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Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko
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Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Dec 21, 2015

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Page 1: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Food Fight

Design ChallengeTo create a 2D turn-based strategy game with a delicious twist

Time Limit: 10 Weeks

Game Concept by Scott Ko

Page 2: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Food Fight

Persuasive PurposeTo allow players to engage in culinary

warfare while supplying them with

a wide variety of food from around

the world!

Page 3: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

User Description

They are likely…• Ages 8 - 28• Have played Artillery, Worms, GunBound…

Anyone who is stuck in the doldrums of cafeteria food

Page 4: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Storyboard

Page 5: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Storyboard continued

Page 6: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Prototype of Food Fight

Worms: Open Warfare 2 (NDS)

GunBound(PC)

Page 7: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Features/Functionality

• Solo play– Vs CPU, Target practice, Puzzle, Time Attack, etc.

• Multiplayer• Various class types with attributes to chose

– School kids, office workers, hospital patients, prisoners, military personel, etc.

• Multiple maps• Environmental variables that affect

trajectories (A/C, fans, steam, wind)

Page 8: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Theoretical Justifications

• More strategy, than button mashing

• Balanced multiplayer = competition = fun

• People are familiar with cafeteria food fights

• Food fights are rare and frowned upon

Page 9: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Shortcomings of Design

• Not everyone has played a turn-based artillery game

• Creating enough variation in map designs

• Time constraints for establishing multiplayer?

Page 10: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Expansion - What else is possible?

• Single Player 2D side scroller?– Dodge attacks while trying to run out of cafeteria

• Guilds/Clans for team ladder competition• Rotting food + area of effect = damage over

time• Cafeterias from around the world = many

food possibilities• Destructible maps

Page 11: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Next Steps in Design Process

1. Build prototype with game mechanics

2. Develop physics code

3. User test

4. Analyze mechanics

5. Tweek and retest

Page 12: Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

Tossing tasty treats to cause your defeat!