, 2009 Madrid, When Are Games Good for Learning and Teaching? Examples and Explorations Pilar Lacasa. University of Alcalá. Spain Pilar Lacasa. University of Alcalá. Spain AERA 2010. SIG‐Media, Culture, and Curriculum Denver, Sat, May 1
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When Are Games Good for Learning and Teaching? Examples and Explorations
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AERA 2010. SIG‐Media, Culture, and CurriculumDenver, Sat, May 1
Elisabeth R. Hayes et al
Children as designers
Elizabeth M. i l
Robert J. Torres
designers
King et al.Robert J. Torres
People ToolsPeopleGirls?
ToolsWhat games?
Karla Hamlen Kylie A. Peppleret al.
D.M. G
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An Expanded Conception of Game Media Literacy
• Games asr.
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significance
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• What about context? For example, augmented reality online gaming
An Expanded Conception of Game Media Literacy
reality, online gaming
After‐School Online Program for Adolescent Boys Leveraging Online Games for Literacy
• MMOs are important “Thirdplaces” for informal learning.
• Questions• Games literacies, much
more than problemg• Games are both
technologies and communities of practice
more than problemsolving, looking forinformation? NOT JUST COGNITION?communities of practice
• The case of Dumptruck: he founds school to be“extremely boring”
COGNITION?
• For example: What aboutMMO & i i t?extremely boring
• Games & cognitivehabilities
MMOs & civic engagement?
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The Gender Gap In Technology: Re‐examining Gender Differences in Video Game Play
“This study focuses on the amount of time children spend l i id d h d hild f l th t th playing video games and how good children feel they are at the
video games”
Questions:
TIME PEOPLE SPENDS PLAYING HOW GOOD THEY THINK THEY ARE
• What about future researchs?• Games as social practices• Much more than playing “Hanna Montana”?
The Gender Gap In Technology: Re‐examining Gender Differences in Video Game Play
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The Nirvana Effect: Tapping Rhythmic Video Games to Leverage Learning and Motivation
“New representations of music (e.g.video games, composition software) can provide a third space in which learning musical
concepts can take place.”concepts can take place.
The role of motivation
Questions:
• Much more than learning music?• Social participation• The role of the teacher
The Nirvana Effect: Tapping Rhythmic Video Games to Leverage Learning and Motivation
The role of the teacher
Learning Complexity in Situ: Urban Middle Schoolers Show Understanding of Systems Thinking as a Result of Playing and Designing Games Within an Immersive
Online Platform Called Gamestar Mechanic
• Gamestar Mechanic
• Game design community
• Questions
• Children & Young Peopleg yspace for multiple players
• Instantiating a learning
Children & Young Peopleas Designers• How to support the
teachers?Instantiating a learning domain mediated by a video game designed may serve to facilitate the
teachers?• How to combine with
other tools?serve to facilitate the development of systems thinking skills.
Learning Complexity in Situ: Urban Middle Schoolers Show Understanding of Systems Thinking as a Result of Playing and Designing Games Within an Immersive
Online Platform Called Gamestar Mechanic
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The Ritual of Chess, a Decoder of Life. DOROTHY SPEARS
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DOROTHY SPEARS“This is a text about the world …”