Case Study: The Chop or Not Viral Marketing Campaign

Post on 18-Dec-2014

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Channel 4 created the “Chop or Not” game to highlight the issue of reducing the UK’s £152 billion budget deficit. The game allows members of the public to say what service areas of the budget they would 'chop' or 'not'. NixonMcInnes has been working with Channel 4 on a viral campaign around the game which will have a second phase when a live show airs on the 21st June (ahead of George Osbornes’ budget announcement). In this case study, Andy and Anna will talk us through the campaign and explain what they have learned so far and ideas for the next phase of the campaign. Presented at Social Media Marketing 2010 (London).

Transcript

Andy @the_pied_pipes

Channel 4 Anna @CarlsonatorNixonMcInnes

Chop or Not

Getting people to care about budget cuts

Newsworthy

The deficit and spending cuts appeared in over 7000 headlines in last 3 months

But talking about big numbers is hard

Quiz: a million seconds is how long?

What about a billion?

Million sec: 11 days

Billion sec: 32 years

So if we said....

That the deficit was £170bn and we could save £1000 per minute, how long do you think that would take?

It would take323 years

So now if we said...

How much money would you need to save per minute if we had to get rid of the deficit in 5 years?

£64,688 a min

What if we could...

Get 20,000 people to tell us how they’d reduce public spending in a week leading up to the election?

How were we going to do it?

Make it fun

Make it social

Make it open

Hmm. What tried and tested web interaction models could we find...

If you had to cut an item from the public purse, what would it be?

What if you had to choose between these two?

Bit harder now isn’t it?

vs.

What we did

Know thyself

It was difficult...

Online PR

Twitter

Facebook

First stats

c70k visits

38,851 1st stage completes 55% conversion. Yay! Target met

11,794 finished games

c850k ‘chops’

Social stats

0

1,750

3,500

5,250

7,000

Twitter Facebook

Referred plays Shares 3122 social shares = c26% of game finishers sent a share

Facebook got 50% more return plays per share

+10% social referrals - 3x more than normal on c4.com

Were socially referred players more engaged?

Avg game finishes: 55%Facebook players: 60.4%Twitter players: 69.8%

Discoveries

Shareable != Pass-on-able

Copy resonated with the playing audience

Mistakes?

Mistake one...

People who gave more didn’t get more...

Mistake two?

Encourage people to play again

Mistake three...

Burying social proof

Mistake four...

Didn’t split tracking links

What we are doing next

Chop or Not goes live, on telly.June 21, 8pm, C4

A more representative sample?

Tracking conversation

Tweets will be monitored on the night

Giving back our data

More social objects

Takeaways

Giving a game a purpose need not make it dull

Shareable != Pass-on-able

Social profile ‘followers’ need not be a KPI

Surprising copy in shareables - any shareables are social objects

Get your tracking nailed

Tanks :)

Andy @the_pied_pipes

Channel 4 Anna @CarlsonatorNixonMcInnes

And tanks for the pretty pictures :)

"mynameis" - http://www.flickr.com/photos/meta2/502180199"Flip Clock Study 007a" - http://www.flickr.com/photos/jesuspresley/2532413826/"The Little Hand Says" - http://www.flickr.com/photos/bricassidy/62599744/"Crowd" - http://www.flickr.com/photos/davidchief/405506361"Life is Love" - http://www.flickr.com/photos/subzeroconsciousness/3398892377"Holborn tube station" - http://www.flickr.com/photos/olotini/3914123022/"Cartoon UK" - http://www.flickr.com/photos/thatscottishengineer/3083827089/sizes/l/“Everyone makes mistakes” - http://www.flickr.com/photos/gregbiche/324444264/

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