Point-based rendering Point primitives have experienced a major ârenaissanceâ in Graphics ⢠Two reasons for that: â Dramatic increase in polygonal complexity â Upcoming…
Ray Path Categorization Diego Nehab and Marcelo Gattass {diego,gattass}@tecgraf.puc-rio.br PUC-Rio TecGraf About this work 1996 âIntroduction to Computer Graphicsâ final…
Single Scattering in Refractive Media with Triangle Mesh Boundaries Bruce Walter Shuang Zhao Nicolas Holzschuch Kavita Bala Cornell Univ. Cornell Univ. Grenoble Univ. Cornell…