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Game Core
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Game Core

Dec 12, 2014

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Education

Chris Castaldi

A simple model to help those understand how games teach and function.
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Transcript
Page 1: Game Core

Game Core

Page 2: Game Core

Games!

Page 3: Game Core
Page 4: Game Core

What the Player wishes to achieve.◦ Main goals

Winning!

◦ Sub-Goals Shiny things

◦ Sense of purpose.

◦ Reason to go on.

Goal

Page 5: Game Core

Something that impedes the player’s progress.

Example:◦ Spike pit◦ A Monster

◦ A challenge of sorts.

◦ Feeling of Accomplishment

Obstacles

Page 6: Game Core

Tools are what the player use to get to a goal.

Examples:◦ A Sword◦ A Spell◦ A Jump◦ Your vocabulary….

◦ Players must learn to use them properly.

Tools

Page 7: Game Core

Goal:◦ Cake

Tool:◦ Butter Knife

Obstacle◦ Pencil

Examples

Page 8: Game Core

The Player’s ability to fail and try again.

◦ Its just a game.

◦ Examples: Extra Lives Health Bar

◦ Quest for perfection

Second Chances

Page 9: Game Core

The process of acquiring skills and knowledge though gameplay.

This learning translates to similar games.

Isn’t easy to see.

Learning

Page 10: Game Core

A perfect line.

Too hard◦ Frustration

Too easy◦ Boredom

Just right makes everything fun.

The Game’s Flow

Page 11: Game Core

Goal:◦ Shiny Star

Obstacle: ◦ Pit

Tool: ◦ Swing Rope

Second Chance:◦ Extra Lives

Process

Page 12: Game Core

The Setup

Page 13: Game Core

What should happens

Page 14: Game Core

What usually happens

Page 15: Game Core

Another chance

Page 16: Game Core

A touch of insight

Page 17: Game Core

Learning

Page 18: Game Core

Conclusion

Page 19: Game Core

Create a game with a story around concepts.

Obstacle◦ Cat?

Goal◦ A book?

Tool◦ Ribbon?

Make your own Game