1. DigitaldifferencesKathryn Zickuhr, Research AnalystPew Research Center’s Internet & American Life ProjectWichita State University Elliott School of CommunicationsOctober…
1. Video Games, Literacy, and StrategiesLIBRARY GOT GAMEMaggie HommelPark Ridge Public [email protected] 2. Why Video Games? 3. Why Video Games?Sixty-eight percent…
1. Teens and Social Media An Overview Amanda Lenhart New York Department of Health & Mental Hygiene April 10, 2009 2. Road map Teen internet use basics Teen tech tool…
1. Networked Consumers:How networked and how important?Jim Jansen Senior FellowPew Internet & American Life Project 2. Thanks! 3. Who’s Jim Jansen?• Senior Fellow…
1. Are consumers really networked? And, if they are, should you care?Jim JansenSenior FellowPew Internet & American Life Project(they are and you should) 2. Thanks!Great…
1. Unit 4 - Good Debt, Bad Debt: Using Credit Wisely 2. Credit Facts Nearly33%of teens owe money to either a person or company, with an average debt of$230 . About26%of teens…
1. 9 Things You Need To Know About Teens, Technology & Online Privacy Amanda Lenhart, Senior Researcher, Director of Teens & Technology Mary Madden, Senior Researcher…
1. Writing, Technology andTeensTeens write a lot, but they do not think of their emails, instant and text messages aswriting. This disconnect matters becauseteens believe…
1. Childhood Adventures Stephanie CuevasPeriod. 2 2. Children in the 1930’s did not have iPods, video games, and television shows.They had their own adventures, instead…
1. Americans and Mobile Computing: Key Trends in Consumer Research Aaron W. Smith Senior Research Specialist Pew Internet Project Government Mobility Forum December 7, 2011…