Game Core

Post on 12-Dec-2014

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DESCRIPTION

A simple model to help those understand how games teach and function.

Transcript

Game Core

Games!

What the Player wishes to achieve.◦ Main goals

Winning!

◦ Sub-Goals Shiny things

◦ Sense of purpose.

◦ Reason to go on.

Goal

Something that impedes the player’s progress.

Example:◦ Spike pit◦ A Monster

◦ A challenge of sorts.

◦ Feeling of Accomplishment

Obstacles

Tools are what the player use to get to a goal.

Examples:◦ A Sword◦ A Spell◦ A Jump◦ Your vocabulary….

◦ Players must learn to use them properly.

Tools

Goal:◦ Cake

Tool:◦ Butter Knife

Obstacle◦ Pencil

Examples

The Player’s ability to fail and try again.

◦ Its just a game.

◦ Examples: Extra Lives Health Bar

◦ Quest for perfection

Second Chances

The process of acquiring skills and knowledge though gameplay.

This learning translates to similar games.

Isn’t easy to see.

Learning

A perfect line.

Too hard◦ Frustration

Too easy◦ Boredom

Just right makes everything fun.

The Game’s Flow

Goal:◦ Shiny Star

Obstacle: ◦ Pit

Tool: ◦ Swing Rope

Second Chance:◦ Extra Lives

Process

The Setup

What should happens

What usually happens

Another chance

A touch of insight

Learning

Conclusion

Create a game with a story around concepts.

Obstacle◦ Cat?

Goal◦ A book?

Tool◦ Ribbon?

Make your own Game

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