Serious Game Development for Educators A Serious Game Logic and
Structure Modeling LanguageNiroshan Thillainathan & Jan Marco
Leimeister Information Systems, Kassel University, Germany
EDULEARN14: 6th annual International Conference on Education and
New Learning TechnologiesBarcelona, Spain
Universitt Kassel | FG WirtschaftsinformatikNr. 2014 | Prof. Dr.
Jan Marco Leimeister1Serious GamingPresentation of learning
objectives in a game-like environment Tight connection of education
to computer game playingInvolvement of players in the game world
Keeping the players motivation at a high level (Brennecke and
Schumann 2009)Higher motivation to play Higher learning success
(Pivec 2007)Serious games can be an effective tool to transmit
educational content
Nr. 2014 | Prof. Dr. Jan Marco Leimeister2Serious Games
Development ProblemsExisting Serious Games are either too specific
or too genericEducators have lack of programming knowledge and game
design skills Unable to develop Serious Games
No standardizations or frameworks
Challenge: How to enable non-technical domain experts, i.e.
educators, to develop their own serious games
Nr. 2014 | Prof. Dr. Jan Marco Leimeister3Development of Serious
GamesCoordinated effort of multiple experts requirededucational
content has to be selected and preparedgame elements have to be
identified and selectededucational content and game elements have
to be combined and implemented in a computer game
A domain specific modeling language for serious games
Nr. 2014 | Prof. Dr. Jan Marco Leimeister4Model-Driven
EngineeringTechnique aiming at automated generation of Software
from ModelsDomain Specific Modeling Languages(DSML)Code
Generator
Definition of DSML: A computer programming language of limited
expressiveness focused on a particular domain
Nr. 2014 | Prof. Dr. Jan Marco Leimeister5Literature Review
& Requirements Analysis
Category
Influencing factor1. LearningLearning objectivesDidactical model
or approachTransfer of learned skillsSituated and authentic
Learning2. RestrictionUser freedom Learner controlRules3.
CommunicationCommunicate with environment4. AssistanceIntermittent
and immediate feedbackAssessment and measurement of progressRewards
and achievementsHelp and support5. Game GoalSolvable ProblemsClear
and understandable problems6. AdaptationAccommodating learner's
stylesAdjust to skill of the player Challenging with ideal amount
of difficulty7. RepresentationMultimodalityImmersionCuriosity and
SurpriseIdentityObjects and characters Virtual world and
location
Nr. 2014 | Prof. Dr. Jan Marco LeimeisterSerious Game Logic and
Structure Modeling Language (GLiSMo)Serious Game Structure ModelHow
is the game built?What are the components of the game?Which
objects, characters etc. are in the game?
Serious Game Logic ModelWhat is the logic/behaviour of the
game?What happens if action X is executed?What tasks have to be
solved?
Nr. 2014 | Prof. Dr. Jan Marco Leimeister7A Multiple-Choice
Learning Scenario Structure
Nr. 2014 | Prof. Dr. Jan Marco Leimeister8A Multiple-Choice
Learning Scenario Logic
Nr. 2014 | Prof. Dr. Jan Marco Leimeister9Serious Game
Development for Educators A Serious Game Logic and Structure
Modeling LanguageNiroshan Thillainathan & Jan Marco Leimeister
Information Systems, Kassel University, Germany
EDULEARN14: 6th annual International Conference on Education and
New Learning TechnologiesBarcelona, SpainUniversitt Kassel | FG
WirtschaftsinformatikNr. 2014 | Prof. Dr. Jan Marco
Leimeister10