWIALdSv10Wolf Guard Pack
Leader00444414293+WGPL May take items from Melee Weapons List0Melee
Weapon Choice000Melee Weapon Choice0 WGPL May take items from
Ranged Weapons List0Ranged Weapon Choice000Ranged Weapon
Choice0WGPL May Take:5Melta Bombs0Any model may replace Boltgun
with:0CCW 00Assault Shotgun1Sniper Rifle0Any model may replace Bolt
Pistol with:0CCW0One Wolf Scout take either Special Weapon or Heavy
Weapon:0Special Weapon Choice00Heavy Weapon Choice00Heavy Weapon
Choice0Up to TWO Wolf Scouts may replace boltguns with:15Plasma
Pistol23015Power Weapon0Lone Wolf0.0020Base Cost (Max
1)360WSBSSTWIALdSvPower Armor544424283+ChainswordBolt PistolF&K
GrenadesAcute SensesCounter AttackFearlessFeel No PainEternal
WarriorPack of One (cannot be joined by ICs)A Glorious Death (Never
scoring)Monster Hunter8Up to 2 Fenrisian Wolves0WSBSSTWIALdSv5Melta
Bombs0404414256+May take items from Melee Weapons List0Melee Weapon
Choice030Pair of Wolf Claws130+13Melee, Shred, Specialist WeaponMay
take items from Ranged Weapons List0Ranged Weapon Choice00Ranged
Weapon Choice015Lone Wolf may take Termie Armor w/ SB, PW230May
take items on Terminator Weapons List:0Terminator Weapon Choice,
Storm Bolter Replacement010Wolf Claw220+13Melee, Shred, Specialist
Weapon00Terminator Weapon Choice, Storm Bolter Replacement010Wolf
Claw220+13Melee, Shred, Specialist Weapon0TROOPS125Grey Hunters
Pack0.0014Base Cost (5-10 per unit)20280WSBSSTWIALdSvPower
Armor444414183+CCWBolt PistolF&K GrenadesBolterATSKNFAcute
SensesCounter Attack2Any model may take a CCW1020One GH may replace
Bolter/BP with the following:15Power Weapon025Power Fist2501 GH may
take a Special Weapon, if 10 GH in unit a 2nd GH may take a Special
Weapon15Plasma Gun2302472Rapid Fire, Gets
Hot!5Flamer0Template45Assault 110Meltagun2201281Assault 1, MeltaOne
GH may replace BP with:15Plasma Pistol115One GH per DETACHMENT may
take:25Wolf Standard00One GH may be upgraded to:WSBSSTWIALdSv10Wolf
Guard Pack Leader220444414293+WGPL may take items from Melee
Wepaons and/or Ranged Weapons list:25Power Fist250x22Melee,
Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice010Combi Plasma11024/244/75/2RF/RF, Gets
Hot!10Combi Melta11024/124/85/1RF/Assault 1, Melta0Ranged Weapon
Choice00Ranged Weapon Choice05WGPL may take Melta Bombs015WGPL may
take Termie Armor w/ SB, PW0May take items on Terminator Weapons
List:0Terminator Weapon Choice, Storm Bolter
Replacement015Chainfist0x22Melee, Armourbane, Specialist Weapon,
Unwieldy0May Select a Stormwolf Gunship, Drop Pod, Rhino or
Razorback as a Dedicated TransportHengist Ironaxe's Grey
Hunters0.0014Base Cost (4 Grey Hunters 1 Hengist (WGPL,
Character))456WSBSSTWIALdSvPower Armor444414183+CCWBolt
PistolF&K GrenadesBolterATSKNFAcute SensesCounter Attack2Any
model may take a CCW12One GH may replace Bolter/BP with the
following:1 GH may take a Special Weapon, if 10 GH in unit a 2nd GH
may take a Special Weapon15Plasma Gun1152472Rapid Fire, Gets
Hot!One GH may replace BP with:15Plasma Pistol115One GH may be
upgraded to:WSBSSTWIALdSv10Hengist Iron Axe110444414293+23Hengist
has a Power Axe (points are arbitray to reflect actual unit
cost)123+12Melee UnwieldyMay Select a Stormwolf Gunship, Drop Pod,
Rhino or Razorback as a Dedicated TransportBlood Claws
Pack1.012512Base Cost (5-15 per unit)10120WSBSSTWIALdSvPower
Armor334414183+ChainswordBolt PistolF&K GrenadesRage (Blood
Claws Only)ATSKNFAcute SensesCounter AttackOne BC may replace BP
with one of the following:15Plasma Pistol0One BC may replace
Chainsword with one of the following:15Power Weapon025Power Fist01
BC may take a Special Weapon, if 15 BC in unit a 2nd BC may take a
Special Weapon5Flamer15Template45Assault 10Special Weapon
Choice0One BC may be upgraded to:WSBSSTWIALdSv10Wolf Guard Pack
Leader0444414293+WGPL may take items from Melee Wepaons and/or
Ranged Weapons list:0Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice05WGPL may take
Melta Bombs015WGPL may take Termie Armor w/ SB, PW0May take items
on Terminator Weapons List:15Wolf Claw0+13Melee, Shred, Specialist
Weapon010Wolf Claw0+13Melee, Shred, Specialist Weapon0May Select a
Stormwolf Gunship, Drop Pod, Rhino or Razorback as a Dedicated
TransportLukas the Trickster0.0080Base Cost0WSBSSTWIALdSvF&K
Grenades554425383+Power ArmorWolf ClawPlasma PistolPelt of the
DopplegangrelWhen fighting in a challenge, Lukas the Tricksters
opponent suffers a -3 penalty to their Weapon Skill (to a minimum
of 1).ATSKNFAcute SensesCounter AttackIndependent
CharacterBLoodClaws Hero (may only join Blood Claws)The Last
LaughIf Lukas the Trickster is removed as a casualty whilst
fighting a challenge, both players roll-off immediately if the
Space Wolves player wins, Lukas the Tricksters opponent is also
removed as a casualty. Egil Redfist's Blood Claws0.0012Base Cost (4
Blood Claws and Egil Redfist (+1 A,
Character))560WSBSSTWIALdSvPower Armor334414183+ChainswordBolt
PistolF&K GrenadesRageATSKNFAcute SensesCounter AttackOne BC
may replace BP with one of the following:15Plasma Pistol115Egil
Replaces his Chainsword with:25Power Fist12510Additional Points
required to make up difference110May Select a Stormwolf Gunship,
Drop Pod, Rhino or Razorback as a Dedicated TransportFAST
ATTACK1040Thunderwolf Cavalry1.082540Base Cost (3-6 per unit 1 is a
Character automatically)18720WSBSSTWIALdSvPower
Armor445524493+ChainswordBolt PistolF&K GrenadesRending (ccw
only)ATSKNFAcute SensesCounter AttackThunderwolf MountAny TWC model
may replace BP with:0Bolter015Plasma Pistol0Any TWC model may be
equipped with:5Melta Bombs00Any model may take items from Melee
Weapons List15Storm Shield345--Confers 3++ on
Wielder30Thunderhammer260x22Melee, Concussive, Specialist Weapon,
Unwoeldy0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice0Swiftclaw Biker Pack0.0020Base Cost
(3-10 per unit)360WSBSSTWIALdSvPower Armor334514183+Bolt
PistolF&K GrenadesSpace marine BikeRage (Swiftclaws
only)ATSKNFAcute SensesCounter Attack0Any model may exchange BP for
Chainsword01 Swiftclaw Biker may take one item from Melee Weapons
List0Melee Weapon Choice035Add a Single HB Swiftclaw Attack
Bike0WSBSSTWIALdSvAttack Bike may upgrade HB to:334524283+10Multi
Melta0WSBSSTWIALdSv10Upgrade 1 Biker to a Wolf Guard Bike
Leader110444514293+Wolf guard Bike Leader may take Melee or Ranged
weapons:20Frost Axe120+22Melee, Unwieldy0Melee Weapon
Choice00Ranged Weapon Choice015Plasma Pistol1151272Pistol, Gets
Hot!Wolf Guard Bike Leader may Take:5Melta Bombs0Sklyclaw Assault
Pack0.0015Base Cost (5-10 per unit)0WSBSSTWIALdSvPower
Armor334414183+ChainswordBolt PistolF&K GrenadesJump PackRage
(Skyclaws only)ATSKNFAcute SensesCounter AttackUp to 2 Skyclaws may
replace BP with one of:5Flamer010Meltagun015Plasma Gun015Plasma
Pistol0One Skyclaw may replace Chainsword with one of:15Power
Weapon025Power Fist0Upgrade 1 Skyclaw to a:WSBSSTWIALdSv10Wolf
Guard Sky Leader0444414293+WG SkyLeader may take Melee Weapons or
Ranged Weapons0Melee Weapon Choice00Melee Weapon Choice00Ranged
Weapon Choice00Ranged Weapon Choice0Land Speeder Squadron0.0050Base
Cost (1-3 per unit)2100BSFASARAHPHeavy Bolter41010102Deep
StrikeVehicle (Fast, Skimmer)Any Land Speeder may replace HB
with:0Heavy Flamer010Multi Melta110Any LS may upgraded with one of
the following:10Heavy Flamer11010Heavy Bolter020Multi
Melta030Assault Cannon025Typhoon Missile Launcher0Fenrisian Wolf
Pack0.008Base Cost (5-15 per
unit)15120WSBSSTWIALdSvBeast404414256+Vicious Claws and Fangs
(ccw)Counter AttackOne FW may upgraded to:WSBSSTWIALdSv10Cyber
Wolf0404514364+Stormwolf1.0215215Base Cost1215BSFASARAHPVehicle
(Flyer, Hover, Transport)41212123T-L Helfrost CannonT-L Lascannon2x
T-L Heavy BoltersCeramite PlatingPower of the Machine SpiritAssault
VehicleTransport Capacity : 16Fire Points: NoneAccess Points: 1 at
front of hullReplace both T-L Heavy Bolters with 1 of
following:0Skyhammer Missile Launcher10202x T-L
Multi-meltas0Rhino0.0035Base Cost270BSFASARAHPVehicle
(Tank)41111103Storm BolterSmoke LaunchersSearchlightRepairTransport
Capacity - 10Fire Points: 2 models may fire from top hatchAccess
Points: 1 on each side 1 on the rearMay take items from SW Vehicle
Equiment list:5Storm Bolter152445Assault 210Hunter Killer
Missile22083Heavy 1, 1/battle0Vehicle Equipment Choice00Vehicle
Equipment Choice00Vehicle Equipment Choice0Razorback0.0055Base
Cost2110BSFASARAHPVehicle (Tank, Transport)41111103T-L Heavy
BolterSmoke LaunchersSearchlightTransport Capacity - 6Fire Points:
NoneAccess Points: 1 on each side 1 on the rearReplace T-L HB
with:0T-L Heavy Flamer020T-L Assault Cannon12020T-L
Lascannon12020Lascannon with T-L Plasma Gun0May take items from SW
Vehicle Equiment list:0Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice10Drop Pod0.0035Base
Cost4140BSFASARAHPVehicle (Open Topped)41212123Storm BolterInertial
Guidance SystemImmobileDrop Pod AssaultTransport Capacity - 10
models or 1 Dreadnought10Locator Beacon110Replace Storm Bolter
with:15Deathwind Missile Launcher115HEAVY SUPPORT0Long Fang
Pack0.00WSBSSTWIALdSv15Base Cost (1-5 per unit)575444414193+15Long
Fang Ancient (1 per unit)115444414293+Power ArmorChainswordBolt
PistolF&K GrenadesSplit FireATSKNFAcute SensesCounter AttackLF
Ancient Take one item from Special Weapons
List::5Flamer0Template45Assault 1LF Ancient may replace Chainsowrd
&/or BP with one:15Plasma Pistol or Power Weapon025Power
Fist0The Leader may Take:5Melta Bombs0Any LF may take ont item from
Heavy Weapons List:20Lascannon004892Heavy 115M. Launcher
(Krak/Frag)575488/43/6Heavy 1/Heavy 1 Blast0Heavy Weapon
Choice00Heavy Weapon Choice00Heavy Weapon Choice0One LF may be
upgraded to:WSBSSTWIALdSv10Wolf Guard Pack Leader00444414293+WGPL
may take items from Melee Wepaons and/or Ranged Weapons list:0Melee
Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged
Weapon Choice05WGPL may take Melta Bombs015WGPL may take Termie
Armor w/ SB, PW0May take items on Terminator Weapons
List:0Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon Replacement0May
Select a Drop Pod, Rhino or Razorback as a Dedicated
TransportPrdeator0.0060Base Cost0BSFASARAHPVehicle
(Tank)41311103AutocannonSmoke LaunchersSearchlightReplace AC
with:25T-L Lascannon0Take Side sponsons with:20Heavy
Bolter040Lascannon0May take items from SW Vehicle Equiment
list:0Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle
Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice10Stormfang Gunship0.00220Base Cost1220BSFASARAHPVehicle
(Flyer, Hover, Transport)41212123Helfrost Destructor2x T-L Heavy
Bolters2x Stormstrike MissilesCeramite PlatingPower of the Machine
SpiritTransport Capacity :6Fire Points: NoneAccess Points: 1 at
rear of hullReplace both T-L Heavy Bolters with 1 of
following:0Skyhammer Missile Launcher0202x T-L Multi-meltas120May
replace 2x Stormstrike Missiles with:15T-L
Lascannon0Whirlwind0.0085Base Cost00BSFASARAHPVehicle
(Tank)41111103Whirlwind Multiple Missile LauncherSmoke
LaunchersSearchlightMay take any of the following:5Dozer
Blade010Storm Bolter010Hunter Killer Missile015Extra
Armor0Vindicator0.00115Base Cost00BSFASARAHPVehicle
(Tank)41311103Demolisher CannonSmoke LaunchersSearchlightMay take
items from SW Vehicle Equiment list:0Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice1010Siege Shield00Land Raider Godhammer Pattern0.00250Base
Cost1250BSFASARAHPVehicle (Tank)41414144T-L Heavy Bolter2x T-L
LascannonsSmoke LaunchersSearchlightTransport Capacity - 10Power of
the Machine SpiritAssault VehicleMay take any of the
following:0Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice10Land Raider Crusader0.00250Base
Cost00BSFASARAHPVehicle (Tank)41414144T-L Assault Cannon2x
Hurrincane BoltersFrag Assault LauncherSmoke
LaunchersSearchlightTransport Capacity - 16Power of the Machine
SpiritAssault VehicleMay take any of the following:0Vehicle
Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment Choice10Land
Raider Redeemer0.00240Base Cost1240BSFASARAHPVehicle
(Tank)41414144T-L Assault Cannon2x Flamestorm CannonsFrag Assault
LauncherSmoke LaunchersSearchlightTransport Capacity - 12Power of
the Machine SpiritAssault VehicleMay take any of the
following:0Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice10LORDS OF WAR0Logan Grimnar, the
Great Wolf0.00250Base Cost1250WSBSSTWIALdSvATSKNF6544355102+Acute
SensesCounter AttackEternal WarriorIndependent
CharacterStubbornTRAIT: Saga of MajestyTerminator ArmourThe Axe
MorkaiThe Axe Morkai can be used in one or two hands. Logan Grimnar
may split his Attacks between the two modes, making some
single-handed and some twohanded (this can grant an extra Pile-In
move). Declare how many Attacks will be made in each mode at the
start of the Fight sub-phase. The attacks have the following
profiles:Storm bolter+23MeleeThe Belt of Russx22Melee, 2-H,
UnwieldyMay Ride:70Stormrider (Chariot, Open
Topped)00BSFASARAHPStormrider has a 4+ invulnerable save and can
move up to 12" in the Movement phase. All penetrating hits against
Stormrider count as glancing hits instead. When riding Stormrider,
Logan Grimnar loses the Deep Strike special rule (which is
conferred from his Terminator armour), can no longer join other
units, or be joined by any other Independent Character. If riding
Stormrider, Logan Grimnar makes 4 additional Strength 5 AP- Attacks
in each Assault phase. These Attacks are made at the Initiative 5
step (this can grant an extra Pile-in move) and have the Rending
special rule. 31212123FORMATIONS/DETACHMENTS0DETACHMENT - Company
of the Great WolfCOMPULSORY1HQ2ElitesOPTIONAL3HQ3Elites6Troops3Fast
Attack3Heavy Support1Fortification1Lords of WarRESTRICTIONSAllunits
(Except Fortifications) must have the Space Wolves FactionCOMMAND
BENEFITSGrimnar's Right HandIf this Detachment is your Primary
Detachment, you can reroll the result when rolling on the Champions
of Fenris Warlord Traits Table.KingsguardThe following models have
+1 WS on their profile:- Wolf Guard- Wolf Guard Pack Leader- Wolf
Guard Terminator- Wolf Guard Terminator Leader- Thunderwolf
Cavalry- Thunderwolf Cavalry Pack LeaderDETACHMENT - The Wolves
UnleashedCOMPULSORY2HQ2TroopsOPTIONAL4HQ4Troops3Elites3Fast
Attack3Heavy Support1Fortification1Lords of WarRESTRICTIONSAllunits
(Except Fortifications) must have the Space Wolves FactionCOMMAND
BENEFITSJarl of RussIf this Detachment is chosen as your Primary
Detachment, you can re-roll the result when rolling on the Warlord
Traits table in Codex: Space Wolves.Cunning of the WolfBefore
Deployment, roll a D6 for each unit in this Detachment, adding +2
to the result if the units Battlefield Role is Troops and it has
been joined by an Independent Character from this Detachment
(before rolling, inform your opponent which Independent Characters,
if any, will start the game joined to which Troops units). On a 6+,
that unit has the Outflank special rule. In addition, at the start
of each of your turns after the first, you may select one unit from
this Detachment that is in Reserves. That unit automatically passes
its Reserve Roll to arrive this turn (no dice roll is
necessary).FORMATION - Great Company0.001Wolf Lord1Wolf Guard
Battle Leader1Wolf Guard OR Wolf Guard Terminators5Grey
Hunters1Wolf Scouts3Blood Claws OR Swiftclaws OR Skyclaws (Any
combination)2Long FangsRESTRICTIONSOne unit of Grey Hunters must
have a Wolf StandardCOMMAND BENEFITSJarl of RussIf this Detachment
is chosen as your Primary Detachment, you can re-roll the result
when rolling on the Warlord Traits table in Codex: Space
Wolves.Cunning of the WolfBefore Deployment, roll a D6 for each
unit in this Detachment, adding +2 to the result if the units
Battlefield Role is Troops and it has been joined by an Independent
Character from this Detachment (before rolling, inform your
opponent which Independent Characters, if any, will start the game
joined to which Troops units). On a 6+, that unit has the Outflank
special rule. In addition, at the start of each of your turns after
the first, you may select one unit from this Detachment that is in
Reserves. That unit automatically passes its Reserve Roll to arrive
this turn (no dice roll is necessary).The Howl of the WolvesAs long
as this Formations Wolf Lord is alive, all units in this Formation
have the Fear and Furious Charge special rules.Wolf Lord0.00105Base
Cost1105WSBSSTWIALdSvPower Armor6544354103+ChainswordBolt
PistolFrag and Krak GrenadesBelt of RussATSKNFIndependent
CharacterAcute SensesCounter-Attack8Up to 2 Fenrisian
Wolves0WSBSSTWIALdSv20Runic Armor (replaces Power
Armor)120404414256+0Boltgun (replaces Bolt Pistol)0May take items
from Melee Weapons List0Melee Weapon Choice100Melee Weapon
Choice0May take items from Ranged Weapons List0Ranged Weapon
Choice00Ranged Weapon Choice0May take items from Special Issue
Wargear List0Special Issue Choice00Special Issue Choice00Special
Issue Choice0May take Items from either Relics List0Relic
Choice00Relic Choice00Relic Choice00Relic Choice00Relic
Choice00Relic Choice0Replace 1 ranged or Melee Weapon with:15Storm
Shield0If Terminator Armor is not chosen may take:50Thunderwolf
Mount150Models with a Thunderwolf mount change their unit type to
Cavalry, as described in Warhammer 40,000: The Rules. All close
combat attacks made by a model with a Thunderwolf mount have the
Rending special rule. In addition, a model upgraded to have a
Thunderwolf mount increases their Strength, Toughness, Attacks and
Wounds characteristics by 1 (these bonuses are already included in
the profiles of models that have a Thunderwolf mount as part of
their standard wargear).May replace Power Armor BP, ChSw, F&K
Grnds with:40Terminator Armor SB, and PW0In Termie Armor may only
take Termie Weapons, Special Issue Warger, and Relics0Terminator
Weapon Choice, Storm Bolter Replacement00Terminator Weapon Choice,
Power Weapon Replacement0Wolf Guard Battle Leader0.0050Base
Cost150WSBSSTWIALdSvPower Armor554425393+ChainswordBolt PistolFrag
and Krak GrenadesATSKNFIndependent CharacterAcute
SensesCounter-Attack8Up to 2 Fenrisian
Wolves216WSBSSTWIALdSv25Runic Armor (replaces Power
Armor)125404414256+0Boltgun (replaces Bolt Pistol)0May take items
from Melee Weapons List0Melee Weapon Choice00Melee Weapon
Choice0May take items from Ranged Weapons List0Ranged Weapon
Choice00Ranged Weapon Choice0May take items from Special Issue
Wargear List0Special Issue Choice00Special Issue Choice00Special
Issue Choice0May take Items from either Relics List0Relic
Choice100Relic Choice100Relic Choice000Relic Choice00Relic
Choice00Relic Choice0May replace Power Armor BP, ChSw, F&K
Grnds with:40Terminator Armor SB, and PW0In Termie Armor may only
take Termie Weapons, Special Issue Warger, and Relics0Terminator
Weapon Choice, Storm Bolter Replacement00Terminator Weapon Choice,
Power Weapon Replacement0Replace 1 ranged or Melee Weapon
with:25Storm Shield125Wolf Guard 0.0018Base Cost (5-10 per unit 1
Automatically a Character)10180WSBSSTWIALdSvPower
Armor444414293+ChainswordBolt PistolF&K GrenadesATSKNFAcute
SensesCounter AttackAny WG model may replace BP & chainsword
with:0Bolter0Any WG model maytake items from Melee Weapons or
Ranged Weapons lists:0Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice0Whole Unit may take:3Jump Pack0OK007Space marine
Bike0OK00Any May Choose5Melta Bombs0Unit may Select Rhino,
Razorback, Drop Pod, Stormwolf, Land Raider (Any) as a Dedicated
TransportWolf Guard Terminators0.0033Base Cost (3-10 per unit 1
Automatically a Character)5165WSBSSTWIALdSvTerminator
Armor444414293+Storm BolterPower WeaponATSKNFAcute SensesCounter
AttackDeep StrikeAny WG model may replace sotrm bolter and power
weapon with:15Thunderhammer and Storm Shield34515Pair of Wolf
Claws230+13Melee, Shred, Specialist WeaponAny model may take items
from Terminator Weapons List:00Terminator Weapon Choice, Storm
Bolter Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon Replacement0For
every 5 models in unit 1 may choose:10Replace SB with Heavy
Flamer020Replace SB with Assault Cannon12025Cyclone Missile
Launcher0Unit may Select Stormwolf or Land Raider (Any) as a
Dedicated TransportGrey Hunters Pack0.0014Base Cost (5-10 per
unit)10140WSBSSTWIALdSvPower Armor444414183+CCWBolt PistolF&K
GrenadesBolterATSKNFAcute SensesCounter Attack2Any model may take a
CCW1020One GH may replace Bolter/BP with the following:15Power
Weapon025Power Fist1251 GH may take a Special Weapon, if 10 GH in
unit a 2nd GH may take a Special Weapon15Plasma Gun1152472Rapid
Fire, Gets Hot!15Plasma Gun1152472Rapid Fire, Gets Hot!0Special
Weapon Choice0One GH may replace BP with:15Plasma Pistol115One GH
per DETACHMENT may take:25Wolf Standard125One GH may be upgraded
to:WSBSSTWIALdSv10Wolf Guard Pack Leader110444414293+WGPL may take
items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice100Ranged Weapon Choice100Ranged Weapon
Choice00Ranged Weapon Choice05WGPL may take Melta Bombs015WGPL may
take Termie Armor w/ SB, PW0May take items on Terminator Weapons
List:0Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon Replacement0May
Select a Stormwolf Gunship, Drop Pod, Rhino or Razorback as a
Dedicated TransportGrey Hunters Pack0.0014Base Cost (5-10 per
unit)10140WSBSSTWIALdSvPower Armor444414183+CCWBolt PistolF&K
GrenadesBolterATSKNFAcute SensesCounter Attack2Any model may take a
CCW1020One GH may replace Bolter/BP with the following:15Power
Weapon025Power Fist1251 GH may take a Special Weapon, if 10 GH in
unit a 2nd GH may take a Special Weapon15Plasma Gun1152472Rapid
Fire, Gets Hot!15Plasma Gun1152472Rapid Fire, Gets Hot!0Special
Weapon Choice0One GH may replace BP with:15Plasma Pistol115One GH
per DETACHMENT may take:25Wolf Standard125One GH may be upgraded
to:WSBSSTWIALdSv10Wolf Guard Pack Leader110444414293+WGPL may take
items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice100Ranged Weapon Choice100Ranged Weapon
Choice00Ranged Weapon Choice05WGPL may take Melta Bombs015WGPL may
take Termie Armor w/ SB, PW0May take items on Terminator Weapons
List:0Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon Replacement0May
Select a Stormwolf Gunship, Drop Pod, Rhino or Razorback as a
Dedicated TransportGrey Hunters Pack0.0014Base Cost (5-10 per
unit)10140WSBSSTWIALdSvPower Armor444414183+CCWBolt PistolF&K
GrenadesBolterATSKNFAcute SensesCounter Attack2Any model may take a
CCW1020One GH may replace Bolter/BP with the following:15Power
Weapon025Power Fist1251 GH may take a Special Weapon, if 10 GH in
unit a 2nd GH may take a Special Weapon15Plasma Gun1152472Rapid
Fire, Gets Hot!15Plasma Gun1152472Rapid Fire, Gets Hot!0Special
Weapon Choice0One GH may replace BP with:15Plasma Pistol115One GH
per DETACHMENT may take:25Wolf Standard125One GH may be upgraded
to:WSBSSTWIALdSv10Wolf Guard Pack Leader110444414293+WGPL may take
items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice100Ranged Weapon Choice100Ranged Weapon
Choice00Ranged Weapon Choice05WGPL may take Melta Bombs015WGPL may
take Termie Armor w/ SB, PW0May take items on Terminator Weapons
List:0Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon Replacement0May
Select a Stormwolf Gunship, Drop Pod, Rhino or Razorback as a
Dedicated TransportGrey Hunters Pack0.0014Base Cost (5-10 per
unit)10140WSBSSTWIALdSvPower Armor444414183+CCWBolt PistolF&K
GrenadesBolterATSKNFAcute SensesCounter Attack2Any model may take a
CCW1020One GH may replace Bolter/BP with the following:15Power
Weapon025Power Fist1251 GH may take a Special Weapon, if 10 GH in
unit a 2nd GH may take a Special Weapon15Plasma Gun1152472Rapid
Fire, Gets Hot!15Plasma Gun1152472Rapid Fire, Gets Hot!0Special
Weapon Choice0One GH may replace BP with:15Plasma Pistol115One GH
per DETACHMENT may take:25Wolf Standard125One GH may be upgraded
to:WSBSSTWIALdSv10Wolf Guard Pack Leader110444414293+WGPL may take
items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice100Ranged Weapon Choice100Ranged Weapon
Choice00Ranged Weapon Choice05WGPL may take Melta Bombs015WGPL may
take Termie Armor w/ SB, PW0May take items on Terminator Weapons
List:0Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon Replacement0May
Select a Stormwolf Gunship, Drop Pod, Rhino or Razorback as a
Dedicated TransportGrey Hunters Pack0.0014Base Cost (5-10 per
unit)10140WSBSSTWIALdSvPower Armor444414183+CCWBolt PistolF&K
GrenadesBolterATSKNFAcute SensesCounter Attack2Any model may take a
CCW1020One GH may replace Bolter/BP with the following:15Power
Weapon025Power Fist1251 GH may take a Special Weapon, if 10 GH in
unit a 2nd GH may take a Special Weapon15Plasma Gun1152472Rapid
Fire, Gets Hot!15Plasma Gun1152472Rapid Fire, Gets Hot!0Special
Weapon Choice0One GH may replace BP with:15Plasma Pistol115One GH
per DETACHMENT may take:25Wolf Standard125One GH may be upgraded
to:WSBSSTWIALdSv10Wolf Guard Pack Leader110444414293+WGPL may take
items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice100Ranged Weapon Choice100Ranged Weapon
Choice00Ranged Weapon Choice05WGPL may take Melta Bombs015WGPL may
take Termie Armor w/ SB, PW0May take items on Terminator Weapons
List:0Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon Replacement0May
Select a Stormwolf Gunship, Drop Pod, Rhino or Razorback as a
Dedicated TransportWolf Scouts Pack0.0014Base Cost (5-10 per
unit)10140Scout Armor (Scouts Only)WSBSSTWIALdSvPower Armor (Pack
Leader Only)444414184+Bolt PistolBoltgunF&K GrenadesATSKNFAcute
SensesCounter AttackInfiltrateMove Through CoverScoutF&K
GrenadesAll Wolf Scouts may take:2Camo Cloaks1020May Upgrade 1 Wolf
Scout to:WSBSSTWIALdSv10Wolf Guard Pack Leader110444414293+WGPL May
take items from Melee Weapons List0Melee Weapon Choice100Melee
Weapon Choice0 WGPL May take items from Ranged Weapons List0Ranged
Weapon Choice100Ranged Weapon Choice0WGPL May Take:5Melta Bombs0Any
model may replace Boltgun with:0CCW 00Assault Shotgun1Sniper
Rifle0One Wolf Scout take either Special Weapon or Heavy
Weapon:0Special Weapon Choice00Heavy Weapon Choice00Heavy Weapon
Choice0Up to TWO Wolf Scouts may replace boltguns with:15Plasma
Pistol23015Power Weapon0Blood Claws Pack0.0012Base Cost (5-15 per
unit)0WSBSSTWIALdSvPower Armor334414183+ChainswordBolt
PistolF&K GrenadesRageATSKNFAcute SensesCounter AttackOne BC
may replace BP with one of the following:15Plasma Pistol0One BC may
replace Chainsword with one of the following:15Power Weapon025Power
Fist01 BC may take a Special Weapon, if 15 BC in unit a 2nd BC may
take a Special Weapon15Plasma Gun02472Rapid Fire, Gets Hot!15Plasma
Gun02472Rapid Fire, Gets Hot!One BC may be upgraded
to:WSBSSTWIALdSv10Wolf Guard Pack Leader0444414293+WGPL may take
items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice05WGPL may take Melta Bombs015WGPL may take Termie Armor w/
SB, PW0May take items on Terminator Weapons List:0Terminator Weapon
Choice, Storm Bolter Replacement00Terminator Weapon Choice, Power
Weapon Replacement0May Select a Stormwolf Gunship, Drop Pod, Rhino
or Razorback as a Dedicated TransportBlood Claws Pack0.0012Base
Cost (5-15 per unit)0WSBSSTWIALdSvPower
Armor334414183+ChainswordBolt PistolF&K GrenadesRageATSKNFAcute
SensesCounter AttackOne BC may replace BP with one of the
following:15Plasma Pistol0One BC may replace Chainsword with one of
the following:15Power Weapon025Power Fist01 BC may take a Special
Weapon, if 15 BC in unit a 2nd BC may take a Special Weapon15Plasma
Gun02472Rapid Fire, Gets Hot!15Plasma Gun02472Rapid Fire, Gets
Hot!One BC may be upgraded to:WSBSSTWIALdSv10Wolf Guard Pack
Leader0444414293+WGPL may take items from Melee Wepaons and/or
Ranged Weapons list:0Melee Weapon Choice00Melee Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice05WGPL may take
Melta Bombs015WGPL may take Termie Armor w/ SB, PW0May take items
on Terminator Weapons List:0Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon Replacement0May
Select a Stormwolf Gunship, Drop Pod, Rhino or Razorback as a
Dedicated TransportBlood Claws Pack0.0012Base Cost (5-15 per
unit)0WSBSSTWIALdSvPower Armor334414183+ChainswordBolt
PistolF&K GrenadesRageATSKNFAcute SensesCounter AttackOne BC
may replace BP with one of the following:15Plasma Pistol0One BC may
replace Chainsword with one of the following:15Power Weapon025Power
Fist01 BC may take a Special Weapon, if 15 BC in unit a 2nd BC may
take a Special Weapon15Plasma Gun02472Rapid Fire, Gets Hot!15Plasma
Gun02472Rapid Fire, Gets Hot!One BC may be upgraded
to:WSBSSTWIALdSv10Wolf Guard Pack Leader0444414293+WGPL may take
items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice05WGPL may take Melta Bombs015WGPL may take Termie Armor w/
SB, PW0May take items on Terminator Weapons List:0Terminator Weapon
Choice, Storm Bolter Replacement00Terminator Weapon Choice, Power
Weapon Replacement0May Select a Stormwolf Gunship, Drop Pod, Rhino
or Razorback as a Dedicated TransportSwiftclaw Biker Pack0.0020Base
Cost (3-10 per unit)0WSBSSTWIALdSvPower Armor334514183+Bolt
PistolF&K GrenadesSpace marine BikeRage (Swiftclaws
only)ATSKNFAcute SensesCounter Attack0Any model may exchange BP for
Chainsword01 Swiftclaw Biker may take one item from Melee Weapons
List0Melee Weapon Choice035Add a Single HB Swiftclaw Attack
Bike0WSBSSTWIALdSvAttack Bike may upgrade HB to:334524283+10Multi
Melta0WSBSSTWIALdSv10Upgrade 1 Biker to a Wolf Guard Bike
Leader0444514293+Wolf guard Bike Leader may take Melee or Ranged
weapons:0Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice0Wolf Guard Bike Leader may Take:5Melta
Bombs0Swiftclaw Biker Pack0.0020Base Cost (3-10 per
unit)0WSBSSTWIALdSvPower Armor334514183+Bolt PistolF&K
GrenadesSpace marine BikeRage (Swiftclaws only)ATSKNFAcute
SensesCounter Attack0Any model may exchange BP for Chainsword01
Swiftclaw Biker may take one item from Melee Weapons List0Melee
Weapon Choice035Add a Single HB Swiftclaw Attack
Bike0WSBSSTWIALdSvAttack Bike may upgrade HB to:334524283+10Multi
Melta0WSBSSTWIALdSv10Upgrade 1 Biker to a Wolf Guard Bike
Leader0444514293+Wolf guard Bike Leader may take Melee or Ranged
weapons:0Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice0Wolf Guard Bike Leader may Take:5Melta
Bombs0Swiftclaw Biker Pack0.0020Base Cost (3-10 per
unit)0WSBSSTWIALdSvPower Armor334514183+Bolt PistolF&K
GrenadesSpace marine BikeRage (Swiftclaws only)ATSKNFAcute
SensesCounter Attack0Any model may exchange BP for Chainsword01
Swiftclaw Biker may take one item from Melee Weapons List0Melee
Weapon Choice035Add a Single HB Swiftclaw Attack
Bike0WSBSSTWIALdSvAttack Bike may upgrade HB to:334524283+10Multi
Melta0WSBSSTWIALdSv10Upgrade 1 Biker to a Wolf Guard Bike
Leader0444514293+Wolf guard Bike Leader may take Melee or Ranged
weapons:0Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice0Wolf Guard Bike Leader may Take:5Melta
Bombs0Sklyclaw Assault Pack0.0015Base Cost (5-10 per
unit)0WSBSSTWIALdSvPower Armor334414183+ChainswordBolt
PistolF&K GrenadesJump PackRage (Skyclaws only)ATSKNFAcute
SensesCounter AttackUp to 2 Skyclaws may replace BP with one
of:5Flamer010Meltagun015Plasma Gun015Plasma Pistol0One Skyclaw may
replace Chainsword with one of:15Power Weapon025Power Fist0Upgrade
1 Skyclaw to a:WSBSSTWIALdSv10Wolf Guard Sky Leader0444414293+WG
SkyLeader may take Melee Weapons or Ranged Weapons0Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice0Sklyclaw Assault Pack0.0015Base Cost (5-10 per
unit)0WSBSSTWIALdSvPower Armor334414183+ChainswordBolt
PistolF&K GrenadesJump PackRage (Skyclaws only)ATSKNFAcute
SensesCounter AttackUp to 2 Skyclaws may replace BP with one
of:5Flamer010Meltagun015Plasma Gun015Plasma Pistol0One Skyclaw may
replace Chainsword with one of:15Power Weapon025Power Fist0Upgrade
1 Skyclaw to a:WSBSSTWIALdSv10Wolf Guard Sky Leader0444414293+WG
SkyLeader may take Melee Weapons or Ranged Weapons0Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice0Sklyclaw Assault Pack0.0015Base Cost (5-10 per
unit)0WSBSSTWIALdSvPower Armor334414183+ChainswordBolt
PistolF&K GrenadesJump PackRage (Skyclaws only)ATSKNFAcute
SensesCounter AttackUp to 2 Skyclaws may replace BP with one
of:5Flamer010Meltagun015Plasma Gun015Plasma Pistol0One Skyclaw may
replace Chainsword with one of:15Power Weapon025Power Fist0Upgrade
1 Skyclaw to a:WSBSSTWIALdSv10Wolf Guard Sky Leader0444414293+WG
SkyLeader may take Melee Weapons or Ranged Weapons0Melee Weapon
Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice0Long Fang Pack0.00WSBSSTWIALdSv15Base Cost (1-5 per
unit)575444414193+15Long Fang Ancient (1 per
unit)115444414293+Power ArmorChainswordBolt PistolF&K
GrenadesSplit FireATSKNFAcute SensesCounter AttackLF Ancient Take
one item from Special Weapons List::15Plasma Gun02472Rapid Fire,
Gets Hot!LF Ancient may replace Chainsowrd &/or BP with
one:15Plasma Pistol or Power Weapon025Power Fist0The Leader may
Take:5Melta Bombs0Any LF may take ont item from Heavy Weapons
List:0Heavy Weapon Choice00Heavy Weapon Choice00Heavy Weapon
Choice00Heavy Weapon Choice00Heavy Weapon Choice0One LF may be
upgraded to:WSBSSTWIALdSv10Wolf Guard Pack Leader0444414293+WGPL
may take items from Melee Wepaons and/or Ranged Weapons list:0Melee
Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged
Weapon Choice05WGPL may take Melta Bombs015WGPL may take Termie
Armor w/ SB, PW0May take items on Terminator Weapons
List:0Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon Replacement0May
Select a Drop Pod, Rhino or Razorback as a Dedicated TransportLong
Fang Pack0.00WSBSSTWIALdSv15Base Cost (1-5 per
unit)575444414193+15Long Fang Ancient (1 per
unit)115444414293+Power ArmorChainswordBolt PistolF&K
GrenadesSplit FireATSKNFAcute SensesCounter AttackLF Ancient Take
one item from Special Weapons List::15Plasma Gun02472Rapid Fire,
Gets Hot!LF Ancient may replace Chainsowrd &/or BP with
one:15Plasma Pistol or Power Weapon025Power Fist0The Leader may
Take:5Melta Bombs0Any LF may take ont item from Heavy Weapons
List:0Heavy Weapon Choice00Heavy Weapon Choice00Heavy Weapon
Choice00Heavy Weapon Choice00Heavy Weapon Choice0One LF may be
upgraded to:WSBSSTWIALdSv10Wolf Guard Pack Leader0444414293+WGPL
may take items from Melee Wepaons and/or Ranged Weapons list:0Melee
Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged
Weapon Choice05WGPL may take Melta Bombs015WGPL may take Termie
Armor w/ SB, PW0May take items on Terminator Weapons
List:0Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon Replacement0May
Select a Drop Pod, Rhino or Razorback as a Dedicated Transport
FORMATION - Kingsguard Stormforce0.001Logan Grimnar1Wolf Guard
Terminators1Land Raider (any type)1Stormfang
GunshipRESTRICTIONS:Logan Grimnar must be equipped with
Stormrider.The Wolf Guard Terminator unit must include 5 models and
must take the Formations Land Raider as a Dedicated
Transport.COMMAND BENEFITS:First Among EqualsAll Wolf Guard Battle
Leaders, Wolf Guard Pack Leaders, Wolf Guard Terminator Leaders and
Thunderwolf Cavalry Pack Leaders that are part of a Detachment or
Formation presented in this book have the Preferred Enemy
(characters) special rule when fighting in a challenge.
KingsguardThe following models have +1 WS on their profile:- Wolf
Guard- Wolf Guard Pack Leader- Wolf Guard Terminator- Wolf Guard
Terminator Leader- Thunderwolf Cavalry- Thunderwolf Cavalry Pack
LeaderSagabornCharacters that are part of a Detachment or Formation
presented in this book must always issue and accept a challenge
whenever possible. If you have several models in a combat with a
special rule to this effect, you can choose which model issues or
accepts the challenge.First Into the FrayOn any turn that they
disembark from this Formations Land Raider, the Wolf Guard
Terminator unit has the Furious Charge special rule, and can reroll
failed charges.Wrath of the StormfangAs long as Logan Grimnar is
alive, the controlling player can choose whether to pass or fail
any Reserve Rolls for this Formations Stormfang Gunship.Logan
Grimnar, the Great Wolf0.00250Base
Cost1250WSBSSTWIALdSvATSKNF6544355102+Acute SensesCounter
AttackEternal WarriorIndependent CharacterStubbornTRAIT: Saga of
MajestyTerminator ArmourThe Axe MorkaiStorm bolterThe Belt of
RussMay Ride:70Stormrider (Chariot, Open
Topped)170BSFASARAHP31212123Wolf Guard Terminators0.0033Base Cost
(3-10 per unit 1 Automatically a
Character)5165WSBSSTWIALdSvTerminator Armor444414293+Storm
BolterPower WeaponATSKNFAcute SensesCounter AttackDeep StrikeAny WG
model may replace sotrm bolter and power weapon
with:15Thunderhammer and Storm Shield34515Pair of Wolf Claws230Any
model may take items from Terminator Weapons List:00Terminator
Weapon Choice, Storm Bolter Replacement00Terminator Weapon Choice,
Storm Bolter Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon Replacement0For
every 5 models in unit 1 may choose:10Replace SB with Heavy
Flamer020Replace SB with ssault Cannon12025Cyclone Missile
Launcher0Unit may Select Stormwolf or Land Raider (Any) as a
Dedicated TransportLand Raider Godhammer Pattern0.00250Base
Cost0BSFASARAHPVehicle (Tank)41414144T-L Heavy Bolter2x T-L
LascannonsSmoke LaunchersSearchlightTransport Capacity - 10Power of
the Machine SpiritAssault VehicleMay take any of the
following:0Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice10Land Raider Crusader0.00250Base
Cost00BSFASARAHPVehicle (Tank)41414144T-L Assault Cannon2x
Hurrincane BoltersFrag Assault LauncherSmoke
LaunchersSearchlightTransport Capacity - 16Power of the Machine
SpiritAssault VehicleMay take any of the following:0Vehicle
Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment Choice10Land
Raider Redeemer0.00240Base Cost00BSFASARAHPVehicle
(Tank)41414144T-L Assault Cannon2x Flamestorm CannonsFrag Assault
LauncherSmoke LaunchersSearchlightTransport Capacity - 12Power of
the Machine SpiritAssault VehicleMay take any of the
following:0Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice10Stormfang Gunship0.00220Base
Cost1220BSFASARAHPVehicle (Flyer, Hover, Transport)41212123Helfrost
Destructor2x T-L Heavy Bolters2x Stormstrike MissilesCeramite
PlatingPower of the Machine SpiritTransport Capacity :6Fire Points:
NoneAccess Points: 1 at rear of hullReplace both T-L Heavy Bolters
with 1 of following:0Skyhammer Missile Launcher0202x T-L
Multi-meltas120May replace 2x Stormstrike Missiles with:15T-L
Lascannon0
FORMATION - Brethren of the Fell-Handed0.001Bjorn the
Fell-Handed2DreadnoughtsRESTRICTIONSAll Dreads must be upgraded to
Venerable DreadsCOMMAND BENEFITSAdamantium Will+1 to DtW
rollsSagabornCharacters that are part of a Detachment or Formation
presented in this book must always issue and accept a challenge
whenever possible. If you have several models in a combat with a
special rule to this effect, you can choose which model issues or
accepts the challenge.Blessing of RussAs long as a dreadnought in
this formation is within 6" of Bjorn they have a 5++Warriors of
LegendWhilst Bjorn is alive, all units in this formation may
re-roll all failed to hit rolls in close combatBjorn the Fell
Handed1.0220220Base Cost1220WSBSSFASARAIAHPAssault
Cannon667131210344Trueclaw w/ Heavy FlamerS10 AP2 Melee Master
Crafted, ShredSmoke LaunchersTRAIT: Saga of MajestyVenerableAncient
TacticianWard of the PrimarchReplace Assault Cannon with:0Plasma
Cannon00Helfrost Cannon10246/83/1Heavy 1, Blast, Helfrost/Heavy 1
Helfrost5T-L Lascannon0May take Drop Pod as Dedicated
TransportDreadnought1.015095Base Cost195WSBSSFASARAIAHPMulti
Melta446121210423Dreadnought Power Fist w/ Storm Bolter5Smoke
Launchers0SearchlightVenerable (Venerable Dreads only)May Take
Items from Dreadnought Weapons List:20Helfrost
Cannon1200Dreadnought Weapon Choice0Replace Power Fist with one of
the following:5Great Wolf Claw w/ built in Storm Bolter00x22Melee ,
Shred, Specialist Weapon010Missile Launcher015T-L
Autocannon0Replace Built in Storm Bolter with:10Heavy
Flamer010Extra Armor110Upgrade to:WSBSSFASARAIAHP25Venerable
Dreadnought125556121210423A Vene Dread may replace Multi Melta and
Powerfist with:25Fenrisian Great Axe and Blizzard Shield0May Select
a Drop Pod as a Dedicated TransportDreadnought1.015095Base
Cost195WSBSSFASARAIAHPMulti Melta446121210423Dreadnought Power Fist
w/ Storm Bolter5Smoke Launchers0SearchlightVenerable (Venerable
Dreads only)May Take Items from Dreadnought Weapons List:20Helfrost
Cannon1200Dreadnought Weapon Choice0Replace Power Fist with one of
the following:5Great Wolf Claw w/ built in Storm Bolter00x22Melee ,
Shred, Specialist Weapon010Missile Launcher015T-L
Autocannon0Replace Built in Storm Bolter with:10Heavy
Flamer010Extra Armor110Upgrade to:WSBSSFASARAIAHP25Venerable
Dreadnought125556121210423A Vene Dread may replace Multi Melta and
Powerfist with:25Fenrisian Great Axe and Blizzard Shield0May Select
a Drop Pod as a Dedicated Transport
FORMATION - Wolf Guard Void Claws0.001Wolf Guard
TerminatorsRESTRICTIONSAll models in this formation must be
equipped with a pair of Wolf ClawsThe squad of Terminators must
include at least 5 modelsCOMMAND BENEFITSFirst Among EqualsAll Wolf
Guard Battle Leaders, Wolf Guard Pack Leaders, Wolf Guard
Terminator Leaders and Thunderwolf Cavalry Pack Leaders that are
part of a Detachment or Formation presented in this book have the
Preferred Enemy (characters) special rule when fighting in a
challenge. KingsguardThe following models have +1 WS on their
profile:- Wolf Guard- Wolf Guard Pack Leader- Wolf Guard
Terminator- Wolf Guard Terminator Leader- Thunderwolf Cavalry-
Thunderwolf Cavalry Pack LeaderSagabornCharacters that are part of
a Detachment or Formation presented in this book must always issue
and accept a challenge whenever possible. If you have several
models in a combat with a special rule to this effect, you can
choose which model issues or accepts the challenge.Coordinated
AssaultAs long as at least one model from this Formation is still
alive and on the table, the controlling player can re-roll any
Reserve Rolls.If Needs mustWhen units from this Formation arrive by
Deep Strike, you can re-roll the scatter dice if you wish.Spearhead
StrikeAll units from this Formation begin the game in Reserves, and
must arrive by Deep Strike in their controlling players first
turn.Wolf Guard Terminators1.053033Base Cost (5 minimum 1
Automatically a Character)10330WSBSSTWIALdSvTerminator
Armor444414293+Storm BolterPower WeaponATSKNFAcute SensesCounter
AttackDeep StrikeAll WG models must replace sotrm bolter and power
weapon with:15Pair of Wolf Claws10150For every 5 models in unit 1
may choose:10Replace SB with Heavy Flamer020Replace SB with Assault
Cannon0025Cyclone Missile Launcher250Unit may Select Stormwolf or
Land Raider (Any) as a Dedicated Transport
FORMATION - Grimnar's War Council0.001Ulrik the Slayer1Njal
Stormcaller1Rune Priest1Iron PriestRESTICTIONSBefore deployment the
controlling player must decide whther or not to field this as 1
unit or a number of separate Ics (See Conclave of War special rule
below)COMMAND BENEFITSFearlessFirst Among EqualsAll Wolf Guard
Battle Leaders, Wolf Guard Pack Leaders, Wolf Guard Terminator
Leaders and Thunderwolf Cavalry Pack Leaders that are part of a
Detachment or Formation presented in this book have the Preferred
Enemy (characters) special rule when fighting in a challenge.
SagabornCharacters that are part of a Detachment or Formation
presented in this book must always issue and accept a challenge
whenever possible. If you have several models in a combat with a
special rule to this effect, you can choose which model issues or
accepts the challenge.Conclave of WarIf deployed as a single unit,
all of the models in this Formation lose the Independent Character
special rule, though they remain characters. Furthermore, no
Independent Characters can join this unit with the exception of
Logan Grimnar (unless he is mounted on Stormrider) and Arjac
Rockfist. However, the Formations Fearless special rule is replaced
with the Zealot special rule for as long as Logan Grimnar remains
with the unit.Wise CouncilMay reroll the dice to see who goes
first, and adds 2 to the Sieve Initiative rollNjal Stormcaller,
Lord of Tempests0.00180Base Cost1180WSBSSTWIALdSvRunic
Armor5444243102+Staff of the Stormcaller (S+2, AP4, Concussive,
Force, Wyrdbane)Wyrdbane: Grants AW and can reroll 1failed DtW per
turnNightwing (24" S3 AP- Assault d6)Bolt PistolF&K
GrenadesTRAIT: Saga of MajestyPsychic HoodATSKNFAcute SensesCounter
AttackIndependent CharacterMaster Psyker ML=3Lord Of Tempests
(reroll failed attempt to manifest Tempestas powers)May replace
Runic Armor with:0Terminator Armor10Ulrik the Slayer0.00145Base
Cost1145WSBSSTWIALdSvPower Armor6544253103+Plasma PistolF&K
GrenadesCrozius Arcanum (power Maul)Wolf AmuletHealing BalmsRELIC:
Wolf Helm of Russ (All SWF units within 12" are
Stubborn)Independent CharacterAcute SensesCounter
AttackFearlessSlayer's Oath (all SW Faction units within 6" gain
Preferred Enemy)TRAIT: Saga of the BeastslayerRune Priest0.0060Base
Cost160WSBSSTWIALdSvPower Armor5444242103+Runic WeaponBolt
PistolFrag and Krak GrenadesATSKNFIndependent CharacterAcute
SensesCounter-AttackPsyker ML=1 (Select two Powers)Replace BP
&/or ccw with25Upgrade to Master of Runes ML=212510Psychic
Hood11025Runic Armor (replaces Power Armor)125May take items from
Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May
take items from Ranged Weapons List0Ranged Weapon Choice00Ranged
Weapon Choice0May take items from Special Issue Wargear
List0Special Issue Choice00Special Issue Choice00Special Issue
Choice0May take Items from either Relics List0Relic Choice000Relic
Choice000Relic Choice00Relic Choice00Relic Choice00Relic Choice0May
replace Power Armor BP, ChSw, F&K Grnds with:25Terminator Armor
SB, and PW00A Rune Priest in Terminator armor may take 1 of the
following:10Combi Weapon05Storm Bolter0Iron Priest0.0055Base
Cost155WSBSSTWIALdSvRunic Armor 444414282+Servo-ArmBolter or Bolt
PistolThunderhammerF&K GrenadesATSKNFAcute SensesCounter
AttackIndependent CharacterBattlesmithIn each of your Shooting
phases, instead of firing his weapons, an IronPriest can choose to
repair a single friendly vehicle that he is in base contact with or
embarked upon. To repair a vehicle, roll a D6 and add +1 for each
Servitor with a servoarm in his unit. If the result is a 5 or more,
you may either restore a Hull Point lost earlier in the battle, or
repair a Weapon Destroyed or Immobilised result suffered earlier in
the battle; this is effective immediately.The Iron Priest may be
accompanied by:WSBSSTWIALdSv15Cyberwolves (0-4)0444414282+10Thrall
Servitors (0-5) w/ Servo Arm330333313184+The Iron Priest may
ride:50Thunderwolf Mount0Up to 2 Servitors may replace Servo Arm
with:5Heavy Bolter010Multi Melta020Plasma Cannon0The Iron Priest
may take Special Issue Wargear items:0Special Issue Choice00Special
Issue Choice00Special Issue Choice0
FORMATION - Arjac's Shield Brothers0.001Arjac Rockfist1Wolf
Guard Terminators1Land Raider CrusaderRESTRICTIONSAll models in
this Formations unit of Wolf Guard Terminators must be equipped
with thunder hammers and storm shields.Arjac Rockfist must be
deployed with this unitMust take the Formations Land Raider
Crusader as a Dedicated Transport.COMMAND BENEFITSFirst Among
EqualsAll Wolf Guard Battle Leaders, Wolf Guard Pack Leaders, Wolf
Guard Terminator Leaders and Thunderwolf Cavalry Pack Leaders that
are part of a Detachment or Formation presented in this book have
the Preferred Enemy (characters) special rule when fighting in a
challenge. KingsguardThe following models have +1 WS on their
profile:- Wolf Guard- Wolf Guard Pack Leader- Wolf Guard
Terminator- Wolf Guard Terminator Leader- Thunderwolf Cavalry-
Thunderwolf Cavalry Pack LeaderSagabornCharacters that are part of
a Detachment or Formation presented in this book must always issue
and accept a challenge whenever possible. If you have several
models in a combat with a special rule to this effect, you can
choose which model issues or accepts the challenge.Hammer of
WrathProtect the King!If Logan Grimnar is alive the unit is
Fearless, if he is slain the unit gain ZealotShield WallAny model
in this Formation that is in base contact with at least one other
model from this Formation has +1 Toughness. Each time a model from
this Formation passes an invulnerable save against a close combat
attack on the roll of a 6, the unit that made the attack suffers an
immediate hit resolved at Strength 8 AP2, using Random Allocation.
This hit has the Concussive special rule.Arjac Rockfist, Anvil of
Fenris0.00115Base Cost1115Independent CharacterWSBSSTWIALdSvAcute
Senses555424392+ATSKNFCounter AttackFoehammerAnvil ShieldTerminator
ArmorAnvil of FenrisGrimnar's ChampionStubbornWolf Guard
Terminators0.0033Base Cost (3-10 per unit 1 Automatically a
Character)5165WSBSSTWIALdSvTerminator Armor444414293+Storm
BolterPower WeaponATSKNFAcute SensesCounter AttackDeep StrikeAll WG
models must replace sotrm bolter and power weapon
with:15Thunderhammer and Storm Shield575For every 5 models in unit
1 may choose:25Cyclone Missile Launcher0Unit may Select Stormwolf
or Land Raider (Any) as a Dedicated TransportLand Raider
Crusader0.00250Base Cost00BSFASARAHPVehicle (Tank)41414144T-L
Assault Cannon2x Hurrincane BoltersFrag Assault LauncherSmoke
LaunchersSearchlightTransport Capacity - 16Power of the Machine
SpiritAssault VehicleMay take any of the following:0Vehicle
Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment Choice10
FORMATION - Wolf Guard Thunderstrike0.001Wolf Guard
Terminators1Wold Guard1Drop PodRESTRICTIONSWolf Guard must include
10 modelsDrop Pod must be used as WG Dedicated TransportCOMMAND
BENEFITSFirst Among EqualsAll Wolf Guard Battle Leaders, Wolf Guard
Pack Leaders, Wolf Guard Terminator Leaders and Thunderwolf Cavalry
Pack Leaders that are part of a Detachment or Formation presented
in this book have the Preferred Enemy (characters) special rule
when fighting in a challenge. KingsguardThe following models have
+1 WS on their profile:- Wolf Guard- Wolf Guard Pack Leader- Wolf
Guard Terminator- Wolf Guard Terminator Leader- Thunderwolf
Cavalry- Thunderwolf Cavalry Pack LeaderSagabornCharacters that are
part of a Detachment or Formation presented in this book must
always issue and accept a challenge whenever possible. If you have
several models in a combat with a special rule to this effect, you
can choose which model issues or accepts the challenge.Explosive
ArrivalDuring the turn in which they arrive from Reserves, the
ranged weapons of all Infantry Weapons from this Formation have
Twin-Linked Special RuleThunderstrikeWhen rolling for Reserves make
a single roll to see when this Formation arrives, on a successful
roll all units in this Formation will arrive, These units must Deep
Strike.Wolf Guard 0.0018Base Cost (5-10 per unit 1 Automatically a
Character)10180WSBSSTWIALdSvPower Armor444414293+ChainswordBolt
PistolF&K GrenadesATSKNFAcute SensesCounter AttackAny WG model
may replace BP & chainsword with:0Bolter00Any WG model maytake
items from Melee Weapons or Ranged Weapons lists:25Power
Fist250x22Melee, Unwieldy, Specialist Weapon20Frost
Sword120+13Melee30Pair of Wolf Claws130+13Melee, Shred, Specialist
Weapon0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon
Choice00Melee Weapon Choice010Combi
Flamer11024/Template4/45/5RF/Assault 1, Ignores Cover10Combi
Melta0024/124/85/1RF/Assault 1, Melta10Combi
Plasma0024/244/75/2RF/RF, Gets Hot!15Plasma Pistol001272Pistol,
Gets Hot!0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon
Choice0Whole Unit may take:3Jump PackOK007Space marine BikeOK00Any
May Choose5Melta Bombs0Unit may Select Rhino, Razorback, Drop Pod,
Stormwolf, Land Raider (Any) as a Dedicated TransportWolf Guard
Terminators0.0033Base Cost (3-10 per unit 1 Automatically a
Character)10330WSBSSTWIALdSvTerminator Armor444414293+Storm
BolterPower WeaponATSKNFAcute SensesCounter AttackDeep StrikeAny WG
model may replace sotrm bolter and power weapon
with:15Thunderhammer and Storm Shield34515Pair of Wolf Claws230Any
model may take items from Terminator Weapons List:00Terminator
Weapon Choice, Storm Bolter Replacement00Terminator Weapon Choice,
Storm Bolter Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement05Frost Axe15+22Melee, Unwieldy015Chainfist115x22Melee,
Armourbane, Specialist Weapon, Unwieldy010Power Fist110x22Melee,
Unwieldy, Specialist Weapon00Storm Shield10--Confers 3++ on
Wielder00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon Replacement0For
every 5 models in unit 1 may choose:10Replace SB with Heavy
Flamer0020Replace SB with ssault Cannon12025Cyclone Missile
Launcher125Unit may Select Stormwolf or Land Raider (Any) as a
Dedicated TransportDrop Pod0.0035Base Cost135BSFASARAHPVehicle
(Open Topped)41212123Storm BolterInertial Guidance
SystemImmobileDrop Pod AssaultTransport Capacity - 10 models or 1
Dreadnought10Locator BeaconReplace Storm Bolter with:15Deathwind
Missile Launcher0
FORMATION - Champions of Fenris0.001Kingsguard
Stormforce1Brethren of the Fell-Handed1Wolf Guard Void
Claws1Grimnars War Council1Arjacs Shieldbrothers1Wolf Guard
ThunderstrikeRESTRICTIONSThe units in this Formation must adhere to
all of the restrictions detailed in each of the corresponding
Formation datasheets.COMMAND BENEFITSFearFearlessGreat WolfAs long
as Logan Grimnar is alive, all non-vehicle models in this Formation
re-roll failed To Hit rolls in close combat.Iron High PriestAs long
as the Iron Priest is alive, all vehicle models in this Formation
have the It Will Not Die special rule.Rune High PriestAs long as
Njal Stormcaller is alive, all models in this Formation have the
Adamantium Will special rule.Wolf High PriestAs long as Ulrik the
Slayer is alive, all models in this Formation have the Preferred
Enemy special rule.FORMATION - Kingsguard Stormforce0.001Logan
Grimnar1Wolf Guard Terminators1Land Raider (any type)1Stormfang
GunshipRESTRICTIONS:Logan Grimnar must be equipped with
Stormrider.The Wolf Guard Terminator unit must include 5 models and
must take the Formations Land Raider as a Dedicated
Transport.COMMAND BENEFITS:First Among EqualsAll Wolf Guard Battle
Leaders, Wolf Guard Pack Leaders, Wolf Guard Terminator Leaders and
Thunderwolf Cavalry Pack Leaders that are part of a Detachment or
Formation presented in this book have the Preferred Enemy
(characters) special rule when fighting in a challenge.
KingsguardThe following models have +1 WS on their profile:- Wolf
Guard- Wolf Guard Pack Leader- Wolf Guard Terminator- Wolf Guard
Terminator Leader- Thunderwolf Cavalry- Thunderwolf Cavalry Pack
LeaderSagabornCharacters that are part of a Detachment or Formation
presented in this book must always issue and accept a challenge
whenever possible. If you have several models in a combat with a
special rule to this effect, you can choose which model issues or
accepts the challenge.First Into the FrayOn any turn that they
disembark from this Formations Land Raider, the Wolf Guard
Terminator unit has the Furious Charge special rule, and can reroll
failed charges.Wrath of the StormfangAs long as Logan Grimnar is
alive, the controlling player can choose whether to pass or fail
any Reserve Rolls for this Formations Stormfang Gunship.Logan
Grimnar, the Great Wolf0.00250Base
Cost1250WSBSSTWIALdSvATSKNF6544355102+Acute SensesCounter
AttackEternal WarriorIndependent CharacterStubbornTRAIT: Saga of
MajestyTerminator ArmourThe Axe MorkaiStorm bolterThe Belt of
RussMay Ride:70Stormrider (Chariot, Open
Topped)170BSFASARAHP31212123Wolf Guard Terminators0.0033Base Cost
(3-10 per unit 1 Automatically a
Character)5165WSBSSTWIALdSvTerminator Armor444414293+Storm
BolterPower WeaponATSKNFAcute SensesCounter AttackDeep StrikeAny WG
model may replace sotrm bolter and power weapon
with:15Thunderhammer and Storm Shield34515Pair of Wolf Claws230Any
model may take items from Terminator Weapons List:00Terminator
Weapon Choice, Storm Bolter Replacement00Terminator Weapon Choice,
Storm Bolter Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Storm Bolter
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon
Replacement00Terminator Weapon Choice, Power Weapon Replacement0For
every 5 models in unit 1 may choose:10Replace SB with Heavy
Flamer020Replace SB with ssault Cannon12025Cyclone Missile
Launcher0Unit may Select Stormwolf or Land Raider (Any) as a
Dedicated TransportLand Raider Godhammer Pattern0.00250Base
Cost0BSFASARAHPVehicle (Tank)41414144T-L Heavy Bolter2x T-L
LascannonsSmoke LaunchersSearchlightTransport Capacity - 10Power of
the Machine SpiritAssault VehicleMay take any of the
following:0Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice10Land Raider Crusader0.00250Base
Cost00BSFASARAHPVehicle (Tank)41414144T-L Assault Cannon2x
Hurrincane BoltersFrag Assault LauncherSmoke
LaunchersSearchlightTransport Capacity - 16Power of the Machine
SpiritAssault VehicleMay take any of the following:0Vehicle
Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment Choice10Land
Raider Redeemer0.00240Base Cost00BSFASARAHPVehicle
(Tank)41414144T-L Assault Cannon2x Flamestorm CannonsFrag Assault
LauncherSmoke LaunchersSearchlightTransport Capacity - 12Power of
the Machine SpiritAssault VehicleMay take any of the
following:0Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice10Stormfang Gunship0.00220Base
Cost1220BSFASARAHPVehicle (Flyer, Hover, Transport)41212123Helfrost
Destructor2x T-L Heavy Bolters2x Stormstrike MissilesCeramite
PlatingPower of the Machine SpiritTransport Capacity :6Fire Points:
NoneAccess Points: 1 at rear of hullReplace both T-L Heavy Bolters
with 1 of following:0Skyhammer Missile Launcher0202x T-L
Multi-meltas120May replace 2x Stormstrike Missiles with:15T-L
Lascannon0
FORMATION - Brethren of the Fell-Handed0.001Bjorn the
Fell-Handed2DreadnoughtsRESTRICTIONSAll Dreads must be upgraded to
Venerable DreadsCOMMAND BENEFITSAdamantium Will+1 to DtW
rollsSagabornCharacters that are part of a Detachment or Formation
presented in this book must always issue and accept a challenge
whenever possible. If you have several models in a combat with a
special rule to this effect, you can choose which model issues or
accepts the challenge.Blessing of RussAs long as a dreadnought in
this formation is within 6" of Bjorn they have a 5++Warriors of
LegendWhilst Bjorn is alive, all units in this formation may
re-roll all failed to hit rolls in close combatBjorn the Fell
Handed0.00220Base Cost1220WSBSSFASARAIAHPAssault
Cannon667131210344Trueclaw w/ Heavy FlamerS10 AP2 Melee Master
Crafted, ShredSmoke LaunchersTRAIT: Saga of MajestyVenerableAncient
TacticianWard of the PrimarchReplace Assault Cannon with:0Plasma
Cannon00Helfrost Cannon10246/83/1Heavy 1, Blast, Helfrost/Heavy 1
Helfrost5T-L Lascannon0May take Drop Pod as Dedicated
TransportDreadnought0.0095Base Cost2190WSBSSFASARAIAHPMulti
Melta446121210423Dreadnought Power Fist w/ Storm Bolter5Smoke
Launchers0SearchlightVenerable (Venerable Dreads only)May Take
Items from Dreadnought Weapons List:20Helfrost
Cannon2400Dreadnought Weapon Choice0Replace Power Fist with one of
the following:5Great Wolf Claw w/ built in Storm Bolter00x22Melee ,
Shred, Specialist Weapon010Missile Launcher015T-L
Autocannon0Replace Built in Storm Bolter with:10Heavy
Flamer010Extra Armor220Upgrade to:WSBSSFASARAIAHP25Venerable
Dreadnought250556121210423A Vene Dread may replace Multi Melta and
Powerfist with:25Fenrisian Great Axe and Blizzard Shield0May Select
a Drop Pod as a Dedicated TransportDreadnought0.0095Base
Cost2190WSBSSFASARAIAHPMulti Melta446121210423Dreadnought Power
Fist w/ Storm Bolter5Smoke Launchers0SearchlightVenerable
(Venerable Dreads only)May Take Items from Dreadnought Weapons
List:20Helfrost Cannon2400Dreadnought Weapon Choice0Replace Power
Fist with one of the following:5Great Wolf Claw w/ built in Storm
Bolter00x22Melee , Shred, Specialist Weapon010Missile
Launcher015T-L Autocannon0Replace Built in Storm Bolter
with:10Heavy Flamer010Extra Armor220Upgrade
to:WSBSSFASARAIAHP25Venerable Dreadnought250556121210423A Vene
Dread may replace Multi Melta and Powerfist with:25Fenrisian Great
Axe and Blizzard Shield0May Select a Drop Pod as a Dedicated
Transport
FORMATION - Wolf Guard Void Claws0.001Wolf Guard
TerminatorsRESTRICTIONSAll models in this formation must be
equipped with a pair of Wolf ClawsThe squad of Terminators must
inclde 5 modelsCOMMAND BENEFITSFirst Among EqualsAll Wolf Guard
Battle Leaders, Wolf Guard Pack Leaders, Wolf Guard Terminator
Leaders and Thunderwolf Cavalry Pack Leaders that are part of a
Detachment or Formation presented in this book have the Preferred
Enemy (characters) special rule when fighting in a challenge.
KingsguardThe following models have +1 WS on their profile:- Wolf
Guard- Wolf Guard Pack Leader- Wolf Guard Terminator- Wolf Guard
Terminator Leader- Thunderwolf Cavalry- Thunderwolf Cavalry Pack
LeaderSagabornCharacters that are part of a Detachment or Formation
presented in this book must always issue and accept a challenge
whenever possible. If you have several models in a combat with a
special rule to this effect, you can choose which model issues or
accepts the challenge.Coordinated AssaultAs long as at least one
model from this Formation is still alive and on the table, the
controlling player can re-roll any Reserve Rolls.If Needs mustWhen
units from this Formation arrive by Deep Strike, you can re-roll
the scatter dice if you wish.Spearhead StrikeAll units from this
Formation begin the game in Reserves, and must arrive by Deep
Strike in their controlling players first turn.Wolf Guard
Terminators1.026033Base Cost (5 minimum 1 Automatically a
Character)5165WSBSSTWIALdSvTerminator Armor444414293+Storm
BolterPower WeaponATSKNFAcute SensesCounter AttackDeep StrikeAll WG
models must replace sotrm bolter and power weapon with:15Pair of
Wolf Claws575For every 5 models in unit 1 may choose:10Replace SB
with Heavy Flamer020Replace SB with ssault Cannon12025Cyclone
Missile Launcher0Unit may Select Stormwolf or Land Raider (Any) as
a Dedicated Transport
FORMATION - Grimnar's War Council0.001Ulrik the Slayer1Njal
Stormcaller1Rune Priest1Iron PriestRESTICTIONSBefore deployment the
controlling player must decide whther or not to field this as 1
unit or a number of separate Ics (See Conclave of War special rule
below)COMMAND BENEFITSFearlessFirst Among EqualsAll Wolf Guard
Battle Leaders, Wolf Guard Pack Leaders, Wolf Guard Terminator
Leaders and Thunderwolf Cavalry Pack Leaders that are part of a
Detachment or Formation presented in this book have the Preferred
Enemy (characters) special rule when fighting in a challenge.
SagabornCharacters that are part of a Detachment or Formation
presented in this book must always issue and accept a challenge
whenever possible. If you have several models in a combat with a
special rule to this effect, you can choose which model issues or
accepts the challenge.Conclave of WarIf deployed as a single unit,
all of the models in this Formation lose the Independent Character
special rule, though they remain characters. Furthermore, no
Independent Characters can join this unit with the exception of
Logan Grimnar (unless he is mounted on Stormrider) and Arjac
Rockfist. However, the Formations Fearless special rule is replaced
with the Zealot special rule for as long as Logan Grimnar remains
with the unit.Wise CouncilMay reroll the dice to see who goes
first, and adds 2 to the Sieve Initiative rollNjal Stormcaller,
Lord of Tempests0.00180Base Cost1180WSBSSTWIALdSvRunic
Armor5444243102+Staff of the Stormcaller (S+2, AP4, Concussive,
Force, Wyrdbane)Wyrdbane: Grants AW and can reroll 1failed DtW per
turnNightwing (24" S3 AP- Assault d6)Bolt PistolF&K
GrenadesTRAIT: Saga of MajestyPsychic HoodATSKNFAcute SensesCounter
AttackIndependent CharacterMaster Psyker ML=3Lord Of Tempests
(reroll failed attempt to manifest Tempestas powers)May replace
Runic Armor with:0Terminator Armor10Ulrik the Slayer0.00145Base
Cost1145WSBSSTWIALdSvPower Armor6544253103+Plasma PistolF&K
GrenadesCrozius Arcanum (power Maul)Wolf AmuletHealing BalmsRELIC:
Wolf Helm of Russ (All SWF units within 12" are
Stubborn)Independent CharacterAcute SensesCounter
AttackFearlessSlayer's Oath (all SW Faction units within 6" gain
Preferred Enemy)TRAIT: Saga of the BeastslayerRune Priest0.0060Base
Cost160WSBSSTWIALdSvPower Armor5444242103+Runic WeaponBolt
PistolFrag and Krak GrenadesATSKNFIndependent CharacterAcute
SensesCounter-AttackPsyker ML=1 (Select two Powers)Replace BP
&/or ccw with25Upgrade to Master of Runes ML=212510Psychic
Hood11025Runic Armor (replaces Power Armor)125May take items from
Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May
take items from Ranged Weapons List0Ranged Weapon Choice00Ranged
Weapon Choice0May take items from Special Issue Wargear
List0Special Issue Choice00Special Issue Choice00Special Issue
Choice0May take Items from either Relics List0Relic Choice000Relic
Choice000Relic Choice00Relic Choice00Relic Choice00Relic Choice0May
replace Power Armor BP, ChSw, F&K Grnds with:25Terminator Armor
SB, and PW00A Rune Priest in Terminator armor may take 1 of the
following:10Combi Weapon05Storm Bolter0Iron Priest0.0055Base
Cost155WSBSSTWIALdSvRunic Armor 444414282+Servo-ArmBolter or Bolt
PistolThunderhammerF&K GrenadesATSKNFAcute SensesCounter
AttackIndependent CharacterBattlesmithIn each of your Shooting
phases, instead of firing his weapons, an IronPriest can choose to
repair a single friendly vehicle that he is in base contact with or
embarked upon. To repair a vehicle, roll a D6 and add +1 for each
Servitor with a servoarm in his unit. If the result is a 5 or more,
you may either restore a Hull Point lost earlier in the battle, or
repair a Weapon Destroyed or Immobilised result suffered earlier in
the battle; this is effective immediately.The Iron Priest may be
accompanied by:WSBSSTWIALdSv15Cyberwolves (0-4)0444414282+10Thrall
Servitors (0-5) w/ Servo Arm330333313184+The Iron Priest may
ride:50Thunderwolf Mount0Up to 2 Servitors may replace Servo Arm
with:5Heavy Bolter010Multi Melta020Plasma Cannon0The Iron Priest
may take Special Issue Wargear items:0Special Issue Choice00Special
Issue Choice00Special Issue Choice0
FORMATION - Arjac's Shield Brothers0.001Arjac Rockfist1Wolf
Guard Terminators1Land Raider CrusaderRESTRICTIONSAll models in
this Formations unit of Wolf Guard Terminators must be equipped
with thunder hammers and storm shields.Arjac Rockfist must be
deployed with this unitMust take the Formations Land Raider
Crusader as a Dedicated Transport.COMMAND BENEFITSFirst Among
EqualsAll Wolf Guard Battle Leaders, Wolf Guard Pack Leaders, Wolf
Guard Terminator Leaders and Thunderwolf Cavalry Pack Leaders that
are part of a Detachment or Formation presented in this book have
the Preferred Enemy (characters) special rule when fighting in a
challenge. KingsguardThe following models have +1 WS on their
profile:- Wolf Guard- Wolf Guard Pack Leader- Wolf Guard
Terminator- Wolf Guard Terminator Leader- Thunderwolf Cavalry-
Thunderwolf Cavalry Pack LeaderSagabornCharacters that are part of
a Detachment or Formation presented in this book must always issue
and accept a challenge whenever possible. If you have several
models in a combat with a special rule to this effect, you can
choose which model issues or accepts the challenge.Hammer of
WrathProtect the King!If Logan Grimnar is alive the unit is
Fearless, if he is slain the unit gain ZealotShield WallAny model
in this Formation that is in base contact with at least one other
model from this Formation has +1 Toughness. Each time a model from
this Formation passes an invulnerable save against a close combat
attack on the roll of a 6, the unit that made the attack suffers an
immediate hit resolved at Strength 8 AP2, using Random Allocation.
This hit has the Concussive special rule.Arjac Rockfist, Anvil of
Fenris0.00115Base Cost1115Independent CharacterWSBSSTWIALdSvAcute
Senses555424392+ATSKNFCounter AttackFoehammerAnvil ShieldTerminator
ArmorAnvil of FenrisGrimnar's ChampionStubbornWolf Guard
Terminators0.0033Base Cost (3-10 per unit 1 Automatically a
Character)5165WSBSSTWIALdSvTerminator Armor444414293+Storm
BolterPower WeaponATSKNFAcute SensesCounter AttackDeep StrikeAll WG
models must replace sotrm bolter and power weapon
with:15Thunderhammer and Storm Shield575For every 5 models in unit
1 may choose:25Cyclone Missile Launcher0Unit may Select Stormwolf
or Land Raider (Any) as a Dedicated TransportLand Raider
Crusader0.00250Base Cost00BSFASARAHPVehicle (Tank)41414144T-L
Assault Cannon2x Hurrincane BoltersFrag Assault LauncherSmoke
LaunchersSearchlightTransport Capacity - 16Power of the Machine
SpiritAssault VehicleMay take any of the following:0Vehicle
Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment
Choice100Vehicle Equipment Choice100Vehicle Equipment Choice10
FORMA