Transcript
TIE-41406 – HCD Project Group 3
Robot Dog Group Members: Sohaib ul Hassan 227057
Kashif Ihsan 232805 Pradthana Jarusriboonchai 238339
Ella Kaugin 241560 Iida Ritamäki 212274
Farrukh Sahar 227728 Waseem Tahir 232650
Contents
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• Introduction
• Our Contextual Design
• Outcomes
• Conclusions from the study & Design targets
• Designing
• Self-assessment
Mobile technology enhancing social interaction in co-located situation
• Focus
– designing application which utilize the existing features of commercial mobile phones in supporting interaction between people in the co-located situation.
• Target user groups
– International university students
• Target context
– University cafés
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Our Contextual Design
• Starting point
– No solid problems or existing services
• Contextual Inquiry
• Models based on Cultural and physical model
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Outcomes
• Models
• Personas
• Scenarios
• Storyboard
• Video
• Wireframe
• UED
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Consolidated Model – Cultural Model
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Personas
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• Social and friendly
• Open-minded
• Has trouble starting a
conversation
• Mostly just smile to those
who look familiar
• Outgoing
• Talkative and social
• Open-minded
• Easy to start a
conversation with strangers
• Usually start a conversation
with people who look
familiar
• Shy and reserved
at first
• Open-minded
• Not a conversation
starter
Affinity wall We used the Affinity wall as a research tool which helped to visualize connections between the data gathered from Contextual inquiries.
•“I prefer doing something not just talking” – Pakistani, 23, Male
•“In café, I prefer chatting and playing video games with friends for example Xbox and
PlayStation with friends” – Spanish, 21, Male
•“I think café is a good place not just because people can interact but also because such interaction can be useful in various matters from getting some information about the
campus to study related” – Pakistani, 26, Male
•“My attention can be drawn by something unusual and interesting happening around” – Bangladesh, 27, Male
•“I kill time and enjoy a coffee between lesson at the café” – Czech, 26, Female
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Affinity Wall
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Design Goals
• Enhancing social interaction between strangers at a café
• Encourage people to stay longer and come more often at the café
• Draw attention of people to the same surroundings
• Exchanging interesting and important information between strangers at the café
• Motivate people and lower barrier of interaction between strangers at the café
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Idea Generation
• Starting point: probortunity was ”Enhancing social interaction between strangers”
• 8x8 methods – brainstorming
• The ideas was evaluated based on the design goals
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Idea Generation
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Idea Generation
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Video
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Prototype - Digital Dog
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Wireframe
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Self-assessment • Successes
– Division of labor: working in subgroups
– Team spirit
– Following the CD instructions
• Problems – Achieving the consensus in design phase
• Many opinions how things should be done
– Lack of book-keeping • Participants and duration of the meetings
• What was decided and why
– No existing product or service • CI’s and models have to be modified a bit
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Thank you!
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