Digital Electronics Board Game Counter Analog. Board Game Counter Demo - Analog 2 This presentation will Review the Board Game Counter block diagram.

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Digital Electronics

Board Game CounterAnalog

Board Game Counter Demo - Analog

2

This presentation will• Review the Board Game Counter block diagram.

• Review the circuit design of the analog section of the Board Game Counter.

2

Board Game Counter Block Diagram

3

0 0 0 1 1 1

0 1 1 0 0 1

1 0 1 0 1 0

1 2 3 4 5 6

AnalogSection

SequentialLogicSection

CombinationalLogicSection

The Analog Section produces a dampened square wave that “rolls” the count and slowly stops.

On every pulse of the clock, the Sequential Logic Section increments a binary count from 1 to 6, then repeats.

The Combinational Logic Section encodes the binary count into the die’s seven dots.

CLOCK

L1L2L3L4L5L6L7

A

B

C

Board Game Counter Block Diagram

4

AnalogSection

CLOCKCombinational

LogicSection

The Analog Section produces a dampened square wave that “rolls” the count and slowly stops.

On every pulse of the clock, the Sequential Logic Section increments a binary count from 1 to 6, then repeats.

The Combinational Logic Section encodes the binary count into the die’s seven dots.

L1L2L3L4L5L6L7

SequentialLogicSection

A

B

C

Analog Section

5

Schematic Diagram

CLOCK

A Simplified Version

6

• When the push button switch is pressed, the 100uf capacitor (C1) will quickly charge to 5 volts through the 1.2 k resistor (R8).

• As long as the push button switch remains pressed, top end of the 10 k resistor (R9) will be held at 5volts. This results in a simplified version that is equivalent to a standard 555 time oscillator.

Actual Version Simplified Version

Analysis of Simplified Version

7

nF 470 C k 18 R k 10 RBA

mSec 982.14T

nF 470 k 182k 10 693.0T

C R2R 693.0TBA

Hz 66.74 F

mSec 982.14

1

T

1F

Period:

Frequency:

RAA

RB

C

Simulation of Simplified Version

8

VOUT

VC

Simplified Version – Timing Analysis

9

mSec 15T

Hz 66.66 F

mSec 15

1F

T

1F

Period:

Frequency:

VOUT

VC

The Actual Version

10

• When the push button switch is pressed and held, the actual analog section of the Board Game Counter performs like a standard 555 time oscillator. However, for the Board Game Counter to operate correctly, the oscillation must slow and eventually stop.

• This is where the 100uf capacitor (C1) and the 1.2 k resistor (R8) play a role.

Actual Version Simplified Version

Simulation of Actual Version

11

VOUT

VC

VLimit

PushButton Pressed

PushButton Released

Actual Version – Timing Analysis

• When the push button is pressed, the 555 Timer produces a 66 Hz square wave.

• Once the push button is released, the frequency gradually decreases (period increases).

• Eventually the oscillation will stop.

12

VOUT

VC

VLimit

PushButton Pressed

PushButton Released

A CB

Timing Analysis at Time A

13

A

mSec 536.15T

Hz 64.36 FT

1F

Period:

Frequency:

Timing Analysis at Time B

14

B

mSec 50.27T

Hz 36.36 FT

1F

Period:

Frequency:

Timing Analysis at Time C

15

C

mSec 429.51T

Hz 19.44 FT

1F

Period:

Frequency:

Board Game Counter – Analog

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SequentialLogic

Section

CombinationalLogic

Section

Analog Section

Discussed in a future lesson

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