Project Hammerhead - A 360° VR Visual Field Enhancement System

Post on 15-Apr-2017

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Project Hammerhead

Motivation

Background- VR and Computer Graphics Tools

Depth Perception Monocular Clues -Provide depth information when viewing in one eye.• Perspective, Relative Size of objects.• Motion Parallex.

Binucular Clues -Provide depth information when viewing in both eyes.• Stereopsis – Triangulation.• Convergence

Background- Panorama

Paul Bourke Algoritm Stereoscopic Cylindrical 360 Panorama

❖ Creating for each eye a cylinrical panorma, which is made by slices.

❖ Each Slice is Rendered by a rotated camera.

Algorithm - Stereoscopic Cylindrical 360 Panorama❖ Alignment the sterescope panorma the stereoscope panorams according to

the camera configuration.

❖ Two possible topologies: Parallel Configure - alignment is needed Toe-In Configure - panoramas already aligned

Implementation Methods Environment

Platform

Algorithm

Implementation - Adaptive Learning Environment Features

Field Of View - 120 to 360 degrees.

Sampling - uniforom/non-uniform sampling.

Split Screen - normal & extened FOV views.

Environments Components

Static Elements.

Moving Box - Linear movement.

Flying Box - circular motion.

Interactive Game.

Live Demo

Implementation - Unity3D Games Plugin

FOV Extender plugin for Unity3D Google Cardboard Games.

Plug-N-Play - Initutive & Simple.

User is able to control FOV, using the device magnetic sensor.

Live Demo

What’s NEXT? Algorithm Performance Improvements.

Using latest VR devices with extras accessories.

Using Sounds clues.

Cooperation with Brain Science depertement.

Oculus:

Head Tracking.

Unity:

Cameras’ number

Developing Google Cardboard games with adjusted VR gamification design

THANK YOU

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