Chapter11 graphical components

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Graphical User Interface Components: Part 1

Chapter 11

2

What You Will Learn

Swing Components

Event handling

Mouse event handling

3

Graphical User Interface (GUI)

Gives program distinctive “look” and “feel” Provides users with basic level of familiarity Built from GUI components (controls,

widgets, etc.)o User interacts with GUI component via mouse,

keyboard, etc Check out this visual index of components

4

Netscape Window With GUI Components

menu barbutton combo boxmenus

scroll bars

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Dialog Boxes

Used by applications to interact with the user Provided by Java’s JOptionPane class

o Contains input dialogs and message dialogs View example program, Figure 11.2

Title BarTitle Bar

Prompt to user

Prompt to user

Text field which allows

user input

Text field which allows

user input

When user clicks OK, dialog box dismissed

When user clicks OK, dialog box dismissed

6

Dialog Boxes

Note icon Other icons available

Message dialog type Icon Description

ERROR_MESSAGE

A dialog that indicates an error to the user.

INFORMATION_MESSAGE

A dialog with an informational message to the user.

WARNING_MESSAGE

A dialog warning the user of a potential problem.

QUESTION_MESSAGE

A dialog that poses a question to the user. This dialog normally requires a response, such as clicking a Yes or a No button.

PLAIN_MESSAGE no icon A dialog that contains a message, but no icon.

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Some Basic GUI Components

Component Description

JLabel Displays uneditable text or icons.

JTextField Enables user to enter data from the keyboard. Can also be used to display editable or uneditable text.

JButton Triggers an event when clicked with the mouse.

JCheckBox Specifies an option that can be selected or not selected.

JComboBox Provides a drop-down list of items from which the user can make a selection by clicking an item or possibly by typing into the box.

JList Provides a list of items from which the user can make a selection by clicking on any item in the list. Multiple elements can be selected.

JPanel Provides an area in which components can be placed and organized. Can also be used as a drawing area for graphics.

Component Description

JLabel Displays uneditable text or icons.

JTextField Enables user to enter data from the keyboard. Can also be used to display editable or uneditable text.

JButton Triggers an event when clicked with the mouse.

JCheckBox Specifies an option that can be selected or not selected.

JComboBox Provides a drop-down list of items from which the user can make a selection by clicking an item or possibly by typing into the box.

JList Provides a list of items from which the user can make a selection by clicking on any item in the list. Multiple elements can be selected.

JPanel Provides an area in which components can be placed and organized. Can also be used as a drawing area for graphics.

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Overview Swing GUI components

o Declared in package javax.swingo Most are pure Java componentso Part of the Java Foundation Classes (JFC)

Abstract Window Toolkit (AWT)o Precursor to Swingo Declared in package java.awto Does not provide consistent, cross-platform look-

and-feel

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Lightweight vs. Heavyweight

Lightweight componentso Not tied directly to GUI components supported

by underlying platformHeavyweight components

o Tied directly to the local platformo AWT componentso Some Swing components

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Superclasses of Swing’s Lightweight GUI ComponentsClass Component

o (package java.awt)o Subclass of Objecto Declares many behaviors and attributes common

to GUI components

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Superclasses of Swing’s Lightweight GUI ComponentsClass Container

o (package java.awt)o Subclass of Componento Organizes Components

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Superclasses of Swing’s Lightweight GUI ComponentsClass JComponent

o (package javax.swing)o Subclass of Containero Superclass of all lightweight Swing components

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Common Lightweight Component Features Pluggable look-and-feel

o customize the appearance of components Shortcut keys

o mnemonics Common event-handling capabilities Brief description of component’s purpose

o tool tips Support for localization

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Displaying Text and Images in a WindowClass JFrame

o Most windows are an instance or subclass of this class

o Provides title baro Provides min, max, close buttons

Labelo Text instructions or information stating the

purpose of each componento Created with class JLabel

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Three Parts of a GUI Application

1. Components that make up the Graphical User Interface

2. Listeners that receive the events and respond to them

3. Application code that does useful work for the user

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Events Generated by Swing Components

Act that results in the event Listener type

User clicks a button, presses Return while typing in a text field, or chooses a menu item

ActionListener

User closes a frame (main window) WindowListener

User presses a mouse button while the cursor is over a component

MouseListener

User moves the mouse over a component

MouseMotionListener

Component becomes visible ComponentListener

Component gets the keyboard focus FocusListener

Table or list selection changes ListSelectionListener

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Events Generated by Swing Components Each event is represented by an object

o Object gives information about the event o Identifies the event source.

Event sources are typically components, o Other kinds of objects can also be event sources.

Each event source can have multiple listeners registered on it. o Conversely, a

single listener can register with multiple event sources.

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JLabel

Labelo Provide text on GUIo Defined with class JLabelo Can display:

Single line of read-only text Image Text and image

View Figure 11.6 o Note uses of the JLabel Class

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Creating and Attaching label1

Method setToolTipText of class JComponent

o Specifies the tool tipMethod add of class Container

o Adds a component to a container

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Creating and Attaching label2

Interface Icono Can be added to a JLabel with the setIcon

methodo Implemented by class ImageIcon

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Creating and Attaching label2

Interface SwingConstantso Declares a set of common integer constants

such as those used to set the alignment of components

o Can be used with methods setHorizontalAlignment and setVerticalAlignment

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Creating and Attaching label3

Other JLabel methodso getText and setText

For setting and retrieving the text of a label

o getIcon and setIcon For setting and retrieving the icon displayed in the

label

o getHorizontalTextPosition and setHorizontalTextPosition

For setting and retrieving the horizontal position of the text displayed in the label

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Some basic GUI Components.

Constant

Description

Horizontal-position constants

SwingConstants.LEFT Place text on the left. SwingConstants.CENTER Place text in the center. SwingConstants.RIGHT Place text on the right.

Vertical-position constants

SwingConstants.TOP Place text at the top. SwingConstants.CENTER Place text in the center. SwingConstants.BOTTOM Place text at the bottom.

Constant

Description

Horizontal-position constants

SwingConstants.LEFT Place text on the left. SwingConstants.CENTER Place text in the center. SwingConstants.RIGHT Place text on the right.

Vertical-position constants

SwingConstants.TOP Place text at the top. SwingConstants.CENTER Place text in the center. SwingConstants.BOTTOM Place text at the bottom.

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Other JFrame Methods

setDefaultCloseOperationo Dictates how the application reacts when the

user clicks the close button setSize

o Specifies the width and height of the window setVisible

o Determines whether the window is displayed (true) or not (false)

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Event Handling

An event occurs every time the usero Types a character or o Pushes a mouse button

Any object can be notified of the event. That object must:

o Implement the appropriate interface o Be registered as an event listener on the

appropriate event source.

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Event Handling

GUI's are event driveno Events occur when user interacts with GUIo e.g., moving mouse, pressing button, typing in

text field, etc.

Class java.awt.AWTEvent Checkout Sun tutorial on event handling

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Some Event Classes Of Package java.awt.event

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Event Handling Model

Three partso Event source

GUI component with which user interacts

o Event object Encapsulates information about event that occurred

o Event listener Receives event object when notified, then responds

Programmer must perform two taskso Register event listener for event sourceo Implement event-handling method (event handler)

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Event Listener Object

When a GUI program is running, each action of the user generates an event

The following are some types of events: o Moving the mouse o Clicking the mouse on a button o Typing some text into a text area

For a program to respond to an event there must be an event listener object in the GUI program that listens to that type of event

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What is an Event Listener?

An event listener is an object o It "listens" for events from a specific GUI

component (itself an object) When an event is generated by the GUI

componento A method in the listener object is invoked to

respond to the event

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What If …?

When there is no event listener for an event o A program can ignore events o If there is no listener for an event, the event is

just ignored

When a tree falls in the forest and there's

no one present to hear it, does it make a

sound?

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Event-listener Interfaces Of Package java.awt.event

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Textfields

JTextFieldo Single-line area in which user can enter text

JPasswordFieldo Extends JTextFieldo Hides characters that user enters

View Figure 11.9, Test Program 11.10o Illustrates capabilities of textfieldso Note help on handling number fields

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How Event Handling Works

You must register the event handlero Through component’s method addActionListener

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How Event Handling Works

The component knows to call actionPerformed because …o Event is dispatched only to listeners of

appropriate typeo Each event type has corresponding event-

listener interface Event ID specifies event type that occurred

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Event Registration for JTextField textField1

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JButton

Buttono Component user clicks to trigger a specific actiono Several different types

Command buttons Check boxes Toggle buttons Radio buttons

o javax.swing.AbstractButton subclasses Command buttons are created with class JButton Generate ActionEvents when user clicks button

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Swing Button Hierarchy

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JButton Example

View, ButtonFrame class, Figure 11.15 Test program, Figure 11.16 Look for

o Declaration of the buttonso Inner class ButtonHandler which does event

handling for the buttono Call to .addActionListener(handler)

method registers buttons to receive eventso The actionPerformed() method

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Comments on JButton To detect when user clicks button

o Program must have an object that implements ActionListener interface

Program must register object as an action listener on the button (the event source) o Using the addActionListener method

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Comments on JButton When user clicks the button, it fires an action

event. o Results in the invocation of the action listener's actionPerformed method

o The only method in the ActionListener interface

JButtons can have a rollover icono Appears when mouse is positioned over a buttono Added to a JButton with method setRolloverIcon

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Buttons That Maintain State

Swing contains three types of state buttonsJToggleButton, JCheckBox and JRadioButton

JCheckBox and JRadioButton are subclasses of JToggleButton

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JCheckBox

Contains a check box label that appears to right of check box by default

Generates an ItemEvent when it is clicked

o ItemEvents are handled by an ItemListenero Passed to method itemStateChanged

Method isSelected returns whether check box is selected (true) or not (false)

View example class Figure 11.17test Figure 11.18

Things to Note:

• Declaration of JCheckBox references

• Instantiation of JCheckBox objects

• Register JCheckBox's to receive events from CheckBoxHandler

• CheckBoxHandler invokes method itemStateChanges

• Change JTextField font, depending on which JCheckBox was selected

Things to Note:

• Declaration of JCheckBox references

• Instantiation of JCheckBox objects

• Register JCheckBox's to receive events from CheckBoxHandler

• CheckBoxHandler invokes method itemStateChanges

• Change JTextField font, depending on which JCheckBox was selected

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JRadioButton

Has two states – selected and unselected Normally appear in a group in which only one radio

button can be selected at onceo Group maintained by a ButtonGroup object

Declares method add to add a JRadioButton to group

Usually represents mutually exclusive options View RadioButtonFrame, Figure 11.19Test

program, Figure 11.20

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Demonstration of JRadioButton

When viewing Figure 11.19, look for the followingo Declaration of JRadioButton referenceso Group specificationo Instantiation of JRadioButton objectso Registration of JRadioButton's to receive

eventso RadioButtonHandler invokes method itemStateChanged

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JComboBox

JComboBoxo List of items from which user can selecto Also called a drop-down list

Note features in Figure 11.21

• Instantiate JComboBox to show three Strings from names array at a time

• Register JComboBox to receive events

• ItemListener invokes method itemStateChanged

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JList

A list is a series of itemso User can select one or more itemso Single-selection vs. multiple-selection

JList demonstration, Figure 11.23o Note use of ColorNames array to populate JListo Specification of SINGLE_SELECTIONo Registration of JList to receive eventso ListSelectionListener invokes method valueChanged

o Background set according to user choice

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Multiple-Selection Lists

Multiple-selection list capabilitieso Select many items from Jlisto Allows continuous range selection

Look for the following in Figure 11.25 Use of ColorNames array

o Specification of MULTIPLE_INTERVAL_SELECTION option

o Use of JButton and JListCopyList method

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Mouse Events

Create a MouseEvent object Handled by MouseListeners and MouseMotionListeners

MouseInputListener combines the two interfaces

Interface MouseWheelListener declares method mouseWheelMoved to handle MouseWheelEvents

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Mouse Event Handling

Event-listener interfaces for mouse eventso MouseListenero MouseMotionListenero Listen for MouseEvents

In Figure 11.28 note use of…o Register JFrame to receive mouse eventso Methods invoked for various mouse events

(Note that program does not seem to perform as advertised when run under ReadyTo !!?)

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Listener Interfaces

MouseListener and MouseMotionListener interface methods

Methods of interface MouseListener

public void mousePressed( MouseEvent event )

Called when a mouse button is pressed while the mouse cursor is on a component.

public void mouseClicked( MouseEvent event )

Called when a mouse button is pressed and released while the mouse cursor remains stationary on a component. This event is always preceded by a call to mousePressed.

public void mouseReleased( MouseEvent event )

Called when a mouse button is released after being pressed. This event is always preceded by a call to mousePressed and one or more calls to mouseDragged.

public void mouseEntered( MouseEvent event )

Called when the mouse cursor enters the bounds of a component.

MouseListener and MouseMotionListener interface methods

Methods of interface MouseListener

public void mousePressed( MouseEvent event )

Called when a mouse button is pressed while the mouse cursor is on a component.

public void mouseClicked( MouseEvent event )

Called when a mouse button is pressed and released while the mouse cursor remains stationary on a component. This event is always preceded by a call to mousePressed.

public void mouseReleased( MouseEvent event )

Called when a mouse button is released after being pressed. This event is always preceded by a call to mousePressed and one or more calls to mouseDragged.

public void mouseEntered( MouseEvent event )

Called when the mouse cursor enters the bounds of a component.

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Listener Interfaces

MouseListener and MouseMotionListener interface methods

public void mouseExited( MouseEvent event )

Called when the mouse cursor leaves the bounds of a component.

Methods of interface MouseMotionListener

public void mouseDragged( MouseEvent event )

Called when the mouse button is pressed while the mouse cursor is on a component and the mouse is moved while the mouse button remains pressed. This event is always preceded by a call to mousePressed. All drag events are sent to the component on which the user began to drag the mouse.

public void mouseMoved( MouseEvent event )

Called when the mouse is moved when the mouse cursor is on a component. All move events are sent to the component over which the mouse is currently positioned.

MouseListener and MouseMotionListener interface methods

public void mouseExited( MouseEvent event )

Called when the mouse cursor leaves the bounds of a component.

Methods of interface MouseMotionListener

public void mouseDragged( MouseEvent event )

Called when the mouse button is pressed while the mouse cursor is on a component and the mouse is moved while the mouse button remains pressed. This event is always preceded by a call to mousePressed. All drag events are sent to the component on which the user began to drag the mouse.

public void mouseMoved( MouseEvent event )

Called when the mouse is moved when the mouse cursor is on a component. All move events are sent to the component over which the mouse is currently positioned.

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Listener Interfaces

Suppose your class directly implements MouseListener, o Then you must implement all five MouseListener methods.

o Even if you care only about mouse clicks Methods for those events you don't care

about can have empty bodies. o Resulting collection of empty method bodies can

make code harder to read and maintain

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Adapter Classes

Solution is to use adapter classes For example, the MouseAdapter class

implements the MouseListener interface. An adapter class implements empty versions

of all its interface's methods.

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Adapter Classes

To use an adaptero Create a subclass of it, instead of directly

implementing a listener interface. o By extending MouseAdapter, your class

inherits empty definitions of all five of the methods that MouseListener contains.

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Adapter Classes Characteristics of an adapter class

o Implements interfaceo Provides default implementation of each interface

methodo Used when all methods in interface is not needed

Event-adapter class in java.awt.event Implements interface

ComponentAdapter ComponentListener ContainerAdapter ContainerListener FocusAdapter FocusListener KeyAdapter KeyListener MouseAdapter MouseListener MouseMotionAdapter MouseMotionListener WindowAdapter WindowListener

Event-adapter class in java.awt.event Implements interface

ComponentAdapter ComponentListener ContainerAdapter ContainerListener FocusAdapter FocusListener KeyAdapter KeyListener MouseAdapter MouseListener MouseMotionAdapter MouseMotionListener WindowAdapter WindowListener

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Adapter Classes

Example of use of an adapter classo Figure 11.34 , the Painter program

Noteo Registration of MouseMotionListener to

listen for window’s mouse-motion eventso Override method mouseDragged, but not

method mouseMovedo Store coordinates where mouse was dragged,

then repaint JFrame

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Extending MouseAdapter

The MouseDetails.java program, Note example, Figure 11.31

Demonstrateso How to determine the number of mouse clickso How to distinguish between different mouse

buttons

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InputEvent Methods Help distinguish among

o left-, o center- and o right-mouse-button clicks

InputEvent method Description

isMetaDown() Returns true when the user clicks the right mouse button on a mouse with two or three buttons. To simulate a right-mouse-button click on a one-button mouse, the user can hold down the

Meta key on the keyboard and click the mouse button.

isAltDown() Returns true when the user clicks the middle mouse button on a mouse with three buttons. To simulate a middle-mouse-button click on a one- or two-button mouse, the user can press the Alt key on the keyboard and click the only- or left-mouse button, respectively.

InputEvent method Description

isMetaDown() Returns true when the user clicks the right mouse button on a mouse with two or three buttons. To simulate a right-mouse-button click on a one-button mouse, the user can hold down the

Meta key on the keyboard and click the mouse button.

isAltDown() Returns true when the user clicks the middle mouse button on a mouse with three buttons. To simulate a middle-mouse-button click on a one- or two-button mouse, the user can press the Alt key on the keyboard and click the only- or left-mouse button, respectively.

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Key Event Handling

Interface KeyListener Handles key events

o Generated when keys on keyboard are pressed and released

KeyEvento Contains virtual key code that represents key

Demonstrated in Figure 11.36

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Layout Managers

Layout manager capabilitieso Provided for arranging GUI componentso Provide basic layout capabilitieso Processes layout detailso Programmer can concentrate on basic “look and

feel”o Interface LayoutManager

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Layout Managers

Layout manager methods

Layout manager Description

FlowLayout Default for javax.swing.JPanel. Places components sequentially (left to right) in the order they were added. It is also possible to specify the order of the components by using the Container method add, which takes a Component and an integer index position as arguments.

BorderLayout Default for JFrames (and other windows). Arranges the components into five areas: NORTH, SOUTH, EAST, WEST and CENTER.

GridLayout Arranges the components into rows and columns.

Layout manager Description

FlowLayout Default for javax.swing.JPanel. Places components sequentially (left to right) in the order they were added. It is also possible to specify the order of the components by using the Container method add, which takes a Component and an integer index position as arguments.

BorderLayout Default for JFrames (and other windows). Arranges the components into five areas: NORTH, SOUTH, EAST, WEST and CENTER.

GridLayout Arranges the components into rows and columns.

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FlowLayout

Most basic layout manager GUI components placed in container from left

to right Example program, Figure 11.39

o Layout set as FlowLayouto Note results as user presses button

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BorderLayout

Arranges components into five regionso NORTH (top of container)o SOUTH (bottom of container)o EAST (left of container)o WEST (right of container)o CENTER (center of container)

View example, Figure 11.41

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GridLayout

Divides container into grid of specified row an columns

Components are added starting at top-left cello Proceed left-to-fight until row is full

GridLayout demonstration, Figure 11.43o Clicking buttons toggles between different

layouts

66

Panels

Helps organize components Class JPanel is JComponent subclass May have components (and other panels)

added to them

Panel example, Figure 11.45

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Applying Concepts

Suppose you wish to have a GUI which accomplishes the followingo Enter numbers

in text boxeso Press button

to do calculations

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Step By Step

View code to create the window Note

o Class (program) extends JFrameo Constructor sets up window using methods

inherited from JFrameo Method main()instantiates class object

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Add the Text Labels

View additional code Note

o Declaration, instantiation of JLabelso Container reference, pane

Gets handle for contentPaneo pane layout specifiedo JLabels added

70

Add the Text Boxes

View next iteration of code for adding the JTextFields

Noteo Declaration, instantiation of JTextFieldso Change grid layout of pane for 2 columnso Adding to pane

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Final Version

View final code version Note

o Declaration, instantiation of buttonso Declaration, definition, instantiation of action

handlers Different author, does not use inner anonymous

classeso Add action handlers to the buttons

Our program never actually calls the action handlers

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Implement an Event Handler

Every event handler requires three bits of code:

1. Code that specifies that the class either 1. Implements a listener interface or 2. Extends a class that implements a listener interface.

For example:

public class MyClass implements ActionListener {… 2. Code that registers an instance of the event

handler class as a listener upon one or more components. For example: someComponent.addActionListener(instanceOfMyClass);

3. Code that implements the methods in the listener interface. For example: public void actionPerformed(ActionEvent e) { ...//code that reacts to the action... }

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