Adam Frańczak / Playsoft Techniki optymalizacyjne w UDK/UE3. Prezentacja z konferencji infoShare 2013 w Gdańsku. Presented at infoShare 2013 conference in Gdańsk, Poland.
1. Optimizing Unity Games for Mobile Platforms Angelo Theodorou Software Engineer Unite 2013, 28th -30th August 2. 2 Agenda Introduction The author and ARM Preliminary…
Fast mobile shaders or rather Mobile! Fast! Aras Pranckevičius @aras_p Renaldas Zioma @__ReJ__ Unity Technologies Original title: how to write fast iPhone and Android shaders…