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Good Mafternoon! 9/25/15 EQ: What were the motivations and goals of Exploration? HW: None SISS Jet Ski or Tubing? 1.Update TOC * You need BYOT Date # Title 9-25 32 Episode 2 Notes
33

Explorers simulation day 2

Apr 16, 2017

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Page 1: Explorers simulation day 2

Good Mafternoon! 9/25/15EQ: What were the motivations and goals of Exploration?

HW: NoneSISSJet Ski or Tubing?1. Update TOC

* You need BYOT

Date # Title 9-25 32 Episode 2 Notes

Page 2: Explorers simulation day 2

Copy table on to page 32 of ISSN

Date # Title 9/25 32 Episode 2 Notes

Step#1- Update TOC

Supplies Navigation Morale Time Health

Start 5 5 5 5

Check #1

Shore leave

Check #2

Scenario #2

Page 3: Explorers simulation day 2

Personal Logs- You will be required to a write a personal log at the end of every day

Written in character of the explorerLogs are to be submitted through Edmodo OR

your can start your own blog using weebly. (you will copy and paste your link to edmodo)

Ship Logs- Used to track morale and situations

Logs

Page 4: Explorers simulation day 2

Supplies Navigation Morale Time Health

Start 5 5 5 5

Check #1

Shore leave

Check #2

Scenario #2

Page 5: Explorers simulation day 2

Exploration Simulation

Page 6: Explorers simulation day 2

Supply Check- Common Sense

Navigation Check- Seamanship

Episode 2

Page 7: Explorers simulation day 2

Portugal+1 to the dice #

you roll

Episode 2

Page 8: Explorers simulation day 2

Supplies Navigation Morale Time Health

Start 5 5 5 5

Check #1 Week 1

Shore leave

Check #2

Scenario #2

Page 9: Explorers simulation day 2

Supply Check- determines condition of the ship’s supplies

Choose an explorer to rollAn explorer MUST roll a # that is = to or LOWER

than the their COMMON SENSE number to keep the supplies in good condition

If you fail a supply check, your ship is in jeopardy

Supplies

Page 10: Explorers simulation day 2

Spain

= winCS #(5)

CS #(5)

= win

Page 11: Explorers simulation day 2

If you lose- you must roll again and then check pg 26- ships Supplies

Table

= loseCS #(5)

Page 12: Explorers simulation day 2

Portugal +1

+1 = (4) = winCS #(5)

CS #(5)

+1 =(6) =lose

Page 13: Explorers simulation day 2

Navigation Check- determines if ship is on courseChoose an explorer to rollAn explorer MUST roll a # that is = to or LOWER

than the their SEAMANSHIP number to keep the ship on course

If you fail a Navigation check, your ship is in jeopardy of being lost

Navigation

Page 14: Explorers simulation day 2

Spain

= winS #(5)

S #(5)

= win

Page 15: Explorers simulation day 2

If you lose- you must roll again and then check pg 26- ships Supplies

Table

= loseS #(5)

Page 16: Explorers simulation day 2

Portugal +1

+1 = (4) = winS #(5)

S #(5)

+1 =(6) =lose

Page 17: Explorers simulation day 2

If you lose- you must roll again and then check pg 26- ships Supplies

Table

= loseS #(5)

Page 18: Explorers simulation day 2

Morale Check- determines morale of the ship’s crew

All ships start @ 5Choose an explorer to rollIF the number rolled is HIGHER than the current

morale #, refer to “Crew Morale Table” and spin again

If your Morale ever drops to “0”, you must roll

Crew and Morale

Page 19: Explorers simulation day 2

Scenario 1The First Step

Episode 2

Page 20: Explorers simulation day 2
Page 21: Explorers simulation day 2

No: -1 from morale

Yes: Portugal- 2 Common Sense Rolls

Spain- 3 Common Sense Rolls

Episode 2

Page 22: Explorers simulation day 2

Each roll must be by a different explorer

Fail= -1 Morale and + 1 week to time

Episode 2

Page 23: Explorers simulation day 2

Supply Check- Common Sense

Navigation Check- Seamanship

Episode 2

Page 24: Explorers simulation day 2

You are only allowed to roll for

checks 1 time a day.

Episode 2

Page 25: Explorers simulation day 2

Scenario 2Barely a Breeze

Episode 2

Page 26: Explorers simulation day 2
Page 27: Explorers simulation day 2
Page 28: Explorers simulation day 2

Complete your “Ship Log” and your

your personal log for today’s episode

LOGS

Page 29: Explorers simulation day 2
Page 30: Explorers simulation day 2

Throughout the game, you will be asked to roll a dice to resolve various situations that you encounter

Compare your dice # to your attribute #If the dice# is higher than your attribute#

you lose.Only ONE roll of the dice

Attributes

Page 31: Explorers simulation day 2

They are NOT toysDo not roll them unless you are told to

do soYour team lose points or opportunities

to roll

DICE RULES

Page 32: Explorers simulation day 2
Page 33: Explorers simulation day 2

3 Key Factors to successCondition of the ships’ suppliesThe ships navigationThe crew’s morale

Embarking on the Journey