Potential Emerging Technology PowerPoint

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New Future Technology Implemented into K-12 Public School Systems. Providing Inspirational Learning for Students and Revolutionize Teaching Tools of Today.

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POTENTIALEDUCATIONALTECNOLOGIES

Norene Robinson

December 14, 2009

INTRO

5 K-12 Technology Trends for 2010 Slide 3, 4 and 5.

Study: Video Games Improve Preschooler Literacy

Slide 6,7,8 and 9.

Learning in 3-D Slide 10, 11, 12 and 13.

Keeping up with Technology in classrooms challenges Educators,

Administrators, and School Districts.

Newest Technologies Must

Have.

eBooks soon to be available for

TEXTBOOKS and integration into the

classroom.

Notebook’s LOWER$$$ ($200

-$300) allows teachers to bridge

the gap for students’

technology.

5 K-12 TECHNO TRENDS FOR 2010

Back to Intro slide

5 K-12 TECHNO TRENDS FOR 2010CONT’D

Personal Devices, smart phones and iPods can be

integrated and used as TOOLS for education.

New Student Assessment tool

readily available for TRACKING

individual student progress in classroom.

Interactive White Boards Resurgence

teaching tool due to Federal Economic Stimulus. Get students out of seats and up to

board for learning.

Back to Intro slide

TECHNO TRENDS REFLECTION

BELIEVE NEW TECHNO TRENDS ADD TO TEACHER’S CURRICULUM.POOR ECONOMY WILL DELAY APPLICATION TO SCHOOL SYSTEMS FOR MANY YEARS.EDUCATIONAL BELIEFS AT DISTRICT LEVEL MUST CHANGE AND PUT TECHNO TRENDS FOREMOST

Back to Intro slide

VIDEO GAMES IMPROVEPRESCHOOLER LITERACY

David Nagel 10/14/09

Educational Video GamesPositive impact on Literacy

Retention when integrated into curriculum.

Past studies show improvement resulted for Kindergarten age compared to those not exposed.

Link to Intro Slide

READY TO LEARN INITIATIVEClick icon to add picture

Study conducted by Education Development Center and SRI

International on behalf of Corporation for Public Broadcasting. (CPB)

The Study is called Summative Evaluation of Ready to Learn

Initiative.

Link to Intro Slide

POSITIVE STUDYRESULTS

10-WEEK LITERACY CURRICULUMVS

COMPARISON GROUPIMPROVED SKILLS

LITERACY CURRICULUM% Increase

COMPARISONGROUP

% Increase

LETTER NAMING

15.8—21.2 13.6—16.8

LETTER SOUNDS

5.8—10 5.9—6.3

STORY AND PRINT

CONCEPTS9.7—10.8 9.1—9.5

KNOWLEDGE OF LETTER NAME

2.4—2.7 2.3—2.5

Link to Intro Slide

VIDEO GAMES EDUCATIONALTOOL REFLECTION

RESULTS NOT A SURPRISE. BELIEVER OF EDUCATIONAL TV, HAVING 3 CHILDREN.

EDUCATIONAL VIDEO GAMES NEW. PREFERENCES: SESAME STREET, ELECTRIC COMPANY, MR. ROGERS AND READING RAINBOW.

MUST SUPPLIMENT WITH PRESCHOOL EDUCATION AND FIELD TRIPS TO MUSEUMS, LIBRARIES AND ZOOS. (MONTESSORI METHOD)

Link to Intro Slide

LEARNING IN 3-DMeris Stansbury eSchool News

Nov. /Dec. 2009

Link to Intro Slide

3-D VIDEOS ARE THEY THE NEXT LEARNING TOOL?

Could Revolutionize the way students learn.

Mainstream in Schools will make a Rapid Advance in teaching technology and learning.

1 in 3 Digital Screens are being replaced by 3-D, says CEO of University of Southern Cal. Entertainment Centers, David Wertheimer.

Texas Instruments made a DLP Chip available for 3-D Vision cutting expenses.

Link to Intro Slide

3-D VIDEO EDUCATIONAL ADVANTAGES

Allows individuals to see 3-D Perspectives being taught.

Need 3-D Vision Lenses and Haptic Devices to interact with Virtual World.

Most effective in Math, Science, Design and Engineering Education.

Boulder Colorado School System First to Implement 1000 3-D Videos in 51 schools.

3-D Adaptability to 2-D and back to 3-D.Link to Intro Slide

3-D VIDEO LEARNING REFLECTION

AWESOME ADVANCE FOR HIGHER EDUCATION PRIORITY FOR IMPLEMENTATION IN ELEMENTARY SCHOOLS LOW.

HIGH SCHOOL AND COLLEGE MATH, SCIENCE, DESIGN AND ENGINEERING HIGH PRIORITY.

TEXAS INSTRUMENTS DLP CHIP TECHNOLOGY ALLOWS FOR LOWER COST AND FUTURE INVESTMENT FOR SCHOOL DISTRICTS.

Link to Intro Slide

EMERGING TECHNOLOGYCONCLUSION

eBooks, Notebooks, Interactive white Boards, Personal Devices and Student Assessment Tool, are a MUST for School Districts Future Educational Advancement.

Educational Video Games Study Proves Preschool Literacy Improves.

3-D Video Education can Revolutionize Learning Perspective for Math, Science, Design and Engineering.

REFERENCES

McCrea, B. (2009)5 K-12 Technology Trends for 2010 The Journal. Spotlight. Retrieved from http://thejournal.com/Articles/2009/12/10/5-K12-Technology-Trends-for-2010.aspx

Nagel, D. (10/14/09) Study: Games, Video Improve Preschooler Literacy The Journal- Digital Media Retrieved from http://thejournal.com/articles/2009/10/14/study-games-video-improve-preschooler-literacy.

Stansbury, M. (11/12/2009) Learning in 3-D eSchool News-pg 9 Retrieved from http://www.eschoolnews.com/media/eschoolnews/eSchoolNewsNovDec09.pdf

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