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Education Lecture 9 Usability Orignal

1. Lecture 9: Usability Identifying the Good, the Bad and the Ugly. SFDV2001 Web Development 2. But first: Clickers You should all now have a clicker - a bright orange remote…

Education Joan Winchester - Usability testing on a dime: What, why, and how?

1. 1 Plain Talk in Complex Times September, 2013 Joan Winchester, Lead Researcher Usability Testing on a Dime What, Why, and How? 2. 2 What? 3. 3 www.youtube.com/watch?v=IQrNHtq9pZY…

Documents Classic Testing Mistakes

1. Classic Testing MistakesBrian Marick Testing Foundations [email protected] It's easy to make mistakes when testing software or planning a testing effort. Some mistakes…

Education Project 4: Cognitive Information Design and Visualization

1. Project 4: Cognitive Information Design and Visualization Presented by Dr. Ben ShneidermanCatherine Plaisant Jorge Herskovic Todd JohnsonSurreya Tarkan Elmer BernstramTiffany…

Education Heuristic Evaluation

1. Heuristic Evaluation of Children’s Authoring Tool for Game Making Laili Farhana Md Ibharim¹, Maizatul Hayati Mohamad Yatim² Universiti Pendidikan Sultan Idris4th International…

Education Master thesis presentation

1. TURKU UNIVERSITY OF APPLIED SCIENCES Business Information Systems (MBA) Master's Thesis Presentation May 2014 By Youssef Hammouche 2.  The rapid changes of information…

Design MSc Seminar on Forms Design

1. CONTENTFORMSForms design:what matters to users?Caroline JarrettSeminar with MSc students, University of York 2. Caroline Jarretttwitter @cjforms [email protected]

Technology Mobile usability

1. Mobile Usability Jeff WisniewskiWeb Services LibrarianUniversity of Pittsburghfacebook.com/wisniewski.jeff 2. Mobile Devices Harbor More Germs Than A Men's Room Flush…

Technology Erin everhart mining user data - ses chicago 2013

1. Making Money Is Easy: Just Give Your Users What They Want SES Chicago 2013 @erinever352media.com @352inc 2. Your users are pretty cool.SES Chicago 2013 @erinever352media.com…

Education GCU Game Design 1 (2013): Lecture 7 - Prototyping Techniques

1. Game Design Processes and PrinciplesPrototypes and Evaluation 2. What are Prototypes“An incomplete design” (Preece et al, 1994)“Artefacts that simulate or animate…