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Usability Patrick Hays
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Usability Presentation - IIS Brownbag 2013

Apr 06, 2017

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Page 1: Usability Presentation - IIS Brownbag 2013

UsabilityPatrick Hays

Page 2: Usability Presentation - IIS Brownbag 2013

Thanks for checking out my presentation. This was a

presentation I gave at the IIS Cognitive Brownbag in February, 2013.

This presentation was created with Powerpoint and

originally presented with a plugin called PPT Plex (don’t use it). The

design of these slides was guided by the fact that I was using Plex.

My inspiration for creating and presenting on usability was

to encourage my colleagues to take a user-centered perspective

when designing software. Another goal was to encourage use of

agile development methodologies with a focus on user testing. I

hope the original message comes through by just reading the slides.

-Patrick

http://dphays.com

Page 3: Usability Presentation - IIS Brownbag 2013

What is usability?

Page 4: Usability Presentation - IIS Brownbag 2013

Usability is the ease of use and

learnability of a human-made object.

Page 5: Usability Presentation - IIS Brownbag 2013

Includes Many Fields

• Human Computer Interaction

• Cognitive Science

• Cognitive Psychology

• Human Factors (Ergonomics)

• Computer Science

• Industrial Design

Page 6: Usability Presentation - IIS Brownbag 2013

There is a misconception

that usability is easy to achieve

or just common sense…

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“What is best for the user is

rarely easiest for a

programmer…”

-from Developing User Interfaces

Page 8: Usability Presentation - IIS Brownbag 2013

Principle

Principle

Principle

Principle

Design

A balance of principles is required to

make a good design.

Page 9: Usability Presentation - IIS Brownbag 2013

Design is an iterative process…

Page 10: Usability Presentation - IIS Brownbag 2013

Aesthetics also

influence how people

perceive interfaces.

Page 11: Usability Presentation - IIS Brownbag 2013

Why is usability

important

in everyday life?

Page 12: Usability Presentation - IIS Brownbag 2013

Cell phones, drink or vending machines, elevators, street signs, doors, medicine

bottles, reference books, televisions, dvdplayers, microwaves, ATMs, dishwasher, oven, washing machine, lamps, showers, alarm clocks, mp3 players, lighters, grills, calculators, air conditioners, cans, bottles, pens, headphones, cars, food packaging,

sauce packets, cooking utensils, stairs, windows, watches, soap dispensers,

refrigerators, drawers, alarm systems, video games, stereos, laptops, exercise

equipment, umbrellas, cameras, remote controls, packaging, toys, assembled

furniture, tools, irons…

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Usable objects/interfaces just make life easier on the user…

- Setting your alarm clock each day.

- Making coffee.

- Driving to work (in the rain).

- Crosswalk lights.

- Installing a printer driver.

Page 14: Usability Presentation - IIS Brownbag 2013

Poor usability can lead to injury, anger,

frustration, wasted time, damage to

the product or system, boredom, or

other negative consequences…

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Usually easier to pick up on

bad usability than it is to

recognize good usability.

Good design seems

effortless.

Originally found in Effective Project Management: Traditional, Agile, Extreme by Robert K. Wysocki

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Usually easier to pick

up on bad usability than it

is to recognize good

usability.

Good design seems effortless.

Page 17: Usability Presentation - IIS Brownbag 2013

So why is usability important?

o A product/system developer focusing on

achieving high usability will make products that

are easy to use and intuitive.

o There will be fewer issues to correct in future

versions of the product.

o The user/consumer will be happy that their

product is easy to use and functions as

intended.

Page 18: Usability Presentation - IIS Brownbag 2013

Why are web and

software usability

important?

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To many users, the

interface is the

software…

Page 20: Usability Presentation - IIS Brownbag 2013

Examples of software that

demand usable interfaces…

- Operating systems

- Web browsers and web sites

- Educational software

- Any software with an interface!

Page 21: Usability Presentation - IIS Brownbag 2013

Usable interfaces can

improve efficiency

and productivity of

the user…

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Today, the importance of usability is

often acknowledged…

…but saying usability is important

isn’t enough.

Page 23: Usability Presentation - IIS Brownbag 2013

Where to start?

Page 24: Usability Presentation - IIS Brownbag 2013

Guiding Principles

1. Iterative Design

Page 25: Usability Presentation - IIS Brownbag 2013

Creating a highly usable interface or application involves iteratively

developing and testing the software.

System

Development

Testing

Page 26: Usability Presentation - IIS Brownbag 2013

Testing once or twice is

not enough, it must be a

focus throughout the

project.

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Usability issues are often dealt

with so late in the design

process that changes to a

system become difficult or

impossible.

Page 28: Usability Presentation - IIS Brownbag 2013

Guiding Principles

2. Team Orientation

Page 29: Usability Presentation - IIS Brownbag 2013

Just having one person that

understands the importance of

usability is not enough.

Must be a team effort to

acknowledge and tackle

usability issues!

Page 30: Usability Presentation - IIS Brownbag 2013

Guiding Principles

3. Choose Roles Wisely

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Be mindful of who tests with users.

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Guiding Principles

4. Focus On Users

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There is nothing more important

than the people that will be

using the system!

It doesn’t matter if you think it’s a

good idea. If it doesn’t work for the

users, then it doesn’t work.

Page 34: Usability Presentation - IIS Brownbag 2013

System Tips

1. Control

Page 35: Usability Presentation - IIS Brownbag 2013

“The level of control provided by a system should be related to the

proficiency and experience levels of the people using the system.”

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System Tips

2. Motivation and Interest

Page 37: Usability Presentation - IIS Brownbag 2013

The primary focus of

Intelligent Tutoring Systems

development is learning gains

or other more easily

measured benefits…

Page 38: Usability Presentation - IIS Brownbag 2013

What good are learning gains

if students have no desire to

use the system again?

Page 39: Usability Presentation - IIS Brownbag 2013

Think about the gap between video games and educational

software.

Consider the differences in

motivation and interest.

Page 40: Usability Presentation - IIS Brownbag 2013

System Tips

3. Affordances

Page 41: Usability Presentation - IIS Brownbag 2013

Simply looking at an element should tell users what the

element does.

Consider a link on a website. If the link does not look clickable, you have not made clear the object’s

primary affordance.

Page 42: Usability Presentation - IIS Brownbag 2013

System Tips

4. Color

Page 43: Usability Presentation - IIS Brownbag 2013

ColorHumans automatically chunk information.

Use color to help organize chunks into meaningful groups and guide the user’s attention.

However, some people have color vision deficiencies, so do not rely on color too much.

Page 44: Usability Presentation - IIS Brownbag 2013

System Tips

5. Cognitive Load

Page 45: Usability Presentation - IIS Brownbag 2013

Respect the limitations of the brain

and present manageable chunks of

information so you don’t overwhelm or

frustrate users.

Page 46: Usability Presentation - IIS Brownbag 2013

System Tips

6. Mimicry

& skeuomorphs

Page 47: Usability Presentation - IIS Brownbag 2013

The act of copying design of familiar

elements in order to realize specific

benefits afforded by those elements.

Page 48: Usability Presentation - IIS Brownbag 2013

Closing Thoughts

Page 49: Usability Presentation - IIS Brownbag 2013

Principle

Principle

Principle

Principle

Design

A balance of principles is required to make a good design.

Page 50: Usability Presentation - IIS Brownbag 2013

REMEMBER- The user’s perspective is the most important factor.

- To many users the interface is the software.

- Test early. Test often.

- Motivation and interest are crucial.

- Communication and a group understanding of usability are key factors to creating a usable product.

Page 51: Usability Presentation - IIS Brownbag 2013

These are some of the books I used when creating this

presentation.

Check them out, especially The Design of Everyday Things.

Page 52: Usability Presentation - IIS Brownbag 2013

Usability!

Questions?I would love your feedback!

Email me at [email protected]