Usability Presentation - IIS Brownbag 2013
Post on 06-Apr-2017
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Thanks for checking out my presentation. This was a
presentation I gave at the IIS Cognitive Brownbag in February, 2013.
This presentation was created with Powerpoint and
originally presented with a plugin called PPT Plex (don’t use it). The
design of these slides was guided by the fact that I was using Plex.
My inspiration for creating and presenting on usability was
to encourage my colleagues to take a user-centered perspective
when designing software. Another goal was to encourage use of
agile development methodologies with a focus on user testing. I
hope the original message comes through by just reading the slides.
-Patrick
http://dphays.com
Includes Many Fields
• Human Computer Interaction
• Cognitive Science
• Cognitive Psychology
• Human Factors (Ergonomics)
• Computer Science
• Industrial Design
Cell phones, drink or vending machines, elevators, street signs, doors, medicine
bottles, reference books, televisions, dvdplayers, microwaves, ATMs, dishwasher, oven, washing machine, lamps, showers, alarm clocks, mp3 players, lighters, grills, calculators, air conditioners, cans, bottles, pens, headphones, cars, food packaging,
sauce packets, cooking utensils, stairs, windows, watches, soap dispensers,
refrigerators, drawers, alarm systems, video games, stereos, laptops, exercise
equipment, umbrellas, cameras, remote controls, packaging, toys, assembled
furniture, tools, irons…
Usable objects/interfaces just make life easier on the user…
- Setting your alarm clock each day.
- Making coffee.
- Driving to work (in the rain).
- Crosswalk lights.
- Installing a printer driver.
Poor usability can lead to injury, anger,
frustration, wasted time, damage to
the product or system, boredom, or
other negative consequences…
Usually easier to pick up on
bad usability than it is to
recognize good usability.
Good design seems
effortless.
Originally found in Effective Project Management: Traditional, Agile, Extreme by Robert K. Wysocki
Usually easier to pick
up on bad usability than it
is to recognize good
usability.
Good design seems effortless.
So why is usability important?
o A product/system developer focusing on
achieving high usability will make products that
are easy to use and intuitive.
o There will be fewer issues to correct in future
versions of the product.
o The user/consumer will be happy that their
product is easy to use and functions as
intended.
Examples of software that
demand usable interfaces…
- Operating systems
- Web browsers and web sites
- Educational software
- Any software with an interface!
Today, the importance of usability is
often acknowledged…
…but saying usability is important
isn’t enough.
Creating a highly usable interface or application involves iteratively
developing and testing the software.
System
Development
Testing
Usability issues are often dealt
with so late in the design
process that changes to a
system become difficult or
impossible.
Just having one person that
understands the importance of
usability is not enough.
Must be a team effort to
acknowledge and tackle
usability issues!
There is nothing more important
than the people that will be
using the system!
It doesn’t matter if you think it’s a
good idea. If it doesn’t work for the
users, then it doesn’t work.
“The level of control provided by a system should be related to the
proficiency and experience levels of the people using the system.”
The primary focus of
Intelligent Tutoring Systems
development is learning gains
or other more easily
measured benefits…
Think about the gap between video games and educational
software.
Consider the differences in
motivation and interest.
Simply looking at an element should tell users what the
element does.
Consider a link on a website. If the link does not look clickable, you have not made clear the object’s
primary affordance.
ColorHumans automatically chunk information.
Use color to help organize chunks into meaningful groups and guide the user’s attention.
However, some people have color vision deficiencies, so do not rely on color too much.
Respect the limitations of the brain
and present manageable chunks of
information so you don’t overwhelm or
frustrate users.
The act of copying design of familiar
elements in order to realize specific
benefits afforded by those elements.
Principle
Principle
Principle
Principle
Design
A balance of principles is required to make a good design.
REMEMBER- The user’s perspective is the most important factor.
- To many users the interface is the software.
- Test early. Test often.
- Motivation and interest are crucial.
- Communication and a group understanding of usability are key factors to creating a usable product.
These are some of the books I used when creating this
presentation.
Check them out, especially The Design of Everyday Things.
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