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Technology Ericsson Review: special 90th anniversary edition

1. The communications technology journal since 1924 Non-line-of-sight microwave backhaul for small cells 12 Software-defined networking: the service provider perspective…

Entertainment & Humor Playing Together

1. playing together In the Game 16th Dec 2008 1 2. 2 3. 3We do social software -> now i guess called social media.We’re kind of experts in designing web services for…

Business Managing In An Accelerated World - Gigi Levy - Affilicon Fall 2008

1. Managing in an accelerated world Gigi Levy 25th of November 2008 2. The problem “The trouble with our times is that the future is notwhat it used to be”Ambroise Paul…

Entertainment & Humor Gaming Update E3 2011

1. GAMING UPDATE E3 2011 GAMING UPDATE // E3 2011 // 2. E3 UPDATE GAMING UPDATE // E3 2011 //Almost 47,000 attendees from over a hundred countries passed by more than 200…

Business Gamification Strategies How to solve problems, motivate and engage people through Games!

1. GamificationStrategies:How to solve problems, motivate and engagepeople through Games! Karl M. Kapp, Ed.D.,Author: The Gamification of Learning and Instruction 2. Why…

Documents All data is based on what technology each device is best usufructed for: amusement or business...

Slide 1All data is based on what technology each device is best usufructed for: amusement or business purposes By Jakob Thomas Slide 2 Improves the gaming world with never…

Documents (COMPUTER VIDEO GAMES) History of video games The history of video games goes as far back as the...

Slide 1 Slide 2 (COMPUTER VIDEO GAMES) Slide 3 History of video games The history of video games goes as far back as the 1940s. Video gaming would not reach mainstream popularity…

Documents Darwin Research Associates >INCOMING...

Slide 1 Slide 2 Slide 3 Darwin Research Associates >INCOMING MAIL...................................................................... >From: Dr Sepulveda [email protected]

Business Social gaming

1. Social GamingPriyankaMehrotra 2. 3. Why do people spend time in social gaming? 4. Social Gaming CommunitiesSharing KnowledgeSolving ProblemsWorking as a teamCooperatingPlanningDeveloping…

Education The Calm Between Two Storms: my NERCOMP 2014 keynote

1. Glimpsing the Future of Education and Technology - NERCOMP 2014 2. Plan: 1. Current and developing trends 2. Several possible futures 3. Collaboration Social media…