Talk by Johan Andersson (DICE/EA) in the Beyond Programmable Shading Course at SIGGRAPH 2012. The other talks in the course can be found here: http://bps12.idav.ucdavis.edu/
1. RENDERING Michael Heron 2. INTRODUCTION As part of the process of creating a 3D scene, we are building up a model of objects. The geometry of those objects The…
1. Chapter 4: Threads 2. What’s in a process? A process consists of (at least): an address space the code for the running program the data for the running program an execution…
1. Chapter 4: Threads 2. What’s in a process? A process consists of (at least): an address space the code for the running program the data for the running program an execution…
A Light Hierarchy for Fast Rendering of Scenes with Many Lights E. Paquette, P. Poulin, and G. Drettakis Motivation Scenes with many light sources are expensive to render…
Ray Tracing Ray Tracing Rendering and Techniques Images: (Left) http://cg.alexandra.dk/?p=278, (Right) Turner Whitted , “An improved illumination model for shaded display,…