Game-Based Learning Sam Gedeborg. Gamification Process of using game thinking, mechanics to solve problems and engage learners. Gaming to Improve Learning.

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Game-Based LearningSam Gedeborg

• Gamification• Process of using game thinking, mechanics to solve problems

and engage learners.• Gaming to Improve Learning Environment:

• Quest2Learn• The Fun Theory

• Game-Based Learning• Games that deal with applications

that have defined learning outcomes.

• Gaming to Achieve Learning Goals:• Timez Attack• iCivics• Noble Prize Games

Gamification vs. Game-Based LearningBoth are used synonymously – however, there are differences

G a me - B a s e d L e a r n i n g

Critiques of Game-Based LearningReasons some scholars believe it is ineffective

G a me - B a s e d L e a r n i n g

Ideas from: Gabe Zichermann

• Intrinsic motivation gets lost due to the introduction and subsequent removal of extrinsic rewards.

• Ex. Piano Competition

• Remove Extrinsic and Rewards?

Over-justification

• Long-term effects?

• Lack of data to show psychological effects

• Casino addiction, Video Game addiction?

• Games pit good vs. evil (one must conquer the evil) - What is evil?

Addiction / Compulsion

• The time for development

• Testing

• Compliance/Legal Costs

• Continuing Relevance (improvement/upkeep)

Cost of Ownership

Understanding Gamification

G a me - B a s e d L e a r n i n g

The merging of Gamification into Game-Based Learning

• Component

Ex. Introducing Sequences • Lesson

Ex. Jeopardy Review Game• Module

Ex. Developing Sequences • Course

Ex. Survivor Algebra• School

Ex. Quest2Learn

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Features of Game-Based Learning (GBL)Competition

Engagement

Rewards

Achievement

Motivation

Assessment

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Introducing Sequencing

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Morrison, G. R., Ross, S. M., & Kemp, J. E. (2004). Designing effective instruction (4th ed.). New York: John Wiley & Sons, Inc.

“Sequencing is the efficient ordering of content in such a way as to help the learner achieve the objectives.” (Morrison, 2004: 136)

Understanding SequencesMathematical Example of GBL

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• 1, 2, 4, 8, 16, __, __, __

Sequence 2

• 2, 4, 6, 8, __, __, __

Sequence 1

•J, F, M, A, M, __, __, __

Sequence 3

• Over-justification• Addiction/compulsion• Cost of Ownership

• Remember the goal is Game-Based Learning

Focus is on Learning Objectives

(not just Gamification)

• Think about the 6 components of developing

Game-Based Learning

G a me - B a s e d L e a r n i n g

Things to consider as you move forward

http://gamesmooc.shivtr.com/

Thanks! Any Questions?

PowerPoint Template and Picture from PresenterMedia.com

G a me - B a s e d L e a r n i n g

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