Slippery Rock Falls and Algae TCC 2014

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Presenting the Slippery Rock Falls multiplayer educational roleplaying game (MPERG) and the Adaptive Learning Game Design (ALGAE) Model at the TCC 2014 Worldwide Online Conference by Andrew Stricker, Ed Lavieri, Jr., Barbara Truman, Jason Murray, Diane Martini and Cynthia Calongne.

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TCC Worldwide Conference April 22-24, 2014

SLIPPERY ROCKS AND ALGAE

Multiplayer Educational Roleplaying Game (MPERPG) and an Adaptive Learning Game Design

Cynthia CalongneAndrew Stricker

Barbara TrumanJason MurrayEd Lavieri, Jr.

Diane Martini

An Immersive Learning

Environment to Explore MOOCs

Researchers hosted weekly

sessions.

Loire Learning Campus

integrated Moodle LMS,

SLOODLE HUD, game designs, radio station,

& a mobile app

Research in Virtual Harmony

The Traveler and the Guide

The Traveler Navigates the Slippery Rocks

Adaptive Learning Game Design Model

Game Design Activity•Define the problem and desired outcomes•Identify the possible genres and tactics•Explore the story and game mechanics•Identify the tools, technology and resources•Design the quests and activities•Integrate the story, quests and game mechanics•Play the game•Evaluate the desired outcomes and aesthetics

Game Genres and Play StylesTypes of games

• Word, trivia or puzzle• Scavenger or Treasure Hunt• Action or adventure• Real Time Strategy (RTS)• Roleplay game (RPG)• MMORPGs• Arcade or Video games• First Person Shooter (FPS)• Simulations (Sims)• Board or card games• Mobile and social games

Play styles

• Individual or social• Multiplayer cooperative• Multiplayer competitive• Everyone is a winner!• Last man standing – PvP• Player vs Environment• Roleplay• Capture the flag• Team wins• High score• Social and free play games

Define the Game’s Goals, Elements & Outcomes

Using Artificial Intelligence for Interaction 

Design Concepts

Video Games

• Rules• Objectives• Environment• Setting• Win Conditions• Challenges• Treasure, Loot or Gold• Badges• Reputation

Roleplay Games

• Story• Terrain • 2D or 3D Graphics• Strategies• Conflict• Players• Non-Player Characters (NPCs)• Enemies or Monsters• Competition

Aesthetics in the Environment

Transforming into the Phoenix

A Few Design Distinctions

Strategy Game• Game engine• Modeling

– 2D diagrams and 3D objects

• Character Creation• Level & Strategy Design• System Integration• Game Events • Win Strategy - Objectives• Quality Assurance

– Unit & Integration Tests– Play and Usability tests

Virtual World• Virtual World Simulator• Rapid Prototyping

– 3D Game Objects

• Bots (NPCs) and Avatars• Linking Object Models

– Designing on the z Axis

• Multimedia & Animations• Rubrics - Objectives & Outcomes• QA - Change Management

– Object Behavior Tests– Integration, Play & Usability Tests

Prototyping Tool for Student Game Designs

Student Game Designer & Her Game Badge

Designing Trading Card Games

Design Comparisons

Strategy Game Design• Treatment & Design• Game Strategy & Engine• Rules, Content, Behavior• Models, Terrain, Characters• Game Logic & Programming• Artificial Intelligence - NPCs• Operational Test• Level & Strategy Test• Usability & Play Test• Documentation – user & design

documentation

Virtual World Simulations• Treatment/Concept• Game Design & Objectives• Learning Rubrics & Behaviors• Modeling & Prototyping• Texturing & Scripting• Integration – external resources

– Multimedia, Bots, Databases

• Operational Test• Usability & Play Test• Learning Assessment• User Documentation - informal

Designing a Game Inside a Game

Photo by C. CalongneGame Design by AgileBill Firehawk

Benefits of Games

Games can stimulate

• Problem solving• Critical thinking• Digital literacy• Strategy & tactics• Motor skill development• Collaboration• Leadership & courage• Socialization

Game-based learning

• Vision & creativity• Sustainability• Immersion • Learning retention• Heutagogy• Knowledge networks• Socio-technical skills• Entrepreneurship

Game Creation ResourcesTorque3D - open source http://www.garagegames.com/products/torque-3d

Unity3D Game Engine – Multiplatform http://unity3d.com/

GameMaker Studio by YoYo Games http://www.yoyogames.com/gamemaker/

SL Game Kit – no programming https://marketplace.secondlife.com/stores/16732?id=16732

Games in Education - Game Creation Tools http://gamesined.wikispaces.com/Game+Creation+Tools

Class Tools.net: Create Interactive flash games for education http://www.classtools.net/

Create & Play PurposeGames http://www.purposegames.com/

Artificial Intelligence Resources:

Pandorabots – Chatbot Creation http://www.pandorabots.com/botmaster/en/home

Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech.

Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5

Video: http://www.youtube.com/watch?v=fulyfB0c_CQ

McGonigal (2010). Reality is Broken. http://janemcgonigal.com/

McCrea, B. (2012). WoWing Language Arts. The Journal, Sept. 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1

Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists

http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-scientists?lite

Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitanhttp://archive.nmc.org/2010-nml-symposium/steinkuehler-keynote

NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports

Re-Mission 2: Fight cancer and WIN! Games for cancer based on scientific research http://www.re-mission2.org/

Game Videos

Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn

Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html

Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U

Five-Minute Film Festival: Game-Based Learninghttp://www.edutopia.org/blog/film-festival-video-game-based-learning

Edu Games and Game Design Labs

3D Game Lab http://3dgamelab.com/

Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/

Quest Atlantis ARX http://www.questatlantis.org/

WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage

Games Based Learning MOOC http://gamesmooc.shivtr.com/

Virtual Harmony, Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11

Mars Expedition Strategy Challenge Trailerhttps://www.facebook.com/photo.php?v=1399395902637&set=vb.124529564864&type=3&permPage=1

Mars Expedition Strategy Challenge Video: https://www.facebook.com/photo.php?v=1404251944035&set=vb.124529564864&type=3&permPage=1

Presentations on Designing GamesFliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive

learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne

Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011

Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks

Stricker, A., McCrocklin, M., & Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010

Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life

Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life

Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html

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