OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

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Presentation in OGDC 2012 organized by VNG Corp.

Transcript

I want to be a GUI designer

SNS Gamer usability and mission of the designers

Presenter: Nguyễn Xuân Phú- 2D art team leader of GSS

GUI: graphical user interface

Content

Common usabilities

Trends of UI art.

Testing or discussing UI?

Common usabilities

GUI have to be self-evident, which means

gamers can get it on sight.

When GUI can’t be self-evident, let’s make

it easy to understand.(explanatory)

Don’t make them think

They’re always impatient

Common usabilities

Don’t make them think!

– Icon Identification

– 5 fingers

Common usabilities

Don’t make me think!

Icon Identification

Don’t make me think!

Icon Identification

Icon Identification

Don’t make me think!

Don’t make me think!

5 fingers

Don’t make me think!

5 fingers

5 fingers

Don’t make me think!

They’re always impatient.

– They don’t read, they CLICK

Common usabilities

What we think: let’s write some great literature or at least as

much as better

They’re always impatient

What a gamer thinks: across the field with a race car and stop

where we find interesting

They don’t read, they click

They’re always impatient

They don’t read, they click

They don’t read, they click

They’re always impatient

They don’t read, they click

They’re always impatient

Trends of UI Art

Texturizing

Borderless

Trends of UI art

Texturizing

Trends of UI art

Texturizing

Trends of UI art

Borderless

Trends of UI art

Borderless

Discussing:– Wasting time

– Killing the creativity

Testing or discussing UI

Test- comment- fix- test- comment- fix- test…

Testing or discussing UI

Conclusion- Icon Identification

- 5 fingers

- They don’t read, they click

- Texturizing

- Borderless

- Testing UI, not discussing.

I want to be a GUI designer

Q&A

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