Hawk Playbook 2008

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RED OVER RED

FORMATIONS

YALE

LUNAR

MUDDLE HUDDLE

ROCKET

DOG

BEAST

C

FORMATIONS

MOTIONS

LEO

RAY

DOG RIP

RED LASER ROCKET LASERLaser – 3 back goes in motion to left

LUNAR RAZORRazor – 3 back in motion to the right out of Lunar

Leo – 4 back goes in motion to the left

Ray – 4back goes in motion to right

DOG LIZ

QE OTQG C PG IT SE

8

07

QE OTQG C PG IT SE

8

07

QE OTQG C PG IT SE

0

9

7

QE OTQG C PG IT SE

89

7

QE OTQG C PG IT SE

0 2 4 6 81357

1 OR 2 HOLE = WEDGE PLAYS

3 OR 4 HOLE = TRAP PLAYS

5 OR 6 HOLE = GAP PLAYS

7 OR 8 HOLE = ZONE PLAYS

HOLE NUMBERING

*RED 8098 BUCK LATERAL

*RED 896 SPINNER

*RED 884 BUCK LATERAL

*RED 002 SPINNER WEDGE

QE OTQG C PG IT SE

8

0 7

PLAYCALLING

We have a thre number system in our playcalling....

1st NUMBER = Who the ball is snapped to.

2nd NUMBER = Who is carrying the ball.

3rd NUMBER = Which hole we are attacking.

*RED 896 SPINNER

EXAMPLE:

TAG = We will add a name at the end to state which backfield action is being used and/or blocking scheme.

QE

OTQG C PG IT

SE

8

09 7

HUDDLE

1ST CALL - CENTER LEAVES.

2ND CALL - "READY" (QB) "FIGHT!" (EVERYONE) AND TEAM SPRINTS TO POSITION.

TEAM FACES THIS WAY

OUR SIDELINE

QEOT QGCSGITSE

FB

QE OTQG C SG IT SE

FB

QG-

C-

FB-

OT-

IT-

PULL STEP. KICKOUT 1ST MAN PAST "A" GAP.

REACH AND FILL FOR PULLING PG.

REACH AND FILL FOR IT.

SG-

RULES

QE-

G.O.D.

G.O.D. HELP CENTER IF NEEDED.

G.O.D.

3/4 (TRAP) HOLE BLOCKING - QUICKSIDE

3 - QUICKSIDE

4 - QUICKSIDE

KICKOUT EMOL PLAYSIDE.

QEOT QGCSGITSE

FB

QE OTQG C SG IT SE

FB

4 - STRONG

3- STRONG

RULES

QE-

QG-

C-

FB-

OT-

IT-

REACH AND FILL FOR PULLING QG.

PULL STEP. GO DOWNHILL AND KICKOUT FIRST MAN PAST "A" GAP.

SG-

3/4 (TRAP) HOLE BLOCKING - STRONGSIDE

G.O.D.

G.O.D.

G.O.D.

GAP

KICKOUT EMOL.

QEOT QGCSGITSE

FB

QE OTQG C SG IT SE

FB

RULES

QE-

QG-

C-

FB-

OT-

IT-

GAP.

REACH AND FILL FOR PULLING PG.

REACH AND FILL FOR IT.

5 - QUICK

6 - QUICK

PULL STEP. LEAD THROUGH "FUNNEL" CREATED BY FB.

PULL STEP. KICKOUT EMOL.

SG-

5/6 (GAP) HOLE BLOCKING - QUICKSIDE

G.O.D.

G.O.D.

QE OTQG C SG IT SE

FB

QEOT QGCSGITSE

FB

RULES

QE-

QG-

C-

FB-

OT-

IT-

GAP.

REACH AND FILL FOR PULLING QG.

PULL STEP. LEAD THROUGH THE "FUNNEL" TO 2ND LEVEL.

6 - STRONG

5 - STRONG

SG-

5/6 (GAP) HOLE BLOCKING - STRONGSIDE

PULL STEP. KICK OUT EMOL.

G.O.D.

G.O.D.

G.O.D.

QEOT QGCSGITSE

FB

QE OTQG C SG IT SE

FB

RULES

QE-

QG-

C-

FB-

OT-

IT-

7 - QUICK

8 - QUICK

REACH TO QE. TAKE FIRST MAN TO COME BETWEEN YOU AND THE QE.

REACH TO QG. TAKE FIRST MAN TO COME BETWEEN YOU AND THE QG.

REACH TO C. TAKE FIRST MAN TO COME BETWEEN YOU AND THE C.

REACH TO SG. TAKE FIRST MAN TO COME BETWEEN YOU AND THE SG.

REACH TO IT. TAKE FIRST MAN TO COME BETWEEN YOU AND THE IT.

SG-

FILL BETWEEN C AND QG.

REACH STEP. AIM FACEMASK FOR OUTSIDE ARMPIT OF EMOL. DRIVE THROUGH.

7/8 (ZONE) HOLE BLOCKING - QUICKSIDE

QEOT QGCSGITSE

FB

QE OTQG C SG IT SE

FB

RULES

QE-

QG-

C-

FB-

OT-

IT-

SG-

8 - STRONG

7 - STRONG

FILL BETWEEN C AND SG.

REACH TO QG. TAKE FIRST MAN TO COME BETWEEN YOU AND THE QG.

REACH TO C. TAKE FIRST MAN TO COME BETWEEN YOU AND THE C.

REACH TO SG. TAKE FIRST MAN TO COME BETWEEN YOU AND THE SG.

REACH TO IT. TAKE FIRST MAN TO COME BETWEEN YOU AND THE IT.

REACH TO OT. TAKE FIRST MAN TO COME BETWEEN YOU AND THE OT.

7/8 (ZONE) HOLE BLOCKING - STRONG

REACH STEP. AIM FACEMASK FOR OUTSIDE ARMPIT OF EMOL. DRIVE THROUGH.

QE OTQG C SG IT SE

FB

QE OTQG C SG IT SE

FB

OT QG C SG IT

FB

OT QG C SG IT

FB

WRONG

SOLID

KICK

DRAW (ZERO HOLE)

BLOCKING TAGS

PSG - KICKOUTBSG - FUNNELZERO - OPP. CALL

6 HOLE BLOCK

PSG - WEDGEBSG - WEDGEZERO - KICKOUT

6 HOLE BLOCK

PSG - G.O.D.BSG - KICKOUTZERO - OUT OF FORMATION

6 HOLE BLOCK

PSG - FAN/FOLDBSG - FAN/FOLDZERO - OUT OF FORMATION

*FAN/FOLD RULES - MAN ON OUT SIDE SHOULDER = FAN. NO MAN = FOLD INSIDE TO SECOND LEVEL.

QE OTQG C PG IT SE

0

9

7

QEOTQGCPGITSE

0

9

7

8-

9-

0-

7-

*RED 884 SPINNER

SE-

QE-

C-

PG-

QG-

IT-

OT-

FAKE HANDOFF. ATTACK OUTSIDE.

PULL OPPOSITE OF CALL. PICK UP QG AREA.

MOTION TO IT. FAKE HANDOFF. ATTACK OUTSIDE.

G.O.D. BLOCK

REACH AND FILL PLAYSIDE.

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

PULL AND KICKOUT FIRST MAN PAST A GAP.

884/3 SPINNER

SPIN. FAKE TO 9, THEN 7. ATTACK 4/3 HOLE.

*LION 884 SPINNER

QE OTQG C PG IT SE

0

9

7

QEOTQGCPGITSE

0

9

7

9-

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-G.O.D. BLOCK

REACH AND FILL PLAYSIDE.

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

PULL AND LOG FIRST MAN THROUGH "FUNNEL".

PULL AND KICKOUT EMOL PAST 6/5 GAP.

8-

886/5 SPINNER*RED 886 POWER

FAKE HANDOFF. ATTACK OUTSIDE.

MOTION. FAKE HANDOFF. ATTACK OUTSIDE.

TAKE SNAP. SPIN. ATTACK 6/5 HOLE.

*LION 885 POWER KICK

QEOTQGCPGITSE

8

0 7

QE OTQG C PG IT SE

8

0 7

8-

9-

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-

MOTION TO IT. FAKE HANDOFF. ATTACK OUTSIDE.

G.O.D. BLOCK

REACH AND FILL PLAYSIDE.

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

*RED 896 SPINNER

896/5 SPINNER

PULL AND LOG FIRST MAN THROUGH "FUNNEL".

SPIN. GIVE TO 9, THEN FAKE TO 7. ATTACK LOS.

PULL AND KICKOUT EMOL PAST 6/5 GAP.

TAKE HANDOFF. ATTACK 6/5 HOLE.

*LION 896 SPINNER KICK

QEOTQGCPGITSE

8

0

9

QE OTQG C PG IT SE

8

0

9

8-

9-

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-

G.O.D. BLOCK

TAKE SNAP. ATTACK TRAP HOLE.

875/6 SPINNER*RED 875 SPINNER

TAKE SNAP. SPIN. GIVE TO 7. CARRY OUT FAKE.

MOTION. TAKE HANDOFF. ATTACK GAP HOLE.

REACH TO SAFETY.

G.O.D. BLOCK.

REACH AND FILL.

REACH AND FILL.

G.O.D. BLOCK

PULL AND LEAD THROUGH "FUNNEL".

KICKOUT EMOL TO QUICKSIDE.

*LION 875 SPINNER KICK

QEOT QGCPGITSE

89

7

QE OTQG C PG IT SE

89

7

8-

9-

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-

002/1 SPINNER WEDGE*RED 002 SPINNER WEDGE *BLUE 001 SPINNER WEDGE

FAKE SPINNER. WEDGE BLOCK.

FAKE SPINNER.

TAKE SNAP. FOLLOW BLOCKERS UNTIL DAYLIGHT. SCORE.

MOTION. FAKE SPINNER.

REACH TO NEXT LEVEL.

WEDGE BLOCK.

WEDGE BLOCK.

WEDGE BLOCK.

WEDGE BLOCK.

WEDGE BLOCK.

QEOT QGCPGITSE

89

7

QE OTQG C PG IT SE

89

7

8-

9-

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-

002/1 SPINNER WEDGE*RED 002 SPINNER WEDGE *BLUE 001 SPINNER WEDGE

FAKE SPINNER. WEDGE BLOCK.

FAKE SPINNER.

TAKE SNAP. FOLLOW BLOCKERS UNTIL DAYLIGHT. SCORE.

MOTION. FAKE SPINNER.

REACH TO NEXT LEVEL.

WEDGE BLOCK.

WEDGE BLOCK.

WEDGE BLOCK.

WEDGE BLOCK.

WEDGE BLOCK.

QE OTQG C PG IT SE

0

9

7

QEOTQGCPGITSE

0

9

7

8-

9-

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-

G.O.D. BLOCK

REACH TO SAFETY.

G.O.D. BLOCK.

REACH AND FILL.

REACH AND FILL.

G.O.D. BLOCK

PULL AND LEAD THROUGH "FUNNEL".

KICKOUT EMOL TO QUICKSIDE.

885/6 POWER*RED 885 POWER

TAKE SNAP. ATTACK HOLE.

LEAD UP THROUGH HOLE TO 1ST MAN OUTSIDE.

REACH AND FILL.

*LION 886 POWER KICK

QE OTQG C PG IT SE

0

9

7

QEOTQGCPGITSE

0

9

7

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-

8- ZONE.

ZONE.

ZONE.

ZONE.

ZONE.

9-

ZONE.

ZONE.

REACH 2ND LEVEL.

887/8 POWER

*RED 887 POWER

TAKE SNAP. ATTACK OUTSIDE.

LEAD ON 1ST MAN OUTSIDE.

REACH AND FILL.

*LION 888 POWER

QEOTQGCPGITSE

8

0 7

QE OTQG C PG IT SE

8

0 7

8-

9-

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-G.O.D. BLOCK

REACH AND FILL PLAYSIDE.

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

PULL AND KICKOUT FIRST MAN PAST A GAP.

G.O.D. BLOCK.

GO OPPOSITE OF CALL. PICK UP QG AREA.

994/3 POWER*RED 994 POWER

ATTACK TRAP HOLE. BLOCK FIRST MAN TO THE OUTSIDE PAST HOLE.

TAKE SNAP. ATTACK TRAP HOLE.

*LION 993 POWER

QEOTQGCPGITSE

8

0 7

QE OTQG C PG IT SE

8

0 7

9-

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-G.O.D. BLOCK

REACH AND FILL PLAYSIDE.

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

G.O.D. BLOCK

PULL AND LOG FIRST MAN THROUGH "FUNNEL".

PULL AND KICKOUT EMOL PAST 6/5 GAP.

TAKE HANDOFF. ATTACK 6/5 HOLE.

8-

996/5 POWER*RED 996 POWER

ATTACK 6/5 HOLE. BLOCK FIRST MAN OUTSIDE OF HOLE.

G.O.D. BLOCK

*LION 995 POWER KICK

QEOTQGCPGITSE

8

07

QE OTQG C PG IT SE

8

0 7

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-

8- ZONE.

ZONE.

ZONE.

ZONE.

ZONE.

ZONE.

9-

998/7 POWER PASS*RED 998 POWER PASS

LEAD BLOCK.

TAKE HANDOFF. ATTACK OUTSIDE. PASS TO END.

FLAG.

0-

OUT.

DRAG.

*LION 997 POWER PASS

QEOTQGCPGITSE

8

0

QE OTQG C PG IT SE

8

0

8-

9-

0-

7-

SE-

QE-

C-

PG-

QG-

IT-

OT-

G.O.D. BLOCK

REACH TO SAFETY.

G.O.D. BLOCK.

REACH AND FILL.

REACH AND FILL.

G.O.D. BLOCK

PULL AND LEAD THROUGH "FUNNEL".

KICKOUT EMOL TO QUICKSIDE.

975/6 POWER*RED 975 POWER

LEAD OUTSIDE. PICKUP 7 BACK'S MAN.

TAKE SNAP. INSIDE HANDOFF TO 7 BACK. CARRY OUT FAKE.

COUNTER STEP. TAKE HANDOFF. ATTACK GAP HOLE QUICKSIDE..

*LION 975 POWER KICK

2-

1-

3-

4-

PE-

QE-

C-

PG-

QG-

PT-

OT-

SAB

SAB

PULL & GO TO END OF WALL

SAB

SAB

HIT END

SAB

226/5 YALE *226 YALE 225 YALE

PULL LOOK OUTSIDE

KICK OUT EMOL

PULL & LOOK INSIDE

RECEIVE SNAP & FOLLOW BLOCKERS THROUGH 6 HOLE

226 power

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