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Documents Physical Computing INST. Kerem Odabaşı - YTU - Interactive Telecomunication Design Dept.

Slide 1Physical Computing INST. Kerem Odabaşı - YTU - Interactive Telecomunication Design Dept. Slide 2 Processing Tutorial 1 Getting Started INST. Kerem Odabaşı - YTU…

Documents Programming For Artists MFA Computational Studio Arts Inheritance.

Slide 1Programming For Artists MFA Computational Studio Arts Inheritance Slide 2 Slide 3 translate() changes the origin which is normally 0, 0 (upper left corner of frame)…

Documents Basics of motion. Fluid motion Fluid motion is best achieved with floats, try and work out why:...

Slide 1Basics of motion Slide 2 Fluid motion Fluid motion is best achieved with floats, try and work out why: floats have decimal places, which provide more resolution, the…

Documents Programming For Artists Term 2 MFA Computational Studio Arts Starting to program for mobile phones.

Slide 1Programming For Artists Term 2 MFA Computational Studio Arts Starting to program for mobile phones Slide 2 Where we are: Week 7: 23 rd group Tutorials/ intro to mobile…

Business Mims effect

1.12.   /* Blink Turns on an LED on for one second, then off for one second, repeatedly.  This example code is in the public domain. */   …

Design 2011.02.11 ignite talk processing programming for visual creatives

1. PROCESSINGprogramming for visual creatives presented by Marcus “mori” Morba GLOBAL IGNITE WEEK 2011 - Nürnberg/GermanyFreitag, 11. Februar 2011 2. WHAT IS PROCESSING?It´s…

Documents Getting started book response

1. Getting Started BookCapitulo “Response” 2. Conociendo “Response”En este capítulo del libro Getting Started Book se pretende utilizar las diferentes herramientas…

Software Introduction to Processing

1. Introduction to Processing Kids & Technology Meetup April 5, 2014 Washington, DC 2. Download and Install Processing  Go to https://processing.org/download/ …

Education Proga 0622

1. • F = -kx k F = -kx ma = -kxx = -sin k tmx = Csin(!t + " x 2. springForce = -stiffness * stretch springForce = -stiffness * (position - restPosition) 3. • springForce…

Documents Ssaw08 0624

1. // Hello World quot;Hello World!quot;.postln;enter (return ) // ( ) ( quot;Hello World!quot;.postln; quot;Hello SuperColliderquot;.postln; ) 2. // quot;Hello Worldquot;.postln;//…