TCC Worldwide Conference April 22-24, 2014 SLIPPERY ROCKS AND ALGAE Multiplayer Educational Roleplaying Game (MPERPG) and an Adaptive Learning Game Design Cynthia Calongne Andrew Stricker Barbara Truman Jason Murray Ed Lavieri, Jr. Diane Martini
Jan 27, 2015
TCC Worldwide Conference April 22-24, 2014
SLIPPERY ROCKS AND ALGAE
Multiplayer Educational Roleplaying Game (MPERPG) and an Adaptive Learning Game Design
Cynthia CalongneAndrew Stricker
Barbara TrumanJason MurrayEd Lavieri, Jr.
Diane Martini
An Immersive Learning
Environment to Explore MOOCs
Researchers hosted weekly
sessions.
Loire Learning Campus
integrated Moodle LMS,
SLOODLE HUD, game designs, radio station,
& a mobile app
Research in Virtual Harmony
The Traveler and the Guide
The Traveler Navigates the Slippery Rocks
Adaptive Learning Game Design Model
Game Design Activity•Define the problem and desired outcomes•Identify the possible genres and tactics•Explore the story and game mechanics•Identify the tools, technology and resources•Design the quests and activities•Integrate the story, quests and game mechanics•Play the game•Evaluate the desired outcomes and aesthetics
Game Genres and Play StylesTypes of games
• Word, trivia or puzzle• Scavenger or Treasure Hunt• Action or adventure• Real Time Strategy (RTS)• Roleplay game (RPG)• MMORPGs• Arcade or Video games• First Person Shooter (FPS)• Simulations (Sims)• Board or card games• Mobile and social games
Play styles
• Individual or social• Multiplayer cooperative• Multiplayer competitive• Everyone is a winner!• Last man standing – PvP• Player vs Environment• Roleplay• Capture the flag• Team wins• High score• Social and free play games
Define the Game’s Goals, Elements & Outcomes
Using Artificial Intelligence for Interaction
Design Concepts
Video Games
• Rules• Objectives• Environment• Setting• Win Conditions• Challenges• Treasure, Loot or Gold• Badges• Reputation
Roleplay Games
• Story• Terrain • 2D or 3D Graphics• Strategies• Conflict• Players• Non-Player Characters (NPCs)• Enemies or Monsters• Competition
Aesthetics in the Environment
Transforming into the Phoenix
A Few Design Distinctions
Strategy Game• Game engine• Modeling
– 2D diagrams and 3D objects
• Character Creation• Level & Strategy Design• System Integration• Game Events • Win Strategy - Objectives• Quality Assurance
– Unit & Integration Tests– Play and Usability tests
Virtual World• Virtual World Simulator• Rapid Prototyping
– 3D Game Objects
• Bots (NPCs) and Avatars• Linking Object Models
– Designing on the z Axis
• Multimedia & Animations• Rubrics - Objectives & Outcomes• QA - Change Management
– Object Behavior Tests– Integration, Play & Usability Tests
Prototyping Tool for Student Game Designs
Student Game Designer & Her Game Badge
Designing Trading Card Games
Design Comparisons
Strategy Game Design• Treatment & Design• Game Strategy & Engine• Rules, Content, Behavior• Models, Terrain, Characters• Game Logic & Programming• Artificial Intelligence - NPCs• Operational Test• Level & Strategy Test• Usability & Play Test• Documentation – user & design
documentation
Virtual World Simulations• Treatment/Concept• Game Design & Objectives• Learning Rubrics & Behaviors• Modeling & Prototyping• Texturing & Scripting• Integration – external resources
– Multimedia, Bots, Databases
• Operational Test• Usability & Play Test• Learning Assessment• User Documentation - informal
Designing a Game Inside a Game
Photo by C. CalongneGame Design by AgileBill Firehawk
Benefits of Games
Games can stimulate
• Problem solving• Critical thinking• Digital literacy• Strategy & tactics• Motor skill development• Collaboration• Leadership & courage• Socialization
Game-based learning
• Vision & creativity• Sustainability• Immersion • Learning retention• Heutagogy• Knowledge networks• Socio-technical skills• Entrepreneurship
Game Creation ResourcesTorque3D - open source http://www.garagegames.com/products/torque-3d
Unity3D Game Engine – Multiplatform http://unity3d.com/
GameMaker Studio by YoYo Games http://www.yoyogames.com/gamemaker/
SL Game Kit – no programming https://marketplace.secondlife.com/stores/16732?id=16732
Games in Education - Game Creation Tools http://gamesined.wikispaces.com/Game+Creation+Tools
Class Tools.net: Create Interactive flash games for education http://www.classtools.net/
Create & Play PurposeGames http://www.purposegames.com/
Artificial Intelligence Resources:
Pandorabots – Chatbot Creation http://www.pandorabots.com/botmaster/en/home
Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://janemcgonigal.com/
McCrea, B. (2012). WoWing Language Arts. The Journal, Sept. 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists
http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-scientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitanhttp://archive.nmc.org/2010-nml-symposium/steinkuehler-keynote
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Re-Mission 2: Fight cancer and WIN! Games for cancer based on scientific research http://www.re-mission2.org/
Game Videos
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U
Five-Minute Film Festival: Game-Based Learninghttp://www.edutopia.org/blog/film-festival-video-game-based-learning
Edu Games and Game Design Labs
3D Game Lab http://3dgamelab.com/
Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/
Quest Atlantis ARX http://www.questatlantis.org/
WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
Games Based Learning MOOC http://gamesmooc.shivtr.com/
Virtual Harmony, Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
Mars Expedition Strategy Challenge Trailerhttps://www.facebook.com/photo.php?v=1399395902637&set=vb.124529564864&type=3&permPage=1
Mars Expedition Strategy Challenge Video: https://www.facebook.com/photo.php?v=1404251944035&set=vb.124529564864&type=3&permPage=1
Presentations on Designing GamesFliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive
learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks
Stricker, A., McCrocklin, M., & Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life
Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life
Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html