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1 Virtual Reality as a Cooperation Technology Cooperation Technology and Social Media course Norwegian University of Science and Technology October, 8 2014 Mikhail Fominykh Norwegian University of Science and Technology, Norway
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VR as cooperation technology lecture

Jun 13, 2015

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This are slides used in a lecture in the Cooperation Technology and Social Media course at the Norwegian University of Science and Technology. The lecture was held is vAcademia virtual world on October 8, 2014. The virtual recording of the lecture is available here: http://vacademia.com/record/detailed/5662
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Virtual Reality as a Cooperation Technology

Cooperation Technology and Social Media course Norwegian University of Science and Technology

October, 8 2014

Mikhail Fominykh Norwegian University of Science and Technology, Norway

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How can Technology support cooperation?

-> collaborative work ->

DB

access to resources

communication

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Virtual Reality (VR)

a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds

http://en.wikipedia.org/wiki/Virtual_reality

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Virtual Reality senses: Sight

o Sight – desktop / stereo / CAVE / HMD – http://en.wikipedia.org/wiki/Methods_of_virtual_reality

– http://en.wikipedia.org/wiki/Stereoscopy

– http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment

– http://en.wikipedia.org/wiki/Head-mounted_display

o Hearing o Taste o Smell o Touch

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Desktop VR

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Stereoscopy

http://www.xdcam-user.com/alisters-blog/

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Cave Automatic Virtual Environment (CAVE)

http://www0.cs.ucl.ac.uk/research/vr/Projects/Cave/

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8 http://en.wikipedia.org/wiki/Oculus_Rift

Head-mounted display (HMD)

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Head-mounted display (HMD)

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Virtual Reality senses: Hearing

o Sight o Hearing – 3D audio

– http://en.wikipedia.org/wiki/Methods_of_virtual_reality

o Taste o Smell o Touch

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11 http://www.stormaudio.com/en/technologies/3d-audio/spheraudio/

Virtual acoustics and audio

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Virtual Reality senses: Taste

o Sight o Hearing o Taste – virtual taste

– http://en.wikipedia.org/wiki/Immersive_technology

o Smell o Touch

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http://mixedrealitylab.org/projects/all-projects/digital-taste-interface/

Digital Taste Interface

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Virtual Reality senses: Smell

o Sight o Hearing o Taste o Smell – virtual smell

– http://en.wikipedia.org/wiki/Immersive_technology

o Touch

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15 http://www.epsrc.ac.uk/

Virtual Cocoon

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16 http://phys.org/news/2011-04-virtual-reality-scent-human.html

Meta cookie

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Virtual Reality senses: Touch

o Sight o Hearing o Taste o Smell o Touch – haptic / force feedback

– http://en.wikipedia.org/wiki/Haptic_technology

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18 http://homes.cs.washington.edu/~vikash/Hddn.html

Haptic glove

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19 https://www.kickstarter.com/projects/141790329/araig-as-real-

as-it-gets/

Multi-sensory feedback suit

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Cooperation in VR

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21 http://www.esi-group.com/

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22 http://www.esi-group.com/

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23 Future Immersive Training Environment_(FITE)

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24 http://www.uni-weimar.de/de/medien/professuren/vr/research/display-

systems/c1x6-a-stereoscopic-six-user-display/

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Still, most of the applications are… single-user (or a small group)

experience

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26 http://www.news.navy.mil/view_single.asp?id=3523

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Desktop VR is much more social … so far

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What are Virtual Worlds?

En environment 1. Multiuser 2. Synchronous 3. Persistent 4. Facilitated by networked computers

o Three-dimensional graphical desktop interphase o Social Worlds/Game Worlds

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Social Virtual Worlds

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How can Virtual Worlds support cooperation?

1. Communication among users 2. Collaborative work 3. Access to resources

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1. Communication among users

+ Great support for synchronous activities + Sense of presence and Awareness + Text + voice + avatar gestures and

navigation ‒ Low support for asynchronous activities ‒ High level of disruption ‒ High connection speed demand

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2. Collaborative work

+ Sense of presence – good for meetings, discussion, simulations, and role playing

+ Shared artifacts – all types of media + Awareness – high ‒ No special functions for coordination ‒ Rare convenient tools for the flat media ‒ Resource demanding

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3. Access to resources

+ All types of media + Multiple resources in a single environment + Dynamics of the content + Interactivity of the content ‒ Ambiguous meaning of visual symbols ‒ More time required to develop/import ‒ Not suitable for large amounts of simple

data

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The lecture part ends here…

… and the Game starts

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Game 1: Task

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Game 1: sorting

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Game 1: counting

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Game 2: Task

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Game 2: sorting

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Game 2: counting

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Thank you!

Mikhail Fominykh [email protected]

Contact me: http://www.idi.ntnu.no/~fominykh/

Virtual recording of the lecture: http://vacademia.com/record/detailed/5662

Videos demonstrated during the lecture:

Auro-3D: http://youtu.be/WhzAk-XzmYQ?t=1m37s

Metacookie: http://youtu.be/MBS-5oIS4Xo

Araig - Kickstarter Trailer: http://youtu.be/lBgmmuEe9HQ