Transcript
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Anno 2070: Deep Ocean Reference GuideVersion 1.28 December 2012
This guide is based on patch 2.0 of Anno 2070 and only applies when playing with the Deep Ocean expansion. It
started out as a personal printable overview of production chains to use while in game. But while production chains
are still the main component of the guide, it now contains other useful information as well.
The information contained in this guide was obtained from game files, the Anno 2070 Wiki (anno2070.wikia.com),
and in-game testing. Data from this guide may be used freely in other projects. I do not own the rights to the images
used in this guide.
Please direct any questions, suggestions, and other comments toamelanoleuca@gmail.com.
Contents:
Production Chains ............................................................................................................................................................. 1
Common Materials ....................................................................................................................................................... 2
Tycoon Materials / Power ............................................................................................................................................. 3
Tycoon Needs ................................................................................................................................................................ 5
Eco Materials................................................................................................................................................................. 8
Eco Needs ...................................................................................................................................................................... 9
Tech Materials ............................................................................................................................................................. 12
Tech Needs .................................................................................................................................................................. 14
Population Data .............................................................................................................................................................. 18
Supportable Population per t/min .............................................................................................................................. 18
Inhabitants per residence ........................................................................................................................................... 18
Ascension Rights ......................................................................................................................................................... 19
Population Composition ............................................................................................................................................. 19
Relative Increase in Population and Needs ................................................................................................................ 20
Building Data ................................................................................................................................................................... 21
Production Buildings ................................................................................................................................................... 21
Power Plants ............................................................................................................................................................... 23
Public Buildings ........................................................................................................................................................... 23
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Production ChainsAll production chains are adjusted to show the amount of productivity from intermediate buildings needed to
support 1 end-production building at 100% productivity. The amount of population that is supported by that single
production building is shown in the grey column to the right.
Notes:
- Some goods can be produced by two different buildings. This is indicated with a slash: /, and means that youcan use either building to the same effect.
- When the alternative building is in parentheses: (), it does not need the buildings in the column to the left toproduce it goods. (This is only the case with the Underwater Recycling Station and the Electronics Recycler)
- A building highlighted in blue can only be built underwater.
Example Production Chain:
Plastics
667 Employees
1000 Engineers
1667 Executives
Crude Oil
300%Oil Driller /
100%Oil Rig
3t/min
Oil
100% Oil Refinery
2t/min
Plastics
100%Plastics Factory
2t/min
This production chain
belongs to the tycoons.
It is unlocked at
Tycoon Employees.
You can use either three Oil
Drillers or a single Oil Rig to supply
the refinery with Crude Oil.
The Plastics factory produces two tons of plastics
every minute assuming it is running at 100%
A single Plastics Factory can
support 667 Employees, 1000
engineers or 1667 Executives.
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Tycoon Materials / Power
Coal Power
Coal
50%Coal Mine /100%Rotary Excavator
2t/min
100%Coal Power Station
60
Concrete
Limestone
100%Limestone Quarry
2t/min
Concrete
100%Concrete Factory
2t/min
Sand
33% Sand Extractor
1t/min
Steel
Iron Ore
200%Iron Ore Mine /133%Iron Metal Converter
4t/min
Iron
200%Iron Smelter
4t/min
Steel
100%Steelworks
2t/min
Coal
100%Coal Mine /
200%Rotary Excavator
4t/min
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Nuclear Power
Uranium
100%Uranium Mine /50% UraniumMetal Converter
0,5t/min
Fuel Rods
100% Fuel Element
Factory
0,5t/min
100%Nuclear
Power Plant
500
Heavy Weapons
Uranium
200%Uranium Mine /100% UraniumMetal Converter
1t/min
Explosives
100%Explosives Factory
2 t/min
Heavy Weapons
100%Arsenal
2 t/min
Iron Ore
200%Iron Ore Mine /133%Iron Metal Converter
4t/min
Iron
200%Iron Smelter
4t/min
Coal
100%Coal Mine /
200%Rotary Excavator
4t/min
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Tycoon Needs
Fish
250 Workers
364 Employees
571 Engineers
800 Executives
Liquor
300 Workers
333 Employees
300 Engineers
750 Executives
Fish
100% Fishery
2t/min
Liquor
100%Distillery
1,5 t/min
Convenience Food
577 Employees
714 Engineers
857 Executives
Meat
200%Meat Factory
3 t/min
ConvenienceFood
100%Food Supply
Factory
3 t/min
Super Flavor
100%Flavor Lab
3 t/min
Plastics
667 Employees
1000 Engineers
1667 Executives
Crude Oil
300%Oil Driller /
100%Oil Rig
3t/min
Oil
100% Oil Refinery
2t/min
Plastics
100%Plastics Factory
2t/min
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Luxury Meals
833 Engineers1111 Executives
Lobster
50% Lobster Farm
1 t/min
Luxury Meals
100%Gourmet Factory
1 t/min
Truffle
200%Truffle Farm
1,5 t/min
Champagne
1042 Engineers
1389 Executives
Grapes
200% Vineyard
1,25 t/min
Champagne
100%Champagne Cellar
1,25 t/min
Sugar
100%Sugar Beet
Plantation
1,25 t/min
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Jewelry
667 Executives
Coal
50%Coal Mine /
100%Rotary Excavator
2t/min
Gold
100% Gold Smeltery
1,33 t/min
Jewelry
100%Jewel Manufactory
1,33 t/min
Gold Nuggets
100%Gold Refinery /89% Gold Metal Converter
1,33 t/min
Diamonds
100%Diamond
Harvesting Station
1,33 t/min
Pharmaceuticals
571 Executives
Omega Acids
300% Fat Factory
1,5 t/min
Secret Ingredients
100% Chemical Plant
1 t/min
Pharmaceuticals
100%Healthcare Office
1 t/min
Algae
100% Aquafarm
1 t/min
Manganese Nodules
0,75 Manganese
Excavation Robot
1 t/min
Rare-Earth Elements
150% Rare-Earth
Borer
1 t/min
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Eco Materials
Wood
Tree Nursery
Wood
100%Saw Mill
1,33 t/min
Glass
Limestone
100%Limestone Quarry
2t/min
Glass
100%Glassworks
2t/min
Sand
33% Sand Extractor
1t/min
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Eco Needs
Fish
250 Workers
364 Employees
571 Engineers
800 Executives
Tea
375 Workers
375 Employees
500 Engineers
750 Executives
Fish
100% Fishery
2t/min
Tea
100%Tea Plantation
1,5 t/min
Health Food
667 Employees
857 Engineers
1000 Executives
Vegetables
200%Farmhouse
3 t/min
Health Food
100%Health Food
Factory
3 t/min
Rice
100%Rice Farm
3 t/min
Communicators
571 Employees
800 Engineers1250 Executives
Sand
33% Sand Extractor
1t/min
Microchips
100%Chip Factory /(67% Electronics Recycler)
2t/min
Communicators
100%Electronics
Factory
2t/min
Copper Ore
50% Copper Mine /50%Copper Metal Converter
2t/min
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Pasta Dishes
667 Engineers909 Executives
Durum Wheat
150% Grain Farm
1t/min
Pasta
50% Flour Mill
1t/min
Pasta Dishes
100%Pasta Production
1t/min
Vegetables
100%Farmhouse
1,5t/min
Bio Drinks
833 Engineers
1136 Executives
Fruits
200% Fruit Plantation
1,25 t/min
Bio Drinks
100%Health Drink
Factory
1,25 t/min
Milk
100%Dairy Farm
1,25 t/min
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3D Projectors
750 Executives
Manganese Nodules
56%Manganese
Excavation Robot
0,75t/min
Rare-Earth Elements
113% Rare-Earth
Borer
0,75t/min
3D Projectors
100%Beamer Plant
1,5t/min
Diamonds
56%Diamond
Harvesting Station
0,75t/min
Service Bots
667 Executives
Sand
17% Sand Extractor
0,5 t/min
Microchips
50% Chip Factory /
(33% Electronics Recycler)
1t/min
Service Bots
100%Robot Factory
1t/min
Copper Ore
25% Copper Mine /25% Copper Metal Converter
1t/min
Corn
200% Corn Farm
1t/min
Biopolymers
100% Biopolymer
Factory
1t/min
Algae
100% Aquafarm
1t/min
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Tech Materials
Carbon
Crude Oil
300%Oil Driller /100%Oil Rig
3t/min
Oil
100% Oil Refinery
2t/min
Carbon
100%Carbon Factory
1,33 t/min
Coal
50%Coal Mine /
100%Rotary Excavator
2t/min
Kerosine
Crude Oil
300%Oil Driller /
100%Oil Rig
3t/min
Oil
100% Oil Refinery
2t/min
Kerosine
100%Fuel Factory
2t/min
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High-Tech Weapons
Sand
67% Sand Extractor
2t/min
Microchips
200%Chip Factory /(133% Electronics Recycler)
4t/min
High-Tech Weapons
100%High-Tech
Weapons Factory
1,33 t/min
Copper Ore
100%Copper Mine /
100%Copper Metal Converter
4t/min
Iron Ore
100%Iron Ore Mine /67%Iron Metal Converter
2t/min
Iron
100%Iron Smelter
2t/min
Coal
50%Coal Mine /
100%Rotary Excavator
2t/min
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Tech Needs
Fish
800 Lab Assistants
800 Researchers
1600 Geniuses
Fish
100% Fishery
2t/min
Functional Food299 Lab Assistants
444 Researchers
1250 Geniuses
Without DO:
377 Researchers
Algae
100% Aquafarm
1t/min
Functional Food
100%FunctionalFood Factory
1t/min
Functional Drinks
301 Lab Assistants
735 Researchers
1250 Geniuses
Without DO:
367 Researchers
Sugar
100% Sugar BeetPlantation
1,25 t/min
Functional Drinks
100%Energy Drink
Factory
1,25 t/min
Coffee
100%Coffee Plantation
1,25 t/min
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Immunity Drugs
500 Researchers
667 Geniuses
Enzymes
100% Gen Farming
Laboratory
1 t/min
Immunity Drugs
100%Immunity Drug
Manufactures
1 t/min
Coral
50% Coral Breeder
1 t/min
Neuroimplants
667 Researchers
667 Geniuses
Sponges
100% Sponge Farm
0,67 t/min
Neuroimplants
100%Cybernetic Factory
0,67 t/min
Sand
17%Sand Extractor
0,5 t/min
Microchips
50% Chip Factory /(33%Electronics Recycler)
1t/min
Copper Ore
50% Copper Mine /50%Copper Metal Converter
0,5 t/min
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Laboratory Instruments *
444 Geniuses
Platinum
100% PlatinumMetal Converter
0,67 t/min
LaboratoryInstruments
100%Laboratory Outfitter
1,33 t/min
Iron Ore
100%Iron Ore Mine /67% IronMetal Converter
2t/min
Iron
100%Iron Smelter
2t/min
Coal
50% Coal Mine /
100%Rotary Excavator
2t/min
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Bionic Suits *
1481 Geniuses
Lithium
200% Lithium
Production Facility
1 t/min
ElectrolyteCells
100% Oxidation
Facility
1 t/min
Exoskeletons
100% Hydraulic Plant
0,67 t/min
Bionic Suits
100% Bionics Factory
0,67 t/min
Omega Acids
200% Fat Factory
1 t/min
Platinum
100% PlatinumMetal Converter
0,67 t/min
Corn
200% Corn Farm
1t/min
Biopolymers
100% Biopolymer
Factory
1t/min
Algae
100% Aquafarm
1t/min
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Population DataSupportable Population per t/minNumbers are population supportable by 1 ton per minute.
Source: /addon0.rda/addondata/config/balancing/addon_01_assets.xml (Values are 105/)
Need Workers Employees Engineers Executives
Fish 125,00 181,82 285,71 400,00
Liquor 200,00 222,22 200,00 500,00
Convenience Food 192,31 238,10 285,71
Plastics 333,33 500,00 833,33
Luxury Meals 833,33 1111,11
Champagne 833,33 1111,11
Jewelry 500,00
Pharmaceuticals 571,43
Need Workers Employees Engineers Executives
Fish 125,00 181,82 285,71 400,00
Tea 250,00 250,00 333,33 500,00Health Food 222,22 285,71 333,33
Communicators 285,71 400,00 625,00
Pasta Dishes 666,67 666,67
Bio Drinks 666,67 666,67
3D Projectors 500,00
Service Bots 666,67
Need Lab Assistants Researchers Geniuses
Fish 400,00 400,00 800,00
Functional Food 298,51 444,44 1250,00
Functional Drinks 240,96 588,24 1250,00
Immunity Drugs 500,00 666,67
Neuroimplants 1000,00 1000,00
Laboratory Instruments 333,33
Bionic Suits 2222,22
Inhabitants per residence
Residence Inhabitants Residence Inhabitants
Worker Barracks 8 Assistant Domiciles 5
Employee Houses 15 Researcher Apartments 30
Engineer Apartments 25 Genius Residences 50
Executive Mansions 40
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Ascension Rights- 80% of worker residences may advance to employee residences.- 60% of employee residences may advance to engineer residences.- 40% of engineer residences may advance to executive residences.- 60% of lab assistant residences may advance to researcher residences.- 30% of researcher residences may advance to genius residences.
Tycoon / Eco housing composition
100%
Worker Barracks
20%
Worker Barracks
80%
Employee Houses
20%
Worker Barracks
32%
Employee Houses
48%
Engineer Apartments
20%
Worker Barracks
32%
Employee Houses
28,8%
Engineer Apartments
19,2%
Executive Mansions
Tech Housing composition
100%
Assistant Domiciles
40%
Assistant Domiciles
60%
Researchers Apartments
40%
Assistant Domiciles
42%
Researcher Apartments
18%
Genius Residences
Population Composition
Tycoon / Eco population composition
100%
Workers
11,8%
Workers
88,2%
Employees
8,7%
Workers
26,1%
Employees
65,2%
Engineers
7,5%
Workers
22,6%
Employees
33,8%
Engineers
36,1%
Executives
Tech population composition
100%
Lab Assistants
10%
Lab Assistants
90%
Researchers
8,5%
Lab Assistants
53,4%
Researchers
38,1%
Geniuses
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Relative Increase in Population and NeedsThese numbers indicate how much the total population increases between each civilization level. In addition, they
show how much the total need for a product increases or decreases.
For example:
- You have 100Eco worker houses, that is 100*8 = 800workers. Those workers need 800/250 = 3,2fisheries.-
You upgrade to Eco employees. 80%of your worker barracks are now employee houses.- You now have 20*8 = 160workers and 80*15 = 1200employees. Your total population is now 1360,
an 100*(1360/800-1) = 70%increase.
- Your workers now need 160/250= 0,64fisheries, and your employees need 1200/364= ~3,3fisheries,an 100*(3,94/3,2-1) = ~23%increase
Tycoon Workers ->
Tycoon Employees
Tycoon Employees ->
Tycoon Engineers
Tycoon Engineers ->
Tycoon Executives
Total Population + 70% + 35,3% + 15,7%
Fish + 23.1% + 3% + 3%
Liquor + 55% + 44,5% - 9,6%
Convenience Food + 20,8% + 8,9%
Plastics + 6,7 - 1%
Luxury Meals + 8%
Champagne + 8%
Eco Workers ->
Eco Employees
Eco Employees ->
Eco Engineers
Eco Engineers ->
Eco Executives
Total Population + 70% + 35,3% + 15,7%
Fish + 23.1% + 3% + 3%
Tea + 70% + 13,2% + 1,6%Health Food + 17,8% + 9,8%
Communicators + 11,4% + 0,6%
Pasta Dishes + 6,9%
Bio Drinks + 6,9%
Lab Assistants ->
Researchers
Researchers ->
Geniuses
Total Population + 300% + 18%
Fish + 300% - 4,5%
Functional Food + 181,8% - 10,5%Functional Drinks + 87,5% - 5,1%
Immunity Drinks + 7,5%
Neuroimplants + 20%
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Building DataProduction BuildingsRates are in ton/minute. (Based on testing and numbers from /addon0.rda/addondata/config/balancing/addon_01_assets.xml)
Building Name Production Requirements Size
Aquafarm 1 Algae - Algae Fertility 3 x 3 + 6(3x3)
Arsenal 2Heavy
Weapons
2 Explosives 4 Iron 6 x 5
Basalt Crusher 1,5 Granules 1,5 Basalt Deposit 4 x 4
Basalt Extraction 1,5 Granules 1,5 Basalt Deposit 3 x 3 + 2(4x3)
Beamer Plant 1,5 3D Projectors 0,75Rare-Earth
Elements0,75 Diamonds 5 x 4
Bionics Factory 0,67 Bionic Suits 0,67 Exoskeletons 1 Biopolymers 5 x 5
Biopolymer Factory 1 Biopolymers 1 Corn 1 Algae 4 x 3
Carbon Factory 1,33 Carbon 2 Oil 2 Coal 5 x 3
Champagne Cellar 1,25 Champagne 1,25 Grapes 1,25 Sugar 4 x 4
Chemical Plant 1Secret
Ingredients1,5 Omega Acids 1 Algae 4 x 3
Chip Factory 2 Microchips 1 Sand 2 Copper Ore 4 x 3
Coal Mine 4 Coal 4 Coal Deposit Mine SiteCoal Power Station 60 Power 2 Coal 4 x 4
Coffee Plantation 1,25 Coffee - Coffee Fertility 3 x 3 + 6(4x4)
Concrete Factory 2 Concrete 2 Limestone 1 Sand 4 x 4
Copper Metal Converter 4 Copper Ore - Copper Deposit 5 x 4
Copper Mine 4 Copper Ore 4 Copper Deposit Mine Site
Coral Breeder 2 Coral 3 x 3 + 5(3x2)
Corn Farm 0,5 Corn - Corn Fertility 3 x 3 + 9(6x3)
Cybernetic Factory 0,67Neuroimplant
s0,67 Sponges 1 Microchips 5 x 4
Dairy Farm 1,25 Milk 4 x 3 + 7(5x5)
Diamond Harvesting Station 1,33 Diamonds - Diamonds Fertility 4 x 4 + 8(3x3)
Distillery 1,5 Liquor - Rice Fertility 3 x 3 + 2(4x3)
Electronics Factory 2Communicato
rs2 Microchips 4 x 3
Electronics Recycler 3 Microchips - Recyclable GoodsUnderwater
Rubble Heap
Energy Drink Factory 1,25Functional
Drinks1,25 Sugar 1,25 Coffee 5 x 3
Explosives Factory 2 Explosives 1 Uranium 6 x 4
Farmhouse 1,5 Vegetables - Vegetables Fertility 3 x 3 + 5(3x3)
Fat Factory 0,5 Omega Acids 3 x 3 + 6(3x2)
Fishery 2 Fish 4 x 3
Flavor Lab 3 Super Flavor - Vegetable Fertility 3 x 3 + 3(4x3)
Flour Mill 2 Pasta 2 Durum Wheat River Slot
Food Supply Factory 3Convenience
Food3 Meat 3 Super Flavor 4 x 4
Fruit Plantation 0,63 Fruits - Fruits Fertility 4 x 3 + 8(3x3)
Fuel Element Factory 0,5 Fuel Rods 0,5 Uranium 4 x 4
Fuel Factory 2 Kerosine 2 Oil 5 x 4
Functional Food Factory 1Functional
Food1 Algae 4 x 3
Gen Farming Laboratory 1 Enzymes 3 x 3 + 3(6x2)
Glassworks 2 Glass 2 Limestone 1 Sand 4 x 4
Gold Metal Converter 1,5 Gold Nuggets - Gold Deposit 5 x 4
Gold Refinery 1,33 Gold Nuggets 1,33 Gold Deposit River Slot
Gold Smeltery 1,33 Gold 1,33 Gold Nuggets 2 Coal 4 x 3
Gourmet Factory 1 Luxury Meals 1 Lobster 1,5 Truffle 4 x 4
Grain Farm 0,67 Durum Wheat - Durum Wheat Fertility 3 x 3 + 4(5x4)
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Building Name Production Requirements Size
Healthcare Office 1Pharma-
ceuticals1
Secret
Ingredients1
Rare-Earth
Elements5 x 4
Health Drink Factory 1,25 Bio Drinks 1,25 Fruits 1,25 Milk 4 x 4
Health Food Factory 3 Health Food 3 Vegetables 3 Rice 4 x 3
High-Tech Weapons Factory 1,33High-Tech
Weapons4 Microchips 2 Iron 5 x 4
Hydraulic Plant 0,67 Exoskeletons 1
Electrolyte
Cells 0,67 Platinum 5 x 3
Immunity Drug Manufacturers 1Immunity
Drugs1 Enzymes 1 Coral 4 x 3
Iron Metal Converter 3 Iron Ore - Iron Deposit 5 x 4
Iron Ore Mine 2 Iron Ore 2 Iron Deposit Mine Site
Iron Smelter 2 Iron 2 Iron Ore 2 Coal 4 x 3
Jewel Manufactory 1,33 Jewelry 1,33 Gold 1,33 Diamonds 4 x 4
Laboratory Outfitter 1,33Laboratory
Instruments0,67 Platinum 2 Iron 4 x 3
Limestone Quarry 2 Limestone 2 Limestone Deposit Mine Site
Lithium Production Facility 0,5 Lithium 3 x 3 + 5(3x3)
Lobster Farm 2 Lobster 2 Lobster Populations
Lobster
Populations
Manganese Excavation Robot 1,33Manganese
Nodules- Manganese Fertility 7 x 4
Meat Factory 1,5 Meat 3 x 3 + 3(4x3)
Munitions Factory 2 Weapons 2 Iron 4 x 3
Nuclear Power Plant 500 Power 0,5 Fuel Rods 8 x 8
Oil Driller 1 Crude Oil 1 Oil Field 4 x 3
Oil Refinery 2 Oil 3 Crude Oil 6 x 5
Oil Rig 3 Crude Oil 3 Oil FieldUnderwater
Oil Field
Oxidation Facility 1Electrolyte
Cells1 Omega Acids 1 Lithium 4 x 4
Pasta Production 1 Pasta Dishes 1 Pasta 1,5 Vegetables 4 x 3
Plastics Factory 2 Plastics 2 Oil 4 x 4
Platinum Metal Converter 0,67 Platinum - Platinum Deposit 5 x 4
Rare-Earth Borer 0,67Rare-Earth
Elements0,67 Manganese Nodules 3 x 3
Rice Farm 3 Rice - Rice Fertility 3 x 3 + 5(4x4)
Robot Factory 1 Service Bots 1 Microchips 1 Biopolymers 6 x 4
Rotary Excavator 2 Coal 2 Coal Deposit 8 x 5
Sand Extractor 3 Sand 3 River Sand River Slot
Saw Mill 1,33 Wood 3 x 3
Smelter 1,5Building
modules
1,5 Granules 4 x 3
Sponge Farm .67 Sponges - Sponge Fertility 3 x 3 + 4(4x3)
Steelworks 2 Steel 4 Iron 5 x 3
Sugar Beet Plantation 1,25 Sugar - Sugar Fertility 4 x 3 + 7(4x3)
Tea Plantation 1,5 Tea - Tea Fertility 3 x 3 + 3(4x4)
Tools Workshop 2 Tools 1 Iron 4 x 4
Tree Nursery - Trees 4 x 3
Truffle Farm 0,75 Truffle - Truffle Fertility 3 x 3 + 5(5x3)
Underwater Recycling Station 3Building
Modules- Recyclable Materials
Undersea
Rubble Heap
Uranium Metal Converter 1 Uranium - Uranium Deposit 5 x 4
Uranium Mine 0,5 Uranium 0,5 Uranium Deposit Mine Site
Vineyard 0,63 Grapes - Wine Fertility 3 x 3 + 7(6x3)
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Power PlantsPower is amount at 100% productivity.
Power Plant Power Upkeep Eco
Effect
Power /
- Upkeep
Power /
- Eco Effect
Size
Coal Power Plant 60 -10 -15 6 4 4 x 4
Nuclear Power Plant 500 -100 -10 5 50 8 x 8
Wind Park 15 -25 - 0,67 - 3 x 3Thermal Power Station 70 -65 - 1,08 - 6 x 4
Offshore Wind Park 30 -50 - 0,67 - 4 x 3
Solar Tower Generator 120 -120 - 1 - 5 x 5 +4(48)
Marine Current Power Plant 25 -40 - 0,63 - 4 x 3
Geothermal Power Plant 750 -200 - 3,75 - Magma Slot
Hydroelectric Power Plant 500 -140 -10 3,57 50 Dam Slot
Energy Transmitter - -175 -30 - - 6 x 5
Public BuildingsAll buildings the cities residences need in one way or another. Note that not all of these are considered Public
Buildings by the game. (And thus upgrades for public buildings dont work on them)
The radius of a buildings effect is as measured from the center of that building. There may be a 1 square difference
in radius between different directions.
Building Size Radius Function
Tycoon City Center 8 x 6 25 Provides need for community for anyresidences
Eco City Center 8 x 6 25 Provides need for community for anyresidences
Tech City Center 6 x 5 22 Provides need for community for anyresidences.
Casino 6 x 5 20 Provides need for activity for Tycoonresidences.Concert Hall 6 x 5 20 Provides need for activity for Ecoresidences.
Laboratory 4 x 4 14 Provides need for activity for Techresidences.
Ministry of Truth 6 x 6 26 Provides need for information for Tycoonresidences.
Education Network 6 x 6 26 Provides need for information for Ecoresidences.
Information Center 6 x 5 26 Provides need for information for Techresidences.
Financial Center 9 x 7 24 Provides need for participation for Tycoonresidences.
Congress Center 9 x 7 24 Provides need for participation for Ecoresidences.
Academy 6 x 5 20 Conducts research.
Corporate Headquarters 18 x 13 42 Provides allneeds for anyresidences.
Leisure Center 16 x 12 40 Provides allneeds for anyresidences.
Science Forum 14 x 12 Provides allneeds for anyresidences on the entireisland.
Fire Station 6 x 3 22 Extinguishes fires within its range.
Hospital 6 x 4 22 Cures illness within its range.
Police Station 5 x 5 22 Rounds up criminals within its range.
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