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Gamifica’on: Wie Spiele uns mo’vieren? Barbara Köhler Monday, June 24, 13
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2013.06.22 serious games and gamification - interesting or futile

Jan 13, 2015

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This is a presentation that I held at the Games Barcamp in Munich. It tries to explain, what motivates humans to play games and how we can tap into this motivational treasure.
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Page 1: 2013.06.22   serious games and gamification - interesting or futile

Gamifica'on:  Wie  Spiele  uns  mo'vieren?

Barbara  Köhler

Monday, June 24, 13

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Mo'va'on  -­‐  Was  fehlt?

               Voli&onWille

Glaube  an                      Machbarkeit                                  

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Sichtbarer  Fortschri=

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Belohnungen

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Belohnungen

• FI:  Fixes  Interval

• VI:  Variables  Interval

• FR:  Fixe  Raten

• VR:  Variable  Raten

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Belohnung  und  Fortschri=?

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Flow

Anforderun

gen

Fähigkeiten/Zeit

Überforderung

Langeweile

Flow

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Klare  erreichbare  Ziele

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Klare  erreichbare  Ziele

• Spezifisch• Messbar• A1rak3v  &  Anspruchsvoll• Realis3sch• Terminierbar

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Klares  Feedback

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Menschliche  Grundbedürfnisse  und  Spiele

Belohnung Status Erfolge Selbstdarstellung We7bewerb Altruismus

Punkte

Level

Heraus-­‐forderungen

Virtuelle  Güter

Leaderboards

Geschenke

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Was  ist  Gamifica'on?

Nutzung  von  Spieldesigntechniquen          und  Spielmechanismen            um  Probleme  zu  lösen          und  Menschen  zu  moJvieren.

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Was  ist  Gamifica'on?

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Gamifica'on  Blueprint

PunkteTracking,  Feedback

BadgesZiele,  Belohnungen

LeaderboardsWeFbewerb,  Status

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MicrosoE  -­‐  Vista  Beta  One

AusgangssituaJon:  Geringe  Teilnahme

Ansatz:  Einfaches  Leaderboard

Ergebnis:  4x  Teilnehmer

Hugo:          B**a  OneCharly:      Be**  O*eLarry:          **ta  ***Marcel:    *e**  ***

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MicrosoE  -­‐  Ribbon  Hero

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Play  Nicely  -­‐  Development

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Play  Nicely  -­‐  Development

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Stackoverflow  -­‐  Bessere  Antworten

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Game  Jams

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The  fun  theory  -­‐  Verhalten  verbessern

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Nike+  -­‐  Sichtbarer  Fortschri=

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Who.  What.  Where  -­‐  Deloi=e

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Serious  Games

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Americas  Army

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Darfur  is  Dying

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Imagine  Earth

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Emil  und  Pauline

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2weistein

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Code  Hero

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Code  Hero

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Probleme

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Seiteneffekte

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Seiteneffekte

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Seiteneffekte

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Gamepocalypse

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Gamepocalypse

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Schädlich Vorhersehbar

Freiwillig

Die  Macht  der  Spiele

Games

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Korrumpierungseffekt

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Selbst  Designen

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Service  Vendors

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Lerne  Game  Design

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Zielgruppe  beachten

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Itera'on

Je  ö%er  du  dein  Design  testest  und  verbessert,  desto  besser  wird  dein  Spiel  sein.

                    Jesse  Schell,  The  Art  of  Game  Design

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Sammle  Daten

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Bedeutsamkeit

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BedeutsamkeitBekämpfe  die  KorrupJon  in  unserem  Land!!!

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Vielen  Dank  für  Eure  Aufmerksamkeit

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Resourcen

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Game  Frame

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Art  of  Game  Design

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