San Diego 7/11/01 VIRTUAL SHELLS FOR AVOIDING COLLISIONS Yale University A. S. Morse.

Post on 20-Dec-2015

213 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

Transcript

San Diego7/11/01

VIRTUAL SHELLS FOR AVOIDING

COLLISIONS

Yale University

A. S. Morse

OVERALL PROBLEM

Develop local control concepts to enable a large groupingof mobile autonomous agents to perform biologicallyinspired group maneuvers such as schooling, swarming,flocking in a safe and purposeful manner.

THE MAIN ISSUE

COLLISION AVOIDANCE

Virtual Shells

The concept of a virtual shell stems from two ideas:

•Neighbors can cooperate•The ``block’’ or ``moving slot’’ protocol

The concept of a virtual shell stems from two ideas:

•Neighbors can cooperate•The ``block’’ or ``moving slot’’ protocol

•Schooling fish sometimes rub against each other •Flocking birds sometimes gently hit each other•Individuals sometimes maneuver through a crowd by pushing•Crowds reform by gently nudging to pass through a portal•Children can successfully maneuver bumper cars at amusement parks•Football players sometimes guide teammates motion by pushing

Cocktail Party Problem

A key component of large group coordination seems to bethe ability of agents to cause nearest neighbors to cooperatively react to their wishes in order to effectively maneuver.

Behaviors which affect group coordination:

•Neighbors can cooperate•The ``block’’ or ``moving slot’’ protocol

•Neighbors can cooperate•The ``block’’ or ``moving slot’’ protocol

RAILROAD

block 1 block 4block 3block 2

At most one train in one block at one time

BLOCK CONTROL

Generalization

Personal Rapid Transit

A dedicated guideway network on which small driverless vehicles movebetween stations under computer control.

Slot Concept: Contiguous streams of computer generated virtual blocks or slots move along each segment of guideway withvariable temporal and physical spacings defined in such a way sothat the slot flow is the same throughout the network. Slots merge atmerges and diverge at diverges.

At most one vehicle can occupy one slot at one time.

Personal Rapid Transit

A dedicated guideway network on which small driverless vehicles movebetween stations under computer control.

Induces anatural hierarchy:

Slot Concept: Contiguous streams of computer generated virtual blocks or slots move along each segment of guideway withvariable temporal and physical spacings defined in such a way sothat the slot flow is the same throughout the network. Slots merge atmerges and diverge at diverges.

At most one vehicle can occupy one slot at one time.

•Vehicle slot-tracking controllers•Slot assignment based on real-time network flows•Slot slipping or vehicle maneuvering control

The Virtual Shell Concept

By a virtual shell is meant a closed non-deformable surface of appropriate shape

For planning purposes, shells are regarded as rigid dynamical bodieswhich move through 2d or 3d space and are subject to force fields.

Force fields are typically determined by potential functions designedto accomplish particular tasks.

A swarm or school or flock of virtual shells thus admits the model of a hybrid dynamical system.

Shells can gently hit each other, but such collisions are always “lossless”.

Collision avoidance is achieved by requiring each vehicle to remain within its own shell for all time

This is accomplished by “conventional” tracking control applied to each vehicle.

For this to be possible, each vehicle must know the trajectory of the shell it is tracking.

Since shell trajectories are determined by force fields and collisions with nearest neighbors, nearest neighbor shell position and orientationmust be available to each vehicle.

Communication between nearest neighbors is thus required.

Issues

•Shell shape •Impact rules•Impact detection•Tracking controllers•Virtual force fields

Issues

•Shell shape •Impact rules•Impact detection•Tracking controllers•Virtual force fields

2D: circles or ellipses3D: spheres or ellipsoids

Issues

•Shell shape •Impact rules•Impact detection•Tracking controllers•Virtual force fields

1. Elastic collision rule: Impacting shells interchange normal components of velocity vectors at impact point.

2. Reflection rule: Impacting shells each change the sign of its normal component of its velocity vector’s at impact point.

Issues

•Shell shape •Impact rules•Impact detection•Tracking controllers•Virtual force fields

Easy for circles and spheres: Impact occurs just when distance between centers equals sum of radii.

What about ellipsoids ?

x0Q ix + 2cix + di = 0; i = 1;2

Detecting Intersecting EllipsoidsDetecting Impacting Ellipsoids

x0Q ix + 2cix + di = 0; i = 1;2

Q1x + c01= õ(Q2x + c02)

x0Q1x + c1x = õ(x0Q2x + c2x)

c1x + d1= õ(c2x + d2)

22

22

11

11 ''det

dc

cQ

dc

cQ

Detecting Impacting Ellipsoids

Issues

•Shell shape •Impact rules•Impact detection•Tracking controllers•Virtual force fields

Issues

•Shell shape •Impact rules•Impact detection•Tracking controllers•Virtual force fields

….for a three wheeled, nonholonomic cart

L

R

x

y

Nonholonomic Cart

zç1=r1zç2=r2zç3=z1r2à z2r1

z1=xcosþ+ysinþz2=þz3=2(x sinþ à ycosþ) à þ(x cosþ+ysinþ)

r1=u à v(x sinþ à ycosþ)r2=v

Brockett

nonholonomicintegrator

Do not exist continuoustime-invariant control lawsu = f(x, y, ) v = g(x, y,)which stabilizethe origin x =y = = 0 !

nonholonomic cart model

nonholonomic cart model

Tracking Problem: Devise a feedback controller whichcauses the nonholonomic cart to “track” a given reference trajectory {xr, yr, r}.

Sussmann and LiuBrockett and MorgansenDeLuca et. al.

Approximate inversion

Model Following

Find tracking controlsto cause x ! xr, y ! yr,

and ! r

Implement

nonholonomic cart model

nonholonomic cart reference

nonholonomic cart model

nonholonomic cart reference

error system

error system

error system in new coordinates

error system in new coordinates

error system in new coordinates

closed-loop

error system in new coordinates

closed-loopstable

stable

error system in new coordinates

closed-loopgoing to zero

Suppose a vehicle is initially centered on its shell and that at most n reflection rule determined collisions can occur before the precedingtracking control can re-center the vehicle within its shell. Then themaximum distance from center cannot exceed n

This is a consequence of the already shown fact that

is non-increasing, the fact that

and the fact that can jump by at most at each impact.

What’s it take to keep a vehicle in its shell?

= 35

distanceof vehicle from centerof its shell

number of impacts

Each vehicle must continuously compute its own shell’s position.

Since each vehicle’s shell position depends on impacts with the shells of nearest neighbors, nearest neighbor shell position and orientationmust be available to each vehicle.

Communication between nearest neighbors is thus required.

One possible way to avoid the need for this communication, it for eachvehicle to assume that its neighbors are centered within their shellsat impact – this is the centering protocol.

Worst case vehicle spacing = shell radius

top related