VR as cooperation technology lecture

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This are slides used in a lecture in the Cooperation Technology and Social Media course at the Norwegian University of Science and Technology. The lecture was held is vAcademia virtual world on October 8, 2014. The virtual recording of the lecture is available here: http://vacademia.com/record/detailed/5662

Transcript

1

Virtual Reality as a Cooperation Technology

Cooperation Technology and Social Media course Norwegian University of Science and Technology

October, 8 2014

Mikhail Fominykh Norwegian University of Science and Technology, Norway

2

How can Technology support cooperation?

-> collaborative work ->

DB

access to resources

communication

3

Virtual Reality (VR)

a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds

http://en.wikipedia.org/wiki/Virtual_reality

4

Virtual Reality senses: Sight

o Sight – desktop / stereo / CAVE / HMD – http://en.wikipedia.org/wiki/Methods_of_virtual_reality

– http://en.wikipedia.org/wiki/Stereoscopy

– http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment

– http://en.wikipedia.org/wiki/Head-mounted_display

o Hearing o Taste o Smell o Touch

5

Desktop VR

6

Stereoscopy

http://www.xdcam-user.com/alisters-blog/

7

Cave Automatic Virtual Environment (CAVE)

http://www0.cs.ucl.ac.uk/research/vr/Projects/Cave/

8 http://en.wikipedia.org/wiki/Oculus_Rift

Head-mounted display (HMD)

9

Head-mounted display (HMD)

10

Virtual Reality senses: Hearing

o Sight o Hearing – 3D audio

– http://en.wikipedia.org/wiki/Methods_of_virtual_reality

o Taste o Smell o Touch

11 http://www.stormaudio.com/en/technologies/3d-audio/spheraudio/

Virtual acoustics and audio

12

Virtual Reality senses: Taste

o Sight o Hearing o Taste – virtual taste

– http://en.wikipedia.org/wiki/Immersive_technology

o Smell o Touch

13

http://mixedrealitylab.org/projects/all-projects/digital-taste-interface/

Digital Taste Interface

14

Virtual Reality senses: Smell

o Sight o Hearing o Taste o Smell – virtual smell

– http://en.wikipedia.org/wiki/Immersive_technology

o Touch

15 http://www.epsrc.ac.uk/

Virtual Cocoon

16 http://phys.org/news/2011-04-virtual-reality-scent-human.html

Meta cookie

17

Virtual Reality senses: Touch

o Sight o Hearing o Taste o Smell o Touch – haptic / force feedback

– http://en.wikipedia.org/wiki/Haptic_technology

18 http://homes.cs.washington.edu/~vikash/Hddn.html

Haptic glove

19 https://www.kickstarter.com/projects/141790329/araig-as-real-

as-it-gets/

Multi-sensory feedback suit

20

Cooperation in VR

21 http://www.esi-group.com/

22 http://www.esi-group.com/

23 Future Immersive Training Environment_(FITE)

24 http://www.uni-weimar.de/de/medien/professuren/vr/research/display-

systems/c1x6-a-stereoscopic-six-user-display/

25

Still, most of the applications are… single-user (or a small group)

experience

26 http://www.news.navy.mil/view_single.asp?id=3523

27

Desktop VR is much more social … so far

28

What are Virtual Worlds?

En environment 1. Multiuser 2. Synchronous 3. Persistent 4. Facilitated by networked computers

o Three-dimensional graphical desktop interphase o Social Worlds/Game Worlds

29

Social Virtual Worlds

30

How can Virtual Worlds support cooperation?

1. Communication among users 2. Collaborative work 3. Access to resources

31

1. Communication among users

+ Great support for synchronous activities + Sense of presence and Awareness + Text + voice + avatar gestures and

navigation ‒ Low support for asynchronous activities ‒ High level of disruption ‒ High connection speed demand

32

2. Collaborative work

+ Sense of presence – good for meetings, discussion, simulations, and role playing

+ Shared artifacts – all types of media + Awareness – high ‒ No special functions for coordination ‒ Rare convenient tools for the flat media ‒ Resource demanding

33

3. Access to resources

+ All types of media + Multiple resources in a single environment + Dynamics of the content + Interactivity of the content ‒ Ambiguous meaning of visual symbols ‒ More time required to develop/import ‒ Not suitable for large amounts of simple

data

34

The lecture part ends here…

… and the Game starts

35

Game 1: Task

36

Game 1: sorting

37

Game 1: counting

38

Game 2: Task

39

Game 2: sorting

40

Game 2: counting

41

Thank you!

Mikhail Fominykh mikhail.fominykh@ntnu.no

Contact me: http://www.idi.ntnu.no/~fominykh/

Virtual recording of the lecture: http://vacademia.com/record/detailed/5662

Videos demonstrated during the lecture:

Auro-3D: http://youtu.be/WhzAk-XzmYQ?t=1m37s

Metacookie: http://youtu.be/MBS-5oIS4Xo

Araig - Kickstarter Trailer: http://youtu.be/lBgmmuEe9HQ

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