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Click to edit Master subtitle style Project Overview GZ81 Naganata 4/28/12 4/28/12 Project Overview  First design to final ingame model on  Design Modeling Textures/materials…

Technology Crispell etcv2008

1.Shape from Depth DiscontinuitiesGabriel Taubin, Daniel Crispell, Douglas Lanman, Peter Sibley, and Yong Zhao Division of Engineering, Brown UniversityBox D, Providence,…

Documents Parallelizing Raytracing Gillian Smith CMPE 220 February 19 th, 2008.

Slide 1 Parallelizing Raytracing Gillian Smith CMPE 220 February 19 th, 2008 Slide 2 Agenda  What is raytracing?  How raytracers work  Parallelization Slide 3 What…

Documents CS361

CS121 CS361 Week 8 - Friday Last time What did we talk about last time? Radiometry Photometry Colorimetry Lighting with shader code Ambient Directional (diffuse and specular)…