Top Banner
I want to be a GUI designer SNS Gamer usability and mission of the designers Presenter: Nguyễn Xuân Phú- 2D art team leader of GSS GUI: graphical user interface
27

OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Jul 07, 2015

Download

Business

Buff Nguyen

Presentation in OGDC 2012 organized by VNG Corp.
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

I want to be a GUI designer

SNS Gamer usability and mission of the designers

Presenter: Nguyễn Xuân Phú- 2D art team leader of GSS

GUI: graphical user interface

Page 2: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Content

Common usabilities

Trends of UI art.

Testing or discussing UI?

Page 3: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Common usabilities

GUI have to be self-evident, which means

gamers can get it on sight.

When GUI can’t be self-evident, let’s make

it easy to understand.(explanatory)

Page 4: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make them think

They’re always impatient

Common usabilities

Page 5: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make them think!

– Icon Identification

– 5 fingers

Common usabilities

Page 6: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make me think!

Icon Identification

Page 7: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make me think!

Icon Identification

Page 8: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Icon Identification

Don’t make me think!

Page 9: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make me think!

5 fingers

Page 10: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make me think!

5 fingers

Page 11: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

5 fingers

Don’t make me think!

Page 12: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

They’re always impatient.

– They don’t read, they CLICK

Common usabilities

Page 13: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

What we think: let’s write some great literature or at least as

much as better

They’re always impatient

What a gamer thinks: across the field with a race car and stop

where we find interesting

They don’t read, they click

Page 14: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

They’re always impatient

They don’t read, they click

Page 15: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

They don’t read, they click

They’re always impatient

Page 16: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

They don’t read, they click

They’re always impatient

Page 17: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI Art

Texturizing

Borderless

Page 18: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI art

Texturizing

Page 19: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI art

Texturizing

Page 20: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI art

Borderless

Page 21: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI art

Borderless

Page 22: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Discussing:– Wasting time

– Killing the creativity

Testing or discussing UI

Page 23: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Test- comment- fix- test- comment- fix- test…

Testing or discussing UI

Page 24: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Conclusion- Icon Identification

- 5 fingers

- They don’t read, they click

- Texturizing

- Borderless

- Testing UI, not discussing.

Page 25: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

I want to be a GUI designer

Page 26: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Q&A

Page 27: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan