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1 The Unified Modeling Language. 2 The Unified Modeling Language (UML) is a standard language for writing software blueprints. The UML may be used to.

Jan 04, 2016

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Page 1: 1 The Unified Modeling Language. 2 The Unified Modeling Language (UML) is a standard language for writing software blueprints. The UML may be used to.

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The Unified Modeling Language

Page 2: 1 The Unified Modeling Language. 2 The Unified Modeling Language (UML) is a standard language for writing software blueprints. The UML may be used to.

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The Unified Modeling Language

The Unified Modeling Language (UML) is a standard language for writing software blueprints. The UML may be used to visualize, specify, construct, and document the artifacts of a software intensive system.

Grady Booch James Rumbaugh (OMT) Ivar Jacobson (OOSE)

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Building Blocks of UML

Things

Relationships

Diagrams

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Things

Structural things classes, interfaces, collaborations, use

cases, active classes, components, nodes.

Behavioral things interactions, state machines.

Grouping things packages.

Annotational things notes.

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Relationships

Dependency

Association

Generalization

Realization

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Diagrams

1. Class diagram 2. Object diagram 3. Use case diagram 4. Sequence diagram 5. Collaboration diagram 6. Statechart diagram 7. Activity diagram 8. Component diagram 9. Deployment diagram

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Structural Things

Structural things are the nouns of UML models. These are the mostly static parts of a model, representing elements that are either conceptual or physical.

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Class

Class A class is a description of a set of objects that

share the same attributes, operations, relationships, and semantics.

Attribute An attribute is a named property of a class that

describes a range of values that instances of the property may hold.

Operation An operation is the implementation of a

service that can be requested from any object of the class to affect behavior.

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Use Case

Use case A use case specifies the behavior of a system

or a part of a system and is a description of a set of sequences of actions, including variants, that a system performs to yield an observable result of value to an actor.

Actor An actor represents a coherent set of roles that

users of use cases play when interacting with these use cases.

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Use Case Diagram

Use case diagram

A use case diagram shows a set of use cases and actors and their relationships.

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Interface

Interface An interface is a collection of operations that

specify a service of a class or component.

Register.exeBilling.exe

BillingSystem

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Collaboration

Collaboration Cross between an symbol diagram and a sequence

diagram (interaction). Describes a specific scenario Numbered arrows show the movement of messages

during the course of a scenario

When to use a Collaboration Diagram When you prefer to show a spatial organization of

symbols and interaction rather than concentrating on the sequence of the interaction

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Collaboration Diagram

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Node A node is a physical element that exists at run

time and represents a computational resource.

emCity

tornado

Student DB

CourseScheduling

Enrollment

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Behavioral Things

Behavioral things are the dynamic parts of UML models. These are the verbs of a model, representing behavior over time and space.

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Behavioral Things (cont’d)

Interaction An interaction is a behavior that comprises a

set of messages exchanged among a set of objects within a particular context to accomplish a specific purpose.

State machine A state machine is a behavior that specifies the

sequences of states an object or an interaction goes through during its lifetime in response to events, together with its response to those events.

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Grouping and Annotational Things

Grouping things are the organizational parts of UML models.

Package A package is a general purpose mechanism for

organizing elements into groups.

Annotational things are the explanatory parts of UML models.

Note A note is simply a symbol for rendering constraints and

comments attached to an element or a collection of elements.

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Dependency

Dependency A dependency is a using relationship that

states that a change in specification of one thing may affect another thing that uses it, but not necessarily the reverse.

RegistrationManager

ScheduleAlgorithm

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Association

Association An association is a structural relationship that

specifies that objects of one thing are connected to objects of another.

Bank Teller Customerserves

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Aggregation Aggregation

An aggregation is a special form of association that specifies a whole part relationship between the aggregate (the whole) and a component (the part).

Course

CourseOffering

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Generalization

Generalization A generalization is a relationship between a

general thing and a more specific kind of that thing. Sometimes it is called an ''is a kind of'' relationship.

Employment

Teller Manager

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Realization

Realization A realization is a semantic relationship

between classifiers, wherein, one classifier specifies a contract that another classifier guarantees to carry out.

Register.exeBilling.exe Billing System<<interface>>

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Class and Object Diagram

Class diagram A class diagram shows a set of classes,

interfaces, and collaborations and their relationships.

Object diagram An object diagram shows a set of objects and

their relationships.

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Sequence Diagram Sequence diagram

A sequence diagram is an interaction diagram that emphasizes the time ordering of messages.

This diagram is a model describing how groups of objects collaborate in some behavior over time.

The diagram captures the behavior of a single use case. It shows objects and the messages that are passed between these objects

in the use case. When to use a sequence diagram

A good design can have lots of small methods in different classes. Because of this it can be difficult to figure out the overall sequence of behavior. This diagram is simple and visually logical, so it is easy to see the sequence of the flow of control.

A sequence diagram also clearly shows concurrent processes and activations.

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Sequence Diagram

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State Chart Diagram

Statechart diagram A statechart diagram shows a state machine, consisting of

states, transitions, events, and activities. Provides a very detailed picture of how a specific symbols

changes states. A state refers to the value associated with a specific attribute of

an object and to any actions or side effects that occur when the attribute’s value changes

When to use a State Diagram Used when you are working on real-time process control

applications or systems that involve concurrent processing When you want to show the behavior of a class over several use

cases

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State Chart Diagram

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Activity Diagram Activity diagram

An activity diagram is a special kind of a statechart diagram that shows the flow from activity to activity within a system.

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Deployment Diagram A Deployment diagram shows the configuration of run-time processing elements

and the software components, processes, and objects. Software component instances represent run-time manifestations of code units. Components that do not exist as run-time entities do not appear on these diagrams. These components should be shown on component diagrams.

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Component Diagram A component diagram shows the dependencies among software components,

including source code, binary code and executable components. Some components exist at compile time, some exist at link time, and some exist at run time; some exist at more than one time.

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Example An University wants to computerize their registration

system The Registrar sets up the curriculum for a semester

One course may have multiple course offerings Students select 4 primary courses and 2 alternate courses Once a student registers for a semester, the billing system

is notified so the student may be billed for the semester Students may use the system to add/drop courses for a

period of time after registration Professors use the system to receive their course offering

rosters Users of the registration system are assigned passwords

which are used at logon validation

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Actors

An actor is someone or some thing that must interact with the system under development

Student

Registrar

Professor

Billing System

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Use Cases use case is a pattern of behavior the system

exhibits Each use case is a sequence of related transactions

performed by an actor and the system in a dialogue Actors are examined to determine their needs

Registrar -- maintain the curriculum Professor -- request roster Student -- maintain schedule Billing System -- receive billing information from

registrationMaintain ScheduleMaintain Curriculum Request Course Roster

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Use Case Diagram

Student Professor

Maintain Schedule

Maintain Curriculum

Request Course Roster

Billing System

Registrar

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Sequence Diagram

StudentRecord StudentScheduleEnrollment courseOffering

StudentId

create studentSchedule

verifyPrerequisites

display studentSchedule

selectCourse

addCourse

prereqs met

prereqs not met

password verified

prerequisites

deny enrollment

getPrerequisites

checkEnrollment

space available

Student

prompt for password

password

display studentSchedule

select another course?

Course Enrollment

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Collaboration Diagram

: Registrar

course form : CourseForm

theManager : CurriculumManager

aCourse : Course

1: set course info2: process

3: add course

4: new course

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Classes

RegistrationForm

RegistrationManager

Course

Student

CourseOfferingProfessor

ScheduleAlgorithm

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Classes

RegistrationForm

RegistrationManager

addStudent(Course, StudentInfo)Course

namenumberCredits

open()addStudent(StudentInfo)

Studentnamemajor

CourseOfferinglocation

open()addStudent(StudentInfo)

ProfessornametenureStatus

ScheduleAlgorithm

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Relationships

RegistrationForm

RegistrationManager

Course

Student

CourseOfferingProfessor

addStudent(Course, StudentInfo)

namenumberCredits

open()addStudent(StudentInfo)name

major

location

open()addStudent(StudentInfo)

nametenureStatus

ScheduleAlgorithm

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Multiplicity and Navigation

RegistrationForm

RegistrationManager

Course

Student

CourseOfferingProfessor

addStudent(Course, StudentInfo)

namenumberCredits

open()addStudent(StudentInfo)

major

location

open()addStudent(StudentInfo)

tenureStatus

ScheduleAlgorithm

10..*

0..*

1

1

1..*4

3..10

0..41

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Inheritance

RegistrationForm

RegistrationManager

Course

Student

CourseOfferingProfessor

addStudent(Course, StudentInfo)

namenumberCredits

open()addStudent(StudentInfo)

major

location

open()addStudent(StudentInfo)

tenureStatus

ScheduleAlgorithm

name

RegistrationUser

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State Transition Diagram

InitializationOpen

entry: Register studentexit: Increment count

Closed

Canceled

do: Initialize course

do: Finalize course

do: Notify registered students

Add Student / Set count = 0

Add student[ count < 10 ]

[ count = 10 ]

Cancel

Cancel

Cancel

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Component Diagram

Course CourseOffering

Student Professor

Course.dll

People.dll

Course

User

Register.exeBilling.exe

BillingSystem

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Deployment Diagram

Registration Database

Library

Dorm

Main Building