Games and Simulations, Pedagogy, Education and other wonderfulness
Post on 23-Feb-2016
23 Views
Preview:
DESCRIPTION
Transcript
Games and Simulations, Pedagogy, Education and other
wonderfulness
CS4HS - SymposiumAugust 20, 2012
Where I think we are going…
• Introduction• Who’s here and what are your interests• Why games are important for society• Why games are important for learning• Why games don’t fit in traditional classrooms• Directions to explore for your projects
Who am I?
Bill Crosbie
Assistant Professor : Raritan Valley C.C. Game Design & Development
2007-Present
Co-Chair IGDA SIG - Education
Bill Crosbie
Previous 12 yrs – Rutgers University
Code monkey
New media specialist
Instructional designer
Who is here?
Teacher
Public/Charter/Private
Developer
Do you play games?
Do you think games are a distraction fromwhat is important??
Games are importantfor society
James P Gee
James P Gee
Games are importantfor learning
Challenging activity that requires skill
Merging of action and awareness
Clear goals and feedback
Concentration on the task at hand
Paradox of control
Loss of self consciousness
Time seems to ‘warp’
Experience becomes an end in itself
Summary of Flow
• Challenging activity that requires skill• Merging of action and awareness• Clear goals and feedback• Concentration on task at hand• Paradox of control• Loss of self consciousness• Time seems to warp• Experience becomes an end in itself
Why games don’t fit in traditional classrooms…
Why games don’t fit in traditional classrooms…
EASILY
not for teaching
Play is for Learning
Play is voluntary
Limited ability to set goals and direction
Learn through failure
Players will have a wide variety of emotional states
Encode meaning in gameplay
Need to be willing to let go of the reins
Directions to Explore
Play
games
Design
games
Creating games is NOT about
• Programming
• Art• Music and sound
• Content
• Technology
• Need good programmers• Need good artists• Need good audio
engineers• Need to understand the
content deeply• Need to understand all
aspects of your delivery technology
Come do a Game Jam
with us
Thank you!
bcrosbie@rci.rutgers.edu
Rvcc.crosbie@gmail.com
Twitter: @bcrosbie
Summary of Flow
Seven Ways to Design for Play
• Choose appropriate problems • Process, not content• Design for multiple tries and play styles• Open-ended systems• Change your evaluation metric• Iterative design process and testing• Don’t marry your technology
top related