Game-Based Learning Sam Gedeborg. Gamification Process of using game thinking, mechanics to solve problems and engage learners. Gaming to Improve Learning.
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Game-Based LearningSam Gedeborg
• Gamification• Process of using game thinking, mechanics to solve problems
and engage learners.• Gaming to Improve Learning Environment:
• Quest2Learn• The Fun Theory
• Game-Based Learning• Games that deal with applications
that have defined learning outcomes.
• Gaming to Achieve Learning Goals:• Timez Attack• iCivics• Noble Prize Games
Gamification vs. Game-Based LearningBoth are used synonymously – however, there are differences
G a me - B a s e d L e a r n i n g
Critiques of Game-Based LearningReasons some scholars believe it is ineffective
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Ideas from: Gabe Zichermann
• Intrinsic motivation gets lost due to the introduction and subsequent removal of extrinsic rewards.
• Ex. Piano Competition
• Remove Extrinsic and Rewards?
Over-justification
• Long-term effects?
• Lack of data to show psychological effects
• Casino addiction, Video Game addiction?
• Games pit good vs. evil (one must conquer the evil) - What is evil?
Addiction / Compulsion
• The time for development
• Testing
• Compliance/Legal Costs
• Continuing Relevance (improvement/upkeep)
Cost of Ownership
Understanding Gamification
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The merging of Gamification into Game-Based Learning
• Component
Ex. Introducing Sequences • Lesson
Ex. Jeopardy Review Game• Module
Ex. Developing Sequences • Course
Ex. Survivor Algebra• School
Ex. Quest2Learn
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Features of Game-Based Learning (GBL)Competition
Engagement
Rewards
Achievement
Motivation
Assessment
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Introducing Sequencing
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Morrison, G. R., Ross, S. M., & Kemp, J. E. (2004). Designing effective instruction (4th ed.). New York: John Wiley & Sons, Inc.
“Sequencing is the efficient ordering of content in such a way as to help the learner achieve the objectives.” (Morrison, 2004: 136)
Understanding SequencesMathematical Example of GBL
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• 1, 2, 4, 8, 16, __, __, __
Sequence 2
• 2, 4, 6, 8, __, __, __
Sequence 1
•J, F, M, A, M, __, __, __
Sequence 3
• Over-justification• Addiction/compulsion• Cost of Ownership
• Remember the goal is Game-Based Learning
Focus is on Learning Objectives
(not just Gamification)
• Think about the 6 components of developing
Game-Based Learning
G a me - B a s e d L e a r n i n g
Things to consider as you move forward
http://gamesmooc.shivtr.com/
Thanks! Any Questions?
PowerPoint Template and Picture from PresenterMedia.com
G a me - B a s e d L e a r n i n g
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