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Dec 19, 2015

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Welcome to Web 2.0

continue

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Wikis AudioVideo AJAX

Social Software Mobility

continue

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The Long TailCSS Design

Joy of useWeb Standarts

Web 2.0

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Web 2.0

The future!?

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Table of Contents:1. University of Applied Sciences

Nordhausen2. Definition of Web 2.03. History of Web 2.04. The Web As Platform

1. Google2. Web 2.0

5. Collective Intelligence

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6. Blogging7. End of the Software Release Cycle8. Lightweight Programming Models9. Software Above the Level of a Single

Device10.Rich User Experiences11.Practical example12.Core Competencies of Web 2.0

Companies13.Review the Aspects of Web 2.0

Table of Contents:

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1. University of Applied Science Nordhausen

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Location of the FH Nordhausen• Located in the free state of Thuringia

• 46000 inhabitants

• Situated on the southern edge of the “Harz Mountains”

• Biggest town in North Thuringia

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Old Town & Cathedral• Very worth seeing old town, lots of beautiful half timbered houses, nice little cafés, bars and pubs• Cathedral to the holy cross

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The Traditional Distillery

• Seat of the biggest spirits seller in Thuringia

• „Nordhäuser Doppelkorn“, produced in the traditional distillery

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Number of students

•Statistics for the academic year 2006/07

• 1,800 students•Proportion of women: approx. 51 percent

• Target number of students around 2,000

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Faculties

Faculty of Economic and Social Sciences:

•Business Studies

•Public Health and Social Services

•Public Management

•Social Management

Faculty of Engineering:

•Brownfield and Materials Recycling

•Renewable Energy Technology

•Computer Engineering

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Studying in the „Südharz“ Mountain Region• 30-acre campus with well equipped lecture halls and laboratories, cafeteria, library and administrative building • Situated on the green slopes alongside students` accommodation, sports and cultural facilities• Favorable conditions for study and free-time activities are advantages for the university in the north of Thuringia

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Available Language Courses ▪ English ▪ French ▪ Russian ▪ Italian ▪ Spanish ▪ Polish ▪ German

• Excellent computer

training

• Courses teach

communication

and management skills

• Many native speakers

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2. Definition of web 2.0

• the term discribes a changed perception and

use of www

• main aspect: in internet user build or work on

contents itselfs

• examples: wikis, weblogs and picture –and

video-sharing-

portals

• Web 2.0: combination of different

technologies and a

commercial/promotional volitional

development trend

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2. Definition of web 2.0

• technic approach: combination of developed

technics in the

end of 1990, which are large-area available

only new

• the term web 2.0 was descended by Dale

Dougherty and

Craig Cline

• first web-2.0-conference was in october 2004;

since then the

conforence takes place every year in october

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3. History of Web 2.0• Web 0.5 = mainly used for e-mails and data communication• Web 1.0 = statical html, only one way communication and classic websites• Web 1.5 = Websites became more dynamic• Web 2.0 = principles of openness, standardisation and freedom

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4. The Web As Platform• Web 2.0 doesn't have a hard boundary, but rather, a gravitational core• You can visualize Web 2.0 as a set of principles and practices that tie together a solar system of sites that demonstrate some or all of those principles:

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4.1 Google

• Google is most certainly the standard bearer for Web 2.0• began its life as a native web application• was never sold or packaged• was delivered as a service• the customers of Google paying, directly or indirectly, for the use of that service• no licensing or sale, just usage

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• no software releases, just continuous improvement• open source operating systems plus home grown applications and utilities • no one outside of the company ever gets to see these applications• Google happens in the space between browser and search engine and destination

4.1 Google

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4.2 Web 2.0

Web 2.0 lesson: leverage customer-self service and algorithmic data management to reach out to the entire web, to the edges and not just the centre, to the long tail and not just the head

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5. Collective Intelligence

• Hyperlinking is the foundation of the web

• users add new content, and new sites

• the web is bound in to the structure of the

web by other users

discovering the content and linking to it

• the web grows organically as an output of the

collective

activity of all web users

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• Wikipedia

– an online encyclopedia based on the unlikely notion that an entry can be added by any web user, and edited by any other

– is a radical experiment in trust, applying

– Wikipedia is already in the top 100 websites of the world

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6. Blogging

• Web 2.0 era is the rise of blogging• a blog is a user-generated website • mainstream media may see individual blogs as competitors• not a few people in a back room, decides what's important

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7. End of the Software Release CycleNow Software has the characteristics of a service• Sequences of operations will be a core competency • Software will become quickly outdated• Use of dynamic script languages• The user must been seen as a co - developer• Use the open source idea • Real time monitoring for fast reaction• Two different business models as basic for software release

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8. Lightweight Programming Models• allow for loosely coupled systems• think syndication, not coordination

– are about syndicating data outwards,– not controlling what happens when it gets to

the other end of the connection

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• reflection of what is known as the end-to-end principle.

• systems like the original web, RSS, and AJAX all have this in common:– the barriers to re-use are extremely low,– software is actually open source,– "View Source" option to copy any other user's

web page

8. Lightweight Programming Models

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9. Software Above the Level of a Single Device• No longer limited to PC platforms• Can be seen as device indipendent• Developed into synthetic web platform• Nothing completely new• To date, iTunes is the best exemplar of this principle• overchange from the handheld device to a massive web back-end • PC used as a local cache and control station• In this area greatest changes expected

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10. Rich User Experiences• the key of rich user experiences is Ajax (Asynchronous JavaScript and XML)• used for example by Gmail or Google Maps• Web 2.0 enters an unprecedented period of user interface innovation• web developers are finally able to build web applications as rich as local PC-based applications

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11. Practical example

• AJAX is a mixture of several technologies:– standards-based presentation using XHTML

and CSS; – dynamic display and interaction using the

Document Object Model;– data interchange and manipulation using

XML and XSLT;– asynchronous data retrieval using XML,

Http, Request– and JavaScript binding everything together

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12. Core Competencies of Web 2.0 Companies

• Services, not packaged software, with cost-effective scalability

• Control over unique, hard-to-recreate data sources that get richer as more people use them

• Trusting users as co-developers • Harnessing collective intelligence

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13. Review the Aspects of Web 2.0

Advantages: • Multi platform for PC, Mobile and so on• No huge degree of technical knowledge of

the user isneeded

• User oriented design• It is possible to update programmes over

the internet

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Disadvantages: • is only a formal development of web 1.0

• the idea web 2.0 contains technologies

which are

different from aim of web 2.0

• web 2.0 could be also interpreted only as a

marketing

tool

13. Review the Aspects of Web 2.0

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Reference:

• http://web-zweinull.de/index.php/was-ist-web-2/ (10.04.2007)• http://twozero.uni-koeln.de/content/e14/index_ger.html (10.04.2007)• http://www.webthreads.de/2006/04/was-ist-web-20/ (10.04.2007)• http://de.wikipedia.org/wiki/Web_2.0 (10.04.2007)

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Thank you for your attention.