Transcript
RED OVER RED
FORMATIONS
YALE
LUNAR
MUDDLE HUDDLE
ROCKET
DOG
BEAST
C
FORMATIONS
MOTIONS
LEO
RAY
DOG RIP
RED LASER ROCKET LASERLaser – 3 back goes in motion to left
LUNAR RAZORRazor – 3 back in motion to the right out of Lunar
Leo – 4 back goes in motion to the left
Ray – 4back goes in motion to right
DOG LIZ
QE OTQG C PG IT SE
8
07
QE OTQG C PG IT SE
8
07
QE OTQG C PG IT SE
0
9
7
QE OTQG C PG IT SE
89
7
QE OTQG C PG IT SE
0 2 4 6 81357
1 OR 2 HOLE = WEDGE PLAYS
3 OR 4 HOLE = TRAP PLAYS
5 OR 6 HOLE = GAP PLAYS
7 OR 8 HOLE = ZONE PLAYS
HOLE NUMBERING
*RED 8098 BUCK LATERAL
*RED 896 SPINNER
*RED 884 BUCK LATERAL
*RED 002 SPINNER WEDGE
QE OTQG C PG IT SE
8
0 7
PLAYCALLING
We have a thre number system in our playcalling....
1st NUMBER = Who the ball is snapped to.
2nd NUMBER = Who is carrying the ball.
3rd NUMBER = Which hole we are attacking.
*RED 896 SPINNER
EXAMPLE:
TAG = We will add a name at the end to state which backfield action is being used and/or blocking scheme.
QE
OTQG C PG IT
SE
8
09 7
HUDDLE
1ST CALL - CENTER LEAVES.
2ND CALL - "READY" (QB) "FIGHT!" (EVERYONE) AND TEAM SPRINTS TO POSITION.
TEAM FACES THIS WAY
OUR SIDELINE
QEOT QGCSGITSE
FB
QE OTQG C SG IT SE
FB
QG-
C-
FB-
OT-
IT-
PULL STEP. KICKOUT 1ST MAN PAST "A" GAP.
REACH AND FILL FOR PULLING PG.
REACH AND FILL FOR IT.
SG-
RULES
QE-
G.O.D.
G.O.D. HELP CENTER IF NEEDED.
G.O.D.
3/4 (TRAP) HOLE BLOCKING - QUICKSIDE
3 - QUICKSIDE
4 - QUICKSIDE
KICKOUT EMOL PLAYSIDE.
QEOT QGCSGITSE
FB
QE OTQG C SG IT SE
FB
4 - STRONG
3- STRONG
RULES
QE-
QG-
C-
FB-
OT-
IT-
REACH AND FILL FOR PULLING QG.
PULL STEP. GO DOWNHILL AND KICKOUT FIRST MAN PAST "A" GAP.
SG-
3/4 (TRAP) HOLE BLOCKING - STRONGSIDE
G.O.D.
G.O.D.
G.O.D.
GAP
KICKOUT EMOL.
QEOT QGCSGITSE
FB
QE OTQG C SG IT SE
FB
RULES
QE-
QG-
C-
FB-
OT-
IT-
GAP.
REACH AND FILL FOR PULLING PG.
REACH AND FILL FOR IT.
5 - QUICK
6 - QUICK
PULL STEP. LEAD THROUGH "FUNNEL" CREATED BY FB.
PULL STEP. KICKOUT EMOL.
SG-
5/6 (GAP) HOLE BLOCKING - QUICKSIDE
G.O.D.
G.O.D.
QE OTQG C SG IT SE
FB
QEOT QGCSGITSE
FB
RULES
QE-
QG-
C-
FB-
OT-
IT-
GAP.
REACH AND FILL FOR PULLING QG.
PULL STEP. LEAD THROUGH THE "FUNNEL" TO 2ND LEVEL.
6 - STRONG
5 - STRONG
SG-
5/6 (GAP) HOLE BLOCKING - STRONGSIDE
PULL STEP. KICK OUT EMOL.
G.O.D.
G.O.D.
G.O.D.
QEOT QGCSGITSE
FB
QE OTQG C SG IT SE
FB
RULES
QE-
QG-
C-
FB-
OT-
IT-
7 - QUICK
8 - QUICK
REACH TO QE. TAKE FIRST MAN TO COME BETWEEN YOU AND THE QE.
REACH TO QG. TAKE FIRST MAN TO COME BETWEEN YOU AND THE QG.
REACH TO C. TAKE FIRST MAN TO COME BETWEEN YOU AND THE C.
REACH TO SG. TAKE FIRST MAN TO COME BETWEEN YOU AND THE SG.
REACH TO IT. TAKE FIRST MAN TO COME BETWEEN YOU AND THE IT.
SG-
FILL BETWEEN C AND QG.
REACH STEP. AIM FACEMASK FOR OUTSIDE ARMPIT OF EMOL. DRIVE THROUGH.
7/8 (ZONE) HOLE BLOCKING - QUICKSIDE
QEOT QGCSGITSE
FB
QE OTQG C SG IT SE
FB
RULES
QE-
QG-
C-
FB-
OT-
IT-
SG-
8 - STRONG
7 - STRONG
FILL BETWEEN C AND SG.
REACH TO QG. TAKE FIRST MAN TO COME BETWEEN YOU AND THE QG.
REACH TO C. TAKE FIRST MAN TO COME BETWEEN YOU AND THE C.
REACH TO SG. TAKE FIRST MAN TO COME BETWEEN YOU AND THE SG.
REACH TO IT. TAKE FIRST MAN TO COME BETWEEN YOU AND THE IT.
REACH TO OT. TAKE FIRST MAN TO COME BETWEEN YOU AND THE OT.
7/8 (ZONE) HOLE BLOCKING - STRONG
REACH STEP. AIM FACEMASK FOR OUTSIDE ARMPIT OF EMOL. DRIVE THROUGH.
QE OTQG C SG IT SE
FB
QE OTQG C SG IT SE
FB
OT QG C SG IT
FB
OT QG C SG IT
FB
WRONG
SOLID
KICK
DRAW (ZERO HOLE)
BLOCKING TAGS
PSG - KICKOUTBSG - FUNNELZERO - OPP. CALL
6 HOLE BLOCK
PSG - WEDGEBSG - WEDGEZERO - KICKOUT
6 HOLE BLOCK
PSG - G.O.D.BSG - KICKOUTZERO - OUT OF FORMATION
6 HOLE BLOCK
PSG - FAN/FOLDBSG - FAN/FOLDZERO - OUT OF FORMATION
*FAN/FOLD RULES - MAN ON OUT SIDE SHOULDER = FAN. NO MAN = FOLD INSIDE TO SECOND LEVEL.
QE OTQG C PG IT SE
0
9
7
QEOTQGCPGITSE
0
9
7
8-
9-
0-
7-
*RED 884 SPINNER
SE-
QE-
C-
PG-
QG-
IT-
OT-
FAKE HANDOFF. ATTACK OUTSIDE.
PULL OPPOSITE OF CALL. PICK UP QG AREA.
MOTION TO IT. FAKE HANDOFF. ATTACK OUTSIDE.
G.O.D. BLOCK
REACH AND FILL PLAYSIDE.
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
PULL AND KICKOUT FIRST MAN PAST A GAP.
884/3 SPINNER
SPIN. FAKE TO 9, THEN 7. ATTACK 4/3 HOLE.
*LION 884 SPINNER
QE OTQG C PG IT SE
0
9
7
QEOTQGCPGITSE
0
9
7
9-
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-G.O.D. BLOCK
REACH AND FILL PLAYSIDE.
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
PULL AND LOG FIRST MAN THROUGH "FUNNEL".
PULL AND KICKOUT EMOL PAST 6/5 GAP.
8-
886/5 SPINNER*RED 886 POWER
FAKE HANDOFF. ATTACK OUTSIDE.
MOTION. FAKE HANDOFF. ATTACK OUTSIDE.
TAKE SNAP. SPIN. ATTACK 6/5 HOLE.
*LION 885 POWER KICK
QEOTQGCPGITSE
8
0 7
QE OTQG C PG IT SE
8
0 7
8-
9-
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-
MOTION TO IT. FAKE HANDOFF. ATTACK OUTSIDE.
G.O.D. BLOCK
REACH AND FILL PLAYSIDE.
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
*RED 896 SPINNER
896/5 SPINNER
PULL AND LOG FIRST MAN THROUGH "FUNNEL".
SPIN. GIVE TO 9, THEN FAKE TO 7. ATTACK LOS.
PULL AND KICKOUT EMOL PAST 6/5 GAP.
TAKE HANDOFF. ATTACK 6/5 HOLE.
*LION 896 SPINNER KICK
QEOTQGCPGITSE
8
0
9
QE OTQG C PG IT SE
8
0
9
8-
9-
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-
G.O.D. BLOCK
TAKE SNAP. ATTACK TRAP HOLE.
875/6 SPINNER*RED 875 SPINNER
TAKE SNAP. SPIN. GIVE TO 7. CARRY OUT FAKE.
MOTION. TAKE HANDOFF. ATTACK GAP HOLE.
REACH TO SAFETY.
G.O.D. BLOCK.
REACH AND FILL.
REACH AND FILL.
G.O.D. BLOCK
PULL AND LEAD THROUGH "FUNNEL".
KICKOUT EMOL TO QUICKSIDE.
*LION 875 SPINNER KICK
QEOT QGCPGITSE
89
7
QE OTQG C PG IT SE
89
7
8-
9-
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-
002/1 SPINNER WEDGE*RED 002 SPINNER WEDGE *BLUE 001 SPINNER WEDGE
FAKE SPINNER. WEDGE BLOCK.
FAKE SPINNER.
TAKE SNAP. FOLLOW BLOCKERS UNTIL DAYLIGHT. SCORE.
MOTION. FAKE SPINNER.
REACH TO NEXT LEVEL.
WEDGE BLOCK.
WEDGE BLOCK.
WEDGE BLOCK.
WEDGE BLOCK.
WEDGE BLOCK.
QEOT QGCPGITSE
89
7
QE OTQG C PG IT SE
89
7
8-
9-
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-
002/1 SPINNER WEDGE*RED 002 SPINNER WEDGE *BLUE 001 SPINNER WEDGE
FAKE SPINNER. WEDGE BLOCK.
FAKE SPINNER.
TAKE SNAP. FOLLOW BLOCKERS UNTIL DAYLIGHT. SCORE.
MOTION. FAKE SPINNER.
REACH TO NEXT LEVEL.
WEDGE BLOCK.
WEDGE BLOCK.
WEDGE BLOCK.
WEDGE BLOCK.
WEDGE BLOCK.
QE OTQG C PG IT SE
0
9
7
QEOTQGCPGITSE
0
9
7
8-
9-
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-
G.O.D. BLOCK
REACH TO SAFETY.
G.O.D. BLOCK.
REACH AND FILL.
REACH AND FILL.
G.O.D. BLOCK
PULL AND LEAD THROUGH "FUNNEL".
KICKOUT EMOL TO QUICKSIDE.
885/6 POWER*RED 885 POWER
TAKE SNAP. ATTACK HOLE.
LEAD UP THROUGH HOLE TO 1ST MAN OUTSIDE.
REACH AND FILL.
*LION 886 POWER KICK
QE OTQG C PG IT SE
0
9
7
QEOTQGCPGITSE
0
9
7
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-
8- ZONE.
ZONE.
ZONE.
ZONE.
ZONE.
9-
ZONE.
ZONE.
REACH 2ND LEVEL.
887/8 POWER
*RED 887 POWER
TAKE SNAP. ATTACK OUTSIDE.
LEAD ON 1ST MAN OUTSIDE.
REACH AND FILL.
*LION 888 POWER
QEOTQGCPGITSE
8
0 7
QE OTQG C PG IT SE
8
0 7
8-
9-
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-G.O.D. BLOCK
REACH AND FILL PLAYSIDE.
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
PULL AND KICKOUT FIRST MAN PAST A GAP.
G.O.D. BLOCK.
GO OPPOSITE OF CALL. PICK UP QG AREA.
994/3 POWER*RED 994 POWER
ATTACK TRAP HOLE. BLOCK FIRST MAN TO THE OUTSIDE PAST HOLE.
TAKE SNAP. ATTACK TRAP HOLE.
*LION 993 POWER
QEOTQGCPGITSE
8
0 7
QE OTQG C PG IT SE
8
0 7
9-
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-G.O.D. BLOCK
REACH AND FILL PLAYSIDE.
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
G.O.D. BLOCK
PULL AND LOG FIRST MAN THROUGH "FUNNEL".
PULL AND KICKOUT EMOL PAST 6/5 GAP.
TAKE HANDOFF. ATTACK 6/5 HOLE.
8-
996/5 POWER*RED 996 POWER
ATTACK 6/5 HOLE. BLOCK FIRST MAN OUTSIDE OF HOLE.
G.O.D. BLOCK
*LION 995 POWER KICK
QEOTQGCPGITSE
8
07
QE OTQG C PG IT SE
8
0 7
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-
8- ZONE.
ZONE.
ZONE.
ZONE.
ZONE.
ZONE.
9-
998/7 POWER PASS*RED 998 POWER PASS
LEAD BLOCK.
TAKE HANDOFF. ATTACK OUTSIDE. PASS TO END.
FLAG.
0-
OUT.
DRAG.
*LION 997 POWER PASS
QEOTQGCPGITSE
8
0
QE OTQG C PG IT SE
8
0
8-
9-
0-
7-
SE-
QE-
C-
PG-
QG-
IT-
OT-
G.O.D. BLOCK
REACH TO SAFETY.
G.O.D. BLOCK.
REACH AND FILL.
REACH AND FILL.
G.O.D. BLOCK
PULL AND LEAD THROUGH "FUNNEL".
KICKOUT EMOL TO QUICKSIDE.
975/6 POWER*RED 975 POWER
LEAD OUTSIDE. PICKUP 7 BACK'S MAN.
TAKE SNAP. INSIDE HANDOFF TO 7 BACK. CARRY OUT FAKE.
COUNTER STEP. TAKE HANDOFF. ATTACK GAP HOLE QUICKSIDE..
*LION 975 POWER KICK
2-
1-
3-
4-
PE-
QE-
C-
PG-
QG-
PT-
OT-
SAB
SAB
PULL & GO TO END OF WALL
SAB
SAB
HIT END
SAB
226/5 YALE *226 YALE 225 YALE
PULL LOOK OUTSIDE
KICK OUT EMOL
PULL & LOOK INSIDE
RECEIVE SNAP & FOLLOW BLOCKERS THROUGH 6 HOLE
226 power
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