UG141 - Week 3 (Multimedia Methodology)

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Johny Hizkia Siringo Ringo BIT (Multimedia Tech.), MIMS (Soft. Dev.)

johny.hizkia@istb.ac.id johny.hizkia.ringo@gmail.com

www.istb.ac.id

Multimedia Methodology

UG141 – Multimedia Design

johny.hizkia@istb.ac.id www.istb.ac.id 2

Multimedia Project

• Project can be considered a multimedia project if the task involve integration of multimedia elements (text, sound, graphic, animation, virtual reality)

johny.hizkia@istb.ac.id www.istb.ac.id 3

Roles in Multimedia Project

• Client – The party who initiates the project and pays for it

• End user – The party who will actually use the final product

• Developer – The party who will create / develop the project

johny.hizkia@istb.ac.id www.istb.ac.id 4

Multimedia Methodology

• Planning – Determine objective – Determine target audience

• Analysis – Develop specification

• Design – Prototype – Testing (User testing)

• Implementation • Maintenance

– Feedback – Provide help

johny.hizkia@istb.ac.id www.istb.ac.id 5

Planning

• Determine Objective

• Determine Target Audience

– Understand the needs of the audience

johny.hizkia@istb.ac.id www.istb.ac.id 6

Analysis

• Develop Specification

– System Requirements

• Address the issue

johny.hizkia@istb.ac.id www.istb.ac.id 7

Design

• Prototyping

• Wireframe

• Testing

• Development – Start creating

johny.hizkia@istb.ac.id www.istb.ac.id 8

johny.hizkia@istb.ac.id www.istb.ac.id 9

Implementation & Maintenance • Deployment

– Disc mastering

– Documentation

– User training

• Installation

• Maintenance – Provide updates, Patches

johny.hizkia@istb.ac.id www.istb.ac.id 10

In Practice

• Developing the concept

– Brainstorming

– Gather idea

• Stating the purpose

– Identify the goals & objective for the project

• Identifying the target audience

– Understand the audience needs

johny.hizkia@istb.ac.id www.istb.ac.id 11

In Practice

• Determining the treatment – Define the general design

– Define the presentation approach

• Developing specification – Define the playback system

– Define the medium of delivery

• Storyboarding, Sketching – Design how each screen looks like

– Preliminary design

johny.hizkia@istb.ac.id www.istb.ac.id 12

In Practice

• Developing content – Determine the source for our content

– Video, Text, Animation, etc

• Authoring the content – Do the actual work

– Use the authoring tool to create the content

• Testing – Usability testing

– Get feedback

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