Top Banner
Johny Hizkia Siringo Ringo BIT (Multimedia Tech.), MIMS (Soft. Dev.) [email protected] [email protected] www.istb.ac.id Multimedia Methodology UG141 – Multimedia Design
12

UG141 - Week 3 (Multimedia Methodology)

Dec 18, 2014

Download

Education

 
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: UG141 - Week 3 (Multimedia Methodology)

Johny Hizkia Siringo Ringo BIT (Multimedia Tech.), MIMS (Soft. Dev.)

[email protected] [email protected]

www.istb.ac.id

Multimedia Methodology

UG141 – Multimedia Design

Page 2: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 2

Multimedia Project

• Project can be considered a multimedia project if the task involve integration of multimedia elements (text, sound, graphic, animation, virtual reality)

Page 3: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 3

Roles in Multimedia Project

• Client – The party who initiates the project and pays for it

• End user – The party who will actually use the final product

• Developer – The party who will create / develop the project

Page 4: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 4

Multimedia Methodology

• Planning – Determine objective – Determine target audience

• Analysis – Develop specification

• Design – Prototype – Testing (User testing)

• Implementation • Maintenance

– Feedback – Provide help

Page 5: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 5

Planning

• Determine Objective

• Determine Target Audience

– Understand the needs of the audience

Page 6: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 6

Analysis

• Develop Specification

– System Requirements

• Address the issue

Page 7: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 7

Design

• Prototyping

• Wireframe

• Testing

• Development – Start creating

Page 8: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 8

Page 9: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 9

Implementation & Maintenance • Deployment

– Disc mastering

– Documentation

– User training

• Installation

• Maintenance – Provide updates, Patches

Page 10: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 10

In Practice

• Developing the concept

– Brainstorming

– Gather idea

• Stating the purpose

– Identify the goals & objective for the project

• Identifying the target audience

– Understand the audience needs

Page 11: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 11

In Practice

• Determining the treatment – Define the general design

– Define the presentation approach

• Developing specification – Define the playback system

– Define the medium of delivery

• Storyboarding, Sketching – Design how each screen looks like

– Preliminary design

Page 12: UG141 - Week 3 (Multimedia Methodology)

[email protected] www.istb.ac.id 12

In Practice

• Developing content – Determine the source for our content

– Video, Text, Animation, etc

• Authoring the content – Do the actual work

– Use the authoring tool to create the content

• Testing – Usability testing

– Get feedback