Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Post on 25-Dec-2015

216 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

Transcript

Gamestorming: A playbook for innovators, rulebreakers, and changemakers

by Dave Gray, Sunni Brown, James Macanufo

Presented by Bethany Huseman

About the Authors

Dave Gray: founder of XPLANE, a consulting and design firm that focuses on information-driven communications

Sunni Brown: owns BrightSpot I.D. “We work with clients using visuals that go straight to the brain”1

James Macanufo: a consultant at XPLANE

21. http://sunnibrown.com/about/

Why Gamestorming matters

Generate creativity

Solve problems through play

Increase the productivity of groups

3

Main goals of the games

Introduce people to each otherBrainstorm ideasExplore ideasPick solutions

4

What I plan to cover

What is a game?

Details about artifacts and goals

Four main steps of gamestorming

5

What is a Game?

Gamespace: Alternate worldBoundaries: A beginning and an endRules for interactionArtifacts: Items to hold ideas and

track progressGoal: How to know the game is over

6

Ways to Organize Artifacts

7

And Yet Another Way

8

Fuzzy Goals

In information work, goals should be fuzzy

Give a sense of direction and purpose

Three characteristics of a good fuzzy goal◦Something players are passionate

about◦More tangible◦Progressive

9

Four Stages for Gamestorming

PrepareOpen the gameExploreClose the game

10

Prepare: the 7 P’s

Purpose: Why do this?Product: What task or result will be

achieved?People: Who needs to be there?Process: What is the agenda?Pitfalls: What could go wrong?Prep: Things that need to be done

in advancePractical concerns: Where, when

and food? 11

Open the GameExplain rulesIntroduce players to each otherGenerate and develop themes,

ideas and details

Do not criticize or be skeptical in this stage

12

Exploring

Create conditions that will allow new things to emerge

Look for patternsTry to see things in new waysBuild and test

13

Closing

Critique and selectWhat is important?What can be done?What is the priority?Close everything that you opened

14

Now What?

Do gamestorming oftenBecome familiar with the gamesTry new things regularly

15

Questions?

16

Credits All content and ideas came from Gray, D., Brown, S., &

Mancanufo, J. (2010) Gamestorming : a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly.

Fuzzy goal, opening, exploring, and closing illustrations are copied from those done by the authors.

Illustrations for ways to arrange the information came from p. 33-39 of Gray, D., Brown, S., & Mancanufo, J. (2010) Gamestorming : a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly.

Company blurbs of the author’s businesses came from the book, and from S. Brown’s website http://sunnibrown.com/about/ viewed April. 6, 2011.

Many of the questions were verbatim from the book. Questions image from ClipArt

17

top related