1 © 2014 | Prof. Dr. Jan Marco Leimeister Universität Kassel | FG Wirtschaftsinformatik Serious Game Development for Educators – A Serious Game Logic.
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Serious Game Development for Educators A Serious Game Logic and Structure Modeling LanguageNiroshan Thillainathan & Jan Marco Leimeister Information Systems, Kassel University, Germany
EDULEARN14: 6th annual International Conference on Education and New Learning TechnologiesBarcelona, Spain
Universitt Kassel | FG WirtschaftsinformatikNr. 2014 | Prof. Dr. Jan Marco Leimeister1Serious GamingPresentation of learning objectives in a game-like environment Tight connection of education to computer game playingInvolvement of players in the game world Keeping the players motivation at a high level (Brennecke and Schumann 2009)Higher motivation to play Higher learning success (Pivec 2007)Serious games can be an effective tool to transmit educational content
Nr. 2014 | Prof. Dr. Jan Marco Leimeister2Serious Games Development ProblemsExisting Serious Games are either too specific or too genericEducators have lack of programming knowledge and game design skills Unable to develop Serious Games
No standardizations or frameworks
Challenge: How to enable non-technical domain experts, i.e. educators, to develop their own serious games
Nr. 2014 | Prof. Dr. Jan Marco Leimeister3Development of Serious GamesCoordinated effort of multiple experts requirededucational content has to be selected and preparedgame elements have to be identified and selectededucational content and game elements have to be combined and implemented in a computer game
A domain specific modeling language for serious games
Nr. 2014 | Prof. Dr. Jan Marco Leimeister4Model-Driven EngineeringTechnique aiming at automated generation of Software from ModelsDomain Specific Modeling Languages(DSML)Code Generator
Definition of DSML: A computer programming language of limited expressiveness focused on a particular domain
Nr. 2014 | Prof. Dr. Jan Marco Leimeister5Literature Review & Requirements Analysis
Category
Influencing factor1. LearningLearning objectivesDidactical model or approachTransfer of learned skillsSituated and authentic Learning2. RestrictionUser freedom Learner controlRules3. CommunicationCommunicate with environment4. AssistanceIntermittent and immediate feedbackAssessment and measurement of progressRewards and achievementsHelp and support5. Game GoalSolvable ProblemsClear and understandable problems6. AdaptationAccommodating learner's stylesAdjust to skill of the player Challenging with ideal amount of difficulty7. RepresentationMultimodalityImmersionCuriosity and SurpriseIdentityObjects and characters Virtual world and location
Nr. 2014 | Prof. Dr. Jan Marco LeimeisterSerious Game Logic and Structure Modeling Language (GLiSMo)Serious Game Structure ModelHow is the game built?What are the components of the game?Which objects, characters etc. are in the game?
Serious Game Logic ModelWhat is the logic/behaviour of the game?What happens if action X is executed?What tasks have to be solved?
Nr. 2014 | Prof. Dr. Jan Marco Leimeister7A Multiple-Choice Learning Scenario Structure
Nr. 2014 | Prof. Dr. Jan Marco Leimeister8A Multiple-Choice Learning Scenario Logic
Nr. 2014 | Prof. Dr. Jan Marco Leimeister9Serious Game Development for Educators A Serious Game Logic and Structure Modeling LanguageNiroshan Thillainathan & Jan Marco Leimeister Information Systems, Kassel University, Germany
EDULEARN14: 6th annual International Conference on Education and New Learning TechnologiesBarcelona, SpainUniversitt Kassel | FG WirtschaftsinformatikNr. 2014 | Prof. Dr. Jan Marco Leimeister10
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