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Technology [GEG1] 10.camera-centric engine design for multithreaded rendering

1. Game Engine Gems 1Chap 10.Camera-Centric Engine Designfor Multithreaded Renderingohyecloudy http://ohyecloudy.comshader café http://cafe.naver.com/shader 2011.04.11 2.…

Technology [GEG1] 3.volumetric representation of virtual environments

1. Game Engine Gems 1chap 3.Volumetric Representationof Virtual Environments ohyecloudy http://ohyecloudy.comshader studyhttp://cafe.naver.com/shader.cafe2011.10.31 2. height…

Technology [GEG1] 2.the game asset pipeline

1. Game Engine Gems 1Chap 2.The Game Asset Pipelineohyecloudy homepage http://ohyecloudy.com twitter @ohyecloudyshader café http://cafe.naver.com/shader 2011.06.13…