Video Game Design Game Maker Ms. Scales. What is game design? Is it art? It is all about artistic expression. Is it technical? Just follow some deign.
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Video Game DesignGame Maker
Ms. Scales
What is game design?
Is it art? It is all about artistic expression.
Is it technical? Just follow some deign rules and you’re done.
Can anyone do it? Write a simple story, write a document or two on the
design and give it to the programmers. No: it is a craftsmanship
It is part art, part technical… but very very difficult.
What is a game?
A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting
context
By Clark C. Abt
Introduced the term ‘Serious game’ in 1970
What is a game?
A game is a form of art in which participants, called players, make decisions in order to manage resources through game tokens
in the pursuit of a goal.
By Greg Costikyan
What is a game?
A game is a system in which players engage in an artificial conflict, defined by rules, that result in a quantifiable outcome.
By Salen and Zimmerman
What is a game?
Important ingredients:PlayersMaking decisionsA goal or outcomeRules (resources, game tokens)Artificial, limitng context
Types of Games
Arcade/pinball First person shooter Third person shooters Role playing games Flight simulators Racing Sport simulators
Strategy games GOD games Puzzle games Adventure Fitness games Rhythm Edutainment
Elements of Games
Important game elements: Reaction speed Experience Insight Cleverness Surprise Emotion What else?
What is a Genre?
Genres are based on: “underlying similarites rather thatn their
superficial visuaol or narrative differences”
But genres are not an exact science Many disagree on what genres there are
Genres
Action Frantic button pushing, reaction speed, experience
Adventure Story, surprise, emotion
Strategy Non-trivial choices, insight and cleverness, experience
Puzzle Hard thinking, cleverness
Simulation From 1 perspective, insight, experience
Competition Beat the other players
Toys Software to have fun with, surprise
Education Learn from doing
Types of Players
Hard Core gamers vs. Mass marketMass market vs. casualYoung vs. Old
Average age is 33
Male vs. Female 48% of gamers are Female
60% of games are played with friends
What do you think makes a good game?
Take 5 minutes to discuss with the people around you to talk about what makes a good game to you. Does not have to be a computer/video game
In your group list the things that makes a game good and list the things that makes a game bad/terrible
What is a good game?
Graphics Sound effects Music Story Game play Interaction Documentation
Internet gaming person/computer opponents
Addicting Atmosphere Long-lasting Non repetitive Original Thought provoking
What is Game Maker?
Integrated development environment for 2d games
Global ideas Simple to use, using drag and drop Still considerable power through built in
language Integrated environment Not focused on a particular type of game
Structure of Game Maker
DATA Sprites Sounds Backgrou
nd Fonts
CONROL Objects Timelines Scripts Paths
LEVELS Rooms
Views Tiles
Sprites
A sprite is a collection of images that stores an animation of some game object
There can be multiple animations of the object depending on its status Direction of motion Mental state
Problems Animation speed
difficult to control Requires basically fixed
frames rates
Advantages High quality, also on low
resolution Much detail Relatively easy to use
and control Still common in many
games Mobile devices Internet games Casual games Older RTS and Sim
games
Sprites in Game Maker
Built in drawing program Collision detection based on sprites
Different options Using masks
Objects can switch sprites Control over animation speed Additional actions, variables and functions to
control blending, transformations, etc Sprites can be used as textures on surfaces
Backgrounds
Background images play an important role Setting Scrolling Background
continuously moving or when the player moves
In game maker Each room can have 8 different depths They can scroll
Tiles and Sound
Tiles A background can be used as a tile set In a room editor tiles can be placed at different
depths
Sound and music Wave, midi, mp3 Sound effects 3D sound
Objects
Objects have behavior sprites are only images
Multiple instances can exist in a room (Instance of ) object get events, e.g
Creation Collision User input
They react to (some of) these actions Objects can have a visual representation but this is not
necessary sprite or draw event create objects that represent a game status
Objects in Game Maker
Sprite Solid
Don’t use
Visible Depth Persistence Parent Mask
Events
Many different types Creation and destruction Alarm Collision mouse and joystick Various keyboard events Other and user-defined
Actions
Many different types of actions Motion Creating, destroying, and changing objects Control Drawing Score, life and health Variables and code
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