Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.
Post on 21-Dec-2015
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Food Fight
Design ChallengeTo create a 2D turn-based strategy game with a delicious twist
Time Limit: 10 Weeks
Game Concept by Scott Ko
Food Fight
Persuasive PurposeTo allow players to engage in culinary
warfare while supplying them with
a wide variety of food from around
the world!
User Description
They are likely…• Ages 8 - 28• Have played Artillery, Worms, GunBound…
Anyone who is stuck in the doldrums of cafeteria food
Features/Functionality
• Solo play– Vs CPU, Target practice, Puzzle, Time Attack, etc.
• Multiplayer• Various class types with attributes to chose
– School kids, office workers, hospital patients, prisoners, military personel, etc.
• Multiple maps• Environmental variables that affect
trajectories (A/C, fans, steam, wind)
Theoretical Justifications
• More strategy, than button mashing
• Balanced multiplayer = competition = fun
• People are familiar with cafeteria food fights
• Food fights are rare and frowned upon
Shortcomings of Design
• Not everyone has played a turn-based artillery game
• Creating enough variation in map designs
• Time constraints for establishing multiplayer?
Expansion - What else is possible?
• Single Player 2D side scroller?– Dodge attacks while trying to run out of cafeteria
• Guilds/Clans for team ladder competition• Rotting food + area of effect = damage over
time• Cafeterias from around the world = many
food possibilities• Destructible maps
Next Steps in Design Process
1. Build prototype with game mechanics
2. Develop physics code
3. User test
4. Analyze mechanics
5. Tweek and retest
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