Explorers simulation day 2

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Good Mafternoon! 9/25/15EQ: What were the motivations and goals of Exploration?

HW: NoneSISSJet Ski or Tubing?1. Update TOC

* You need BYOT

Date # Title 9-25 32 Episode 2 Notes

Copy table on to page 32 of ISSN

Date # Title 9/25 32 Episode 2 Notes

Step#1- Update TOC

Supplies Navigation Morale Time Health

Start 5 5 5 5

Check #1

Shore leave

Check #2

Scenario #2

Personal Logs- You will be required to a write a personal log at the end of every day

Written in character of the explorerLogs are to be submitted through Edmodo OR

your can start your own blog using weebly. (you will copy and paste your link to edmodo)

Ship Logs- Used to track morale and situations

Logs

Supplies Navigation Morale Time Health

Start 5 5 5 5

Check #1

Shore leave

Check #2

Scenario #2

Exploration Simulation

Supply Check- Common Sense

Navigation Check- Seamanship

Episode 2

Portugal+1 to the dice #

you roll

Episode 2

Supplies Navigation Morale Time Health

Start 5 5 5 5

Check #1 Week 1

Shore leave

Check #2

Scenario #2

Supply Check- determines condition of the ship’s supplies

Choose an explorer to rollAn explorer MUST roll a # that is = to or LOWER

than the their COMMON SENSE number to keep the supplies in good condition

If you fail a supply check, your ship is in jeopardy

Supplies

Spain

= winCS #(5)

CS #(5)

= win

If you lose- you must roll again and then check pg 26- ships Supplies

Table

= loseCS #(5)

Portugal +1

+1 = (4) = winCS #(5)

CS #(5)

+1 =(6) =lose

Navigation Check- determines if ship is on courseChoose an explorer to rollAn explorer MUST roll a # that is = to or LOWER

than the their SEAMANSHIP number to keep the ship on course

If you fail a Navigation check, your ship is in jeopardy of being lost

Navigation

Spain

= winS #(5)

S #(5)

= win

If you lose- you must roll again and then check pg 26- ships Supplies

Table

= loseS #(5)

Portugal +1

+1 = (4) = winS #(5)

S #(5)

+1 =(6) =lose

If you lose- you must roll again and then check pg 26- ships Supplies

Table

= loseS #(5)

Morale Check- determines morale of the ship’s crew

All ships start @ 5Choose an explorer to rollIF the number rolled is HIGHER than the current

morale #, refer to “Crew Morale Table” and spin again

If your Morale ever drops to “0”, you must roll

Crew and Morale

Scenario 1The First Step

Episode 2

No: -1 from morale

Yes: Portugal- 2 Common Sense Rolls

Spain- 3 Common Sense Rolls

Episode 2

Each roll must be by a different explorer

Fail= -1 Morale and + 1 week to time

Episode 2

Supply Check- Common Sense

Navigation Check- Seamanship

Episode 2

You are only allowed to roll for

checks 1 time a day.

Episode 2

Scenario 2Barely a Breeze

Episode 2

Complete your “Ship Log” and your

your personal log for today’s episode

LOGS

Throughout the game, you will be asked to roll a dice to resolve various situations that you encounter

Compare your dice # to your attribute #If the dice# is higher than your attribute#

you lose.Only ONE roll of the dice

Attributes

They are NOT toysDo not roll them unless you are told to

do soYour team lose points or opportunities

to roll

DICE RULES

3 Key Factors to successCondition of the ships’ suppliesThe ships navigationThe crew’s morale

Embarking on the Journey

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