1. FUTURE GENERATIONS A LOOK INTO THE FUTURE… Copyright 2009 2. By 2030, 86% of the U.S. will be Overweight DID YOU KNOW: By 2048, ALL of the U.S. adults will be at least…
1. To understand the different organisational structures in the games industry.Video Game Industry 2. To understand the different organisational structures in the games industry.Organise…
1. Video Game Industry in Wallonia 2. World Serious Game market in 2011: 2.500 million € 3. Main Video Game Studios (Wal. & Bxls)• AMA Studio: Consoles, Ubisoft•…
1. INTRODUCTION TO GRAPHICSComputer graphics are graphics created using computers and, more generally,the representation and manipulation of image data by a computer with…
1. WEBINAR:ADULT LEARNERS ANDCOMPUTER GAMESWhen: 28th of January 2013, from 14:00 – 14:30. (group started to gather from 13:45)Where: via Google+ HangoutsTimeline of the…
1. How Can You Take a Topic and Brainstorm Out in Multiple Directions and Applications? 2. Video Games and Research The use of video games has become inevitable in the future,…
1. Virtual Events. Real ResultsINXPO SOCIAL SUITETM MAKING THE VIRTUAL WORLD MORE SOCIAL Convergence of Social, Games and Virtual Experiences. 1 2. Virtual Events. Real ResultsConvergence:…
1. IPhone – IN YOUR FACE Paul Reynolds... @mbgeek.... [email protected] 2. FIRST: Who the EFF are you?? 3. FIRST: Who the EFF are you??Where my homies at? 4. SECOND:…
1. 1! LARGE VIDEO GAME (LVG Inc.) PRODUCT DEVELOPMENT CASE STUDY Executive Overview This is a story of an organization within the video game industry where the content and…
1. Playstation Cerberus A Controller Collaboration Designed by:Zombie Generation Jordan Grigsby Wesley Miner Orion Mitchell Christopher Nelson Deven RobertsGame Usability…